Jump to content
Age of History Games
The IM

Modern Europe: Events

Rate this mod:  

118 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

1 hour ago, The IM said:

i have plans to release the alpha of the entire project from 1 to most likely 30 June. So it will be a whole cross section of the month because every day I will be doing events to a country and when each of the larger countries (probably from 10) will have their own events I will be satisfied and then I will only upgrade to newer versions every week

Cool.  The tech tree looks interesting.  Do you think at one point you will do the whole Earth?

Share this post


Link to post
Share on other sites
17 hours ago, General Whiskers said:

Cool.  The tech tree looks interesting.  Do you think at one point you will do the whole Earth?

thanks for the idea but creating the earth would be a bit monotonous. But ... for the future I can try to do the whole world

Share this post


Link to post
Share on other sites
On 5/17/2020 at 10:13 PM, The IM said:

I'm sure you dreamed about this scenario! But why  i put scenario in mods category? Read this:

Cześć! Jest to mój pierwszy projekt na tej stronce do modów, akurat do AoCII. Ostatnio miałem taki malutki przebłysk:
"Dużo ludzi pisze że potrzebuje kogoś to pomocy przy robieniu wydarzeń, a ja umiem je robić od samego początku nawet te zaawansowane!" Więc naszła mnie myśl aby stworzyć scenariusz dzisiejszej europy ale każdy kraj będzie miał oryginalne drzewko. Takie podobne do tego jakie są w Hearts of Iron 4 ale oczywiście inaczej wyglądające. Projekt zaczołem dziś czyli 17 maja a skończe go pewnie za pare tygodni (przy dobrej pracy ok. 2). Oczywiście później wyśle wam zdjęcia związane z przebiegem prac i będziecie mogli popatrzeć na moją męke 😄 Informuje już teraz że nie będe odpisywać na komentarze pod projektem przez okres prac ale będe je przeglądać. Jak ktoś będzie chciał zobaczyć jak wyglądają drzewka kraji to wyśle je jako zdjęcia. Dziękuje i życzcie mi miłych prac bo jak nie to dodam wydarzenie do drzewka niemiec "Powrót Rzeszy".

English:

Hey! This is my first project on this page for mods, just for AoCII. Recently I had such a tiny flash:
"A lot of people write that I need someone to help me make events, and I can do them from the very beginning even the advanced!" So the thought came to me to create the script of today's Europe but each country will have an original tree. So similar to what they are in Hearts of Iron 4 but of course looking different. I started the project today, 17 May and I will finish it in a few weeks (with a good job approx. 2). Of course, later I will send you photos related to the course of work and you will be able to look at my torment: I am now informing you that I will not reply to comments on the project for the duration of the work, but I will review them. If someone wants to see what country trees look like and they will send them as photos. Thank you and wish me nice work because if not I will add the event to the German tree "Return of the Reich".
I used google translate so sorry for the mistakes!

Here i will tell you about every news and updates of this mod:

0.1 Alpha - Iceland and Denmark have trees from now!

0.2 Alpha - Norway and Ireland have trees from now!

android?

Share this post


Link to post
Share on other sites
On 5/17/2020 at 9:13 PM, The IM said:

I'm sure you dreamed about this scenario! But why  i put scenario in mods category? Read this:

Cześć! Jest to mój pierwszy projekt na tej stronce do modów, akurat do AoCII. Ostatnio miałem taki malutki przebłysk:
"Dużo ludzi pisze że potrzebuje kogoś to pomocy przy robieniu wydarzeń, a ja umiem je robić od samego początku nawet te zaawansowane!" Więc naszła mnie myśl aby stworzyć scenariusz dzisiejszej europy ale każdy kraj będzie miał oryginalne drzewko. Takie podobne do tego jakie są w Hearts of Iron 4 ale oczywiście inaczej wyglądające. Projekt zaczołem dziś czyli 17 maja a skończe go pewnie za pare tygodni (przy dobrej pracy ok. 2). Oczywiście później wyśle wam zdjęcia związane z przebiegem prac i będziecie mogli popatrzeć na moją męke 😄 Informuje już teraz że nie będe odpisywać na komentarze pod projektem przez okres prac ale będe je przeglądać. Jak ktoś będzie chciał zobaczyć jak wyglądają drzewka kraji to wyśle je jako zdjęcia. Dziękuje i życzcie mi miłych prac bo jak nie to dodam wydarzenie do drzewka niemiec "Powrót Rzeszy".

English:

Hey! This is my first project on this page for mods, just for AoCII. Recently I had such a tiny flash:
"A lot of people write that I need someone to help me make events, and I can do them from the very beginning even the advanced!" So the thought came to me to create the script of today's Europe but each country will have an original tree. So similar to what they are in Hearts of Iron 4 but of course looking different. I started the project today, 17 May and I will finish it in a few weeks (with a good job approx. 2). Of course, later I will send you photos related to the course of work and you will be able to look at my torment: I am now informing you that I will not reply to comments on the project for the duration of the work, but I will review them. If someone wants to see what country trees look like and they will send them as photos. Thank you and wish me nice work because if not I will add the event to the German tree "Return of the Reich".
I used google translate so sorry for the mistakes!

Here i will tell you about every news and updates of this mod:

0.1 Alpha - Iceland and Denmark have trees from now!

0.2 Alpha - Norway and Ireland have trees from now!

0.3 Alpha - Spain have problems with Catalonia from now! Poland have deals with Belarus too.

 

I hope this mod is still alive, it looks very promising and something different, keep it up! I hope that in the future you will give a little of your love to a small country like Moldova, it is a pity to always see it neglected, it has also an interesting and unfair past, maybe I could help you, I would be happy to help you in general, maybe with some ideas. 

 

Share this post


Link to post
Share on other sites

You could try to create some events to try to create something similar to the cases belli with some countries for example, let’s say that I (as Russia) decide to attack Ukraine I would have needed to complete a focus that it could be called “reintegrate Ukraine” and if I attack Ukraine without having completed the focus, an event would pop up that would make the happiness of my country go down as well as the relations with other countries, you could also lose your alliance with other countries as well.

Share this post


Link to post
Share on other sites
On 5/18/2020 at 12:42 PM, The IM said:

IF SOMEONE GOT IDEA FOR TREE TO:
-FRANCE,GERMANY,UK,POLAND or RUSSIA

Just comment. From now i read every!

 

You can create Russian events in wich as can choose it's ideology and events such can make Russia bigger and stronger

Edited by Javey

Share this post


Link to post
Share on other sites
On 6/11/2020 at 2:39 AM, TheSleppyAurochs said:

I hope this mod is still alive, it looks very promising and something different, keep it up! I hope that in the future you will give a little of your love to a small country like Moldova, it is a pity to always see it neglected, it has also an interesting and unfair past, maybe I could help you, I would be happy to help you in general, maybe with some ideas. 

 

Eram sigur

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By rzg0ld3n
      Ever tired of those bloated mods that say they add 90+ scenarios but they're all a few years apart?
      Ever wanted a mod which spans from ancient history to alt future, without losing that vanilla feel to the game?
      No? Well bad luck! That's exactly what my mod will do.
      The RZ's Extended Timeline mod i've done is based off the mod of same name for EU4. The plan is to create various scenarios spanning from the ancient times to ~2100. These scenarios will mostly be full world maps, NOT small regions. I will use all custom civilizations because it's hard to fix vanilla countries/leaders (Hitler controls communist germany in 1999?? come on!!!!), even if it's very time consuming. It will also add various ideologies and fixes to main game. The mod will use the vanilla AOC2 map with different backgrounds so low requirement/mobile players can still play perfectly.
      Currently Added:
      New Realistic style map (thanks @urdekreiz for the map) 149 new Custom Civ's for all time that the mod covers (yet to add more) 4 new ideologies, (Social Democracy, Roman Government, Valorism, Antifascist) currently planning to add more Reworked Ages  Planned:
      More ideologies More custom civ's Scenarios: At the beginning... (300 BC) Dawn of the World (1 AC) Roman-Parthian War (58)* Pax Romana (117) End of the Romans (335)+ Barbarian Migration (395)* Rise of Islam (637) The Frankish Empire (780) Stamford Bridge Battle (1066) The Third Crusade (1187)* The Mongol Invasion (1206) Rise of the Ottomans (1444) The Seven Years War (1756) The French Revolution (1789) Crowning of Queen Victoria (1836) American Civil War (1861)* World War I (1914) World War II (1936) The Cold War (1947) Cuban Missile Crisis (1962)* Millennium Dawn (2000) New World Order (2045) World War III (2057) Road to 2100 (2062) *: Map of region(s), not entire world
      +: In Development
      ^: Finished
      Here's Europe from the 335 scenario I'm currently working on, any suggestions are accepted:

       
       
       
    • By YArifK
      Here's a little tutorial on how to set up your script correctly:
      1) Download the zip file below
      2) Copy (do not rename) the folder "1544964241155bztfsakp" and paste it into the folder located here by default: 😄 \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II \ map \ Earth \ scenarios
      3) Open the "civilization_editor" folder in the zip file you downloaded
      4) Copy everything inside the folder and paste it into the folder located here by default: 😄 \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II \ game \ Civilizations_editor
      5) Initiation Age of Civilizations 2
      Hope you enjoy
      Please write if you have any requests or find problems.
      INFORMATION ABOUT THE SCENARIO:
      1) The events of this scenario are the normal first world war scenario and the probability of events is 70%. If you want, I can reduce this and make a more alternative first world war scenario, or I can increase this rate and make a more realistic first world war scenario.
      2) SOME COUNTRIES REALLY TAKING INTO WAR WILL NOT JOIN THE WAR, I WILL CORRECT IT SOON.
      3) THERE IS NO DETAILED DATE OF THE ACTIVITIES. I will fix this in the shortest time.
      4) IF YOU HAVE CHANGE REQUESTS REGARDING INITIAL MONEY, NUMBER OF SOLDIERS, TECHNOLOGY LEVEL AND HAPPINESS, PLEASE WRITE
      5) IF YOU HAVE A COMMENT OR PROBLEM ABOUT THE MAP AND EVENTS, PLEASE WRITE.

