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Suzema

Age of Elder Scrolls | LAST UPDATE 04.05.2022

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Update for the mod Age of Elder Scrolls - 2.0

List of updates:
-New main map - Nirn (4618 provinces, 228 formable civs, 61 scenarios);
-More than 400 new civilizations (1407 in total);
-Mechanics of the leaders remade under the "National bonuses" (156 in total);
-"Tamriel" and "Simplified Tamriel" maps are cutted

The modification contains the same changes in the code as in Bloody Europe II

You can find download links at 1st page of this topic

4I-5GFsSazM.jpg?size=1920x1080&quality=96&sign=507fdf2806f9d574f52b6c0ae7f7e239&type=album

WmkOblhIDc4.jpg?size=1920x1080&quality=96&sign=2589ecc4b89eefaa69e6602899dbd423&type=album

Bj0R5tjlD9g.jpg?size=1920x1080&quality=96&sign=36655acd48ecf743e98d316b81794a26&type=album

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2 hours ago, Grand Empire of Cathay said:

I like this new mod alot. It's very nice but there is one aspect I wanted to know. In the game lore or your game's lore are the Tseachi actually Humans and the Akaviri the Snake men? This is fine if this is the case I just wanted to know due to interest.

The Tsaesci are the snake men, Akaviri is either a term used for the races of the continent of Akavir in general, or a race similar to humans that ruled some land in the continent in older eras.

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On 1/5/2019 at 1:23 PM, Suzema said:

Actual version of Age of Elder Scrolls - 2.0

Age of Elder Scrolls - modification, that takes you to the universe of Elder Scrolls, to the planet Nirn.

In these mod is:
-Map of the Nirn (
4618 prov., 61 scenarios, 228 form.civs);
-Elaborated map of the Tamriel (1797 prov., 57 scenarios, 131 form.civs); (cuted from mod since version 2.0)
-Map of the Shivering Isles (171 prov., 8 scenarios, 4 form.civs);
-Map of the Vvardenfell (612 prov., 7 scenarios, 8 form.civs);

-Simplified map of the Tamriel (612 prov., 9 scenarios, 87 form.civs); 
(cuted from mod since version 2.0)
-Music from the TES games (61 tracks);
-New sounds;
-New font;
-New icons;
-New interface;
-1407 new civilizations;
-Some new ideologies;
-Remaded "Ages";
-Mechanics of the leaders remade under the "National bonuses" (156 in total);
-Code changes like in Bloody Europe II.

Mod is available for PC and Androids

DOWNLOAD LINKS:
PC:
Yandex.disk
Mail.ru
Google Drive

ANDROID:
Yandex.disk
Mail.ru
Google Drive


Also check my old mod: 
Bloody Europe II
 

EX0JOZkLkSQ.jpg?size=2560x1658&quality=95&sign=cf9e9d80c73c8d2a8834223c9986ee78&type=album

 

pinto

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12 hours ago, Grand Empire of Cathay said:

I like this new mod alot. It's very nice but there is one aspect I wanted to know. In the game lore or your game's lore are the Tseachi actually Humans and the Akaviri the Snake men? This is fine if this is the case I just wanted to know due to interest.

In my headcanon Tsaesci are snake-men and Akaviri are humans with asian appearance

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14 hours ago, Cjskks said:

The Tsaesci are the snake men, Akaviri is either a term used for the races of the continent of Akavir in general, or a race similar to humans that ruled some land in the continent in older eras.

Yeah I know and I also believe that in the lore that but some people believe that the Tseachi are Humans and while I believe the Tseachi are snake men others of course have differing opnions. I only asked due to the photo as the Photo of the Tseachi seemed to be humanoid or human looking while the Akaviri photo seemed to be the snake men. That's why I more or less ask eitherway I more or less don't mind I was just curious thank you though.

Edited by Grand Empire of Cathay

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20 hours ago, Suzema said:

In my headcanon Tsaesci are snake-men and Akaviri are humans with asian appearance

Ah cool, I also believe that in the lore that but some people believe that the Tseachi are Humans and while I believe the Tseachi are snake men others of course have differing opnions. I only asked due to the photo as the Photo of the Tseachi seeemd to be humanoid or human looking while the Akaviri photo seemed to be the snake men. That's why I more or less ask eitherway I was more or less don't mind I was just curious thank you though. Also nice warhammer references.

Edited by Grand Empire of Cathay

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Bloody Europe II has a not-so-minor bug where diplomacy points increase by only 0.2/turn when the technology level is over 1.0: 

 

When you integrated Bloody Europe II's code into Age of Elder Scrolls, did you fix any of its bugs while doing so?

EDIT: Looks like at least the game civilizations being inaccessible and slow diplo point growth bugs have been fixed. Looking good so far.

Edited by Valixor

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Some new scenarios

War of the Succession (1E 369)
GlysxSI9OYQ.jpg?size=1920x1080&quality=96&sign=a7286106222ef35d91411bb51464f879&type=album

Anequine Conquests (1E 466)
uoV_6GfkCLE.jpg?size=1920x1080&quality=96&sign=8472c97f5b266dc7c4175caa4fe679a7&type=album

Reman's Blackmarsh Campaign (1E 2811)
gInftgHWfn4.jpg?size=1920x1080&quality=96&sign=f243e3414176bd90c9e388fced93d8bc&type=album

Frostfall Coup (2E 576)
Rl2KWnybgHY.jpg?size=1920x1080&quality=96&sign=fe53b5edf5a6a064a39e99d68e393fb4&type=album


Tiber's Hammerfell Campaign (2E 862)
LMnsao7WHL8.jpg?size=1920x1080&quality=96&sign=2a29801f04695d502dce4ceea2e78992&type=album

Stormcrown Interregnum (4E 10)
-UVRFubDVy0.jpg?size=1920x1080&quality=96&sign=6d5c4b24a948a6608cfa493b02c43c10&type=album

Battle of Titans (Non-lore)
OCKMv_hcSQ4.jpg?size=1920x1080&quality=96&sign=16acad4273f72b313b8a31a1037c89b6&type=album


Argonian Tribes (Non-lore)
KoypE8dw5uI.jpg?size=1920x1080&quality=96&sign=36065bd2294a3098d5285f66e64e2ffc&type=album


War of regions (Non-lore)
sgHrg_QiCzk.jpg?size=1920x1080&quality=96&sign=bb7637c0fe216899df228deb5342cf5f&type=album

 

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Update for the mod Age of Elder Scrolls - 2.1

List of updates:
-Map of Nirn:
+79 new form. civilizations (307 total);
+9 new scenarios (70 in total);
+45 national bonuses (201 in total);
+ Fixed minor bugs on the map;
+ Scenarios corrected.

+113 new civilizations (1520 total);
+ Slightly changed diseases.
+2 new governments. - Vampire Clan and Pirate Brotherhood

Unfortunately, the error with a black background on androids with quad-core or smaller processors cannot be fixed at the moment.
I haven't decided on the events yet. Most likely there will be no more than 3 or 4 scenarios with them and their number will not be large. But perhaps, in the distant future, it will be possible to make random events for all countries, and then...
Plus, in the process of development, there is another idea in the form of a new game mechanic, but I will not talk about this in detail yet, because it may not be possible to do it.

For download link check the 1st page of this topic

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