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On 3/9/2021 at 6:44 PM, Commieslav said:

Hello everyone! We in the team have agreed to use Baad's survey idea for his mod (including him, speaking of which go check out The Chairman Baad Collection on the forums 😉). So, here's the survey- would you prefer us to have more historical formables (don't worry Varguista,that includes tribal unification),or fictional formable civilizations?

1. Historical

2. Fictional 

Sadly I've to do it this way since neither Chmnd nor I can find the poll button.

 

I think it's better Fictional formable nations like a great extent of the civ.(Example: Greater British Empire, Greater Chinese Empire etc.)

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On 3/9/2021 at 6:44 PM, Commieslav said:

Hello everyone! We in the team have agreed to use Baad's survey idea for his mod (including him, speaking of which go check out The Chairman Baad Collection on the forums 😉). So, here's the survey- would you prefer us to have more historical formables (don't worry Varguista,that includes tribal unification),or fictional formable civilizations?

1. Historical

2. Fictional 

Sadly I've to do it this way since neither Chmnd nor I can find the poll button.

 

I think that both fictional and historical formables should be added, but the focus should be on Historical imo

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Posted (edited)
On 3/9/2021 at 3:44 PM, Commieslav said:

Hello everyone! We in the team have agreed to use Baad's survey idea for his mod (including him, speaking of which go check out The Chairman Baad Collection on the forums 😉). So, here's the survey- would you prefer us to have more historical formables (don't worry Varguista,that includes tribal unification),or fictional formable civilizations?

1. Historical

2. Fictional 

Sadly I've to do it this way since neither Chmnd nor I can find the poll button.

 

You could use a strawpoll. I've made one so you'll have a good idea of how many people want what if you want to use it.

http://www.strawpoll.me/42798335/r

Edited by kasehtgikes

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Remember this 👀 ?

On 1/10/2021 at 9:40 AM, Simon Wilford said:

i know im having unrealistic expectations but can @Kerems2434 or @St.Chmnd port this scenario to conq2? would be really nice if someone did it to project alpha at least

Well, if you haven’t seen my previous statement (or the collaboration at all), you can read about it here:

But yeah, the Conqueror’s II port is a little different to the current beta state of this mod/scenario.

I got to also thank you all for some of the corrections.

I changed the flags of Entre Rios and Misiones for the ones that @WorldStadiums sent in this thread ( I think that you can see them in page 4).

I also fixed a lot of German states flags, with the ones that @Duchy of Darkis and Fungus had correct me with..I also went an “extra mile” with that, considering most of them ended up with, at least, a flag for every “major ideology” (communism, fascism, monarchy and republic).

Other different changes were:

  • Most of the different “Oblasts” that divided the Russian Empire were erased, to not saturate that much the map. Only some were left (like the Governorates in the Baltic area, or the different Cossack Hosts in the Caucasus).
  • I also made some changes to the Eyalet of Egypt (In the beta it appears as the Khedivate of Egypt, which was declared later), and added some new flags for it. The same goes for Morocco, to not mess with the already existing Morocco civ, I added a new one with brand new flags too. Russia, Spain, Mongolia, the “Imperial Court in Kyoto” and “Miguelist Portugal” went through a similar treatment as them too.
  • I added some new versions of some African nations too, with better flags, since they used Addon+ civs previously. This were Barotseland and Segu. I’m quite proud of my work with Segu, since finding accurate things about it took some time (since I didn’t want to straight up copy the Victoria 2 flags). I ended up settling up with getting creative with the use of coat of arms of the region (Which were also somewhat difficult to find in decent quality). There’s also a new releasable, the really obscure Kingdom of Galam.
  • I finally added the “United Principalities of Romania” as a formable too.
  • Mexico’s territories were added as separate civs too; Alta California, Baja California, Coahuila y Texas and Santa Fe de Nuevo Mexico. The monarchist flags include the coat of arms of different religious orders that had their missions in the area (like the “Franciscans”, “Jesuits”, etc). Some of the other flags, are based on different movements inside the area, or simply made by imagination (like “Coahuila and Texas” monarchy flag). This “strat” of dividing the Mexican “territories” as their own civs was made so the player could see the future plans of what I want to apply to the USA’s territories (like with Florida), that existed at the time.
  • Some changes that I wrote before in this thread were not applied because of lack of time (like the changes to the Caribbean and Central America in general), but I’ll try to add them in a future update.

As always, my scenario ended up as a sort of “Flag expansion pack” hahaha, and there’s a lot of really interesting and obscure references in some of them, for example:

  • Frankfurt's communist flag including the rejected redesign of the coat of arms, presented to during the Weimar republic with the “Neues Frankfurt” project; a general redesign of the architecture in the former city state.
  • The new Spanish civ for this scenario, when selecting the republic ideology, it will adopt a flag based of one of the “Partido Republicano Democratico Federal” (Federal Democratic Republican Party), from 1868, since they were the ruling party during the First Spanish Republic.
  • The Russian “republican” flag is taken from a post 1917 revolution proposal, by A.Brisnchaninov, to eliminate the tricolors altogether since their symbolism was tied to the monarchy…On the other hand, the fascist flag includes the insignia of “Saint Vladimir, the great, of Kiev”, that orthodox members of the “Russian Fascist Party” used to identify themselves.
  • Saxe-Meiningen’s communist flag includes the logo of a local football club funded during the DDR’s government, and Saxe-Weimar’s “nationalist” flag includes the ensign used by the “Bunderschaft from the University of Jena” (they had an important role in the revolutions of 1848, considering its “Pan-German” sentiment).

There’s some others interesting ones, but I can’t really remember them at the moment.

Anyways, thanks for reading, and I hope to post soon again.

Also, remember to answer the Poll hahaha (and thanks @kasehtgikes for saving us on this one).

13 hours ago, kasehtgikes said:

You could use a strawpoll. I've made one so you'll have a good idea of how many people want what if you want to use it.

http://www.strawpoll.me/42798335/r

 

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4 minutes ago, St.Chmnd said:

Remember this 👀 ?

Well, if you haven’t seen my previous statement (or the collaboration at all), you can read about it here:

But yeah, the Conqueror’s II port is a little different to the current beta state of this mod/scenario.

I got to also thank you all for some of the corrections.

I changed the flags of Entre Rios and Misiones for the ones that @WorldStadiums sent in this thread ( I think that you can see them in page 4).

I also fixed a lot of German states flags, with the ones that @Duchy of Darkis and Fungus had correct me with..I also went an “extra mile” with that, considering most of them ended up with, at least, a flag for every “major ideology” (communism, fascism, monarchy and republic).

Other different changes were:

  • Most of the different “Oblasts” that divided the Russian Empire were erased, to not saturate that much the map. Only some were left (like the Governorates in the Baltic area, or the different Cossack Hosts in the Caucasus).
  • I also made some changes to the Eyalet of Egypt (In the beta it appears as the Khedivate of Egypt, which was declared later), and added some new flags for it. The same goes for Morocco, to not mess with the already existing Morocco civ, I added a new one with brand new flags too. Russia, Spain, Mongolia, the “Imperial Court in Kyoto” and “Miguelist Portugal” went through a similar treatment as them too.
  • I added some new versions of some African nations too, with better flags, since they used Addon+ civs previously. This were Barotseland and Segu. I’m quite proud of my work with Segu, since finding accurate things about it took some time (since I didn’t want to straight up copy the Victoria 2 flags). I ended up settling up with getting creative with the use of coat of arms of the region (Which were also somewhat difficult to find in decent quality). There’s also a new releasable, the really obscure Kingdom of Galam.
  • I finally added the “United Principalities of Romania” as a formable too.
  • Mexico’s territories were added as separate civs too; Alta California, Baja California, Coahuila y Texas and Santa Fe de Nuevo Mexico. The monarchist flags include the coat of arms of different religious orders that had their missions in the area (like the “Franciscans”, “Jesuits”, etc). Some of the other flags, are based on different movements inside the area, or simply made by imagination (like “Coahuila and Texas” monarchy flag). This “strat” of dividing the Mexican “territories” as their own civs was made so the player could see the future plans of what I want to apply to the USA’s territories (like with Florida), that existed at the time.
  • Some changes that I wrote before in this thread were not applied because of lack of time (like the changes to the Caribbean and Central America in general), but I’ll try to add them in a future update.

As always, my scenario ended up as a sort of “Flag expansion pack” hahaha, and there’s a lot of really interesting and obscure references in some of them, for example:

  • Frankfurt's communist flag including the rejected redesign of the coat of arms, presented to during the Weimar republic with the “Neues Frankfurt” project; a general redesign of the architecture in the former city state.
  • The new Spanish civ for this scenario, when selecting the republic ideology, it will adopt a flag based of one of the “Partido Republicano Democratico Federal” (Federal Democratic Republican Party), from 1868, since they were the ruling party during the First Spanish Republic.
  • The Russian “republican” flag is taken from a post 1917 revolution proposal, by A.Brisnchaninov, to eliminate the tricolors altogether since their symbolism was tied to the monarchy…On the other hand, the fascist flag includes the insignia of “Saint Vladimir, the great, of Kiev”, that orthodox members of the “Russian Fascist Party” used to identify themselves.
  • Saxe-Meiningen’s communist flag includes the logo of a local football club funded during the DDR’s government, and Saxe-Weimar’s “nationalist” flag includes the ensign used by the “Bunderschaft from the University of Jena” (they had an important role in the revolutions of 1848, considering its “Pan-German” sentiment).

There’s some others interesting ones, but I can’t really remember them at the moment.

Anyways, thanks for reading, and I hope to post soon again.

Also, remember to answer the Poll hahaha (and thanks @kasehtgikes for saving us on this one).

 

Will the "Flag Expansion" release on the standalone version of the mod?

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Posted (edited)
27 minutes ago, Spartanus said:

Will the "Flag Expansion" release on the standalone version of the mod?

The "Flag Expansion" will be included in the next version of this mod. The flags in question were made for this Conqueror's II port (if you want to see all of them, you can download it from the thread I left above...and it seems that the scenario will also be included in their 1.5 update), but they'll obviously be included in our own mod too hahaha.

As a teaser, here are some of them:

frankfurt_c.png.a43dbf90b355317c23ffa39c3a44d76a.png Frankfurt- Communism

rus4_r.png.e2c57be1fda2cb92c9b97720028dde63.png Russia - Republic

segu_n.png.bdfe3c71f13692b5379e39b067bc7f36.png Segu - Nationalism

kyotoemp_s.png.7e9e0cfac5b33cb6ff1e6354c7e93ee5.png Imperial Court in Kyoto - City State

morocco_f.png.7e9825a6aa9681ddebd2193b5ac64f5f.png Morocco - Fascism

coahuilatexas_m.png.06ea8175ba3494780bb1c1a47edf1971.png Coahuila and Texas - Monarchy

oldenburg_f.png.c143886f2b508295bdd89f311fcd4acd.png Oldenburg - Fascism

anhalt_c.png.19473c909a9b641fa34098b700b86ae1.png Anhalt - Communist

 mexnewmex.png.26a150cfd54bdbc9b1f34bdf6fc68261.png Santa Fe de Nuevo Mexico ("Mexican New Mexico") - Democracy

nassauduch_n.png.86c4810fcf4ed504581beb2622c4ed64.png Duchy of Nassau - Nationalism

I added 120 new flags for the Conqueror's II port (that weren't in the original beta), and most likely, they will all stay in the newer version of our own mod.

Edited by St.Chmnd

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6 minutes ago, St.Chmnd said:

The "Flag Expansion" will be included in the next version of this mod. The flags in question were made for this Conqueror's II port (if you want to see all of them, you can download it from the thread I left above...and it seems that the scenario will also be included in their 1.5 update), but they'll obviously be included in our own mod too hahaha.

As a teaser, here are some of them:

frankfurt_c.png.a43dbf90b355317c23ffa39c3a44d76a.png Frankfurt- Communism

rus4_r.png.e2c57be1fda2cb92c9b97720028dde63.png Russia - Republic

segu_n.png.bdfe3c71f13692b5379e39b067bc7f36.png Segu - Nationalism

kyotoemp_s.png.7e9e0cfac5b33cb6ff1e6354c7e93ee5.png Imperial Court in Kyoto - City State

morocco_f.png.7e9825a6aa9681ddebd2193b5ac64f5f.png Morocco - Fascism

coahuilatexas_m.png.06ea8175ba3494780bb1c1a47edf1971.png Coahuila and Texas - Monarchy

oldenburg_f.png.c143886f2b508295bdd89f311fcd4acd.png Oldenburg - Fascism

anhalt_c.png.19473c909a9b641fa34098b700b86ae1.png Anhalt - Communist

 mexnewmex.png.26a150cfd54bdbc9b1f34bdf6fc68261.png Santa Fe de Nuevo Mexico ("Mexican New Mexico") - Democracy

nassauduch_n.png.86c4810fcf4ed504581beb2622c4ed64.png Duchy of Nassa - Nationalism

I added 120 new flags for the Conqueror's II port (that weren't in the original beta), and most likely, they will all stay in the newer version of our own mod.

i think it's 'nassau' not 'nassa'

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37 minutes ago, St.Chmnd said:

Remember this 👀 ?

