The Age of Civilization II, if it is updated,
If I get all the votes, I'll do it.
Increase in economic velocity in port installation (increase in money through trade)
As the city port city becomes, the economy goes up well.
In addition, if we increase the population growth rate...
Economic 99-Bug fixes, storage bugs, diplomatic bug fixes...
Of course you have to modify it.
With the addition of a general, the way of war is likely to change.
When moving to the mountainous terrain point,
There's no point reduction, there's an increase in defense, so the war is a way to go.
It's going to change a little bit.
Modifying population growth is the age of civilization two is the age of civilization.
I don't like it, but I hope it'll be fixed...
As technology increases, a 10% defense rate per 0.1 becomes realistic.
Technology determines the victory or defeat of a war.on the formation of
If I'm skilled and the enemy's skill level is low, it's easy to consume enemy manpower.ex)Such as 1.0
Enemy .5 My 50% Defense > 5000 vs 10000
The enemy's manpower has been divided by 5000.
When it comes to sending troops from land to sea,
If the enemy's money is low, they'll only have a fraction of the sea's history.
the actual addition of ship building costs to send
The revision of the plateau was made in the 1200s by King Seonjo.
Without ports, supply stations, they're not on their own soil.
If there's a little bit of land in the real world,
And if I break through the enemy's defenses,
It's not going to be distributed.
If we don't get a reference here, we'd better get more divided. I'm not giving too much. And
The secular system has a political score according to the setting of the country of origin.
He's controlling the creation of diplomatic scores, and he's trying to control the tributes
Make it separate so you can control the amount of money.
Finally, you need to modify the multi-system a little.
From. Korean player
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls