Jump to content
Age of History Games
Venboven

Help with events and the HRE (Holy Roman Empire)

Recommended Posts

In the 1444 scenario, I'm trying to add an event that allows East Frisia gains its independence. The event works fine, but they don't seem to join the Holy Roman Empire. Does anyone know how to get new nations to join the HRE?

Edited by Venboven
forgot tags

Share this post


Link to post
Share on other sites

Vou escrever em português mesmo (não estou afim de traduzir para o inglês).

Não tem como adicionar novas nações ao Sacro Império Romano-Germânico (HRE) através de eventos.

Na verdade, não tem como alterar NADA do Sacro Império através de eventos:

- Não tem como adicionar ou remover províncias;

- Não tem como remover ou adicionar nações ao Império;

Espero ter resolvido sua dúvida.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Vedemy
      Warning : Working only on Sieg Edition and please set 0% Aggresion for more historically gameplay.
      Hello. Finnaly i finished my World War 1 map with events. About the map
      - 95 Civilizations
      - Over 60+ events
      - Real dates
      - Events working untill 1922
      Update list :
      V1.0 - Release.
      V1.1 - New civilizations, New events, Bug fixes, Updated borders, Updated balance.
      V1.2 Updated borders, New events, Bug fixes, Railway Events
      V1.3 New events, Updated balance
      If you found some bugs or something like that please tell me about it in comments. 🙂
       
       

       
       
       
      1625923881410ducujxxw.rar
    • By Xjento fan
      Im Building a project that i don't have An name for. i got this idea from Reddit.first release 1 august.1 day is one turn
      Events for:
      Turkey
       
      U.s.a
       
      C.s.a
       
      Russia
    • By Máximvs Magno
      Buenos días a la comunidad hispanoparlante de AoH2, si es que pueden haber días buenos todavía. Lo que traigo hoy es un escenario alternativo ambientado en el lejano oriente de comienzos del milenio 1000, justo antes de comenzar un período al que llamo las guerras civiles de la dinastía Song. Vea mi estimado lector que contiene algunas cosas de interés:
      Drive: https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
      DESOBEDIENCIA CIVIL.
      Este escenario del año 1085, sin embargo, cuenta con un ligero detalle que cambiará la experiencia del juego. Aquella fama que tiene el gran pueblo chino de disciplinado y sumiso ya no existe.
      La población sabe quién es el verdadero enemigo: TÚ. El campesinado estará menos dispuesto a aceptar ser oprimidos por un Estado imperialista, por lo que si te muestras incompetente para manejar la situación correrás el serio riesgo de caer en DESOBEDIENCIA CIVIL. 
       

       
      Dicen que el gobierno que gobierne menos buen gobierno será. Si cobras altos impuestos, eres negligente para mantener a tu población feliz y no eres capaz de entretenerla para que se no se alce, no sólo serás débil contra tus enemigos externos, sino contra tu pueblo.
      En caso de ocurrir el evento de la Desobediencia Civil habrás caído a un punto de no retorno, en el que la propia gente se volverá en contra tuya. Además de impopular, tu dinastía se volverá ilegítima a los ojos del populacho, comenzando así una infame guerra civil para derrocar tu gobierno. Si ganan instaurarán una república de campesinos.
       

       
      NUEVAS CIVILIZACIONES.
      Dentro Song Civil Wars he añadido algunos países necesarios para ambientar como se debe un escenario del siglo XI, principalmente vasallos y países secundarios. Serán menos de veinte, pues no quiero salirme de lo que es justo y necesario.
       

       
      EVENTOS PERSONALIZADOS.
      No sería merecedor publicar esto si no hubiesen eventos para los países protagonistas (y no tan protagonistas). He creado más de una docena de eventos personalizados, destinados a orientar la experiencia a algo más cercano a lo histórico, que al fin y al cabo era lo que quería lograr haciendo mi escenario. Los eventos personalizados están divididos en tres tipos: los de guerra, los civiles y los de gobierno.
      Por mencionar a algunos, existen eventos personalizados para la dinastía china de los Song, los rebeldes de Zhao, los vietnamitas de Viet, los camboyanos del Imperio Jemer y el reino Lavo, en Tailandia.
       

       
      DESCARGA (PC):
      Reemplaza únicamente los archivos, no las carpetas que las contienen. Las carpetas son de referencia.
      https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
    • By Kirohn
      Hi guys
      I'm playing AOCII already a long time, but now i want to create a new scenario. For that i need to do an event where 2 countries joins together and a country splilts in two parts. How can i do that.
      For example.
      Spain and Andorra joins.
      Castille gets independency from Spain
    • By siyomono0
      (Read this before you start questioning things)
      I have not seen any thing to do with colonisation and just the start date 1440, so I decided to do that
      What this mod provides:
      Only England, France, Portugal and Castile colonise. (for a 1,000 turns before cancer starts) Tribes are not ignored. (Not 100% true) Some events. (more for the future) France does not die immediately. (Not 100% true) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain and Tsardom of Russia by events Ming is weakened a lot. (+ Civil war which is hard btw) Western Europe cant colonise Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant just take all of America with armies Cons of the mod:
      Still a lot of cancer. Not done yet. (Lacks Content) If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix)  Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not even close to historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic) Warnings: Don't turn on wasteland provinces colonisation
      How to set it up:
      - Place both civilizations (the two folders on top) in 'civilisations_editor'
      - replace the original 1440 scenario with this one
      Current new Update Contains:
      Better European colonization, Player has to compete with A.I in colonization  + Extra small events + New China civil war and better!
      This means the new update can make colonization more interesting,
      The new china civil war is a little bit more historical and less forced!
      If you invade Scotland as England you can change into Great Brittan, ( this wasn't in the new update its just that some people didn't know about it. There are some others too, such as if you invade Austria as France you get a scripted peace deal.)
      1440.zip

  • Popular Now

  • Our picks

  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...