Jump to content
Age of History Games
Chairman Baad

❌ MOD DEAD (DEVELOPER ALSO DEAD) ❌

Recommended Posts

10 hours ago, Chairman Baad said:

I don't know why, but the option to change the font size isn't appearing, so this tiny X is all I can give. 😛

Understandable, adding provinces could be sometimes complex.

The mod is so good btw.

Share this post


Link to post
Share on other sites
Posted (edited)

TCBC 1.2.0a is now live! The full list of changes is below.

TCBC 1.2.0a 'Count Zero'

Major Additions

  • Added over 150 new leaders, including all present day leaders! You can see them in 2020: Modern Day!
  • Added 31 new provinces to Australia
  • Added formables for the AoH1 map
  • 4 new pop culture scenarios 

Minor Additions

  • Turkish localization (courtesy of @Ern and Vaux)
  • "Simple Mode" for 2020 scenario (no alliances or events)
  • Australian subdivision scenario and civs
  • Panem civ (includes the flag from Mockingjay Part 2)
  • Finally gave the BF2 nations proper ribbons
  • More songs were added to the soundtrack 

Bug Fixes and Corrections

  • PCD scenarios no longer have two South Koreas
  • AoH1 Modern World scenario no longer has two South Koreas (Android only fix)
  • Fixed the regions again (Android only fix)
  • Fixed the wasteland maps not excluding the D.C. province
  • Fixed the flag of Panem's District 8 (missing file had to be recreated)
  • Fixed this
  • Corrected the spelling of Iván Duque Márquez (Colombian leader)
  • Corrected the spelling of Martín Vizcarra (former Peruvian leader) 

Scenario Fixes and Changes

  • Assigned Hokkaido to Japan (AoH1 Modern World, Android only fix)
  • All this time, Sierra Leone's capital was wrong; it should be Freetown, not Kenema (Multiple Scenarios)
  • Added alliances (2020)
  • Adjusted relations for some nations (2020)
  • Event for North Macedonia joining NATO (2020)
  • Event for Bougainville independence (2020)
  • Ported Chuuk independence event chain from P.I. (2020)
  • Added Second Libyan Civil War with scripted victory events from P.I. (2020)
  • More loc for Binjpipe Planet events
  • Provinces with 2,550 units should now have just 2,500 

Other Changes

  • Set up regions, growth rates, and terrain types for the AoH1 map
  • Converted the Riograndense Republic and all pop culture nations to game civs
  • The extra civ palettes now support non-vanilla ideologies
  • Replaced a few former leaders
  • Replaced the flag of fascist Germany (the Nazi German flag now applies only to National Socialism)
  • Removed the "flag of communist Cuba" (the one from vanilla was ripped from a DeviantArt page)
  • Removed Campaign scenario from AoH1 map
  • Removed the template map
  • Removed the city of Lakina (incorrect capital of Tuvalu) and replaced Vaiaku with Funafuti (actual capital of Tuvalu)
  • Replaced Denigomodu (incorrect capital of Nauru) with Yaren (de facto capital of Nauru)

A big thank you to @Ern and Vaux for volunteering as a translator! And to all of my players, Happy Conquering!

Edited by Chairman Baad
Spacing error

Share this post


Link to post
Share on other sites
Posted (edited)

A quick note:

In this update, a piece of Western Australia is part of a province in the Northern Territory. This area is very tiny, so it was intentionally left as is. In the next update, I plan to redraw this area as part of Western Australia instead.

Screenshot_20210306-180007_The Chairman Baad Collection.jpg

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
21 hours ago, Chairman Baad said:

Wikipedia told me Valentin Inzko. 😉

Not sure if Wiki has been eating funny shrooms,but Inzko is a dude from Austria that makes sure the Dayton peace agreement is implemented properly and represents them in some peace organization. In reality,there are 3 presidents (so you'd either have to find a pic with all 3,or put Milorad Dodik, because he's the "most important" one currently (they rotate every election)).

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Commieslav said:

Not sure if Wiki has been eating funny shrooms,but Inzko is a dude from Austria that makes sure the Dayton peace agreement is implemented properly and represents them in some peace organization. In reality,there are 3 presidents (so you'd either have to find a pic with all 3,or put Milorad Dodik, because he's the "most important" one currently (they rotate every election)).

Ha ha, I mean if I did that with Switzerland, I can do that with Bosnia too. 🙃

Also Wikipedia marked Dodik as having limited power. I mean I guess it makes sense...

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
On 11/9/2020 at 3:05 AM, Chairman Baad said:

game_logo.png.21f56838b18d0c009c8707bab867ce1f.png

This is my personal AoH2 mod featuring all of my previous scenarios and custom civs, and then some. This mod started off small and is constantly growing with updates and patches.

TCBC currently includes:

  • 33 new scenarios (including 7 for the AoH1 map and 1 for the Europe map)
  • 32 new provinces
  • 37 government types (including vanilla gov types)
  • 85 new civilizations and 10+ new formables
  • 201 new leaders
  • Vanilla scenarios are supported (if you like unclaimed provinces 😛)
  • Nighttime map (PC only)
  • New sounds, alliance names, and flag overlays
  • 4 different fonts (English only)
  • Enhanced localization for several different languages
  • Miscellaneous improvements and enhancements

This mod has been localized for U.S. English, Spanish, Brazilian Portuguese, Russian, Turkish, Romanian, and Serbo-Croat-Bosnian.

1348369981_TCBCDownloadWindows.png.ab3741f95f383d74be9642cab174e1e6.png     941503059_TCBCDownloadAndroid.png.a015c8da887c990db402af80e283a170.png

574353941_TCBCSoundtrackWindows.png.e1d13502f9c1515a015349fd5dd2a7f2.png     1614498742_TCBCSoundtrackAndroid.png.61d6d8deaf62717a930158a5286c69db.png

(Soundtrack comes in .zip for PC players and .obb for Android players)

Current version: 1.2.0a / 6 March 2021
A note for PC users: It's best to uninstall any previous versions of TCBC before installing the latest one to clear out unused files and prevent some major bugs. 1.2.0a is unique in that it requires reinstallation.

 

Development Tracker + My Other Projects - Localization Contributor Form - The Chairman Baad Collective (forum club)

Do you have a mod that you're unable to continue developing? I'd be happy to continue it as part of TCBC! Just let me know and we can talk about it and reach a deal together!

Full Credits List:
@Chairman Baad (lead developer and designer)
Wikimedia Commons (icons and event pictures)
Lukasz Jakowski, Chexier, King George, and Mavroslykos (all content from vanilla AoH2)
@LightStarSkies (Spanish localization)
@Spartanus (Brazilian Portuguese localization)
@Adil (Russian localization)
@Ern and Vaux (Turkish localization)
@setapdede (Romanian localization)
@Commieslav (Serbo-Croat-Bosnian localization)

Screenshots

  Reveal hidden contents

Screenshot_20201121-024838_The Chairman Baad Collection.jpg

Screenshot_20201121-024901_The Chairman Baad Collection.jpg

Screenshot_20201121-025156_The Chairman Baad Collection.jpg

Why 7zip and not WinRAR?

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Nationalism Is Strength said:

Why 7zip and not WinRAR?

Because I have 7zip but not WinRAR. 7zip can't create RAR files. :P

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
Posted (edited)

TCBC 1.2.1a is live not even 4 hours after the dev log was posted! Let's see what we got this time. 

TCBC 1.2.1a 

Major Additions

  • Introducing scripted actions! Scripted actions are events that players can activate either through a Decision Menu or during normal gameplay. A Scripted Action Menu is being demonstrated in the scenario Sovereign. 

