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Chairman Baad

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10 hours ago, Chairman Baad said:

I don't know why, but the option to change the font size isn't appearing, so this tiny X is all I can give. 😛

Understandable, adding provinces could be sometimes complex.

The mod is so good btw.

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Posted (edited)

TCBC 1.2.0a is now live! The full list of changes is below.

TCBC 1.2.0a 'Count Zero'

Major Additions

  • Added over 150 new leaders, including all present day leaders! You can see them in 2020: Modern Day!
  • Added 31 new provinces to Australia
  • Added formables for the AoH1 map
  • 4 new pop culture scenarios 

Minor Additions

  • Turkish localization (courtesy of @Ern and Vaux)
  • "Simple Mode" for 2020 scenario (no alliances or events)
  • Australian subdivision scenario and civs
  • Panem civ (includes the flag from Mockingjay Part 2)
  • Finally gave the BF2 nations proper ribbons
  • More songs were added to the soundtrack 

Bug Fixes and Corrections

  • PCD scenarios no longer have two South Koreas
  • AoH1 Modern World scenario no longer has two South Koreas (Android only fix)
  • Fixed the regions again (Android only fix)
  • Fixed the wasteland maps not excluding the D.C. province
  • Fixed the flag of Panem's District 8 (missing file had to be recreated)
  • Fixed this
  • Corrected the spelling of Iván Duque Márquez (Colombian leader)
  • Corrected the spelling of Martín Vizcarra (former Peruvian leader) 

Scenario Fixes and Changes

  • Assigned Hokkaido to Japan (AoH1 Modern World, Android only fix)
  • All this time, Sierra Leone's capital was wrong; it should be Freetown, not Kenema (Multiple Scenarios)
  • Added alliances (2020)
  • Adjusted relations for some nations (2020)
  • Event for North Macedonia joining NATO (2020)
  • Event for Bougainville independence (2020)
  • Ported Chuuk independence event chain from P.I. (2020)
  • Added Second Libyan Civil War with scripted victory events from P.I. (2020)
  • More loc for Binjpipe Planet events
  • Provinces with 2,550 units should now have just 2,500 

Other Changes

  • Set up regions, growth rates, and terrain types for the AoH1 map
  • Converted the Riograndense Republic and all pop culture nations to game civs
  • The extra civ palettes now support non-vanilla ideologies
  • Replaced a few former leaders
  • Replaced the flag of fascist Germany (the Nazi German flag now applies only to National Socialism)
  • Removed the "flag of communist Cuba" (the one from vanilla was ripped from a DeviantArt page)
  • Removed Campaign scenario from AoH1 map
  • Removed the template map
  • Removed the city of Lakina (incorrect capital of Tuvalu) and replaced Vaiaku with Funafuti (actual capital of Tuvalu)
  • Replaced Denigomodu (incorrect capital of Nauru) with Yaren (de facto capital of Nauru)

A big thank you to @Ern and Vaux for volunteering as a translator! And to all of my players, Happy Conquering!

Edited by Chairman Baad
Spacing error

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Posted (edited)

A quick note:

In this update, a piece of Western Australia is part of a province in the Northern Territory. This area is very tiny, so it was intentionally left as is. In the next update, I plan to redraw this area as part of Western Australia instead.

Screenshot_20210306-180007_The Chairman Baad Collection.jpg

Edited by Chairman Baad

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21 hours ago, Chairman Baad said:

Wikipedia told me Valentin Inzko. 😉

Not sure if Wiki has been eating funny shrooms,but Inzko is a dude from Austria that makes sure the Dayton peace agreement is implemented properly and represents them in some peace organization. In reality,there are 3 presidents (so you'd either have to find a pic with all 3,or put Milorad Dodik, because he's the "most important" one currently (they rotate every election)).

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Posted (edited)
1 hour ago, Commieslav said:

Not sure if Wiki has been eating funny shrooms,but Inzko is a dude from Austria that makes sure the Dayton peace agreement is implemented properly and represents them in some peace organization. In reality,there are 3 presidents (so you'd either have to find a pic with all 3,or put Milorad Dodik, because he's the "most important" one currently (they rotate every election)).

Ha ha, I mean if I did that with Switzerland, I can do that with Bosnia too. 🙃

Also Wikipedia marked Dodik as having limited power. I mean I guess it makes sense...

Edited by Chairman Baad

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On 11/9/2020 at 3:05 AM, Chairman Baad said:

game_logo.png.21f56838b18d0c009c8707bab867ce1f.png

This is my personal AoH2 mod featuring all of my previous scenarios and custom civs, and then some. This mod started off small and is constantly growing with updates and patches.