Well, if you haven’t seen my previous statement (or the collaboration at all), you can read about it here:

But yeah, the Conqueror’s II port is a little different to the current beta state of this mod/scenario.

I got to also thank you all for some of the corrections.

I changed the flags of Entre Rios and Misiones for the ones that @WorldStadiums sent in this thread ( I think that you can see them in page 4).

I also fixed a lot of German states flags, with the ones that @Duchy of Darkis and Fungus had correct me with..I also went an “extra mile” with that, considering most of them ended up with, at least, a flag for every “major ideology” (communism, fascism, monarchy and republic).

Other different changes were:

  • Most of the different “Oblasts” that divided the Russian Empire were erased, to not saturate that much the map. Only some were left (like the Governorates in the Baltic area, or the different Cossack Hosts in the Caucasus).
  • I also made some changes to the Eyalet of Egypt (In the beta it appears as the Khedivate of Egypt, which was declared later), and added some new flags for it. The same goes for Morocco, to not mess with the already existing Morocco civ, I added a new one with brand new flags too. Russia, Spain, Mongolia, the “Imperial Court in Kyoto” and “Miguelist Portugal” went through a similar treatment as them too.
  • I added some new versions of some African nations too, with better flags, since they used Addon+ civs previously. This were Barotseland and Segu. I’m quite proud of my work with Segu, since finding accurate things about it took some time (since I didn’t want to straight up copy the Victoria 2 flags). I ended up settling up with getting creative with the use of coat of arms of the region (Which were also somewhat difficult to find in decent quality). There’s also a new releasable, the really obscure Kingdom of Galam.
  • I finally added the “United Principalities of Romania” as a formable too.
  • Mexico’s territories were added as separate civs too; Alta California, Baja California, Coahuila y Texas and Santa Fe de Nuevo Mexico. The monarchist flags include the coat of arms of different religious orders that had their missions in the area (like the “Franciscans”, “Jesuits”, etc). Some of the other flags, are based on different movements inside the area, or simply made by imagination (like “Coahuila and Texas” monarchy flag). This “strat” of dividing the Mexican “territories” as their own civs was made so the player could see the future plans of what I want to apply to the USA’s territories (like with Florida), that existed at the time.
  • Some changes that I wrote before in this thread were not applied because of lack of time (like the changes to the Caribbean and Central America in general), but I’ll try to add them in a future update.

As always, my scenario ended up as a sort of “Flag expansion pack” hahaha, and there’s a lot of really interesting and obscure references in some of them, for example:

  • Frankfurt's communist flag including the rejected redesign of the coat of arms, presented to during the Weimar republic with the “Neues Frankfurt” project; a general redesign of the architecture in the former city state.
  • The new Spanish civ for this scenario, when selecting the republic ideology, it will adopt a flag based of one of the “Partido Republicano Democratico Federal” (Federal Democratic Republican Party), from 1868, since they were the ruling party during the First Spanish Republic.
  • The Russian “republican” flag is taken from a post 1917 revolution proposal, by A.Brisnchaninov, to eliminate the tricolors altogether since their symbolism was tied to the monarchy…On the other hand, the fascist flag includes the insignia of “Saint Vladimir, the great, of Kiev”, that orthodox members of the “Russian Fascist Party” used to identify themselves.
  • Saxe-Meiningen’s communist flag includes the logo of a local football club funded during the DDR’s government, and Saxe-Weimar’s “nationalist” flag includes the ensign used by the “Bunderschaft from the University of Jena” (they had an important role in the revolutions of 1848, considering its “Pan-German” sentiment).

There’s some others interesting ones, but I can’t really remember them at the moment.

Anyways, thanks for reading, and I hope to post soon again.

Also, remember to answer the Poll hahaha (and thanks @kasehtgikes for saving us on this one).

 

I love the progress this scenario / mod is making!

