Jump to content
Age of History Games

Basileía Rhōmaíōn

Count
  • Content Count

    41
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    So no one knows how to download this version? If you really get it, then I will try to return some of the lost mechanics
     
     
     
  2. Like
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    I also thought about it, though I have no idea which implementation to choose
    most likely it will be like with a random country, it's like a mechanic, but at the start of the game, the country appears
  3. Like
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Who knows if you can download this version of the game.
    I just found a lot of cool changes in it that were not added to the final version of aoc 2, I think when accessing this version I can return some changes to the current game, a vivid example is the mechanics of trade zones, I managed to return the editor of these zones, but they are not added


  4. Like
    Basileía Rhōmaíōn reacted to Łukasz Jakowski in THE PEOPLE DESERVE IT!   
    Next update should be AoC3(RTS).
  5. Like
    Basileía Rhōmaíōn reacted to Neoroad in Bloody Europe II | New update   
    I want to adjust the Provincal population growth more realistically. But that doesn't work with a android map editor. This is because when I exit and restart the game, all modifications in the editor are reset. I want to permanently modify and save this, what should I do?

     


  6. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Now military fatigue is growing faster by 20%, I did this for the difference between decreasing military fatigue and increasing it, this difference was very small.

  7. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    I know that this does not apply to the mod and the game, but I wanted to share my work with you)
    I am of course studying, so I decided to do something simple, for example a clicker, but it's a normal clicker)


    I am in the future to do something global, for example, my grand strategy, in which the emphasis is on mechanics and gameplay in general
  8. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Investments now take 10 moves instead of 30, as before
  9. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Hello everyone! Yes, what a terrible day yesterday was... I still have a few developments that I have not voiced, so expect every day, something interesting!
  10. Dislike
    Basileía Rhōmaíōn reacted to fwhrerwastaken in Bloody Europe II | New update   
    i hate you and your stupid rebellion ideas 
  11. Like
    Basileía Rhōmaíōn got a reaction from Vactu in Bloody Europe II | New update   
    Found a bug - countries will sometimes form an alliance with rebels, causing an unending war (they will not accept peace treaty). 

  12. Like
    Basileía Rhōmaíōn got a reaction from Vactu in Bloody Europe II | New update   
    I love the return of the harder rebellions but some issues:
    • There is no music in v1.2. Pressing forward button shows no music name. It was working fine before. 
    • I don't get why we need an ally/vassal to justify against countries. Also it can be circumvented by sending ultimatum/trade. 
    • When there's too many rebels, some tend to glitch out repeatedly
    Just some suggestions:
    • It would be nice if the winning side annexes the entire enemy after a civil war instead of peacing out resulting in weird border gore/allies and vassals taking land that should be for the winner of the civil war.
    • Maybe instead of countless rebellions, the rebellious countries you annexed could just pop out as if you were releasing them as vassal and then they declare war on you (like the civil war mechanic but less border gore-y) 
  13. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Increased the maximum opinion value to 250.
    This will make it possible to make a more successful conclusion of an alliance or alliance.

  14. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Increased population losses during battles!

  15. Like
    Basileía Rhōmaíōn reacted to Valixor in Bloody Europe II | New update   
    Looks like the English translations for countries, many of the scenarios, and other tooltips have been made by running Russian through a machine translator, probably Google Translate... If you want, I can help you greatly improve the English translation to make it look better and more consistent.
  16. Like
    Basileía Rhōmaíōn reacted to Nubbie in Bloody Europe II | New update   
    Can you make the AI naval invade a little often because they dont do anything when the enemy has islands and not capitulation which make the war be active in a lot of time
  17. Like
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    By the way, yes. in Aos2 they do not attack by chance, here it is influenced by the opinion modifier, if the opinion is very negative, for example "-99" then the AI has a chance that it will attack another country and for the AI it does not matter where this country is located
  18. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    It turned out to add a new icon to the game without replacing the old ones!

    (Icon in the root folder of the game)

  19. Like
    Basileía Rhōmaíōn reacted to BasaraMestre in Bloody Europe II | New update   
    It is not possible for an enemy (which is an alliance) to send peace separately to you, but when they do, it is something together of the members of the alliance, but I know that it is possible for you to send a separate peace treaty to an enemy of yours who is in your ally's war , problem that however you send peace separately to some enemy country is some alliance, your allies are involved in this alliance, not something you do alone...




  20. Like
    Basileía Rhōmaíōn reacted to Mr. Matinjo in Bloody Europe II | New update   
    Could you fix the Police Republic, it should be named Republic of Poljica, Poljica Republic or Principality of Poljica and it wasn't proletarian (communist), it's leader was elected every year by the 12 representatives of 12 villages within the Republic. I think that would be elective monarchy then or a direct democracy.
  21. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Certain modifiers now have a stronger effect on province stability

  22. Like
    Basileía Rhōmaíōn reacted to Poland_in_1939 in Bloody Europe II | New update   
    If country is the aggressor i dont know if its want to have peace on oue terms so not really
    And if we are agressor, well it depends, but if we want to take something the enemy still shouldnt really accept it, especially when its more powerful
  23. Like
    Basileía Rhōmaíōn reacted to Poland_in_1939 in Bloody Europe II | New update   
    You want to buff strong countries? They should declare war on neighbors but take some small amount of territory like idk 5 provinces from 100 province country but also get reparations and release nation from loser so game is more realistic
    And also if the nation has small amount of provinces then just annex it
  24. Like
    Basileía Rhōmaíōn reacted to Hitler the secend in Bloody Europe II | New update   
    Maybe making AI attack only the nations that has core on them, if AI and player attacks a nation that they don't have core on them, then other countries would form a collation against them
  25. Like
    Basileía Rhōmaíōn reacted to Hitler the secend in Bloody Europe II | New update   
    In aoh2 AI attacks other nations completely randomly, can you make Ai attack neighbors and countries in the region? and most likely to attack smaller countries
×
×
  • Create New...