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Age of civilization3 feedbacks

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I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make a age of civilization3 

And here are feedbacks that You should refer to it

Maybe 40 feedbacks.

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the existing ones in Age of Civilization 2.

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Port 

 

10 percent economic growth, 5 percent population growth

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Add General

 

The General has a mobile point of 5.0 

allow to be obtained by use

 

The General has a mobile point 3.0. 

allow for use and dismissal

 

The General has a moving point of 1.0. 

Use the Matton retention point.

 

The general's level is up to 10.

 

General's level one. General's level one. 

receive

 

General Level 1 Party

Add 0.5% more military attack.

Add 0.5% military defense.

 

Through combat and training, 

You can get an experience value of 1.

 

If you're 20 years old, the general's level is high.

It's going up

 

It can only be put into a land unit.

 

After 70 years, it is gone.

 

vanish by 0.5% of the battle.

 

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technical ability

 

Per 0.01 skill 

> 0.2% increase in military defense

> 0.2% increase in military attack power

 

ex) Your country's technology 1.0 

The enemy's technological prowess

My Military 10000 vs Enemy Military 10000

|10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>

10000× 12/10 × 9/10 vs.

10000 × 11/10 × 8/10 => 10800-8800=8000 

 

 

When we send troops from land to sea, 

Add charges (shipbuilding)

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dissemination system 

 

Supply is not only foreign land,

It does not make it available on the land of the same country.

 

And supply is only a port, a supply station.

possibility

 

No more ocean-wide access.

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Add Tribute Bureau System

 

Only money can be collected.

 

a secular system

Not only money, but the diplomatic score of the underworld,

Enable adjustment of moving scores.

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Addition of Military Training

 

> 2% increase in military defense

> 3% increase in military attack power

> After 50 without training, every 2 tons 

3% reduction in military defense

2% reduction in military attack power

The training takes three turns.

>A military attack through training is up to 30%.

It can be increased.

>A military defense through training is up to 20%.

It can be increased.

Training

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economic development and assimilation system 

 

I can't do it at once with brushes or regional bundles.

Make it happen.

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Add leader hereditary system

 

Every five years of democracy and republic.

The leader changes automatically.

 

When we're outside of democracy, republicanism,

Leaders change automatically every 80 years.

 

Every time a leader changes, his name changes.

Let me set it up.

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leadership ability value conversion

 

We're going to have to figure out what the leadership is capable of.

It is divided into diplomacy, politics, military and charisma. 

And all of these capabilities range from at least 10 to 1.

It can be up to

 

on the increase of diplomacy

>Add 6% diplomatic points. 

>5 The chance of success of the alliance proposal increases.

 

in the course of politics

>Add 6% moving point

>3% building construction cost, assimilation cost reduced.

 

When the number of troops increases by one,

>3% additional military defense.

>3% additional military offensive force.

 

 

When charisma increases by one,

>The pace of national corruption increases by 20 percent.

 

in the event of a decline in diplomacy

Six percent of the diplomatic points are added.

The chances of success in the alliance proposal of >5 are reduced.

 

in the event of a political decline

>Add 3% more moving points

>3% building construction cost, assimilation cost increase.

 

If the number of troops decreases by one,

>3% less military defense

>3% less military aggression

 

If you reduce your charisma by one,

> National corruption increases by 20 percent

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Added national corruption

 

per ton of inflation

Corruption Increases 2%

 

Corruption per ton per loan also increases by 1%

 

Corruption per ton increases by 0.5% when war fatigue is over 80.

 

Happiness is under 50, corruption per ton increases by 1%.

 

Corruption per ton increases by 2% when the capital is lost.

 

If corruption increases by 1%. 

> Increase the rate of rebellion by 2%

> 2% reduction in tax income

>Reduced military defense by 0.3%

>Reduced military offensive power by 0.3%

 

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Added the religious system, race and culture.

 

the dominant state and the controlled state.

If the system of religion and race and culture are different,

than at the same time

 

Increase in costs of assimilation; increase in rebellion.

 

in the religious system

Add Buff and Debuff to Different Religions

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Navy Additions

 

Can only be created in Pro Vince with ports.

 

When moving troops on land into the sea,

Cheaper half the money of the navy.

 

In the naval battle with the Army,

20% military defense and military attack. 

Add 10%

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Admiral Addition

 

Admiral, you're going to have to take point 5.0. 

allow to be obtained by use

 

Admiral, you're going to need a mobile point 3.0. 

allow for use and dismissal

 

Admiral, you've got 1.0 moving point. 

Use the Matton retention point.

 

The admiral's level is up to 15.

 

The Admiral's level is 1 per capita. 

receive

 

per admiral level

Add 1% more military attack.

Add 1% military defense

 

Through combat and training, 

You can get an experience value of 1.

 

If you're 20 years old, the Admiral's level is high.

It's going up

 

It can only be put into the Navy.

 

After 70 years, it is gone.

 

vanish by 0.5% of the battle.

 

========================

the addition of the emperor's authority in the Holy Roman Empire.

 

The emperor's authority is increased through reform.

the emperor and the state belonging to the Holy Roman Empire.

Decrease in War

 

Decommissioning the Holy Roman Empire on the 0th

 

30th day, the emperor can ask for war.

However, I get a diplomatic grade.

 

60 days, Holy Roman Empire.

the subjugation of the emperor's kingdom.

 

One hundred days, one Holy Roman Empire.

 

Another increase of 10 per increase in prestige

========================

adding trade system

 

Once we put the zoning in, 

the addition of trade power to the unit of the region

 

per trade power

> Increase population growth rate by 0.05%

> Economic growth rate increased by 0.1%

an increase in income of 20

 

The war has forced the trade power of the other region. 

Take up to 25% of them. 

It can be sent to its own region by trade power.

 

Trade power is compared to the existing trade power at the time of the port installation

an increase of 1.5 times

 

Trade power increases by 1 per 1,000 economic power in the region.

========================

addition of trade policy

 

In free trade, trade is more common than general trade.

>Double the country's trade power

> Double the income of trade power

 

Partial free trade is more common than general trade.

> 1.6 times more trade power in the country

> 1.6 times the income of trade power

 

In case of limited free trade, it is more common than general trade.

> 1.2 times the country's trade power

> 1.2 times the income of trade power

 

It has no effect on general trade.

 

Watchdog trade is more than general trade

>a 1.5-fold drop in the country's trade power

> 1.5 times the income of trade power

 

When trade is banned, trade is more common than general trade.

a three-fold decline in one's trade power

> Double the income of trade power

>Two times the rate of technological increase

========================

Add Military Assistance System

 

Military support is based on the presence of its own military personnel.

There is a military option to send as a Providence choice.

 

After the selection, the countries supported 

with the right of way in the country of support.

The soldier turns into a country where ownership is supported.

========================

Adding a Modernization System

 

This effect occurs when certain technical skills are applied.

 

>Add 55% Attack Power 

>Add 45% defense capability

>Add 50% increase in population, 

>Add 55% economic growth rate

========================

Add a variety of military types

 

Infantry

 

Production: 5 price per unit, maintenance: 2 price

 

no effect

 

a mounted soldier

 

Production: 20 price per unit, maintenance: 5 price

 

>30% more military attack than infantry

>20% less military defense compared to infantry

>10% increase in military offensive against shield troops

 

Artillery

 

Production: 15 price per unit, maintenance: 5 price

 

Available from 0.35 or higher technical skill.

20 percent more military attack than infantry

>20% less military defense compared to infantry

> 7% reduction in military defense against horseback disease

> Explosive technology (instead of moving)

2% economic power reduction in the number of artillery in the next Province,

Next to Province, the soldier was responsible for the attack 

Reduced military attack by half.

{ex)The economy is 5000-(1/50× 20000)= 

It becomes an economic power of 4,800. 

Military personnel are 10000-(1/2 ×20000)= 

The number of soldiers goes to zero. For your information, I calculated without the other buffs.})

 

shield soldier 

 

Production: 10 price per unit, maintenance: 3 price

 

>35% increase in military defense compared to infantry

>30% less military attack than infantry

> Increases military attack on artillery by 10%

Every soldier in Province with a shield

More than a quarter of the time.

Add 20% ERA

 

 

Infantry on land. Shield's five-ton shift.

One turn can't move.

 

In the ground provins, the artillery will move three-tone,

One turn can't move.

========================

the addition of a soldier's morale

 

For every 0% to 1% increase in fraud,

Increased military offensive power by 0.5%. 

0.2% increase in military defense

 

Every time the fraud goes down from zero to one percent,

 

0.9% reduction in military attack power

Decrease military defense by 0.5%.

========================

Added military complaints

 

 Military dissatisfaction 50

 

There's a random military presence in Pro Vince.

of different ideologies or subordinate to the state. 

rise in revolt of the state

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Added military maintenance buffs

 

Less than 10% of the military maintenance cost.

1% less military complaints per turn,

5% less fraud per turn

 

Military Maintenance Expenses 

If the cost of maintaining the troops is less than 10% and 50% 

Every 50 percent to 1 percent drop, 

 

2% less fraud per ton

 

When military maintenance costs exceed 90%. 