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Posted (edited)

Well, the poll is closed, it's officially been a week. The results are as follows: 3:1 for historical civs on the strawpoll,and 1:1 on the forums. In case Spartanus and Varguista didn't vote on the polls,the result is 4:2 for historical civs. So,the focus will be on historical civs (of course,there will be fictional ones as well,but in a small number).

Edited by Commieslav

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Posted (edited)

Hey, We made it to over 20,000 views 🎉🎉🎉

Thanks to everyone that has been following this mod, I'd write some more things, but since this is just an edit after of a post I already made, I'll probably leave those words for some other moment.

Still, I know that 20,000 isn't really a great number, but for a small mod such as this, It means a lot!

Again, I thank everyone for your support, and I'm glad that people are still enjoying the work our team is making for AoH2.

39 minutes ago, Varguista Anônimo said:

@Commieslav Can they add Victoria II map style?

We could do it, but (personally) I don't think that I want to take too much stuff from Victoria 2...and to be fair, none of the members of our group know how to make backgrounds (This probably needs some more discussion in the group).

23 hours ago, WorldStadiums said:

I love the progress this scenario / mod is making!

Thanks! We've made a lot of progress through this last month, and I've been trying my best to research to the most of my ability on things to include in the mod, focusing obviously in the 19th century the most... but we can't share all this things, for now! (It's a big surprise hahaha).

We will probably need more members in the group too, but we could try to solve that later.

6 hours ago, Commieslav said:

Well, the poll is closed, it's officially been a week. The results are as follows: 3:1 for historical civs on the strawpoll,and 1:1 on the forums. In case Spartanus and Varguista didn't vote on the polls,the result is 4:2 for historical civs. So,the focus will be on historical civs (of course,there will be fictional ones as well,but in a small number).

Regarding this: Yeah, Historical formables won. Meaning that most formable civs will be either "Historical in a total sense" (like Italy, The North German Federation, Toucouleur Empire, Transvaal, etc), Based of Past Civs/Historical Civs (like Colombia re-forming Gran Colombia, France forming the First French Empire, Congress Poland forming Poland-Lithuania, etc), or Semi-Alt History/Different Paths/"At some point this thing was proposed" (Bavaria uniting Southern Germany, Papal Italy, The Khedivate of Egypt forming the Caliphate of Egypt, One of the Princely states forming Bharat, Danubian Federation, etc).

We will obviously try to come up with some completely alt history civs (like the Imamate of the Caucasus forming "Islamic Russia", Austria forming "The Habsburg Domain of Europe", or crazy things like that), but I'd rather go with the options above (either real or "plausible", but not real).

Edited by St.Chmnd

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55 minutes ago, St.Chmnd said:

Hey, We made it to over 20,000 views 🎉🎉🎉

Thanks to everyone that has been following this mod, I'd write some more things, but since this is just an edit after of a post I already made, I'll probably leave those words for some other moment.

Still, I know that 20,000 isn't really a great number, but for a small mod such as this, It means a lot!

Again, I thank everyone for your support, and I'm glad that people are still enjoying the work our team is making for AoH2.

We could do it, but (personally) I don't think that I want to take too much stuff from Victoria 2...and to be fair, none of the members of our group know how to make backgrounds (This probably needs some more discussion in the group).

Thanks! We've made a lot of progress through this last month, and I've been trying my best to research to the most of my ability on things to include in the mod, focusing obviously in the 19th century the most... but we can't share all this things, for now! (It's a big surprise hahaha).

We will probably need more members in the group too, but we could try to solve that later.

Regarding this: Yeah, Historical formables won. Meaning that most formable civs will be either "Historical in a total sense" (like Italy, The North German Federation, Toucouleur Empire, Transvaal, etc), Based of Past Civs/Historical Civs (like Colombia re-forming Gran Colombia, France forming the First French Empire, Congress Poland forming Poland-Lithuania, etc), or Semi-Alt History/Different Paths/"At some point this thing was proposed" (Bavaria uniting Southern Germany, Papal Italy, The Khedivate of Egypt forming the Caliphate of Egypt, One of the Princely states forming Bharat, Danubian Federation, etc).

We will obviously try to come up with some completely alt history civs (like the Imamate of the Caucasus forming "Islamic Russia", Austria forming "The Habsburg Domain of Europe", or crazy things like that), but I'd rather go with the options above (either real or "plausible", but not real).

Here's to more years of prosperity to come!

