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Kerem Yılmaz

(1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!

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8 hours ago, Kerems2434 said:

Yok ya sıkıntı değil de. Milliyetçi bir insan hiç değilim yani 😄 Discord sunucumda bile Yunan bir moderatörüm var xd

download link?

 

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On 8/16/2020 at 2:10 PM, Kerems2434 said:

New Graphics for Conqueror's II! What do you think about the new background? Write your thoughts!

PICTURES: javaw_2020-08-15_23-17-29-85.png

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javaw_2020-08-15_12-45-54-98.png

javaw_2020-08-15_13-51-28-52.png

javaw_2020-08-16_00-33-25-53.png

please make these graphics please

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On 7/19/2020 at 8:48 AM, Kerems2434 said:

Age of Civilizations II - Conqueror's II Mod by AoC2ModdingTR

Conqueror's II is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. 
We'll do updates every week or every two weeks to the mod.
So what is the features of the mod?

FEATURES:

- New EU4 - Extended Timeline Map (3708 Provinces)
- 1386 City Names for the EU4 Map
- N
ew improved HRE (Holy Roman Empire) System
- New Formable Systems to Some Countries (Will be added to more countries with 4th update)
- Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)

- Over 50 New Leaders
- 114 Formable Civilizations
- EU4 Civilizations Colors for all scenarios
- EU4 Extended Timeline Scenarios
- Improved Graphics
- Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update)
- About 50 New Civilizations
- EU4 Interface

- EU4 Icons
- EU4 Musics
- EU4 Declare War Sound
- Improved WW1 Scenario
- Improved WW2 Scenario
- New Flag Effect
- New Font
- New Game Logo
- Compatible Versions for Windows & Android   


SCENARIOS: 

- Modern World
- Fall of Soviet Union: 1991  
- Cold War: 1947
- Blitzkrieg: 1939 (WW2)
 - Spain Civil War: 1937 (DLC Version)
 - The Gathering Storm: 1936 (WW2)
- Spain Civil War: 1936 (Default Version)
- 1919 Turkish War of Liberation
- World War I (with correct leaders) 
- 1870 Year
- A House Divided: 1861
- Victorian Era: 1836
- 1792 Year
- 1566 Year
- New World: 1492
- Fall of Byzantium: 1453
- Rise of the Ottoman: 1444
- The Grand Campaign: 1399 
- 1350 Year
- 1299 Year
- 1243 Year
- 1200 Year
- 1150 Year
- 1080 Year
- Byzantine - Sasanian War
- 750 Year
- 661 Year
- 632 Year
- 450 Year
- 395 Year
- 224 Year
- 58 Year
- 2 Year
- Ancient Greece
- B.C 50 Year
- B.C 100 Year


NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS
Ottoman Empire (Turkey):  Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey
Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire
Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire
England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire
Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids

And more with 4th update...

WHAT FEATURES WILL COME WITH UPDATES?

UPDATE 1: FIXING THE BUGS UPDATE (RELEASED)
- Fixed over 134 capital problems in all scenarios years
- Fixed and added new leaders to the WW1
- Fixed over 57 connection problems
- Fixed Eastern Germany Leader in the Cold War Scenario
- Improved Background
- All of the islands added to 1991, 1947 and Modern World Scenarios
- Fixed some ideology problems (like Ottoman – Democracy)
- Solved the slow turn pass problem in all of the scenarios 
- Remade WW1 Scenario
- Remade WW2 Scenario
- Added 1939 Scenario 
- Added Spanish Civil War Scenario (DLC Version)

- Fixed default Spanish Civil War Scenario 

UPDATE 2: THE DARK AGE UPDATE (RELEASED)
- Added 15 scenarios to between 395 - 1399 years.
- Added new improved HRE (Holy Roman Empire) System
- Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update)
- Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
- Fixed over 49 connection problems and some bugs
- Fixed some borders in the scenarios
- Added over 50 new leaders
- Added Nile, Danube, Iberian, Euphrates and Tigris Rivers

- Improved the WW2 Scenario
In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.


- Added canals and a system for the canals.. (Suez, Panama, Kiel..)
For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels.
Like "Being able to cross the Suez Canal in the scenario of the year 632"...
But now you will be able to pass through the channels without disrupt realism.
Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals.
On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.
In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

- Improved the background
- Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia)
- India nerfed in WW1, WW2 and Modern World scenarios.
- Nazi Germany buffed in WW2 scenario.

UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021)
- Added +90 new scenarios
- Added focus trees to some major countries
- Added about 80 new formable civilizations
- Added over 100 new leaders
- Added %0 AI Agrression Feature
- New Formable Civilizations Systems
- About 117 New Civilizations

UPDATE 4: NEW FORMABLE SYSTEMS (SOON)
- We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems)
- We'll fix some bugs and mistakes
- We'll fix some borders in the scenarios

After all of the updates, we'll release "Conqueror's II - Complete Edition"

IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.

CHANGABLE OF LEADERS WITH EVENTS (WITH V1.5 (3RD UPDATE))
We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquer's II v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.

I thank the Russian Community for sharing this feature with us. @Reich

PICTURES:

javaw_2020-12-09_15-42-54-33.png

javaw_2020-12-09_16-33-35-79.png

javaw_2020-12-09_16-19-36-89.png

javaw_2020-12-09_16-33-16-68.png

javaw_2020-12-09_16-34-36-79.png

javaw_2020-12-09_16-32-52-74.png

javaw_2020-12-09_16-38-37-23.png

ledaers.png

YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.2 "THE DARK AGE")

AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4
AoC2ModdingTR Twitter Account: https://twitter.com/AoModding

CREDITS:
AoC2ModdingTR
Kerem Yılmaz (Turkey) - Furkan (Turkey) - Ege Ceylan (Turkey) - Gurren Lagann (Brazil) - Adil (Kazakhstan) -  Vaux (Turkey) - Ebubekir Eren (Turkey) - TuranOglu (Turkey) - Chairman Baad (USA) - Cjskks (Brazil)

Hey make an update that instead of the generic aoh2 civilization forming, do like the system of EU4 that you need only some key Provinces. like to form Russia you won't need to take their entire territory just to form Russia, just have the Provinces of Moscow, Novgorod and that another province from ryazan, so to form civilization you put only key Provinces of that country because the aoh2 current system is boring. I wanted to form Russia once as muscowy and conquered all whole f*cking siberian Provinces and all important european Russian cities but don't formed just because I didn't taked that little province with that little insignificant village that won't change my income but is f*ucking necessary to form entire Russia, idk how but a place with 540 pop is necessary to form an entire country. Resuming the aoh2 civilization forming system is a pain in the ass. So I hope you change it in a future update.

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If You guys are modding consider those things too: 
rebels more efficient (like they have more troops and pop more often if there is tax high or happiness low, or maybe if the province is not secured with troops)
civil wars happening more (now they are pretty rare and they happen only on low stability and low happiness which is really rare and this happening more often would be a nice thing to make gameplay more interesting, and actually i think there is war exhaustion that does pretty much nothing and you could use it as an trigger of rebels or civil war, it would be nice to use the unemployment as trigger too but the game says most of the time that you have 50% of it so its kinda broken, you need like 50k on every province to make it logically low, you could actuallu change it this way:
1 person=1 economy or something, that would be pretty cool)
units cost more like 10 normally and 25 for immediately use (i dunno if thats good cause it might be too expensive)
and the technology points instead of max number of 25 you could change it to 100 or more so if you wanna max your economy and stuff you can do that easly
and btw the cyka blyat mapper's idea is great in my opinion
Okay thats a lot of stuff but i think some of it might interest you

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