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pedrowo

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  1. Love
    pedrowo got a reaction from Animapping in Victoria 2 Soundtrack MOD   
    preview (excuse lag lol it wasnt that bad when i recorded the video ūüėē)
    download link:
    http://www.mediafire.com/file/8mu906rmwz14qzi/VictoriaIIAoc2.zip/file
     
    replace the "music" folder with the one that you downloaded 
  2. Like
    pedrowo got a reaction from ImperialistSouthBrazil in AOC2 iron theme mod (motif in hoi4)   
    looks nice
  3. Dislike
    pedrowo got a reaction from ProstoTak228 in The most annoying things in AoC2 in my opinion   
    We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
    Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
    Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
    Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
    In the End the Infamy burning system should look like this
     
    Democracy:
    Declaring War: +5 Infamy 
    Infamy Burn per Turn: -0.25 Infamy
    Republics:
    Declaring War: +6 Infamy
    Infamy Burn per Turn: -0.35 Infamy
    Facists:
    Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
    Infamy Burn per Turn: -0.2 Infamy per turn
    Communists:
    Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
    Infamy Burn per Minute: -0.16 Infamy per Turn
    Tribal:
    Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
    Infamy Burn per Minute: -0.6 Infamy per Turn 
     
    Horde:
    Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
     
    City State government would work like a Monarchy.
     
    but for now I think that the most important thing that should be added to the Game is BETTER AI
    at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
    the AI also never forms alliances (i've only seen it form once)
  4. Like
    pedrowo got a reaction from D1003 Briner in Why my troops does not move to an uncolonized province?   
    clica na provincia que voce quer dominar, e aperte "colonizar" mais precisa ter dinheiro suficiente
  5. Love
    pedrowo got a reaction from ImperialistSouthBrazil in Como compartilhar cen√°rio?   
    Para Compartilhar o Cenario voce tem que ir no editor pegar a tag do cenario (normalmente um monte de letra tipo asuibdasfha2365235) depois voce tem que ir na pasta onde o jogo esta instalado ir em "map" "earth" "scenario_editor" e ache a tag agora e so dar "ctrl-c ctrl-v" se voce tem civilizacoes customizadas voce tem que achar a tag delas tbm 
  6. Like
    pedrowo got a reaction from Communist Indonesia in Age of Civilizations 2 | Addon 2.0 | ALIVE   
    finally ive been looking for people editing the background for quite a long time!
  7. Love
    pedrowo got a reaction from SudBrazilien in Aumento da comunidade BR   
    bolsonaro presidente :)
  8. Like
    pedrowo got a reaction from Hydra in The most annoying things in AoC2 in my opinion   
    We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
    Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
    Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
    Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
    In the End the Infamy burning system should look like this
     
    Democracy:
    Declaring War: +5 Infamy 
    Infamy Burn per Turn: -0.25 Infamy
    Republics:
    Declaring War: +6 Infamy
    Infamy Burn per Turn: -0.35 Infamy
    Facists:
    Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
    Infamy Burn per Turn: -0.2 Infamy per turn
    Communists:
    Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
    Infamy Burn per Minute: -0.16 Infamy per Turn
    Tribal:
    Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
    Infamy Burn per Minute: -0.6 Infamy per Turn 
     
    Horde:
    Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
     
    City State government would work like a Monarchy.
     
    but for now I think that the most important thing that should be added to the Game is BETTER AI
    at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
    the AI also never forms alliances (i've only seen it form once)
  9. Like
    pedrowo got a reaction from marksameh in The most annoying things in AoC2 in my opinion   
    We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
    Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
    Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
    Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
    In the End the Infamy burning system should look like this
     
    Democracy:
    Declaring War: +5 Infamy 
    Infamy Burn per Turn: -0.25 Infamy
    Republics:
    Declaring War: +6 Infamy
    Infamy Burn per Turn: -0.35 Infamy
    Facists:
    Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
    Infamy Burn per Turn: -0.2 Infamy per turn
    Communists:
    Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
    Infamy Burn per Minute: -0.16 Infamy per Turn
    Tribal:
    Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
    Infamy Burn per Minute: -0.6 Infamy per Turn 
     
    Horde:
    Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
     
    City State government would work like a Monarchy.
     
    but for now I think that the most important thing that should be added to the Game is BETTER AI
    at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
    the AI also never forms alliances (i've only seen it form once)
  10. Like
    pedrowo got a reaction from Hydra in Age of Fixing bugs   
    border gore is pretty bad i think that the game should limit the AI so it can only take border provinces, also the AI never makes vassals, liberates countries in the peace treaties, the AI accepts any war trade request (even if it is war against their Lord)
  11. Love
    pedrowo got a reaction from XIMBA in Como compartilhar cen√°rio?   
    Para Compartilhar o Cenario voce tem que ir no editor pegar a tag do cenario (normalmente um monte de letra tipo asuibdasfha2365235) depois voce tem que ir na pasta onde o jogo esta instalado ir em "map" "earth" "scenario_editor" e ache a tag agora e so dar "ctrl-c ctrl-v" se voce tem civilizacoes customizadas voce tem que achar a tag delas tbm 
  12. Haha
    pedrowo got a reaction from WorkPlease in Futura Mod - A Futuristic Mod   
    wait... theres no cybercommunism? ūüė쬆
    what about Gamercracy? im pretty sure that by 2050 all gamers would have risen up (in 2018 gamers are the most opressed race) and if all the gamers did rise up they would quickly take over the US and most of Europe, quickly making their leader Felix Kjelberg (pewdiepie)
    so I DEMAND you add a gamer union scenario!
    (im just kidding your mod looks really cool!)
  13. Like
    pedrowo got a reaction from Soares_DwD in Aumento da comunidade BR   
    bolsonaro presidente :)
  14. Like
    pedrowo reacted to Kemalakkus in WW2 - August 1st, 1943   
    (This is outdated, check out this topic)
    Download: 1543059359571xzljdpja.rar
    Screenshots:







  15. Like
    pedrowo reacted to gisin in Endsieg Ultimate Victory   
    The Endsieg mod is based of the similarly called HoI IV mod Development for the AoC II one Started with Game ReleaseUpdate
    Updates:
    22nd of November 2018
    -1945 Scenario has been added
    10th of December 2018
    -1941 Scenario has been added
    -Events have been added
    20th of December 2018
    -all scenarios have been finished with Events
    -a Trailer has been put on the Official Youtube channel
    1st of January 2018
    -4 Songs have been added and a new font
    11th of January 2018 
    -8 more songs have been added
    Lately, the development effort has been carried by others but the future seems bright and we hope for the best for this mod.
    P.S.: I couldn't  add a video cause they were too big
  16. Like
    pedrowo reacted to MoscowSuchAWonderfulPlace in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  17. Like
    pedrowo got a reaction from A√ßai in Paraguay War/ S. America in 1862   
    you could make their population and development higher so that they could conscript more soldiers
    //
    voce poderia fazer a populacao e o desenvolvemento deles maior, porque assim eles vao conseguir ter mais soldados
  18. Like
    pedrowo got a reaction from Ilovethisgame2 in Age of Fixing bugs   
    border gore is pretty bad i think that the game should limit the AI so it can only take border provinces, also the AI never makes vassals, liberates countries in the peace treaties, the AI accepts any war trade request (even if it is war against their Lord)
  19. Like
    pedrowo got a reaction from Tsar Satanus I. in Age of Fixing bugs   
    border gore is pretty bad i think that the game should limit the AI so it can only take border provinces, also the AI never makes vassals, liberates countries in the peace treaties, the AI accepts any war trade request (even if it is war against their Lord)
  20. Like
    pedrowo reacted to Armolitskiy in REBOOT | Armolitskiy's MOD [Improvments, additions]   
    REBOOT
    New Ideologies/governments New icons for events
    New formable civilizations
    At the moment there are very few formable civilizations, but you can help me with your ideas.
    I hope for your help. Also, it will be very good if someone helps to improve this mod.
      Ideologies/governments: 8
    Icons for events: 7
    Formable civilizations: 4

