Jump to content
Age of History Games

Strangefancypants

Duke
  • Content Count

    111
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Strangefancypants reacted to domenico pisapia in Vassals   
    Can I Change government of my vassal?
    For example,I play in WW2 scenario with Soviet Union,I conquered Polonia and i would create a vassal communist poland.How I do?
  2. Like
    Strangefancypants reacted to Wersjon in How to create map (Step by step)   
    Steps:
    1. Download Map editor.
    2. Clear all data.
    3. Copy/Create bg.png (background for your map)
    4. Create province.
    5. Copy first province into new folder (Province is called PROV, and move it into folder that will be containing all provinces)
    6. Rename your first province to 0 (second to 1 etcetera)
    7. In game map folder (steamapps\common\Age of Civilizations II\map) copy template (and rename it), and clear "cities" folder.
    8. Copy your provinces into update, \data\provinces (I'm not sure if you need to copy it into provinces folder, but It works too :P)
    9. Edit config.json(in copied template folder) and change values:
    {     Map: [         {             MapName: "%Mapname%",             Author: "%Yournickname%",             BackgroundName: "%bgname%",             ContinentsPackage: "Earth6"             RegionsPackage: "Earth_AoC2",             NumberOfProvinces: %numberofprovinces%,             MapScale: 3,             WorldMap: true,             Scenario: "testScenario",             Wiki: "Wikipedia:Unusual_articles"         },     ],          Age_of_Civilizations: Map }
    10. Rembmer to create background files with name %bgname%_L and %bgname%_R
    11. go back to map folders and add line to make game read that map:
    {     Map: [         {             Folder: "Earth"         },         {             Folder: "Ashan"         },         {             Folder: "Earth_AoC1"         },         {             Folder: "Kepler"         },         {             Folder: "template"         },         {             Folder: "%mapname%"         },     ],          Age_of_Civilizations: Maps }
    12. Run game and go to Editor>MapEditor>EditConnections and Provinces>Update every province you added. (EXAMPLE)
    13. Congratulation you have created your first map 😛
    Short video, if you still need help. (OS is in polish, rest is in english 😛 )

    If you add new province check continent of this province in map editor, if it is "Ocean" the map will load lower scale of the province background
     
     
    Extra: 
     
    CREATING PROV FILES:
     
  3. Like
    Strangefancypants reacted to EmpirePlanner145 in Suggestions to consider   
    Age of Civilization 2 is a great strategy game and with that there can be improvements to enhance the playing experience.
    War Gameplay,
    Let's start with the War aspect of the game.
    This is basically a Numbers game when it comes to war, the bigger your army the more likely you would take over the smaller armies. Now I feel there should be some changes to make War more realistic.
    1. Mobilising the army,
     A tool in which you can select certain provinces to build up a army. 
    Say, if you selected 5 provinces with about 30000 population and you need a army of 15000. The tool would evenly or proportionately take units out of these provinces and you would also select where you want them to meet at. The tool should also say how long it would take it to mobilizes the army. 
    2. War Tactics
     In war, just because you have a bigger army does not mean you have guaranteed victory. 
    A.Territories should make a bigger differences in the outcome of battles.
    Armies attacking Enemy armies in mountains or on hill's should suffer higher casualties. This would make provinces with mountains hard to take and if a castle built would be a challenge as well.
    B. Entrapment
    The moment a army is surround by all side should be debuffed or have a penality when in battle. This is needed when war is wage is a much larger scale. Armies that are entrapped are penalize and will suffer if they don't break out. Armies that are surrounding a entrapped army will gain a bonus in offensive attacks.
    For example, you surrounded a army of 3500 with a army of 3000 but spread out. Your 3000 army would have the offensive bonus which would make your 3000 units turn into 4000 units.
    The army of 3500 would be weakened to 3300 when trying to break out or 2900 if attacked by all sides.
    This would allow a smaller armies to create higher casualties to invading armies.
    Depending how big the army is will determine how long they can go with being entrapped. 
    Say a 5000 army is entrapped in a 20000 population province they will run out of supplies in 2 turns. Any bigger army will only have 1 turn.
    C. Flanking
    Bonus to offensive army attack from 2 sides or more.
    D. Quick retreat 
    Allows your army to retreat from the front lines to a selected provinces this will cost less movement points but you will suffer penalties until your army finally retreated to the location you want them to be.
    3. Army types,
    This is something that would add a nice touch to the gameplay.
    These army types can just be color oriented to make things simple.
    A.Having Calvary units/ tanks (depending on the timeline)
    The limit should be base off of new Buildings Such as Stables, and Factories.
    They would take longer to mobilize but they do more damage base on the territories. Plains would give it a 50% bonus.
    These armies would need time to build, the Stable building will provide horses over time and using that with population cost, so every Calvary unit it would cost 3 population and 1 horse.
    Tanks would need a Factory which will build the tank and using 5 population for every 1 tank.
    If combined with standard army it gives the army a bonus.
    B. Navy units.
    Warship/Battleships: They are restrict to the sea and cost money to upkeep it.
    Would only be built with port in province (battleships would need factories also)
    Cost about 10- 25 population. 
    This would be great to allow Some naval battles in certain wars or allow nations to really defend their coasts. They would be in low quantity but they can devastate a army trying to invade.
    C. Air force
    Would need a Factory and a Runway.
    Basically a port but in land. They would only support armies in battles. Would need more time to build but gives a great bonus to armies in defense and offense. 
    For example, your army of 1500 invades a province of 2500 but with 500 airplanes will cost your army as 3000. 
    If you are defending a province these units will give your defending army a bonus to to cause more casualties. 
    They would be mainly for supporting of armies not replacing it.
    4. Infrastructure 
    Roads/ railroads.
    These would be a great addition to the gameplay. These would improve developing and the economy of the provinces. Army movement would be cost less. This would make the player choose where the roads will go and such allowing for better strategic location in defense.
    Having all your railroad and roads lead to your capital may be your strength and your biggest weakness because it would mean the invading army only needs to take your capital to ensure victory.
    5. Use army for assimilating
    After a war there should be a tool to use your army to cover the newly conquered lands to control it and keep the peace.
    My guess in cost would be movement points and money.
     