Minor Additions

  • A "micro-province" in Australia to fix up the subdivisions (I didn't want to add this but I kinda had to)
  • 2 new provinces in Alaska (which I'll probably have to redraw at some point)
  • HoI4-styled color palette for vanilla WW2 scenario
  • Flags and names for communist Albania (PSR Albania) and monarchist Albania (Albanian Kingdom under House of Zogu)
  • Name for communist Afghanistan (Democratic Republic of Afghanistan

Bug Fixes and Corrections

  • Fixed a few terrain type and growth rate errors on the main map
  • Fixed Annapolis appearing twice in the same spot (Android only fix) 

Scenario Fixes and Changes

  • Added Baltic reintegration objective (Sovereign)
  • Corrected Alaska's capital (United States) 

Other Changes

  • Replaced the flag for socialist Afghanistan (Democratic Republic of Afghanistan, 1987-1992)
  • Replaced the leader of Bosnia and Herzegovina (Wikipedia misled me!)
  • Renamed Mexico's capital
  • Reduced Android app size

I surveyed my PC players recently, and I found out that more than half of them didn't want me to pack future releases in .7z files, as doing so would force players to install 7zip just to unpack a new release. But now I don't even have to compress the PC release. Starting from 1.2.1a, the special instructions for installing TCBC have been written in the installer, therefore eliminating the need to pack it with a README. No more unnecessary extracting for you!

And with that, I'm off to go correct the capitals in the United States scenario as I just realized that Lukasz screwed them up! Happy Conquering!

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
4 hours ago, Chairman Baad said:

TCBC 1.2.1a is live not even 4 hours after the dev log was posted! Let's see what we got this time. 

TCBC 1.2.1a 

Major Additions

  • Introducing scripted actions! Scripted actions are events that players can activate either through a Decision Menu or during normal gameplay. A Scripted Action Menu is being demonstrated in the scenario Sovereign. 

Minor Additions

  • A "micro-province" in Australia to fix up the subdivisions (I didn't want to add this but I kinda had to)
  • 2 new provinces in Alaska (which I'll probably have to redraw at some point)
  • HoI4-styled color palette for vanilla WW2 scenario
  • Flags and names for communist Albania (PSR Albania) and monarchist Albania (Albanian Kingdom under House of Zogu)
  • Name for communist Afghanistan (Democratic Republic of Afghanistan

Bug Fixes and Corrections

  • Fixed a few terrain type and growth rate errors on the main map
  • Fixed Annapolis appearing twice in the same spot (Android only fix) 

Scenario Fixes and Changes

  • Added Baltic reintegration objective (Sovereign)
  • Corrected Alaska's capital (United States) 

Other Changes

  • Replaced the flag for socialist Afghanistan (Democratic Republic of Afghanistan, 1987-1992)
  • Replaced the leader of Bosnia and Herzegovina (Wikipedia misled me!)
  • Renamed Mexico's capital
  • Reduced Android app size

I surveyed my PC players recently, and I found out that more than half of them didn't want me to pack future releases in .7z files, as doing so would force players to install 7zip just to unpack a new release. But now I don't even have to compress the PC release. Starting from 1.2.1a, the special instructions for installing TCBC have been written in the installer, therefore eliminating the need to pack it with a README. No more unnecessary extracting for you!

And with that, I'm off to go correct the capitals in the United States scenario as I just realized that Lukasz screwed them up! Happy Conquering!

The update is Amazing. the script action is a genius idea

Share this post


Link to post
Share on other sites

Hi there! It's been a few days since the player survey was opened. Here's what I've learned from it:

  • In terms of formables, 58.33% of players have a preference for nations that either existed in history (e.g. German Empire) or were proposed at some point (e.g. East African Federation).
  • 12.5% of players prefer fictitious formables (e.g. Danube Confederation) or unrealistic nations (e.g. a Euro-African Union, which doesn't exist in TCBC).
  • The remaining 29.17% have no preference in formables. While I'm part of the 29.17%, I prefer adding fictitious formables as history doesn't give me too much to work with. That's why the "modern empire" formables from P.I. were carried over to TCBC.
  • Now in terms of historical scenarios, I noticed a more even divide in the playerbase. 29.17% of players prefer scenarios in the Middle Ages, while another 29.17% prefer scenarios in the early modern period.
  • 16.67% of players (including me) prefer the late modern period when it comes to historical scenarios.
  • The remaining 25% of players actually enjoy alternate history and alternate future scenarios more. I also enjoy these kinds of scenarios, but I wasn't focusing on alternate history here