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4 hours ago, St.Chmnd said:

Hey, We made it to over 20,000 views 🎉🎉🎉

Thanks to everyone that has been following this mod, I'd write some more things, but since this is just an edit after of a post I already made, I'll probably leave those words for some other moment.

Still, I know that 20,000 isn't really a great number, but for a small mod such as this, It means a lot!

Again, I thank everyone for your support, and I'm glad that people are still enjoying the work our team is making for AoH2.

We could do it, but (personally) I don't think that I want to take too much stuff from Victoria 2...and to be fair, none of the members of our group know how to make backgrounds (This probably needs some more discussion in the group).

Thanks! We've made a lot of progress through this last month, and I've been trying my best to research to the most of my ability on things to include in the mod, focusing obviously in the 19th century the most... but we can't share all this things, for now! (It's a big surprise hahaha).

We will probably need more members in the group too, but we could try to solve that later.

Regarding this: Yeah, Historical formables won. Meaning that most formable civs will be either "Historical in a total sense" (like Italy, The North German Federation, Toucouleur Empire, Transvaal, etc), Based of Past Civs/Historical Civs (like Colombia re-forming Gran Colombia, France forming the First French Empire, Congress Poland forming Poland-Lithuania, etc), or Semi-Alt History/Different Paths/"At some point this thing was proposed" (Bavaria uniting Southern Germany, Papal Italy, The Khedivate of Egypt forming the Caliphate of Egypt, One of the Princely states forming Bharat, Danubian Federation, etc).

We will obviously try to come up with some completely alt history civs (like the Imamate of the Caucasus forming "Islamic Russia", Austria forming "The Habsburg Domain of Europe", or crazy things like that), but I'd rather go with the options above (either real or "plausible", but not real).

man i really do hope i get to play such great scenarios in my map mod unfortunately i have to make many parts of it

a request: make a 1890 scenario or a 1757 scenario

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On 3/17/2021 at 3:58 PM, Simon Wilford said:

man i really do hope i get to play such great scenarios in my map mod unfortunately i have to make many parts of it

a request: make a 1890 scenario or a 1757 scenario

We may do a 1890 scenario (something related to the "Road to the Sino-Japanese War", with added flavor like the Chilean Civil War, the Aceh War, the Consoladation of the Colonies in Africa, and that kind of stuff). But we are first sorting through some other problems and details.

In respect to the 1757 scenario: I don't think we'll do anything from previous to 1815 (congress of Vienna), since its out of the scope of this mod (the victorian era). Considering that previous statement (and I think I have said it before), but: We will mostly focus over the 1830 start date first, But we may include scenarios between 1815 to the1930's (we are still deciding if we should cut it to just the 1900, 1914 or 1930).

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4 hours ago, St.Chmnd said:

We may do a 1890 scenario (something related to the "Road to the Sino-Japanese War", with added flavor like the Chilean Civil War, the Aceh War, the Consoladation of the Colonies in Africa, and that kind of stuff). But we are first sorting through some other problems and details.

In respect to the 1757 scenario: I don't think we'll do anything from previous to 1815 (congress of Vienna), since its out of the scope of this mod (the victorian era). Considering that previous statement (and I think I have said it before), but: We will mostly focus over the 1830 start date first, But we may include scenarios between 1815 to the1930's (we are still deciding if we should cut it to just the 1900, 1914 or 1930).

I support the creation of scenarios post-congress of Vienna with the liberation of the Hispano-Portuguese Colonies.Sounds a interesting scenario for the mod 🤩

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4 hours ago, Varguista Anônimo said:

I support the creation of scenarios post-congress of Vienna with the liberation of the Hispano-Portuguese Colonies.Sounds a interesting scenario for the mod 🤩

Yeah, there's a lot of interesting things to cover too! And a lot of potential alternative paths for different countries.

But as I said before, we are focusing on a lot of different things (provinces, new civs, more flags for ideologies, researching topic, etc), and at the same time our team is quite small. So things make take some time (at some point we may need to recruit more members...and open that discord server that I've been talking about since past year).

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Important news everyone! We have officially made a mod thread! This one will still stay active,and I'll guide newcomers to the mod thread,but if you have any specific questions regarding the mod, please refer to the correct thread. If you have questions about this scenario (aka the main one), I'll answer them with the help of Chmnd (I'll consult with him on Discord).

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20 hours ago, Hacktor said:

I mean, is it still under construction?

Oh. Well,yeah. There's a Beta version released,but the mod is still being worked on (new civs, ideologies,flags,provinces etc.).