      NOTE: THIS SCENARIO MAP HAS BEEN MADE BY Hyepak. I CHANGED THE TECHNOLOGIES, SOLDIERS, ACTIVITIES AND HAPPINESS OF THE COUNTRIES.
      Hyepak's WORLD WAR I LINK: http://www.ageofcivilizationsgame.com/topic/26-world-war-i-scenario/ 
       
                                                                                                                    



              MY MODIFIED SCENARIO DOWNLOAD LINK:    World War 1.rar
       
       
       
       
       
       
       
    • By Chairman Baad
      If you've seen or created an event before, you'd understand the various issues behind the event text. Why can I only see part of the text in the event creator? Why did the description I just wrote get deleted when I added a trigger? Why are all the events in a different language? For many mods, these issues are common in scenarios with events. Luckily, there's a better way to display event text: event localization! Inspired by the system in Hearts of Iron IV, and originally demonstrated in The Chairman Baad Collection (rest in lack of content and peace) before being used in Norrvägen and The Second Great War, event localization alleviates all of the issues present with the standard way of event writing.
      So how do you use event localization?
      Event localization is a process that's simple for even a first-time modder.
      Go into your AoH2 directory, go to game/languages/, and open Bundle.properties. (the English language file for AoH2) Write your event's title, description (if you plan to add one), and outcomes under a tag for each piece of text. Be careful not to use the same tag for more than one event.
      Here's an example with the Turkish defensive pact event from TCBC. In this example, _t corresponds to _title, _d is for _description, and _o1 and _o2 are for _outcome1 and _outcome2 respectively. Replace each tag and description with your own, and make sure to save your changes! tur_azeripactexp_t = Defensive Pact with Azerbaijan Expiring tur_azeripactexp_d = Our agreement for mutual security with Azerbaijan is set to expire on the 16th of August. However, we have the option to renew the agreement and extend it until 2030. The only catch: both parties must agree to a renewal. What should we do? tur_azeripactexp_o1 = Appeal for a renewal. tur_azeripactexp_o2 = Let it expire.        3. In the AoH2 event creator, instead of writing your event text like you normally would, write the tags corresponding to the ones you added in
                 Bundle.properties.
      And that's it! You've just set up an event using event localization! During gameplay, if your event pops up and you see the event tags instead of your text, go into the settings and reselect your game language. This reloads the Bundle files so that your text will appear the next time you see the event.
      Now how does this solve the issues with normal event text?
      Let's go over that, shall we?
      Why can I only see part of the text in the event creator? By writing your event text in Bundle.properties, you are relieving yourself of this issue by using a text editor instead of the event creator. Unlike the event creator which doesn't let you scroll through your text, a text editor will let you see your text in full, allowing for longer descriptions and clear writing.
      Why did the description I just wrote get deleted when I added a trigger? It is frustrating to spend a few minutes writing an event description only to lose it upon adding a new trigger. But with event localization, you don't have to spend another few minutes retyping your description from the beginning. The next time you lose your description, you can simply retype the description's tag rather than the description itself, saving you some precious time in the event creator.
      Why are all the events in a different language? Ah yes, the classic "events only support one language" issue. This is probably the biggest advantage of using event localization: events can support multiple languages! Let's say that you want your event to support Turkish and English. By writing your English event text in Bundle.properties and your Turkish text in Bundle_tr.properties, players will see the event text in the correct language whether they're playing in English or Turkish. No more confusion or duplicate scenarios for each language!
      Now that you know the steps and advantages of using event localization, I hope you consider using it the next time you add events to a mod or scenario!
    • By Julikos
      this is a 1953 scenario.
       
       
      1953.RAR
    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2565 
      CONNECTIONS: 30%/2565
      NATIONS: None
      SCENARIOS: None
      PROVINCES DONE:

      Update 5/14/21 (DoH 15)
      Hello everyone! I have great stuff right here! Not only, literally everything is finished (exept for connections), I have already started doing cities and reached 30% about connections! Because I forgot names of some capitals I'll have to visit my babushka which can be done in 9 days from now so if I'll get enough psychycal power to complete connections next week, I won't be able to continue yet, just so you know. Here are connections I've done (i hope you can see the lines):

      Update 5/7/21 (DoH 14)
      Hello! I decided not to stop DoH from existence lol; I made a lot of connections as well as a lot of other stuff (sea provinces, continents and regions) but then I decided to make some army box fixes and the game crashed. Now I can't open it so if someone knows the solution, pls tell me lol


      #slavsunite
  • Popular Now

  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...