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Age of History Games


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Everything posted by Shehab666

  1. Reason 1 Congratulations on being right
  2. Just the title, I might create any that seem amusing to me. I was working on an Imperator Rome Replica but.... I quit for reasons..
  3. I work on it whenever I have nothing else to do, so 23 events is very good.
  4. 0.10 is out now, but it is only Sparta and Athens, 0.12 is when all of greece is done, so.. maybe not tommorow.
  5. The Most Ambitious Project of Age of Civilizations 2. Imagine Rewriting History, from all the way from 5000 BC, leading a tribe, to a gigantic mega superpower in the 1000s. See Civilizations rise and fall, force others into submission, on a grand scale. Each Civ has it's own story-line, that only expands into world domination, a tech victory or even, trying to create the modern day (if your boring) Build 9 NON-PLAYABLE! historyretold0.09.rar Current Build (Build 15) Balkans-Italy-Greece-Turkey History Retold
  6. Plan is, Every Civ would have it's own story-line that branches out on you or the AI's choices. Oh and Btw if you want to I am almost done with the Spartan story-line I'll upload a Greece scenario allowing you to rise from a tribe all the way to becoming greece Current Development (after about an hour of trying to get the event system to work.)
  7. maybe through a file explorer you could go to the application's data
  8. Turn your scenario folder (e.g. spanishwar) into a .rar or extractable file, then drag it into the attachment box. for events you can figure that out on your own, they are pretty self-explanatory
  9. you should add events such as the German, Italian and soviet support. and also pls add download link
  10. In Development, Expect Beta to Be Released Soon, only Europe for now. Imagine if Every Civ had a chance to survive and become a superpower, and Thrive in all of history. 1000s of Events will be in the game, going to try to use events to add deeper colonization system. Add Suggestions Below. Edit: New Post "History Retold"
  11. Remember in AOC1 where we had a turn list, deciding who went first, maybe the same thing could be implemented, so everyone does their turns at the same time , them according to the turn list the players went in order.
  12. edited it and also diplomatic points are earned per turn, which would make colonizing very easy and profitable, population is very easy to gather and a few thousand further empathizes my point, the colonization points I mentioned could have other uses such as maybe earning tech points or declaring colonial wars or other things like that.
  13. Spain includes the Netherlands so, please surrender on trying. I agree, the war score isn't usually fair, they should make it like hoi4, where you can pass your turn to earn more warscore.
  14. This should be update 1.....something but colonies need more of a feel to them, I once said in one of my previous points that this deserves a post of it's own and here I am. Colonies should have names specified to their location, like "Ming Colombia" or "British Mexico" or that kind of stuff, away from that point, colonization is very difficult in the base game and you need to use around 74000 on your first province and after that it's like 64000 and I know it lowers with your tech level but still...anyways I think that founding your first province should be used with money, but like 400
  15. What if Germany reunited in 1440? More events planned and annexation of Silesia and Pomerania forming German Empire, new custom nation. germany1440.rar
  16. What if The Holy Roman Empire was forced to recolonize the world? Welcome to Holy Roman Exodus, an EU4 ported mod. this is still in development, suggestions are open holyromanexodus.rar
  17. I made a post about this, "Stronger Rebels, lower assimilation." Please check it out.
  18. Imagine Countrywide Revolutions, in Colonies and Conquered Lands, That End up creating either vassals if you win or a new country if you lose? before you tell me "it's already in the game!" I know, I'm not as dumb as I look, but seriously, rebels are weak and don't create anything stable, the only time I lost to rebels was a tiny revolution in Florence, it created the country of Florence back but, maybe there could be civil wars, and assimilation is also very strong, it can wipe out a whole ethnic majority if you focus on it, Personally I think assimilating a province should be not conver
  19. + 1 Leaders never change and sometimes they are born in the future when I'm playing. king of Portugal : 16..something date in-game : 1558.
  20. This game isn't meant for realism but I agree on one point: I played as Castille on 1440 and what happened was I allied with Portugal to take out Aragon (they had some Portuguese lands) and after the peace deal Portugal declared war on me! The AI needs to follow alliances, friendly and rival relations.
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