This gives me an idea for what I should focus on in the future. Unrealistic formables and late modern scenarios won't be omitted entirely, but there will likely be less of these in future updates. The next historical scenario is set in the start of the 20th century (1900), but I'm working my way down to the 19th, then the 18th, and so on. We won't reach the Middle Ages for quite a while. As for formables, I'll start looking through lists of empires, proposed nations, and irredentist claims.

And in the meantime, I'll think of more questions for the next player survey. I'm always interested in learning more about the preferences of my playerbase!

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, RandomUser34 said:

In the scenario editor, when I try to add civilizations, the Add Civilization button just kicks me back to the title screen. Any idea how to fix this?

Which version are you playing? I tried this on the Android version and the add civ thing worked just fine.

If you're playing the PC version, put this in the civilizations folder and see if this fixes it.

Age_of_Civilizations

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
Posted (edited)
5 hours ago, RandomUser34 said:

I'm on the PC version, and the attached file did not fix it

Did you uninstall and reinstall? You're supposed to uninstall and reinstall the mod for best results. Back up all custom content you've made and try that.

UPDATE: I just tried to add a civ to a scenario in the PC version. It worked just fine. I'm now 100% certain that the mod wasn't installed properly.

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
Posted (edited)

Android-only hotfix for BF2 scenario not appearing + crash when scrolling to the bottom of the civ menu (link taken down)

Edited by Chairman Baad

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Chairman Baad
      If you've seen or created an event before, you'd understand the various issues behind the event text. Why can I only see part of the text in the event creator? Why did the description I just wrote get deleted when I added a trigger? Why are all the events in a different language? For many mods, these issues are common in scenarios with events. Luckily, there's a better way to display event text: event localization! Inspired by the system in Hearts of Iron IV, and originally demonstrated in The Chairman Baad Collection (rest in lack of content and peace) before being used in Norrvägen and The Second Great War, event localization alleviates all of the issues present with the standard way of event writing.
      So how do you use event localization?
      Event localization is a process that's simple for even a first-time modder.
      Go into your AoH2 directory, go to game/languages/, and open Bundle.properties. (the English language file for AoH2) Write your event's title, description (if you plan to add one), and outcomes under a tag for each piece of text. Be careful not to use the same tag for more than one event.
      Here's an example with the Turkish defensive pact event from TCBC. In this example, _t corresponds to _title, _d is for _description, and _o1 and _o2 are for _outcome1 and _outcome2 respectively. Replace each tag and description with your own, and make sure to save your changes! tur_azeripactexp_t = Defensive Pact with Azerbaijan Expiring tur_azeripactexp_d = Our agreement for mutual security with Azerbaijan is set to expire on the 16th of August. However, we have the option to renew the agreement and extend it until 2030. The only catch: both parties must agree to a renewal. What should we do? tur_azeripactexp_o1 = Appeal for a renewal. tur_azeripactexp_o2 = Let it expire.        3. In the AoH2 event creator, instead of writing your event text like you normally would, write the tags corresponding to the ones you added in
                 Bundle.properties.
      And that's it! You've just set up an event using event localization! During gameplay, if your event pops up and you see the event tags instead of your text, go into the settings and reselect your game language. This reloads the Bundle files so that your text will appear the next time you see the event.
      Now how does this solve the issues with normal event text?
      Let's go over that, shall we?
      Why can I only see part of the text in the event creator? By writing your event text in Bundle.properties, you are relieving yourself of this issue by using a text editor instead of the event creator. Unlike the event creator which doesn't let you scroll through your text, a text editor will let you see your text in full, allowing for longer descriptions and clear writing.
      Why did the description I just wrote get deleted when I added a trigger? It is frustrating to spend a few minutes writing an event description only to lose it upon adding a new trigger. But with event localization, you don't have to spend another few minutes retyping your description from the beginning. The next time you lose your description, you can simply retype the description's tag rather than the description itself, saving you some precious time in the event creator.
      Why are all the events in a different language? Ah yes, the classic "events only support one language" issue. This is probably the biggest advantage of using event localization: events can support multiple languages! Let's say that you want your event to support Turkish and English. By writing your English event text in Bundle.properties and your Turkish text in Bundle_tr.properties, players will see the event text in the correct language whether they're playing in English or Turkish. No more confusion or duplicate scenarios for each language!
      Now that you know the steps and advantages of using event localization, I hope you consider using it the next time you add events to a mod or scenario!
    • By Chairman Baad
      Alright, forget this! If Łukasz ain't gonna fix his shit and make the events work properly, then this is clearly the end of the line.
      So, I officially declare that...
      Project Imperator is DEAD!
       