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    • By Orhan Eren GR
      MOD STILL IN DEVELOPMENT
      Hi !
      Iam great war with 200 events scenario producer beag_5
      Me and my team took a break from modding due to a few negative situations that happened to us.
      But now we started modding for aoh2 again.
      Our first mod is Millenium-Dawn Modern Day for  Conquerors.
      Features of Millenium-Dawn Modern Day Mod :
      -So many Events With Pictures
      for now :
      2000 : 11 events
      2001 : 46 events
      2002 : 37 events
      contains 
      Research on other years continues. 
      -New Leaders With Pictures


       
      Release date : 15 or 17 october

      -Producers : Beag_5, Price, Maddog



      If you want to follow the developments closely and in advance, our discord server : https://discord.gg/4PMk6HVn


      Original Mod :

       

    • By Chairman Baad
      This is a set of 15 sounds from Victoria 2. It works best with a Victorian Era-themed mod. Unfortunately Vic2 didn't give me a lot to work with, so I had to make do with what I had. As such, a lot of sound files were simply copied instead of being all unique sounds. But in spite of everything, I hope this sound pack adds some flavor to your gameplay.
      Vic2 Sound Pack.zip
    • By Xjento
      wanted a realistic WW3 
      want to let commies rise
      wanna a collapse of africa
      then yes this is a good scenario for you
      no android
      suggest
      event trees not for now just the map
      changed flooding  = wasteland
      Complete: 
      Scenario
      Diplomacy
      Civil wars
    • By Aryan79
      Note: none of this mods belong to me, I take all of them from VK Chanel : 
      AOC | New Time | AOH
      (you can visit this Channel by this address :https://vk.com/club204935391) 
       
      Note 2 : all of these mods are only on android. 
       
      Note 3 : sieg edition and sieg redux + only support Russian language, but addon+ 1.4.1 supports both English and Russian languages.
       
      Note 4 : These mods only added codes of bloody europe 2 to already existed mods of addon+, sieg edition, sieg redux, these new mods do not have any new province.
       
      Note 5 : combined version of sieg redux is the called sieg redux + (it is also called addon 3.0 by Russian community) 
       
      Note 6 : sieg redux + is only in Russian language but thanks to domb (a member of Website) we have the English language version of sieg redux +, but there Wil be no city names. 
       
      Bloody europe 2 changed the codes of the game and make the game so much better, when 1.1.3 version of the mod released, a channel in VK decided to combine the codes of bloody europe 2 with some other mods, these mods include : addon+ 1.4.1, sieg edition, sieg redux (there were also some other mods which deleted by channel, these are the only survived).
       
      the new mechanics are : capitulation system, you can invest much more money on economy and development level (and some times you can invest all of your money on economy and development level) , when you playing on sandbox mod (or God mod) you get 99,999,999 money and 999.9 movement points, and other bloody europe 2 stuff. 
       

      I hope you enjoy the game.
       
      _______________________________________________
       
      Original Combined version of bloody europe 2 with sieg edition taken from VK Chanel (Russian language): 
      https://drive.google.com/file/d/1ghZ6SKFxrC4OfMhBRQ5rjjdccXasjY6y/view
       
      _______________________________________________
       
      Original sieg redux mod (without codes) :
      https://disk.yandex.ru/d/APw5OgvR4fKhbQ
       
      _______________________________________________
       
      Original Combined version of bloody europe 2 with sieg redux taken from VK CHANEL (Russian language) :
       https://drive.google.com/file/d/1EhHjatpOIsOpWiwmUMsulIMvffddXG0c/view
       
      _______________________________________________
      Some changes for Sieg redux by Trian RA:
       
      https://drive.google.com/file/d/14fB3JOUUvTkoQIUYhrp0sAGhx3ElzNtk/view?usp=drivesdk
       
      -Russian languange only
      -english keyboard with original console commands
      -game days per turn changed to 7 days
      ______________________________________________
      Combined version of bloody europe 2 with sieg redux+ English language (translated by domb) :
      https://www.mediafire.com/file/ujjz0monor0dvf2/Sieg_Redux_%2B_1.1.3%28eng%29.---/file
       
      _______________________________________________
       
      Original Combined version of bloody europe 2 with addon+ 1.4.1 taken from VK Chanel :
       https://drive.google.com/file/d/1d2SgmmK989x25M_a_XQMAIxCcM7EYNo0/view
       