    So far this is what I can think of, thank you for your time
     
     
  4. Like
    Strangefancypants got a reaction from EmpirePlanner145 in Suggestions to consider   
    i disagree with everything other than using armies to assimilate and mobilizing your army easily 
  5. Dislike
    Strangefancypants reacted to snarls200 in Formable nations tab under a country when entering a game.   
    And to add to that: allow formable nations/unions to be formed at stsrt of game
  6. Like
    Strangefancypants reacted to Vexodym in Formable nations tab under a country when entering a game.   
    That would defeat the purpose of a challenge to form that nation.
  7. Like
    Strangefancypants reacted to Shiite in Hey Lukas   
    *Lukasz
  8. Like
    Strangefancypants reacted to Ramiro007 in Dark Ages - Rise of Islam ( HIATUS )   
    Hello Dcethe! your scenario looks really good
     
    I personally think that it doesnt matter if a scenario is not very accurate,what it really matters is  the fun that you get from creating it/playing it
  9. Like
    Strangefancypants got a reaction from JustAnUser in Add Bonuses for forming Civilizations   
    Form a nation in this game is just completely pointless, the only thing you get is a new name a new civilization color and a new flag, i think that when you form a civilization you should get a buff depending on that nation so like forming rome +3 attack bonus or forming japan +5% technology growth.  
  10. Like
    Strangefancypants got a reaction from Augustan419 in a button that assimilates and builds buildings in every province   
    agreed, its so annoying to manually build workshops and farms across a nation
  11. Dislike
    Strangefancypants got a reaction from Samsamsam11 in USA +provinces (WIP)   
    TBH thats hard to look at
  12. Dislike
    Strangefancypants reacted to Aoc2rl in Generals   
    The ability to assign generals to lead specific armies. For example you could assign a general to the 1st army to defend your provinces, and assign a general to the 2nd army to capture all of the enemy provinces,etc. Could also have air marshals and assign bombers and fighters to go to a specific area. 
  13. Like
    Strangefancypants reacted to Robitdas in A button to select all of your army   
    Or a button to disband all of your army. I see that everytime you colonize a province in the New World, there's a few soldiers in that province. You would want to use every army you can have if you fight a huge enemy. Or if you play passively and colonize fast, it gets tedious to move or to disband your army everytime on every single province. It would help people who don't have much time.
  14. Like
    Strangefancypants got a reaction from juli1116 in a button that assimilates and builds buildings in every province   
    agreed, its so annoying to manually build workshops and farms across a nation
  15. Like
    Strangefancypants got a reaction from CrazuTapok in a button that assimilates and builds buildings in every province   
    agreed, its so annoying to manually build workshops and farms across a nation
  16. Haha
    Strangefancypants reacted to Shiite in Starting genocide on a choosen "minority"   
    tell that to Pol Pot
  17. Like
    Strangefancypants got a reaction from SLiCK_Mx in Colonization should be more realistic   
    tbh the simplicity of the game is what makes it fun.
  18. Like
    Strangefancypants got a reaction from FuriousLemmings in Add Bonuses for forming Civilizations   
    Form a nation in this game is just completely pointless, the only thing you get is a new name a new civilization color and a new flag, i think that when you form a civilization you should get a buff depending on that nation so like forming rome +3 attack bonus or forming japan +5% technology growth.  
  19. Like
    Strangefancypants reacted to gaboemi in Crusader Kings II Map (WIP) Alpha 0.5   
    WIP
    The idea is to make the ck2 map with ALL its provinces and transfer its bookmarks, minimum High Middle Ages (1066)
    I need help with the scenarios, so i will leave the work i have available for download for bug reporting and support
     
    Provinces done:
    31%
    625 / 1994
     
     
    Screenshots
    Recommended Mods:
    Download:
    Community Scenarios:
    Update Log:
  20. Like
    Strangefancypants got a reaction from Boblik in Suggest leaders for LPM   
    Name: Takeda Shingen
    Clan: Takeda
    Birth date: 1521


    Photo:  
    (was also a great military tactician) 

     
  21. Like
    Strangefancypants got a reaction from Boblik in Suggest leaders for LPM   
    Name: Oda Nobunago
    Clan: Oda 
    Birth date: 1534
    Photo: 
    (you should probably give him good traits)
  22. Like
    Strangefancypants reacted to Shiite in Colonization should be more realistic   
    I don't think AoC2 is meant to be THAT realistic
  23. Like
    Strangefancypants reacted to AlisseN in Force goverment   
    Hey!
    This should be nice if in this great game could be a option to force goverment to our vassal/just another country ( like republic > communism )
  24. Like
    Strangefancypants reacted to Wersjon in Might and Magic - Ashan.   
    Okay it's in works, right now I'm working on Hashima islands 😛
    Map:
    SCENARIOS:
    SCENARIOS 2:
  25. Like
    Strangefancypants got a reaction from goktug14 in Military access bug   
    So picture this, your playing aoc2 and you get military access to France because you need to attack Aragon. But as your travelling through French land, but apparently Castile also has military access to France.  And as your moving through French land a Castilian army moves into the same province that your army is stationed in, now your entire army is just simply gone and now your at war with Castile.  Lukasz please fix this
×
×
  • Create New...