Jump to content
Age of History Games
Reich

Norrvägen | Age of Civilizations 2

Recommended Posts

6 minutes ago, Reich said:

Great news! Thanks to my friend-coder Mikhail Russkih we solved the problem of leaders in Norrvägen.
Now it is possible to change the leaders of countries. This is feature we asked the developer about. This became possible thanks to just one new line added to the game code. It turns out that the developer was too lazy to add just one small line to the code in response to our requests. And at the same time, the developer tells tales about the new AoC 3!

Now you understand how much he does not respect his audience. Recently, he seems to deliberately make players and modders feel a bitter sense of disappointment. And the fools keep liking tweets like "I'm glad I have so many great fans!" and they still lick the developer from head to toe.


So, below you can watch a video where we show the test of our update. Enjoy your viewing.

@Łukasz Jakowski aren't you ashamed?

 

Facts my guy I used to respect him but he really doesn't seem to care about his fans or his game but you know separate the art from the artist (BTW love Addon plus you did a really good job)Screenshot_20200710-231149.thumb.png.20efad01914d6d615ce7200dd4b8646e.png

Share this post


Link to post
Share on other sites
1 hour ago, kokakolabrooooo said:

I am REALLY excited about this

 

If Norrvagen is looking so good, I can't imagine Addon+ 2.0

but @Reich I'd suggest you to protect the files, because you know what happened with addon+

I don't know what you're talking about. Besides, Addon is frozen

Share this post


Link to post
Share on other sites
15 hours ago, kokakolabrooooo said:

I am REALLY excited about this

 

If Norrvagen is looking so good, I can't imagine Addon+ 2.0

but @Reich I'd suggest you to protect the files, because you know what happened with addon+

Every Addon based mode looks the same

More or less basic

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By frenchball
      Hello, i want to make a french revolution scenario with events. I choose as departure date : 1789. But i need help for events. Please you can help me ? I would like to go until 1840 for the events
      I'm sorry if i have a bad english, i'm french. 🙂

    • By Máximvs Magno
      Buenas días a la comunidad hispanoparlante de AoH2, si es que pueden haber días buenos todavía. Lo que traigo hoy es un escenario alternativo ambientado en el lejano oriente de comienzos del milenio 1000, justo antes de comenzar un período al que llamo las guerras civiles de la dinastía Song. Vea mi estimado lector que contiene algunas cosas de interés:
      Drive: https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
      DESOBEDIENCIA CIVIL.
      Este escenario del año 1085, sin embargo, cuenta con un ligero detalle que cambiará la experiencia del juego. Aquella fama que tiene el gran pueblo chino de disciplinado y sumiso ya no existe.
      La población sabe quién es el verdadero enemigo: TÚ. El campesinado estará menos dispuesto a aceptar ser oprimidos por un Estado imperialista, por lo que si te muestras incompetente para manejar la situación correrás el serio riesgo de caer en DESOBEDIENCIA CIVIL. 
       

       
      Dicen que el gobierno que gobierne menos buen gobierno será. Si cobras altos impuestos, eres negligente para mantener a tu población feliz y no eres capaz de entretenerla para que se no se alce, no sólo serás débil contra tus enemigos externos, sino contra tu pueblo.
      En caso de ocurrir el evento de la Desobediencia Civil habrás caído a un punto de no retorno, en el que la propia gente se volverá en contra tuya. Además de impopular, tu dinastía se volverá ilegítima a los ojos del populacho, comenzando así una infame guerra civil para derrocar tu gobierno e instaurar una república de campesinos.
       

       
      NUEVAS CIVILIZACIONES.
      Dentro Song Civil Wars he añadido algunos países necesarios para ambientar como se debe un escenario del siglo XI, principalmente vasallos y países secundarios. Serán menos de veinte, pues no quiero salirme de lo que es justo y necesario.
       

       
      EVENTOS PERSONALIZADOS.
      No sería merecedor publicar esto si no hubiesen eventos para los países protagonistas (y no tan protagonistas). He creado más de una docena de eventos personalizados, destinados a orientar la experiencia a algo más cercano a lo histórico, que al fin y al cabo era lo que quería lograr haciendo mi escenario. Los eventos personalizados están divididos en tres tipos: los de guerra, los civiles y los de gobierno.
      Por mencionar a algunos, existen eventos personalizados para la dinastía china de los Song, los rebeldes de Zhao, los vietnamitas de Viet, los camboyanos del Imperio Jemer y el reino Lavo, en Tailandia.
       

