Jump to content
Age of Civilizations
Marius

Guys I have a lot of ideas just ask

Recommended Posts

Guys we need a lot of thinks for these to work but we could do it.

Starting with tech

The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees

Next buildings

The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.

Next units should be implemented 

Infantery

Cavalery after will become tanks

Ships( you should build it in port level 3)

Each with different modifiers

 

Resourses like iron wood food fish iron and more

 

Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 

And last

Religions and cultures 

 

 

Share this post


Link to post
Share on other sites
2 hours ago, Marius said:

Guys we need a lot of thinks for these to work but we could do it.

Starting with tech

The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees

Next buildings

The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.

Next units should be implemented 

Infantery

Cavalery after will become tanks

Ships( you should build it in port level 3)

Each with different modifiers

 

Resourses like iron wood food fish iron and more

 

Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 

And last

Religions and cultures 

 

 

Could you help on the hetman project ? For add this mechanics and I would like They add more historical annexations and less spam troops and massives expansions  

Share this post


Link to post
Share on other sites
14 hours ago, Msm2077 said:

Could you help on the hetman project ? For add this mechanics and I would like They add more historical annexations and less spam troops and massives expansions  

How can i help you?

Share this post


Link to post
Share on other sites
2 hours ago, Msm2077 said:

ask for Join in the ' More provinces ' project , with @Germoney The Attackerand @Hetman2311

Msm2077 i had put this post for the Community because any of my ideas would mean changing the AI code and I dont know how to do it the thing is not adding buildings and units is teaching the ia what to do with them.

Share this post


Link to post
Share on other sites
On 1/1/2020 at 9:12 AM, Marius said:

Guys we need a lot of thinks for these to work but we could do it.

Starting with tech

The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees

Next buildings

The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.

Next units should be implemented 

Infantery

Cavalery after will become tanks

Ships( you should build it in port level 3)

Each with different modifiers

 

Resourses like iron wood food fish iron and more

 

Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 

And last

Religions and cultures 

 

 

this game has a tech tree? where? i have played this game for a long time and have never heard of a tech tree.

Share this post


Link to post
Share on other sites
8 hours ago, Federation of Arizona said:

this game has a tech tree? where? i have played this game for a long time and have never heard of a tech tree

If you havent see it doesnt care because is just trash

Screenshot_20200103-151337.png

Share this post


Link to post
Share on other sites
On 1/1/2020 at 4:12 PM, Marius said:

Guys we need a lot of thinks for these to work but we could do it.

Starting with tech

The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees

Next buildings

The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.

Next units should be implemented 

Infantery

Cavalery after will become tanks

Ships( you should build it in port level 3)

Each with different modifiers

 

Resourses like iron wood food fish iron and more

 

Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 

Religions and cultures

A BETTER and organised smarter AI, not just one that changes its government for some reason and declares war like every 50 turn or less. Plus more to diplomacy. Simplicity is not always good. We need to add opinions, lend army, influence, stuff from EU4.

Multiple selection (we all want)

 

 

 

Share this post


Link to post
Share on other sites

men u need planes at other window like hoi4 and ships, convoys for trade and others planes can damage the province and launch sparatroop
And If Ur Economy Low And With Too Much People Without Jobs A Civil War Can Happen! And U Can Nuke Something And Launch A Missle At Something, U Need Better The Research Thing

Share this post


Link to post
Share on other sites
2 hours ago, Germoney The Attacker said:

oh and u can build ports depending on the civilization technology State, Primitive No, It Will Be Basic Ships At Bronze Age 



 

All will be great but we need a start

Share this post


Link to post
Share on other sites
4 minutes ago, Germoney The Attacker said:

Marius Lets Make First The Technology Gui , Somebody Have A Suggestio?

 

Ok are you in a discord?

Share this post


Link to post
Share on other sites
On 1/1/2020 at 4:12 PM, Marius said:

Guys we need a lot of thinks for these to work but we could do it.

Starting with tech

The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees

Next buildings

The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.

Next units should be implemented 

Infantery

Cavalery after will become tanks

Ships( you should build it in port level 3)

Each with different modifiers

 

Resourses like iron wood food fish iron and more

 

Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 

Religions and cultures

A BETTER and organised smarter AI, not just one that changes its government for some reason and declares war like every 50 turn or less. Plus more to diplomacy. Simplicity is not always good. We need to add opinions, lend army, influence, stuff from EU4.

Multiple selection (we all want)

 

 

And we need to change rebels to revolts instead, for example "we want more autonomy" or whatever. And make the AI siege places in your country high in resources.

Share this post


Link to post
Share on other sites
On 1/1/2020 at 11:12 PM, Marius said:

Guys we need a lot of thinks for these to work but we could do it.

Starting with tech

The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees

Next buildings

The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.

