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    CyclistSteve

  2. LAUELCOMMIE☭

    LAUELCOMMIE☭

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    • By 11:59 Development Team
      11:59: A Cold War Mod.
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      11:59 was one of the first pioneering mods for Age of Civilisations II, released just six days after the launch of the game. Intent on quality instead of quantity, the mod was built with the ultimate aim of achieving a cold war experience unlike any other. After well over a year of work, we decided to take a break from the modding scene due to Lukasz's continual refusal to update the game in a meaningful way. We've decided to revisit the mod, and we've made improvements on the original content released months ago.
      Current PC mod development is led by Vis, a web developer, designer, cartographer, artist and ex-Paradox modder.
      Android development is led by Nine.
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      Gallery:
       

       

       

       

       
      Featured Mechanics:
      A new game launcher to allow for easy access to other mods, with loading screen support. A Decisions mechanic for most major nations allowing for the player to shape the future of their country. The United Nations, allowing for politics on a global scale. Flavour events for major countries. The Suez, Panama and White Sea Canals are modelled in-game to allow for strategic flexibility. DEFCON and Nuclear War mechanic [WIP]. Decolonisation mechanic for European empires. Overhauled research mechanic. 100+ AI events to guide AI behaviour with an emphasis on historical accuracy. A new States and Regions mechanic. Overhauled buildings. Chinese Civil War, Operation Compass, Bretton Woods, German Occupation, and numerous other historical facets modelled in detail. and more ... Feature List:
      New scenario: 'The Bear and The Eagle' with over 323+ events for the player to experience. Flavour events filled with content. Manually colourised images. 45 new governments for the player to choose from. Scripted peace treaties for the AI. Fixed Canadian, Australian and German provinces to match real-life administrative divisions. 100+ new terrain types based on the Köppen climate classification system. 63 province images for major cities and population centres. 1.311+ new states and 146 new regions. Redone localisation and text. Overhauled interface and localisation. Redone sound design to give the game a more tactile and ambient feel. Events written by a native English speaker in British English. Redone background map using satellite imagery and NASA-licensed software. Formal name convention for all countries in the default scenario. Historical armed forces and naval orders of battle, modelled on a 1:10 scale. New city icons. Redone country colours. Occupied and colonial administrative divisions are shown as separate nations with a 'client state' status. Replaced fonts with DIN-1451 (a.k.a. 'Bahnschrift'). Custom portraits for select nations. Redone diplomacy colour palette to match the Hearts of Iron IV colour scheme. _________________________________________________________________________________________________________
      Contact:
      E-mail: vistacitus@gmail.com
      @Vis#5102 (PC, Discord).
      @Ninetiethbeef08#1657 (Android, Discord).
      Discord:

      Mod DB:

       
      Downloads:
      0.92 - Stable Release.
      Older Versions:
      0.91b - Development Build
      0.9b - The Sun Finally Set.
      0.87b - Development Build
      0.86b - Development Build
      0.85b - Development Build
    • By Adris
      https://youtu.be/20Xem9BCCA0
    • By AleSt0Cactus
      Here is the scenario of 1900

      1900.rar
    • By Tuyuko
      I've decided to continue making the 1960s scenario mod using the already existing addon+ mod. Why? Well funny story, on Saturday I downloaded the mod out of curiosity, however I did not expect it to fully wipe all my game progress. This includes the 1960 scenario data. So, I had to remake the entire thing, which took awhile, but I did it. Thankfully, all the custom leaders survived, but things like the custom ideologies I added are gone. Luckly, I have them saved in the scenario mod folder, but I'll have to find a way to reintegrate them into the game.
      Heres some screenshots of what the scenario looks like now

       

       

       
       
    • By Tuyuko
      I have decided to include more ideologies in this mod in order to make it more historically accurate among other features.
      Heres a few screenshots showing off the new ideologies.
       https://imgur.com/a/rCrqOQW
      The new Ideologies that will be included are
      - Marxism
      - Stalinism
      - Leninism
      - Marxist-Leninism
      - Maoism
      Some other ideologies that I plan to include and are still working on are
      - Titoism (For Yugoslavia)
      - Juche (For North Korea)
      - Burmese Socialism (For Burma)
      - Hoxhaism (For Albania)
      To add more flare to these ideologies, I will also be including unique alternate flags for these ideologies that some countries will have. Not all will have unique flags for every ideology, but some will.
      These flags will all be custom made by me.
      In addition to all this, I'll also be adding more releasable nations to the scenario such as all 50 US states and the Canadian provinces.
      As for a release date, I can't say but just know it will be done sometime this year. 
      Heres some mod progress:
      Scenario itself - Done
      Cores - Half Done
      Leaders - Still Working on it!
      Ideologies - Half Done
      Flags - Still Working on it!
      Events - Still Working on it!
       
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