       
      DESCARGA (PC):
      Reemplaza únicamente los archivos, no las carpetas que las contienen. Las carpetas son de referencia.
      https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
    • By Chairman Baad
      If you've seen or created an event before, you'd understand the various issues behind the event text. Why can I only see part of the text in the event creator? Why did the description I just wrote get deleted when I added a trigger? Why are all the events in a different language? For many mods, these issues are common in scenarios with events. Luckily, there's a better way to display event text: event localization! Inspired by the system in Hearts of Iron IV, and originally demonstrated in The Chairman Baad Collection (rest in lack of content and peace) before being used in Norrvägen and The Second Great War, event localization alleviates all of the issues present with the standard way of event writing.
      So how do you use event localization?
      Event localization is a process that's simple for even a first-time modder.
      Go into your AoH2 directory, go to game/languages/, and open Bundle.properties. (the English language file for AoH2) Write your event's title, description (if you plan to add one), and outcomes under a tag for each piece of text. Be careful not to use the same tag for more than one event.
      Here's an example with the Turkish defensive pact event from TCBC. In this example, _t corresponds to _title, _d is for _description, and _o1 and _o2 are for _outcome1 and _outcome2 respectively. Replace each tag and description with your own, and make sure to save your changes! tur_azeripactexp_t = Defensive Pact with Azerbaijan Expiring tur_azeripactexp_d = Our agreement for mutual security with Azerbaijan is set to expire on the 16th of August. However, we have the option to renew the agreement and extend it until 2030. The only catch: both parties must agree to a renewal. What should we do? tur_azeripactexp_o1 = Appeal for a renewal. tur_azeripactexp_o2 = Let it expire.        3. In the AoH2 event creator, instead of writing your event text like you normally would, write the tags corresponding to the ones you added in
                 Bundle.properties.
      And that's it! You've just set up an event using event localization! During gameplay, if your event pops up and you see the event tags instead of your text, go into the settings and reselect your game language. This reloads the Bundle files so that your text will appear the next time you see the event.
      Now how does this solve the issues with normal event text?
      Let's go over that, shall we?
      Why can I only see part of the text in the event creator? By writing your event text in Bundle.properties, you are relieving yourself of this issue by using a text editor instead of the event creator. Unlike the event creator which doesn't let you scroll through your text, a text editor will let you see your text in full, allowing for longer descriptions and clear writing.
      Why did the description I just wrote get deleted when I added a trigger? It is frustrating to spend a few minutes writing an event description only to lose it upon adding a new trigger. But with event localization, you don't have to spend another few minutes retyping your description from the beginning. The next time you lose your description, you can simply retype the description's tag rather than the description itself, saving you some precious time in the event creator.
      Why are all the events in a different language? Ah yes, the classic "events only support one language" issue. This is probably the biggest advantage of using event localization: events can support multiple languages! Let's say that you want your event to support Turkish and English. By writing your English event text in Bundle.properties and your Turkish text in Bundle_tr.properties, players will see the event text in the correct language whether they're playing in English or Turkish. No more confusion or duplicate scenarios for each language!
      Now that you know the steps and advantages of using event localization, I hope you consider using it the next time you add events to a mod or scenario!
    • By CrisC123z
      The map is in process, It starts from 500 BC to the modern age of 2021 but I have only finished it until 300 BC
      If you want to support me in this Map write me
      if you want to play it
      Game speed to minimum
      aggressiveness of the game to a minimum
      and choose Greece or Macedonia
      If you use this Map on video or publish it elsewhere, please leave credits.
      The scenario is in Spanish, if you want to translate please write to me

      1618790538190ljqsoelc.rar
    • By ivr17
      Developement progress: vse normalno
      Addon - is a mod that develops the idea of original game many times, without changing its basic principle.
      FEATURES:
      ~60 new detalized historical scenarios for each period of human statehood; Sattelite map to choose from; A huge number of new formable states; A large number of new provinces (Including Antarctica); Many new cities; Over 1000 new states; 7 new harmoniously fitting types of goverments; New aesthetic fonts; Russian and English language support; Events; Other stuff. More news and information in our group
      Full release is planned in first half of 2021 year













  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...