Next units should be implemented 

Infantery

Cavalery after will become tanks

Ships( you should build it in port level 3)

Each with different modifiers

 

Resourses like iron wood food fish iron and more

 

Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 

And last

Religions and cultures 

 

 

and defenses such as trenches that could temporarily hold back enemies during war. bcz i hate being overrun 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By AleSt0Cactus
      Here is the scenario of 1900

      1900.rar
    • By Lucas Beta Games
      🔰 Projeto América 🔰
      O Projeto Américas tem como objetivo principal, Recriar eventos históricos do ano de 1492 a 1825. 
      Sendo assim, você passará por eventos como:
      Como Guerras Tribais ⚔
      A Descobertas de Novos Vizinhos 🔍
      A Colonização ⚜
      Era das Colonias 🔱
      A Luta contra os Piratas 🏴
      Revoltas e Crises internas 🛡
      Traições de Paises amigos ⚔
      As Lutas pela independecia ✊
      E a formação de Paises.
      O Mapa é todo concentrado nas Américas, Sem Europa ou Ásia, Só as Américas nada mais.
      Bom esse projeto não é nem um pouco pequeno😊. 
      Parece ser mais não😎, E como eu sei que não será fácil de fazer tudo isso sozinho😌😋. 
      Peço a sua ajuda😇.
      Se você quiser participar desse projeto, em uma mensagem para mim e diga-me que você pode me ajudar.
      Redes Socias 😋
      Facebook:  https://www.facebook.com/LucasAfonsoLS/
      Pagina Oficial:  https://www.facebook.com/Beta-Games-1100700186769305  
      Canal Oficial:  https://www.youtube.com/channel/UCXsB3CZ3d7Q8O9FeSgNg95w?view_as=subscriber
       
      ⚙ Informações do Projeto ⚙
      Versão: 0.0.2
      Versão do Mapa: 0.0.5

      Provincias: 66
      Foco Inicial: América do Norte
       
      Atualizações: 3
      Prazo: Inicial
      Ajudantes: Nenhum
      Criador: Beta Games
    • By Ànex i Rux
      NEW UPDATE!!
      MY OWN SCENARIO
      -------------------------------------------------------------------------------------------------------------------
      Modern day scenario with independent movements made reality
       
      - 253 countries
      - 58 New countries such as Quebec, Catalonia, Dontsek, Tibet or Kurdistan
      - Bug-evasion starting economy and a little growth penality
      - 0 in all diplomatic relations
      HOW TO INSTALL
      -------------------------------------------------------------------------------------------------------------------
      1-. Click here [IndependentSecesionistMovement1.2.zip] to download the scenario files. 
      2-. Extract files.
      3. Move them to the scenarios folder of the earth map.
      4-. Open the game 🙂
      WHAT'S NEW?
      -------------------------------------------------------------------------------------------------------------------
      New country: Vermont.
      Cuba and Bahamas are now filled.
      Turkmen, uzbek, kyrgiz and afghan boarders are fixed.
      Galápagos, Hong Kong, Macau and Merbau provinces are assigned to their respective country.
      Little start on Cores. will be improved on future updates to get more countries and more realistic rebelions.
      MAP PREVIEW
      -------------------------------------------------------------------------------------------------------------------


      Images from: ILovethisgame2                                                         
      It includes only important movements.
      Cascadia boarders are not accurate because the canadian provinces are not well done.
      If you have any image for this post, please, send it.
      Today updated!
      -Aleix Zaporta (Ànex i Rux)
      27 de gener de 2019, 03:24, Sant Vicenç dels Horts (BCN)
      Actualitzat el 28 de gener de 2019, 18:54, Ibídem. (1 dia, 15 hores i 52 minuts després de la primera versió)
    • By oooo666y5534
      Scenariusze:
      Wojna Quadruple Alliance

      Wojna siedmioletnia

      Amerykańska wojna o niepodległość

      Wielka wojna

      1918

      1939

      1940 r

      1942 r

      1944

      1945 r

      Zimna wojna
      Wielka Wojna Północna Wojna francusko-pruska Wojny Jugosłowiańskie Inwazja na Rosję Powstanie islamu II wojna światowa + ideologia:
      Monarchia absolutna
      Monarchia feudalna
      Despotyczna monarchia
      Monarchia pruska
      Monarchia konstytucyjna
      Monarchia elekcyjna
      Socjalizm
      Stalinizm
      markizm
      Leninizm
      Trockizm
      islamski
      Dyktatura
      Anarchizm
      Socjaldemokracja
      Konserwatyzm
      nazizm
      Modowe filmy:
       Lider lepszych zdjęć
          Nowe tło
      Download link:
      https://drive.google.com/drive/folders/1e2i3Mpi4Uw0rJVEjYHCgQczmL_ZZoAvP?usp=sharing
    • By Nateb143
      the file was too big to attach and I had posted on reddit first.
×
×
  • Create New...