◆Colony - ex. British Malaya, Viceroyalty of New Spain, Great Korean Empire
・The suzerain absorbs 50% of income of its colony.・The suzerain can recruit units in provinces of its colony.
・The suzerain can build something in provinces of its colony. ・The colony can't declare war.
This kind of vassal is created by annexation of tribal civilizations. The colony has some liberty desire when created.
the suzerain becomes to be able to annex its colony after 30 turns.
◆Subject - ex. vassals of Seljuk empire, Soviet Socialist Republic in USSR
・same as colony.
The suzerain can ask its subject to abandon its autonomy. If it accept, the suzerain occupy its provinces.
◆Puppet - ex. British raj, Holstein
・same as colony, but its suzerain absorbs 30% of income of its puppet.
If you win the war and create a vassal, the created vassal will become this kind of vassal.
The puppet may ask its suzerain to change itself to this kind of vassal when it has moderate liberty desire (20~30%).
Suzerain can deny its request but the war will be started.
◆Dominion - ex. Dominion of Canada, Australia(WW2)
・same as Vassal in AoC2 now.
(the suzerain can absorb only a few gold. The dominion can declare war.)
The dominion may ask its suzerain to release itself. Release or War.
Here are a few suggestions I have (react with these things if you support it)
(like)> Vassals should not be able to peace out with other vassals if both their lords are at war
(sad)> The Player should get more control over their vassals
(confused)>You should be able to ajust population and economy from the start (like with tech level) instead of having to make an event to ajust it
(haha)>There should be an easier way to import flags when making custom civs
(thanks)>When vassals are pushing in a war overseas (for example british raj helping the uk in germany) the area the vassal takes should be occupied by the lord
Altough I quite like the current vassal system with the tribute that has to be paid each round, I think it could be a bit deeper.a good refference for the new vassal system would be Hoi4 together for victory, in which the vassals have different levels of autonomy from their master.
Example levels for aoc2:
-Dominion: able to call vassals into wars, but they can deny the request. and a samll tribute would be paid
-puppet/satellite: vassal is forced to join the master's war. the master is able to build farms,workshops etc. in pupptets territory and a larger tribute would be paid.
-integrated puppet: vassal is forced to join the master's war. the master is able to build farms,workshops etc. in pupptets territory and a great tribute would be paid.
the master can also controll the puppets army and is also able to disband them.
changing their levels of autonomy could work in two ways
1. the master can spend gold in order to slowly reduce the autonomy level of the vassal similar to hoi4 with autonomy bars. the vassal could gain autonomy by spending gold or helping the master in wars.
2. the master can spend gold and the autonomy would be instantly reduced and the vassal would need to help in wars to increase their level.
The already established liberty desire of vassals could also be used for the new system.
the liberty desire would show the increase of autonomy per round examples would be:
10% liberty desire = 0.1 point increase of autonomy per round
30% liberty desire = 0.3 point increase of autonomy per round
50% liberty desire = 0.5 point increase of autonomy per round
100% liberty desire = 1.0 point increase of autonomy per round
this is just a suggestion and you could comment what you'd like to improve.
My vassals sometimes get into wars that I cannot join, sometimes they even declare the wars themselves. Pretty sure that's not how it is supposed to work. Futher more, if my vassal loses and gets annexed, well that's just too bad for me because now I lost that vassal! And if I go into "Diplomacy -->(the country I'm playing as) --> Vassals" it still states I own that vassal, except I don't earn any tax from it.