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    • By Valixor
      T.O.R. Mod
      War of the Eight Continents
      A 6,000 Year Story
      (insert header pic above)
      TOTAL REMAKE IN PROGRESS
      (7000 Provinces or Bust!)
      ETA: End of June (first demo), ~1.5 months (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~2,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all ~7,500 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game? Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 -
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing
      T.O.R. War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with over 7,500 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.
      Current WotEC version: Demo 1 (release in June)
      Download link: TBA
      (version color markers):
      Demo Pre-Alpha Alpha Beta Final PLANNED MAPS
       
      V2 World Map/War of Six Continents (~7,500 provinces planned) - 312 super-regions, ~1,100 regions Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)  
      CIVILIZATIONS
      Over 100 civilizations in the 1st demo, and over 1,200 planned for the final release! Over a dozen new ideologies, many with unique playstyles Better civilization balance Hundreds of formable civilizations GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire* FUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Ravenfielder Empire* has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Name in old mod, new name TBD
      ** Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
      BETA 1.2 download link, in case Final 2.0 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
      Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.
      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire *Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
      LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)
      Tasks for FINAL 1.0.1 (ETA ????):
      - Create a pre-alpha version of the Ravenfield map with scenarios based on the world map (provinces complete, scenarios WIP)
      Tasks for FINAL 1.1 (ETA ????):
      - Change all editor civilizations to game civilizations (will probably go on beyond FINAL 1.1)
      - New Dark Age (550-1300) scenarios
      - Add extra ideology flags
      - Finish the Eastern Lands
      - Further balancing of countries
      - Revised terrain modifiers
      - Beginning of Draconia map (800-1000 provinces)
      Tasks beyond FINAL 1.1:
      - V2 World Map (~6000 provinces) (Betas 4-7)
      - Simple World Map (~450 provinces) (Betas 3-4)
      - Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
      - Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
      - Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
      - Add more than 800 new civilizations (Betas 3 and beyond)
      - Add over 100 scenarios (total) (Betas 3 and beyond)
      This is my first serious mod, all constructive feedback is welcome.
    • By Magolor
      During modding, I found myself need the operation of adding events to formable civilizations. e.g.: assume A forms a civilization B through formable decision (instead of events) then I would like to trigger a event for civilization B.
      However, after I added events to civilization B, such civilization would be added to the game at the beginning, with land 0.
      Then A can not form B since it violates the condition "civilization B does not exist".
      I've tried to first form B into another civilzation C, but that does not work.
      What should I do? I would really appreciate it if anyone could tell me how to solve this problem. Thank you in advance for your help!!!
    • By Emperor Zhang Zhongchang
      Hello Everyone, today i want to introduce my first mod ever, It's called "In The Name Of The Kaiser".
      In The Name Of The Kaiser (AKA Kaiserreich discount version) is an Age of History 2 mod which is inspired from Kaiserreich, A mod about the world where the German Empire won the First World War for a game called Hearts of Iron 4, the reason i didn't name this mod Kaiserreich because of the Rules say no. 
      Okay enough chit chat, this is what the Mod offers to you :
      New Ideologies. Scripted Events & Peace Deals. Scripted Coring Lands. Reworked World Map Borders. Reworked Population Grow. Removed Diplomacy Points ( I know this confuse you, but i will explain this more soon ). Removed Rebels ( To prevent border gore ). A Lot of new countries. ETC. Here's the world map in this mod

      Credits (List might expanded soon) :
      -Kaiserreich & Kaiserredux, For the Content, Flags, & Ideas.
      -Lipark Japanese Modder, For the Map Background
      -Clemendive, For the Qing Empire flag design
    • By İmperial Sealand
      This mod is a mod which is related to MEIOU & Taxes mod of Europa Universalis IV.
      Features:
      Huge mount of Formable Nations with formable systems
      Lots of Events for scenarios with events
      A unique map with MEIOU & Taxes provinces
      lots of Leaders
      Musics
      New Ideologies with Familial systems
       
      Scenarios: 
      -Charles IV's Golden Bull (no events)
      -Charles IV's Golden Bull (with events)
      -Rise of Ottomans (1444) (no events)
      -Rise of Ottomans (1444) (With Events)
      Maybe some more scenarios in future but We can't promise right now
       
      Progress:
      Provinces: All of Europe, Africa and Half of Asia (in progress)
      Ideologies: 0%
      Ages: 100%
      Musics: in progress
      Scenarios: 0%
      Formable nations: 0%
      Events: 0%
      UI: 0% (in progress)
      if you have any suggestions or questions, you can contact me on discord (  Empire of Sealand#3901 )
      Developers: @İmperial Sealand @BarışMançocu @Resul Pasha
       
      Special thanks to (Credits):
      - @Kerems2434for allowing us to use his formable nations system idea
      - @Mkaand @urdekreizfor making background
      - @Italian PeCfor allowing us to use his event trees idea
      - @Simon Wilford for making most of the provinces
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