      Project Imperator is an AoC2 mod with a focus on quality rather than quantity.
      This mod has only a few scenarios, but the main scenario (Imperator: Modern Day) has its own storyline with events and decisions for various countries.
      When you play Project Imperator, the decisions you make will affect the outcome of the story and determine the fate of your nation in the long run.
      The main goal of Project Imperator is to provide the AoC2 community with a unique gameplay experience.
      Do note, however, that the name "Project Imperator" is actually just a code name for the mod. The actual title has not yet been revealed.
       

      Experience spoilers (screenshots) below...



      Play the Alpha!
      The current version of Project Imperator is Alpha Build 8, with events until March 31st, 2027.
      Alpha releases will continue until at least 10 builds have been released.
      All downloads for this mod have been taken down.
      NOTE: This mod is in an early stage of development, so expect bugs and/or missing content. (e.g. most event descriptions and pictures)
      s-ul may give you a warning saying "Files of this type can sometimes contain malware or viruses." This does not apply to Project Imperator.
      If you don't understand what a "patch" is...
      A patch is meant for people who have already installed the version that came before it.
      A patch only contains new and updated content without the rest of the mod, so downloading them is much quicker.
      On the other hand, a full mod contains all of the mod files. They are for people who haven't already installed the mod.
      It is highly recommended that you download the patch version if you already have the mod installed.
       

      Click here to join my Discord server.
    • By Chairman Baad
      Download: HoI4-Colors.zip
      Usage: Place the extracted folder in <AoH2 directory>\game\pallets_of_civs_colors and then write HoI4-Colors; in the Age_of_Civilizations file.
    • By Chairman Baad
      NOTICE TO ALL:
      This is the legacy version of this scenario for vanilla AoH2. All future updates to this scenario will be featured in The Chairman Baad Collection.

      Long ago, the heavenly kingdom of Chromatia sent 16 million people to establish governments and nations on Earth. Each nation had a specific national color, and nations with similar colors formed "realms". 1,266 years later, the nations began seeking to expand their "realm" across the entire world...
       

      The Colorful World is a scenario where all the nations and factions are based on colors.
      This scenario was made in Project Imperator, but you don't need it to play this.

      This scenario currently contains 32 nations. Updates are planned, but won't come out very often.
      Recent Updates
      1.1: Added the orange, purple, pink, and brown realms. 1.0: Created the scenario! Planned Updates
      Create new nations for all the realms Events? The Colorful World.zip
    • By Chairman Baad
      Here are two civs I made while developing The Chairman Baad Collection.
      Ba'athist Iraq (use in any scenario dated 1968-1991)
      Libyan Arab Republic (use in any scenario dated 1972–1977)
      Download Ba'athist Iraq: irqb.zip
      Download the Libyan Arab Republic: libr.zip
  • Popular Now

  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...