      ______________________________________________
       
      All the new combined mods by Trian RA (with English keyboard and cheat commands) :
       
       
      --------------BIG UPDATE----------------
      PROJECT -COMBINED- ANDROID
      1. Addon+ | Addon+ 1.4.1 | ivr7
      2. Conquerors+ | Conquerors | AoCModdingTR
      3. FoW R.E+ | Fate of World Remastered Edition | AocModdingTR
      4. Gathering Storm+ | The Gathering Storm 2.0 AoCModdingTR | BaronAoC
      5. Great War+ | The Great War | The Best
      6. HoA RE+ | Hearts of AoH Remastered Edition | Simon Wilford
      7. Imperialism+ | Age of Imperialism | Italian P&C
      8. King of Dynasties+ | King of Dynasties | Krauser3ful
      9. Medieval+ | Medieval Age Scenarios | Ple2
      10. Sieg Redux+
      11. TNO+ | The New Order | Aren / Aryan
      Mega: https://mega.nz/folder/25wXHC4S#pWTSGrFaFD29oCKv3KP55Q
       
      Game days per turn changed to 7 days to make it more playable
       
      cheat commands for combined mods by Trian RA:
      (
      hi
      setarmy (value) / setarmy 111111
      army = +11111 Army
      money = +11111 money
      population = +11111 population
      economy = +11111 economy
      technology (value) / technology 690 = now you can cheat technology to 690 (6.9) not just 100 (1.0) but if you cheat technology to 690 diplomacy points will bug 

       
      You can install them without delete the original mods
       
      An important note from Trian RA : 
      note: since I am not asking permission before starting this project, i will deleted some mods if  original modders not pleased with this project.
      _______________________________________________
       
      I have to thanks the Trian RA for his great work in making new combined versions of aoh2 mods and adding English keyboard and editing cheat commands , and Domb for adding several languages into sieg redux+. 
       
       

    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2565 
      NATIONS: 94
      SCENARIOS: Test Scenario; 2021; 2013; Venostanian Civil War; Mauritovanian Civil War; 1518; Stanovia; First Alavidian War 1946; Poprattian Civil War; First Alavidian War 1647; Second Alavidian War 1979; Second Alavidian War 1981; Second Alavidian War 1985; Second Alavidian War 1987; 1969; 1919; 1933; WW1; WW2 1939; WW2 1945; 1990; Help Fakoslovakia regain it's terriories!
      PROVINCES DONE:

       
      Some useless population stats (8/29/21)
      Stanovian Federation: 180.8M
      - General Stanovian State: 59.3M
      - Slavic Stanovian State: 61.4M
      - Venes: 1.2M
      - Lapytovian Stanovia: 1.1M
      - Fourthy Union: 27.3M
      - Protipalia: 1.7M
      - North Stanovia: 780k
      - Nalian Zelav Stanovia: 697k
      - East Spikc: 1.3M
      - West Spikc: 9.4M
      - North Keban: 3.2M
      - South Keban: 4.7M
      - Kespral-Towiiu: 2.3M
      - Central Towiiu: 1.9M
      - Tkebekh: 751K
      - Eastern Zi: 594k
      - Islandia: 3.2M
      Martinovia: 322.6k
      - Tromp Province: 101k
      - Southern Province: 23.7k
      - Guinea: 21.9k
      - Province of Kadiaen: 176k
      Venostan: 12.3M
      - Tzie Kakükm': 6.7M
      - Tzie Be'trkom: 1.2M
      - Piskowsze Region: 2.9M
      - Letran Bë'ge: 671k
      - Nakaii Bë'ge: 906k
      Other Countries
      - Jurovia (without Avar): 24.5M
      - Avar: 19.5M
      - Zuzanovia: 81.4M
      - Venistan: 3.7M
      - Venestan: 983k
      - Suchovia: 307k
      - Slovakoria: 672k
      - Slovakioria: 511k
      - Johanca: 21M
      - Ukrevol Kingdom: 1.1M
      - Retwonia (with Stanovian Retwonia): 2.8M
      - Zelavian Empire (without Colonies): 1.7M
      - Zelavian Empire (only Colonies): 670k
      - Scann': 2.7M
      - Mauritovania: 9.3M
      - Martinovian Kingdomen: 731k
      - Venostan Kingdom: 1.3M
       
      #slavsunite
       
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