Helping me with this map
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War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with over 7,500 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.
Current WotEC version: First Demo / Demo 1
Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
Post bug reports in the comments.
(version color markers):
Demo Pre-Alpha Alpha Beta Final TOTAL REMAKE IN PROGRESS
(7000 Provinces or Bust!)
ETA: End of June (first demo), ~1.5 months (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~2,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all ~7,500 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game? Remake progress articles:
Sunset on the Old World
January 2020 - June 2021
Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
June 2021 -
First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing
First Demo Map (551 provinces) (select "War of the Eight Continents (Demo 1)" map) PLANNED MAPS
V2 World Map/War of Six Continents (~7,500 provinces planned) - 312 super-regions, ~1,100 regions Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
147 civilizations in the First Demo, over 1,200 planned for the final release! Over a dozen new ideologies, many with unique playstyles Better civilization balance Hundreds of formable civilizations GAMEPLAY
Post update: more detailed
Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire* FUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances, Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Ravenfielder Empire* has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Name in old mod, new name TBD
** Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
Statistics below for the old, pre-remake version.
Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
BETA 1.2 download link, in case Final 2.0 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.
Features of Old FINAL 2.0:
V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire *Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
- English (always complete)
- Russian (incomplete and undergoing major revisions)
- Lithuanian (incomplete)
Tasks for FINAL 1.0.1 (ETA ????):
- Create a pre-alpha version of the Ravenfield map with scenarios based on the world map (provinces complete, scenarios WIP)
Tasks for FINAL 1.1 (ETA ????):
- Change all editor civilizations to game civilizations (will probably go on beyond FINAL 1.1)
- New Dark Age (550-1300) scenarios
- Add extra ideology flags
- Finish the Eastern Lands
- Further balancing of countries
- Revised terrain modifiers
- Beginning of Draconia map (800-1000 provinces)
Tasks beyond FINAL 1.1:
- V2 World Map (~6000 provinces) (Betas 4-7)
- Simple World Map (~450 provinces) (Betas 3-4)
- Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
- Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
- Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
- Add more than 800 new civilizations (Betas 3 and beyond)
- Add over 100 scenarios (total) (Betas 3 and beyond)
This is my first serious mod, all constructive feedback is welcome.
Ever tired of those bloated mods that say they add 90+ scenarios but they're all a few years apart?
Ever wanted a mod which spans from ancient history to alt future, without losing that vanilla feel to the game?
No? Well bad luck! That's exactly what my mod will do.
The RZ's Extended Timeline mod i've done is based off the mod of same name for EU4. The plan is to create various scenarios spanning from the ancient times to ~2100. These scenarios will mostly be full world maps, NOT small regions. I will use all custom civilizations because it's hard to fix vanilla countries/leaders (Hitler controls communist germany in 1999?? come on!!!!), even if it's very time consuming. It will also add various ideologies and fixes to main game.
New Realistic style map (thanks @urdekreiz for the map) 149 new Custom Civ's for all time that the mod covers (yet to add more) 4 new ideologies, (Social Democracy, Roman Government, Valorism, Antifascist) currently planning to add more Reworked Ages Planned:
More ideologies More custom civ's Scenarios: At the beginning... (300 BC) Dawn of the World (1 AC) Roman-Parthian War (58)* Pax Romana (117) End of the Romans (335)+ Barbarian Migration (395)* Rise of Islam (637) The Frankish Empire (780) Stamford Bridge Battle (1066) The Third Crusade (1187)* The Mongol Invasion (1206) Rise of the Ottomans (1444) The Seven Years War (1756) The French Revolution (1789) Crowning of Queen Victoria (1836) American Civil War (1861)* World War I (1914) World War II (1936) The Cold War (1947) Cuban Missile Crisis (1962)* Millennium Dawn (2000) New World Order (2045) World War III (2057) Road to 2100 (2062) *: Map of region(s), not entire world
+: In Development
Here's Europe from the 335 scenario I'm currently working on, any suggestions are accepted:
Hi! I'm new to the forum, and taking advantage of the update 1.5 of my favorite mod of this game, I wanted to start a scenario very similar to that of Hearts of Iron IV from 1936, unlike the rest, I will imitate the branches of approach, both political and specific to each nation.
-Sorry I didn't make any news on the development of the game, but here it is. It's just a few days to go and only minimal things are missing like completing civilizations with some leaders, checking important events, and nothing else!
☏ Creator of the MOD: BaronVon016
☏ Creator of Conquerors II: Kerem Yılmaz
Join our Discord server!
This mod will have:
➢ Focus trees for much of Europe. - In process...
➢ Own color palette. ✔
➢ New and Custom HUD ✔
➢ Custom Font. ✔
➢ Custom design to box of events ✔
➢ +70 events per almost european country ✔
➢ New sounds (From Hearts Of Iron IV). ✔
➢ New background music. ✔ (I accept suggestions for more background music)
➢ New cursor. ✔
➢ New icons available ✔
➢ Leaders for each ideology. - This implementation is suspended until the 4th update of Conquerors.
➢ Intelligence agency system for communist, fascist and some major countries
➢ New background menu
❖Countries that will have focus trees:
-UK (United Kingdom)
- Rusia (Soviet Union)
❖Countries that will have focus trees in future game updates:
❖ Note: -I wrote this with the help of the translator-
☛ I used a map created by Nationalism Is Strength
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls