Ancient Tales of the Earth
-A Lot of Scenarios
-Large Amount of Provinces
I will release a beta when there are at least 300 provinces.
-If you want to contribute dört#8315 is my discord.
I will send the progress of the map in comments below
This scenario takes place in 304 BC. It is now in a finished phase but ill be adding updates as often as I can. The map goes from the Iberian Peninsula to China.
Not all is historically accurate but I tried my best make sure it is. Also some areas like germania is purposely left unoccupied.
Also i recommend this scenario is played in 50% speed
Download Link: https://drive.google.com/drive/folders/1RxwAdU0FkwLIUs-_Hu9IgJof8ejfedkf?usp=sharing
4/20:More Civilizations in, Iberian Peninsula, Central Asia, and India. Map has been extended to China.
Mauryan Empire has events now.
4/21: North Africa is remade making Carthage Weaker. More Civilizations in West Africa. Mauryan Empire events have been improved. The Qin event has been fixed.
3/29 2020:Removed Events
To dolist(for now):Planning to revamp the events
Imperator Rome Mod
Have you ever wanted to play Imperator: Rome in Age of Civilizations? Well now you can!
The Mod should include: Every Imperator Rome nation kinda, Ideologies, and over 7000 Provinces (hopefully, since the map is kinda sorta blurry)
Hey guys just wanted to start back since I have no reason not too since, well, quarantine, so i have begun work on this but i am using the old map so 300+ Provinces are still there
By Beter Griffin
I have begun work on a probably 1000+ province map of the Roman world. Unlike the hoi4 map project, this one will not be abandoned. In fact, I might even restart the hoi4 map someday.
Map I'm using:
Growth rate, regions, etc.: 10%
Fleshed-out scenarios (events and other things that will require more than /map): 0%
Courtesy of creator of Bloody Europe II map... Thank you!
I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include:
The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing.
First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it.
I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played.
This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way.
Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis.
So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls