By Chairman Baad
TCBC was a very niche mod that only catered to my own interests. It was meant to be a personal mod that I could enjoy myself, and then give others a small chance to enjoy. But as time went on, I quickly became too stressed out and depressed to continue developing my mod any further. I didn't want to make updates or create any new content. I also had barely any time for development when I had several other projects and life events going on. But I have observed the behavior of some community members towards other modders who haven't yet released or updated their own mods. Some would simply ask "Release date?" or "Update?" Others would add a few more words: "When is the mod being released?" or "When is the next update?"
But the worst I have seen comes from the people who bash and harass the modders and try to rush development. This has been happening to ivr17, the creator of Addon, in an effort to get a beta or an early release. This kind of attitude towards the people who place their blood, sweat, and tears into the content they serve you is nothing short of rude and disrespectful. As a community, we need to acknowledge that harassing modders to try and get a release date or update just cannot and should not be accepted. This is something I never want to deal with, and so in not being able to make any new updates, I felt like I would end up facing the mob. So with my lack of time and will to make updates, combined with the playerbase harassing other modders for updates and releases, I had no other choice but to only develop for myself from now on and kill the mod for everyone else.
Unfortunately, even after the deletion of the TCBC thread, I continue to receive messages about the mod. "Re-release TCBC". "Bring TCBC back". "Please go back to TCBC mode @Chairman Baad". But the truth is that the more I receive messages like this, the less I want to re-release the mod. It didn't have a ton of scenarios. It didn't have a lot of formables. There were barely any events and most of them felt unfinished. I felt like I didn't even have something worth releasing anyway. So why even bother with these requests? Other mods can provide the same sense of satisfaction that TCBC did, but on a much greater scale. Developers can put out more content in a week than I can in a month due to my lack of time. I have no place in a community saturated by mega-mods like Conquerors and Bloody Europe. And if I do release the mod, Addon and Age of Imperialism will wipe out any hope of its survival.
But this can be accepted.
I mentioned at the start that TCBC was a very niche mod. It was only created to pique my own interests. A mod like that should have no hope of becoming popular. That's why I could embrace this if I wanted. I could state something like "hey, this mod was only made for my own interests, so you might not enjoy it as much as other mods" in the mod description. And even if the game is dead/dying, a lot of what I do is related to dead games anyway, so modding this one would be right up my alley.
But even if I do that, what would stop people from trying to force me to make updates? The answer: Silence them completely. If I post in the Mods subforum, I have no control over the people's messages. But if I post in my club, I can lock my threads to stop people from nagging me and chanting "update" over and over. When you're dealing with a crowd of impatient players, your only escape from them is to go full 1984 on them. And that's what I'm gonna do.
But there are a few more problems before I could re-release my mod.
I need more time to finish the stuff I implemented during private development. I have a couple events with missing loc, and I'm planning to replace a scenario. Once I get all that finished up, then I can put up a new download link. From the COMMUNITY:
We all need to stop nagging modders for updates and release dates. Even a simple "update?" every now and then could get to someone, unless they're willing to show their progress. Having to respond to so many calls of "update" and "release date" just takes away valuable development time. Think of it that way. From the MODDERS:
It is clear that Lukasz won't update AoH2 any longer. That means he won't fix any of the major bugs in the game. But there are people like Trans-Amur who have access to the code! We can fix the bugs if we try hard enough! The most critical one for TCBC is the event save bug. That's the one where saving and reloading a game clears all taken decisions, which can screw up "decision taken" events. If all of us can work on these three things, I'm certain that a new Collection can be born. I say "a new Collection" because if I re-release the mod, it probably won't even be "The Chairman Baad Collection" anymore. But until then, instead of a download link, all you get is... you guessed it...
By Chairman Baad
Here it is, my next AoH2 project. This is a slightly improved version of the base game, so nothing new has been added. Basically anything that I think should be fixed or changed will be in this "mini-update". My goal is for this to become a base for all future mods due to the various improvements compared to the base game itself.
That being said, here's what I've done with the game:
Corrected the capitals in some scenarios. More portraits for the existing leaders. Removed Gandhi as he never actually led India. Civ names now appear in white. Fixed the September/August bug. Fixed a few misspelled leader names. Fixed some duplicate cities. Changed the spelling of "Edynburg". You can use this for anything regardless of whether you're making something for the public. You don't need to give credit, but you can if you want to make me smile.
Android: https://drive.google.com/file/d/1Ok3JpxNiJZFiBWHRzvMosO2qEecqLRDY/view?usp=drivesdk (installs separately)
NOT TAKING SUGGESTIONS TO ADD ANYTHING
By Chairman Baad
Here are two civs I made while developing my personal mod, The Chairman Baad Collection.
Ba'athist Iraq (use in any scenario dated 1968-1991)
Libyan Arab Republic (use in any scenario dated 1972–1977)
Download Ba'athist Iraq: irqb.zip
Download the Libyan Arab Republic: libr.zip
By Chairman Baad
Long ago, the heavenly kingdom of Chromatia sent 16 million people to establish governments and nations on Earth. Each nation had a specific national color, and nations with similar colors formed "realms". 1,266 years later, the nations began seeking to expand their "realm" across the entire world...
The Colorful World is a scenario where all the nations and factions are based on colors.
This scenario was made in Project Imperator, but you don't need it to play this.
This scenario currently contains 32 nations. Updates are planned, but won't come out very often.
1.1: Added the orange, purple, pink, and brown realms. 1.0: Created the scenario! Planned Updates
Create new nations for all the realms Events? The Colorful World.zip
- 200 replies
- 34,192 views
- 900 replies
- 215,800 views
- 1,065 replies
- 419,143 views
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls