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On 3/9/2021 at 6:44 PM, Commieslav said:

Hello everyone! We in the team have agreed to use Baad's survey idea for his mod (including him, speaking of which go check out The Chairman Baad Collection on the forums 😉). So, here's the survey- would you prefer us to have more historical formables (don't worry Varguista,that includes tribal unification),or fictional formable civilizations?

1. Historical

2. Fictional 

Sadly I've to do it this way since neither Chmnd nor I can find the poll button.

 

I think it's better Fictional formable nations like a great extent of the civ.(Example: Greater British Empire, Greater Chinese Empire etc.)

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On 3/9/2021 at 6:44 PM, Commieslav said:

Hello everyone! We in the team have agreed to use Baad's survey idea for his mod (including him, speaking of which go check out The Chairman Baad Collection on the forums 😉). So, here's the survey- would you prefer us to have more historical formables (don't worry Varguista,that includes tribal unification),or fictional formable civilizations?

1. Historical

2. Fictional 

Sadly I've to do it this way since neither Chmnd nor I can find the poll button.

 

I think that both fictional and historical formables should be added, but the focus should be on Historical imo

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Posted (edited)
On 3/9/2021 at 3:44 PM, Commieslav said:

Hello everyone! We in the team have agreed to use Baad's survey idea for his mod (including him, speaking of which go check out The Chairman Baad Collection on the forums 😉). So, here's the survey- would you prefer us to have more historical formables (don't worry Varguista,that includes tribal unification),or fictional formable civilizations?

1. Historical

2. Fictional 

Sadly I've to do it this way since neither Chmnd nor I can find the poll button.

 

You could use a strawpoll. I've made one so you'll have a good idea of how many people want what if you want to use it.

http://www.strawpoll.me/42798335/r

Edited by kasehtgikes

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Remember this 👀 ?

On 1/10/2021 at 9:40 AM, Simon Wilford said:

i know im having unrealistic expectations but can @Kerems2434 or @St.Chmnd port this scenario to conq2? would be really nice if someone did it to project alpha at least

Well, if you haven’t seen my previous statement (or the collaboration at all), you can read about it here:

But yeah, the Conqueror’s II port is a little different to the current beta state of this mod/scenario.

I got to also thank you all for some of the corrections.

I changed the flags of Entre Rios and Misiones for the ones that @WorldStadiums sent in this thread ( I think that you can see them in page 4).

I also fixed a lot of German states flags, with the ones that @Duchy of Darkis and Fungus had correct me with..I also went an “extra mile” with that, considering most of them ended up with, at least, a flag for every “major ideology” (communism, fascism, monarchy and republic).

Other different changes were:

  • Most of the different “Oblasts” that divided the Russian Empire were erased, to not saturate that much the map. Only some were left (like the Governorates in the Baltic area, or the different Cossack Hosts in the Caucasus).
  • I also made some changes to the Eyalet of Egypt (In the beta it appears as the Khedivate of Egypt, which was declared later), and added some new flags for it. The same goes for Morocco, to not mess with the already existing Morocco civ, I added a new one with brand new flags too. Russia, Spain, Mongolia, the “Imperial Court in Kyoto” and “Miguelist Portugal” went through a similar treatment as them too.
  • I added some new versions of some African nations too, with better flags, since they used Addon+ civs previously. This were Barotseland and Segu. I’m quite proud of my work with Segu, since finding accurate things about it took some time (since I didn’t want to straight up copy the Victoria 2 flags). I ended up settling up with getting creative with the use of coat of arms of the region (Which were also somewhat difficult to find in decent quality). There’s also a new releasable, the really obscure Kingdom of Galam.
  • I finally added the “United Principalities of Romania” as a formable too.
  • Mexico’s territories were added as separate civs too; Alta California, Baja California, Coahuila y Texas and Santa Fe de Nuevo Mexico. The monarchist flags include the coat of arms of different religious orders that had their missions in the area (like the “Franciscans”, “Jesuits”, etc). Some of the other flags, are based on different movements inside the area, or simply made by imagination (like “Coahuila and Texas” monarchy flag). This “strat” of dividing the Mexican “territories” as their own civs was made so the player could see the future plans of what I want to apply to the USA’s territories (like with Florida), that existed at the time.
  • Some changes that I wrote before in this thread were not applied because of lack of time (like the changes to the Caribbean and Central America in general), but I’ll try to add them in a future update.

As always, my scenario ended up as a sort of “Flag expansion pack” hahaha, and there’s a lot of really interesting and obscure references in some of them, for example:

  • Frankfurt's communist flag including the rejected redesign of the coat of arms, presented to during the Weimar republic with the “Neues Frankfurt” project; a general redesign of the architecture in the former city state.
  • The new Spanish civ for this scenario, when selecting the republic ideology, it will adopt a flag based of one of the “Partido Republicano Democratico Federal” (Federal Democratic Republican Party), from 1868, since they were the ruling party during the First Spanish Republic.
  • The Russian “republican” flag is taken from a post 1917 revolution proposal, by A.Brisnchaninov, to eliminate the tricolors altogether since their symbolism was tied to the monarchy…On the other hand, the fascist flag includes the insignia of “Saint Vladimir, the great, of Kiev”, that orthodox members of the “Russian Fascist Party” used to identify themselves.
  • Saxe-Meiningen’s communist flag includes the logo of a local football club funded during the DDR’s government, and Saxe-Weimar’s “nationalist” flag includes the ensign used by the “Bunderschaft from the University of Jena” (they had an important role in the revolutions of 1848, considering its “Pan-German” sentiment).

There’s some others interesting ones, but I can’t really remember them at the moment.

Anyways, thanks for reading, and I hope to post soon again.

Also, remember to answer the Poll hahaha (and thanks @kasehtgikes for saving us on this one).

13 hours ago, kasehtgikes said:

You could use a strawpoll. I've made one so you'll have a good idea of how many people want what if you want to use it.

http://www.strawpoll.me/42798335/r

 

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4 minutes ago, St.Chmnd said:

Remember this 👀 ?

Well, if you haven’t seen my previous statement (or the collaboration at all), you can read about it here:

But yeah, the Conqueror’s II port is a little different to the current beta state of this mod/scenario.

I got to also thank you all for some of the corrections.

I changed the flags of Entre Rios and Misiones for the ones that @WorldStadiums sent in this thread ( I think that you can see them in page 4).

I also fixed a lot of German states flags, with the ones that @Duchy of Darkis and Fungus had correct me with..I also went an “extra mile” with that, considering most of them ended up with, at least, a flag for every “major ideology” (communism, fascism, monarchy and republic).

Other different changes were:

  • Most of the different “Oblasts” that divided the Russian Empire were erased, to not saturate that much the map. Only some were left (like the Governorates in the Baltic area, or the different Cossack Hosts in the Caucasus).
  • I also made some changes to the Eyalet of Egypt (In the beta it appears as the Khedivate of Egypt, which was declared later), and added some new flags for it. The same goes for Morocco, to not mess with the already existing Morocco civ, I added a new one with brand new flags too. Russia, Spain, Mongolia, the “Imperial Court in Kyoto” and “Miguelist Portugal” went through a similar treatment as them too.
  • I added some new versions of some African nations too, with better flags, since they used Addon+ civs previously. This were Barotseland and Segu. I’m quite proud of my work with Segu, since finding accurate things about it took some time (since I didn’t want to straight up copy the Victoria 2 flags). I ended up settling up with getting creative with the use of coat of arms of the region (Which were also somewhat difficult to find in decent quality). There’s also a new releasable, the really obscure Kingdom of Galam.
  • I finally added the “United Principalities of Romania” as a formable too.
  • Mexico’s territories were added as separate civs too; Alta California, Baja California, Coahuila y Texas and Santa Fe de Nuevo Mexico. The monarchist flags include the coat of arms of different religious orders that had their missions in the area (like the “Franciscans”, “Jesuits”, etc). Some of the other flags, are based on different movements inside the area, or simply made by imagination (like “Coahuila and Texas” monarchy flag). This “strat” of dividing the Mexican “territories” as their own civs was made so the player could see the future plans of what I want to apply to the USA’s territories (like with Florida), that existed at the time.
  • Some changes that I wrote before in this thread were not applied because of lack of time (like the changes to the Caribbean and Central America in general), but I’ll try to add them in a future update.

As always, my scenario ended up as a sort of “Flag expansion pack” hahaha, and there’s a lot of really interesting and obscure references in some of them, for example:

  • Frankfurt's communist flag including the rejected redesign of the coat of arms, presented to during the Weimar republic with the “Neues Frankfurt” project; a general redesign of the architecture in the former city state.
  • The new Spanish civ for this scenario, when selecting the republic ideology, it will adopt a flag based of one of the “Partido Republicano Democratico Federal” (Federal Democratic Republican Party), from 1868, since they were the ruling party during the First Spanish Republic.
  • The Russian “republican” flag is taken from a post 1917 revolution proposal, by A.Brisnchaninov, to eliminate the tricolors altogether since their symbolism was tied to the monarchy…On the other hand, the fascist flag includes the insignia of “Saint Vladimir, the great, of Kiev”, that orthodox members of the “Russian Fascist Party” used to identify themselves.
  • Saxe-Meiningen’s communist flag includes the logo of a local football club funded during the DDR’s government, and Saxe-Weimar’s “nationalist” flag includes the ensign used by the “Bunderschaft from the University of Jena” (they had an important role in the revolutions of 1848, considering its “Pan-German” sentiment).

There’s some others interesting ones, but I can’t really remember them at the moment.

Anyways, thanks for reading, and I hope to post soon again.

Also, remember to answer the Poll hahaha (and thanks @kasehtgikes for saving us on this one).

 

Will the "Flag Expansion" release on the standalone version of the mod?

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Posted (edited)
27 minutes ago, Spartanus said:

Will the "Flag Expansion" release on the standalone version of the mod?

The "Flag Expansion" will be included in the next version of this mod. The flags in question were made for this Conqueror's II port (if you want to see all of them, you can download it from the thread I left above...and it seems that the scenario will also be included in their 1.5 update), but they'll obviously be included in our own mod too hahaha.

As a teaser, here are some of them:

frankfurt_c.png.a43dbf90b355317c23ffa39c3a44d76a.png Frankfurt- Communism

rus4_r.png.e2c57be1fda2cb92c9b97720028dde63.png Russia - Republic

segu_n.png.bdfe3c71f13692b5379e39b067bc7f36.png Segu - Nationalism

kyotoemp_s.png.7e9e0cfac5b33cb6ff1e6354c7e93ee5.png Imperial Court in Kyoto - City State

morocco_f.png.7e9825a6aa9681ddebd2193b5ac64f5f.png Morocco - Fascism

coahuilatexas_m.png.06ea8175ba3494780bb1c1a47edf1971.png Coahuila and Texas - Monarchy

oldenburg_f.png.c143886f2b508295bdd89f311fcd4acd.png Oldenburg - Fascism

anhalt_c.png.19473c909a9b641fa34098b700b86ae1.png Anhalt - Communist

 mexnewmex.png.26a150cfd54bdbc9b1f34bdf6fc68261.png Santa Fe de Nuevo Mexico ("Mexican New Mexico") - Democracy

nassauduch_n.png.86c4810fcf4ed504581beb2622c4ed64.png Duchy of Nassau - Nationalism

I added 120 new flags for the Conqueror's II port (that weren't in the original beta), and most likely, they will all stay in the newer version of our own mod.

Edited by St.Chmnd

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6 minutes ago, St.Chmnd said:

The "Flag Expansion" will be included in the next version of this mod. The flags in question were made for this Conqueror's II port (if you want to see all of them, you can download it from the thread I left above...and it seems that the scenario will also be included in their 1.5 update), but they'll obviously be included in our own mod too hahaha.

As a teaser, here are some of them:

frankfurt_c.png.a43dbf90b355317c23ffa39c3a44d76a.png Frankfurt- Communism

rus4_r.png.e2c57be1fda2cb92c9b97720028dde63.png Russia - Republic

segu_n.png.bdfe3c71f13692b5379e39b067bc7f36.png Segu - Nationalism

kyotoemp_s.png.7e9e0cfac5b33cb6ff1e6354c7e93ee5.png Imperial Court in Kyoto - City State

morocco_f.png.7e9825a6aa9681ddebd2193b5ac64f5f.png Morocco - Fascism

coahuilatexas_m.png.06ea8175ba3494780bb1c1a47edf1971.png Coahuila and Texas - Monarchy

oldenburg_f.png.c143886f2b508295bdd89f311fcd4acd.png Oldenburg - Fascism

anhalt_c.png.19473c909a9b641fa34098b700b86ae1.png Anhalt - Communist

 mexnewmex.png.26a150cfd54bdbc9b1f34bdf6fc68261.png Santa Fe de Nuevo Mexico ("Mexican New Mexico") - Democracy

nassauduch_n.png.86c4810fcf4ed504581beb2622c4ed64.png Duchy of Nassa - Nationalism

I added 120 new flags for the Conqueror's II port (that weren't in the original beta), and most likely, they will all stay in the newer version of our own mod.

i think it's 'nassau' not 'nassa'

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37 minutes ago, St.Chmnd said:

Remember this 👀 ?

Well, if you haven’t seen my previous statement (or the collaboration at all), you can read about it here:

But yeah, the Conqueror’s II port is a little different to the current beta state of this mod/scenario.

I got to also thank you all for some of the corrections.

I changed the flags of Entre Rios and Misiones for the ones that @WorldStadiums sent in this thread ( I think that you can see them in page 4).

I also fixed a lot of German states flags, with the ones that @Duchy of Darkis and Fungus had correct me with..I also went an “extra mile” with that, considering most of them ended up with, at least, a flag for every “major ideology” (communism, fascism, monarchy and republic).

Other different changes were:

  • Most of the different “Oblasts” that divided the Russian Empire were erased, to not saturate that much the map. Only some were left (like the Governorates in the Baltic area, or the different Cossack Hosts in the Caucasus).
  • I also made some changes to the Eyalet of Egypt (In the beta it appears as the Khedivate of Egypt, which was declared later), and added some new flags for it. The same goes for Morocco, to not mess with the already existing Morocco civ, I added a new one with brand new flags too. Russia, Spain, Mongolia, the “Imperial Court in Kyoto” and “Miguelist Portugal” went through a similar treatment as them too.
  • I added some new versions of some African nations too, with better flags, since they used Addon+ civs previously. This were Barotseland and Segu. I’m quite proud of my work with Segu, since finding accurate things about it took some time (since I didn’t want to straight up copy the Victoria 2 flags). I ended up settling up with getting creative with the use of coat of arms of the region (Which were also somewhat difficult to find in decent quality). There’s also a new releasable, the really obscure Kingdom of Galam.
  • I finally added the “United Principalities of Romania” as a formable too.
  • Mexico’s territories were added as separate civs too; Alta California, Baja California, Coahuila y Texas and Santa Fe de Nuevo Mexico. The monarchist flags include the coat of arms of different religious orders that had their missions in the area (like the “Franciscans”, “Jesuits”, etc). Some of the other flags, are based on different movements inside the area, or simply made by imagination (like “Coahuila and Texas” monarchy flag). This “strat” of dividing the Mexican “territories” as their own civs was made so the player could see the future plans of what I want to apply to the USA’s territories (like with Florida), that existed at the time.
  • Some changes that I wrote before in this thread were not applied because of lack of time (like the changes to the Caribbean and Central America in general), but I’ll try to add them in a future update.

As always, my scenario ended up as a sort of “Flag expansion pack” hahaha, and there’s a lot of really interesting and obscure references in some of them, for example:

  • Frankfurt's communist flag including the rejected redesign of the coat of arms, presented to during the Weimar republic with the “Neues Frankfurt” project; a general redesign of the architecture in the former city state.
  • The new Spanish civ for this scenario, when selecting the republic ideology, it will adopt a flag based of one of the “Partido Republicano Democratico Federal” (Federal Democratic Republican Party), from 1868, since they were the ruling party during the First Spanish Republic.
  • The Russian “republican” flag is taken from a post 1917 revolution proposal, by A.Brisnchaninov, to eliminate the tricolors altogether since their symbolism was tied to the monarchy…On the other hand, the fascist flag includes the insignia of “Saint Vladimir, the great, of Kiev”, that orthodox members of the “Russian Fascist Party” used to identify themselves.
  • Saxe-Meiningen’s communist flag includes the logo of a local football club funded during the DDR’s government, and Saxe-Weimar’s “nationalist” flag includes the ensign used by the “Bunderschaft from the University of Jena” (they had an important role in the revolutions of 1848, considering its “Pan-German” sentiment).

There’s some others interesting ones, but I can’t really remember them at the moment.

Anyways, thanks for reading, and I hope to post soon again.

Also, remember to answer the Poll hahaha (and thanks @kasehtgikes for saving us on this one).

 

I love the progress this scenario / mod is making!

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Posted (edited)

Well, the poll is closed, it's officially been a week. The results are as follows: 3:1 for historical civs on the strawpoll,and 1:1 on the forums. In case Spartanus and Varguista didn't vote on the polls,the result is 4:2 for historical civs. So,the focus will be on historical civs (of course,there will be fictional ones as well,but in a small number).

Edited by Commieslav

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Posted (edited)

Hey, We made it to over 20,000 views 🎉🎉🎉

Thanks to everyone that has been following this mod, I'd write some more things, but since this is just an edit after of a post I already made, I'll probably leave those words for some other moment.

Still, I know that 20,000 isn't really a great number, but for a small mod such as this, It means a lot!

Again, I thank everyone for your support, and I'm glad that people are still enjoying the work our team is making for AoH2.

39 minutes ago, Varguista Anônimo said:

@Commieslav Can they add Victoria II map style?

We could do it, but (personally) I don't think that I want to take too much stuff from Victoria 2...and to be fair, none of the members of our group know how to make backgrounds (This probably needs some more discussion in the group).

23 hours ago, WorldStadiums said:

I love the progress this scenario / mod is making!

Thanks! We've made a lot of progress through this last month, and I've been trying my best to research to the most of my ability on things to include in the mod, focusing obviously in the 19th century the most... but we can't share all this things, for now! (It's a big surprise hahaha).

We will probably need more members in the group too, but we could try to solve that later.

6 hours ago, Commieslav said:

Well, the poll is closed, it's officially been a week. The results are as follows: 3:1 for historical civs on the strawpoll,and 1:1 on the forums. In case Spartanus and Varguista didn't vote on the polls,the result is 4:2 for historical civs. So,the focus will be on historical civs (of course,there will be fictional ones as well,but in a small number).

Regarding this: Yeah, Historical formables won. Meaning that most formable civs will be either "Historical in a total sense" (like Italy, The North German Federation, Toucouleur Empire, Transvaal, etc), Based of Past Civs/Historical Civs (like Colombia re-forming Gran Colombia, France forming the First French Empire, Congress Poland forming Poland-Lithuania, etc), or Semi-Alt History/Different Paths/"At some point this thing was proposed" (Bavaria uniting Southern Germany, Papal Italy, The Khedivate of Egypt forming the Caliphate of Egypt, One of the Princely states forming Bharat, Danubian Federation, etc).

We will obviously try to come up with some completely alt history civs (like the Imamate of the Caucasus forming "Islamic Russia", Austria forming "The Habsburg Domain of Europe", or crazy things like that), but I'd rather go with the options above (either real or "plausible", but not real).

Edited by St.Chmnd

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55 minutes ago, St.Chmnd said:

Hey, We made it to over 20,000 views 🎉🎉🎉

Thanks to everyone that has been following this mod, I'd write some more things, but since this is just an edit after of a post I already made, I'll probably leave those words for some other moment.

Still, I know that 20,000 isn't really a great number, but for a small mod such as this, It means a lot!

Again, I thank everyone for your support, and I'm glad that people are still enjoying the work our team is making for AoH2.

We could do it, but (personally) I don't think that I want to take too much stuff from Victoria 2...and to be fair, none of the members of our group know how to make backgrounds (This probably needs some more discussion in the group).

Thanks! We've made a lot of progress through this last month, and I've been trying my best to research to the most of my ability on things to include in the mod, focusing obviously in the 19th century the most... but we can't share all this things, for now! (It's a big surprise hahaha).

We will probably need more members in the group too, but we could try to solve that later.

Regarding this: Yeah, Historical formables won. Meaning that most formable civs will be either "Historical in a total sense" (like Italy, The North German Federation, Toucouleur Empire, Transvaal, etc), Based of Past Civs/Historical Civs (like Colombia re-forming Gran Colombia, France forming the First French Empire, Congress Poland forming Poland-Lithuania, etc), or Semi-Alt History/Different Paths/"At some point this thing was proposed" (Bavaria uniting Southern Germany, Papal Italy, The Khedivate of Egypt forming the Caliphate of Egypt, One of the Princely states forming Bharat, Danubian Federation, etc).

We will obviously try to come up with some completely alt history civs (like the Imamate of the Caucasus forming "Islamic Russia", Austria forming "The Habsburg Domain of Europe", or crazy things like that), but I'd rather go with the options above (either real or "plausible", but not real).

Here's to more years of prosperity to come!

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4 hours ago, St.Chmnd said:

Hey, We made it to over 20,000 views 🎉🎉🎉

Thanks to everyone that has been following this mod, I'd write some more things, but since this is just an edit after of a post I already made, I'll probably leave those words for some other moment.

Still, I know that 20,000 isn't really a great number, but for a small mod such as this, It means a lot!

Again, I thank everyone for your support, and I'm glad that people are still enjoying the work our team is making for AoH2.

We could do it, but (personally) I don't think that I want to take too much stuff from Victoria 2...and to be fair, none of the members of our group know how to make backgrounds (This probably needs some more discussion in the group).

Thanks! We've made a lot of progress through this last month, and I've been trying my best to research to the most of my ability on things to include in the mod, focusing obviously in the 19th century the most... but we can't share all this things, for now! (It's a big surprise hahaha).

We will probably need more members in the group too, but we could try to solve that later.

Regarding this: Yeah, Historical formables won. Meaning that most formable civs will be either "Historical in a total sense" (like Italy, The North German Federation, Toucouleur Empire, Transvaal, etc), Based of Past Civs/Historical Civs (like Colombia re-forming Gran Colombia, France forming the First French Empire, Congress Poland forming Poland-Lithuania, etc), or Semi-Alt History/Different Paths/"At some point this thing was proposed" (Bavaria uniting Southern Germany, Papal Italy, The Khedivate of Egypt forming the Caliphate of Egypt, One of the Princely states forming Bharat, Danubian Federation, etc).

We will obviously try to come up with some completely alt history civs (like the Imamate of the Caucasus forming "Islamic Russia", Austria forming "The Habsburg Domain of Europe", or crazy things like that), but I'd rather go with the options above (either real or "plausible", but not real).

man i really do hope i get to play such great scenarios in my map mod unfortunately i have to make many parts of it

a request: make a 1890 scenario or a 1757 scenario

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On 3/17/2021 at 3:58 PM, Simon Wilford said:

man i really do hope i get to play such great scenarios in my map mod unfortunately i have to make many parts of it

a request: make a 1890 scenario or a 1757 scenario

We may do a 1890 scenario (something related to the "Road to the Sino-Japanese War", with added flavor like the Chilean Civil War, the Aceh War, the Consoladation of the Colonies in Africa, and that kind of stuff). But we are first sorting through some other problems and details.

In respect to the 1757 scenario: I don't think we'll do anything from previous to 1815 (congress of Vienna), since its out of the scope of this mod (the victorian era). Considering that previous statement (and I think I have said it before), but: We will mostly focus over the 1830 start date first, But we may include scenarios between 1815 to the1930's (we are still deciding if we should cut it to just the 1900, 1914 or 1930).

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4 hours ago, St.Chmnd said:

We may do a 1890 scenario (something related to the "Road to the Sino-Japanese War", with added flavor like the Chilean Civil War, the Aceh War, the Consoladation of the Colonies in Africa, and that kind of stuff). But we are first sorting through some other problems and details.

In respect to the 1757 scenario: I don't think we'll do anything from previous to 1815 (congress of Vienna), since its out of the scope of this mod (the victorian era). Considering that previous statement (and I think I have said it before), but: We will mostly focus over the 1830 start date first, But we may include scenarios between 1815 to the1930's (we are still deciding if we should cut it to just the 1900, 1914 or 1930).

I support the creation of scenarios post-congress of Vienna with the liberation of the Hispano-Portuguese Colonies.Sounds a interesting scenario for the mod 🤩

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4 hours ago, Varguista Anônimo said:

I support the creation of scenarios post-congress of Vienna with the liberation of the Hispano-Portuguese Colonies.Sounds a interesting scenario for the mod 🤩

Yeah, there's a lot of interesting things to cover too! And a lot of potential alternative paths for different countries.

But as I said before, we are focusing on a lot of different things (provinces, new civs, more flags for ideologies, researching topic, etc), and at the same time our team is quite small. So things make take some time (at some point we may need to recruit more members...and open that discord server that I've been talking about since past year).

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Important news everyone! We have officially made a mod thread! This one will still stay active,and I'll guide newcomers to the mod thread,but if you have any specific questions regarding the mod, please refer to the correct thread. If you have questions about this scenario (aka the main one), I'll answer them with the help of Chmnd (I'll consult with him on Discord).

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20 hours ago, Hacktor said:

I mean, is it still under construction?

Oh. Well,yeah. There's a Beta version released,but the mod is still being worked on (new civs, ideologies,flags,provinces etc.).

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    • By Shop_Soy
      Welcome to Shop Soy: Der Kalter Krieg's official page. SS:DKK is yet another WW2 Axis Victory scenario but with a twist: It's my story, with my characters and my lore. This scenario is heavily inspired in The New Order and Thousand Week Reich mods for HoI4 and was made only for fun, I don't condone noir support any extreme ideologies presented in this mod (With the exception of one: Nationalism).
      Content:
      -Slightly improved UI
      -A few new ideologies
      -Tons of new leaders and civilizations
      -Lots of events
      -And more (that I'm too lazy to remember)
       
      Hail Shop Soy!
       




       
       
    • By Nubbie
      Now I'm gonna make bloody Europe even better because I've had decided 
      To make bloody Europe more interesting 
      Because in the Victorian era I'm gonna make about a 1000 events
      But in the beta version it will only have 100 events
      So this is probably gonna take me a whole month to finish 100 events
      I need suggestions for this mod so heres the discord server https://discord.gg/U8MttTph
      Please subscribe to my channel to support me the first video shows the trailer for the mod the second video is an random video
      Theres gonna be I think a lot of non historical events so sorry for the non historical events 
      Please if you have any suggestions for events comment it please
      I think this mod will be dead in only a month because the lack of this mods views
      But ill still gonna make the mod
      Pictures:
       





    • By LordJhon
      Seja bem-vindo, ao meu mod Age of Iron, que vai da Segunda Guerra Mundial até a época da Cold War (Guerra fria.)
      Idiomas disponível:Português 
      Versão em inglês vai ser criada
      Download para computador:https://drive.google.com/file/d/1ujff8TZIOVpEQyV0XBQhL3bsBGVrJg4l/view?usp=sharing
      Versão para celular:https://www.mediafire.com/file/u74sdhpsjht64g1/Age_of_Iron_1.01415_ELA.---/file
      Conheça meu canal no YouTube:https://www.youtube.com/channel/UC8ATsEmrPkQu2NLVsf3xXMA/videos
      Passa no discord, para ver como está indo as atualizações do mod:https://discord.gg/bFZJZVV6
      Novidades que o mod vai trazer ao jogo
      -Eventos históricos e alternativos para ambos cenários  (número de eventos 92)
      -Muitas músicas novas 
      -Ideologias novas
      -Som novos para o game, alguns do Hearts of Iron 4
      TRAILER:
       
    • By Valixor
      LATEST PROGRESS UPDATE
      Released 08:59 UTC, 27 July 2021
      Second Demo Progress: Part 15 - The Eastern Rekoviad   WotEC now has a Discord server: https://discord.gg/UBxHGqns8U
      War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with over 10,000 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.

      Current WotEC version: First Demo / Demo 1.1
      NEW! Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing
      Release Date: 4 July 2021
      New features:
      3 new scenarios 3 new civilizations Improved background (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
      Release Date: 24 June 2021
      Post bug reports in the comments.
      (version color markers):
      Demo Pre-Alpha Alpha Beta Final Candidate Final
      TOTAL REMAKE IN PROGRESS
      (7000 Provinces or Bust!)
      ETA: Released! (first demo), Early August (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all ~10,000 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game?
      Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 - August 2021
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021)  
      Leaving the Boundaries
      (making of full 10,000 province map and Alpha development)
      August 2021 - Early 2022?
      A Change Beyond Any
      (Beta development and implementing of new features and mechanics)
      Early 2022? - ?
      Reaching the Finish Line
      (progress towards Final version)
      ? - ???
      * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing

      CURRENT MAPS
      First Demo Map (551 provinces) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1091 provinces) (select "War of the Eight Continents (Demo 2)" map) (in Demo 2.0)
      PLANNED MAPS
       
      V2 World Map/War of Six Continents (~7,500 ~10,000! provinces planned) - 312 super-regions, ~1,100 regions Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >16,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
      CIVILIZATIONS
      147 civilizations in the First Demo, over 2,500 planned for the final release! Over a dozen new ideologies, many with unique playstyles Better civilization balance Hundreds of formable civilizations
      GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire* FUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Ravenfielder Empire* has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Name in old mod, new name TBD
      ** Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs

      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
      BETA 1.2 download link, in case Final 2.0 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
      Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.

      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)

      Tasks for FINAL 1.0.1 (ETA ????):
      - Create a pre-alpha version of the Ravenfield map with scenarios based on the world map (provinces complete, scenarios WIP)
      Tasks for FINAL 1.1 (ETA ????):
      - Change all editor civilizations to game civilizations (will probably go on beyond FINAL 1.1)
      - New Dark Age (550-1300) scenarios
      - Add extra ideology flags
      - Finish the Eastern Lands
      - Further balancing of countries
      - Revised terrain modifiers
      - Beginning of Draconia map (800-1000 provinces)
      Tasks beyond FINAL 1.1:
      - V2 World Map (~6000 provinces) (Betas 4-7)
      - Simple World Map (~450 provinces) (Betas 3-4)
      - Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
      - Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
      - Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
      - Add more than 800 new civilizations (Betas 3 and beyond)
      - Add over 100 scenarios (total) (Betas 3 and beyond)
      This is my first serious mod, all constructive feedback is welcome.

       
    • By Xjento fan
      Im Building a project that i don't have An name for. i got this idea from Reddit.first release 1 august.1 day is one turn
      Events for:
      Turkey
       
      U.s.a
       
      C.s.a
       
      Russia
       
      Serbia
       
      China
       
      Japan
       
      North korea
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