    The following things I would like to add: scenarios flags for new and old governments leaders fonts (?) music (?) and more... (?) Download: Armolitskiy's AOC2 MOD.zip
    Looks like Addon +
  21. Like
    pedrowo got a reaction from Solovyov Pasha in The most annoying things in AoC2 in my opinion   
    We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
    Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
    Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
    Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
    In the End the Infamy burning system should look like this
     
    Democracy:
    Declaring War: +5 Infamy 
    Infamy Burn per Turn: -0.25 Infamy
    Republics:
    Declaring War: +6 Infamy
    Infamy Burn per Turn: -0.35 Infamy
    Facists:
    Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
    Infamy Burn per Turn: -0.2 Infamy per turn
    Communists:
    Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
    Infamy Burn per Minute: -0.16 Infamy per Turn
    Tribal:
    Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
    Infamy Burn per Minute: -0.6 Infamy per Turn 
     
    Horde:
    Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
     
    City State government would work like a Monarchy.
     
    but for now I think that the most important thing that should be added to the Game is BETTER AI
    at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
    the AI also never forms alliances (i've only seen it form once)
  22. Like
    pedrowo reacted to aunitydevteam in fan made World 2300 Mod (Still in Work) with Europe and Africa Coming Soon No Longer Available   
    Here lies the World in the 2019-2300 see Europe fall in the near feature has things go down horribly
    Here's What's changing 
    Total Campaigns; 35+
    FULL VERSION

    Coming to Android
    Coming to PC
    Release for PC in: (March 15 2019) 
    Release for Android in:(March 23 2019)
     
    DEMOS
    Release PC demo (February 15 2019)
    Release Android Demo(Feb 16 2019)
    all people who help will get credited
     
    INFO
    What New things Will be added on this map: (later on)
    City's
    Wonders
    Animated clouds
    Music
    Map
    UI
     
    Information
    any stuff you want in this mod please contact me through email aunitydev@gmail.com
    or fixes contact me
    __________________________________________________________________________________________________________________________________________________________________________________________________
                                                                                                                                                                                                                    PC Demo features
                                                                                                                                                                                                                    Some countries to start
    A couple UI changes
    Download links
    Setup file: V0.1 https://www.mediafire.com/file/3tem35wsoc1ji0v/World_2300_demo.exe/file (PUT IN SEPARATE LOCATION)
    Zip: V0.1 https://www.mediafire.com/file/d847mi0iu2a1uu4/World_2300_demo.zip/file (PUT IN SEPARATE LOCATION)
     
    __________________________________________________________________________________________________________________________________________________________________________________________________
     
     
    Android Demo features
    THIS DOSE NOT INSTALL SEPARATELY
    uninstall the old --- the download the mod and play it! IF IT GETS STUCK ON 49% JUST CLOSE AND REOPEN
    link: V.0.1
    https://www.mediafire.com/file/mdqf8438fbza4p0/aoc2.---/file  Broken
    Fixed link:
    https://www.mediafire.com/download/y6malg2j1dhbvpm
     
     
     
     
    Come join the off topic  club:
     
     
     
     
     

     

    a
     
     
    Americas
     

  23. Like
    pedrowo reacted to Checkmate in A form of capitulation   
    This game could really use capitulation, because it often causes endless wars or countries not accepting peace because they have only about 2% of their provinces left
    So I propose that we have capitulation based of province value % remaining, for example. If the ussr has lost 65% of their province points they should capitulate, this would balance out large cities and rural areas having different values
     
  24. Like
    pedrowo got a reaction from PETER in Why Countries Should Not be Ranked   
    I think that the Ranking System is ok and that it should be in the game, but it needs to be worked on such as special features for great powers (like Vic2's Crisises and Sphering) and there should be other factors for being considered a great power (such as Army ,etc) I also think that you shouldnt be able to see the ranking of every nation. you should only be able to see the top 10 great powers.
  25. Like
    pedrowo reacted to Germoney The Attacker in Civilizations Extra Plus Version 0.2   
    Ah é Mesmo
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