 

>Increases fraud by 5% per ton

========================

Added large army and combat penalty

 

More than twice as many as our troops.

 

>Increases military attack power by 10% on enemy troops

 

Decrease military defense by 10% in our armed forces.

 

More than three times as many as four times as our troops.

 

>Increases military offensive power by 20 percent to enemy troops

 

Reduced military defense by 15% in our armed forces.

 

More than four times as many as six times as our troops.

 

>30% more military attack on enemy troops

 

20 percent less military defense for our armed forces.

 

More than six times the size of our army.

 

>Increases military aggression by 50 percent against enemy forces

 

Decrease military defense by 30 percent in our armed forces.

========================

between large armies 

Added duration of battle in battle

 

Three times the difference in each other's armies.

 

> 20 percent reduction in battle period

 

Four times the difference in each other's forces.

 

> 40% reduction in battle period

 

Five times the difference in each other's army.

 

> 60% reduction in battle period

 

6 times the difference in each other's armies.

 

> 80% reduction in battle period

 

Every 50,000 soldiers in combat.

 

> Increases duration of battle by 10%

 

In battle in the castle

 

> Increases gender rating by 20% during 1 day fighting period

 

> 30% increase in the duration of battle when the gender rating is 2 days

 

If there's a war of Garylia of the General's character,

 

>When a grade is raised by about one degree, 

20 percent increase in combat time

 

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Add Regional Attendance

 

25 tons per region.

Use a diplomatic point of 0.7

Add your own core to the area.

 

========================

the addition of an economic alliance

 

0.9 Offerable for technical skill or higher than 0.

 

Available for half the price of a trading country

 

2% more opinions per turn with your country

 

 20 percent increase in the chance of alliance success

 

========================

the addition of World War II

 

Both the attacker and the defense.

Occurs when hot steel is present

 

One and a half times as much war fatigue as a normal war.

Increase

 

with an ally of the powers or powers. 

Inter-border distance from possible alliance success,

It's war, diplomatic relations are severed.

Remove factors

 

========================

Add Resources

 

Earn as much as the economy per turn

 

3 production and 1 maintenance per shield unit required

Five production, two production per artillery unit

 

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Add deal

 

Upon transaction request 

Exchange resources and money for transactions

 

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Add tension

 

Limit 200

 

a decrease of 160 after the end of the world war

 

In case of a merger per Province without a core

a tenfold increase 

 

Decrease by 1 per turn

 

 1 increase in tension 

Increased AI militancy by 2

 

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Add war justification

 

In the declaration of war, other religions, cores,

colonial objective, hostile country and invasion.

 

a different religion

 

> Invasion and defense states

Create justification for different religions

 

Core

 

>The core of an invasive country is a defensive state

Generate justification if present

 

colonial objective 

 

An invasive country is a modernized country.

defenseless

Create a nation-time justification

 

a hostile country

 

> Opinion - Generate justification for a country less than 10

 

========================

Add penalty in case of invasion without cause of war

 

Increased tension by 5

 

Friendly nations and allies,

the Holy Roman Empire

Decrease 10 Opinions with the Empowerment

 

Emperor of the Holy Roman Empire

the 15th reduction of the emperor's authority

========================

General Added Capability Values

 

Guerrillas: General Capability Level Increase by 20% per Battle Period

 

Strategy: 1% increase in military attack per general level.

 

Mountain: General Skills 1 Party 

1% increase in military defense in mountain ranges and hills

 

Plain: General's Capability Level 

1% increase in military defense on flat ground

 

Desert: General Capability Level 1 

1% increase in military defense in deserts and reflectors

 

Forest: General Skills 1 Party 

1% increase in military defense in jungles and forests

 

Cold: General's Capabilities 1 Party 

1% increase in military defense in tundra

 

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Add Admiralty Capability Values

 

Avoidance: 2% increase in military defense per admiral's ability.

 

Strategy: 3% increase in military attack power per admiral's ability.

 

Continued: 20% increase in duration of battle per admiral's ability.

 

Land Defense: Admiralty Capabilities 1 Party 

2% increased attack on land units

 

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addition of troops

 

Flayer's got his own ratio.

Production after setup

 

Flayer sets the name himself

possibility

 

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the limit of military defense

 

all military defenses beyond the general's capability.

The agreed-upon variation is 0% to 90%.

 

========================

the threshold of military aggression

 

The limit of military aggression is

General's ability is greater than -100%.

The difference between the original number of troops and the enemy. 

There is no excess of the original number of troops.

 

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That's enough.

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