TCBC currently includes:

  • 33 new scenarios (including 7 for the AoH1 map and 1 for the Europe map)
  • 32 new provinces
  • 37 government types (including vanilla gov types)
  • 85 new civilizations and 10+ new formables
  • 201 new leaders
  • Vanilla scenarios are supported (if you like unclaimed provinces 😛)
  • Nighttime map (PC only)
  • New sounds, alliance names, and flag overlays
  • 4 different fonts (English only)
  • Enhanced localization for several different languages
  • Miscellaneous improvements and enhancements

This mod has been localized for U.S. English, Spanish, Brazilian Portuguese, Russian, Turkish, Romanian, and Serbo-Croat-Bosnian.

1348369981_TCBCDownloadWindows.png.ab3741f95f383d74be9642cab174e1e6.png     941503059_TCBCDownloadAndroid.png.a015c8da887c990db402af80e283a170.png

574353941_TCBCSoundtrackWindows.png.e1d13502f9c1515a015349fd5dd2a7f2.png     1614498742_TCBCSoundtrackAndroid.png.61d6d8deaf62717a930158a5286c69db.png

(Soundtrack comes in .zip for PC players and .obb for Android players)

Current version: 1.2.0a / 6 March 2021
A note for PC users: It's best to uninstall any previous versions of TCBC before installing the latest one to clear out unused files and prevent some major bugs. 1.2.0a is unique in that it requires reinstallation.

 

Development Tracker + My Other Projects - Localization Contributor Form - The Chairman Baad Collective (forum club)

Do you have a mod that you're unable to continue developing? I'd be happy to continue it as part of TCBC! Just let me know and we can talk about it and reach a deal together!

Full Credits List:
@Chairman Baad (lead developer and designer)
Wikimedia Commons (icons and event pictures)
Lukasz Jakowski, Chexier, King George, and Mavroslykos (all content from vanilla AoH2)
@LightStarSkies (Spanish localization)
@Spartanus (Brazilian Portuguese localization)
@Adil (Russian localization)
@Ern and Vaux (Turkish localization)
@setapdede (Romanian localization)
@Commieslav (Serbo-Croat-Bosnian localization)

Screenshots

  Reveal hidden contents

Screenshot_20201121-024838_The Chairman Baad Collection.jpg

Screenshot_20201121-024901_The Chairman Baad Collection.jpg

Screenshot_20201121-025156_The Chairman Baad Collection.jpg

Why 7zip and not WinRAR?

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Posted (edited)
1 hour ago, Nationalism Is Strength said:

Why 7zip and not WinRAR?

Because I have 7zip but not WinRAR. 7zip can't create RAR files. :P

Edited by Chairman Baad

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Posted (edited)

TCBC 1.2.1a is live not even 4 hours after the dev log was posted! Let's see what we got this time. 

TCBC 1.2.1a 

Major Additions

  • Introducing scripted actions! Scripted actions are events that players can activate either through a Decision Menu or during normal gameplay. A Scripted Action Menu is being demonstrated in the scenario Sovereign. 

Minor Additions

  • A "micro-province" in Australia to fix up the subdivisions (I didn't want to add this but I kinda had to)
  • 2 new provinces in Alaska (which I'll probably have to redraw at some point)
  • HoI4-styled color palette for vanilla WW2 scenario
  • Flags and names for communist Albania (PSR Albania) and monarchist Albania (Albanian Kingdom under House of Zogu)
  • Name for communist Afghanistan (Democratic Republic of Afghanistan

Bug Fixes and Corrections

  • Fixed a few terrain type and growth rate errors on the main map
  • Fixed Annapolis appearing twice in the same spot (Android only fix) 

Scenario Fixes and Changes

  • Added Baltic reintegration objective (Sovereign)
  • Corrected Alaska's capital (United States) 

Other Changes

  • Replaced the flag for socialist Afghanistan (Democratic Republic of Afghanistan, 1987-1992)
  • Replaced the leader of Bosnia and Herzegovina (Wikipedia misled me!)
  • Renamed Mexico's capital
  • Reduced Android app size

I surveyed my PC players recently, and I found out that more than half of them didn't want me to pack future releases in .7z files, as doing so would force players to install 7zip just to unpack a new release. But now I don't even have to compress the PC release. Starting from 1.2.1a, the special instructions for installing TCBC have been written in the installer, therefore eliminating the need to pack it with a README. No more unnecessary extracting for you!

And with that, I'm off to go correct the capitals in the United States scenario as I just realized that Lukasz screwed them up! Happy Conquering!

Edited by Chairman Baad

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4 hours ago, Chairman Baad said:

TCBC 1.2.1a is live not even 4 hours after the dev log was posted! Let's see what we got this time. 

TCBC 1.2.1a 

Major Additions

  • Introducing scripted actions! Scripted actions are events that players can activate either through a Decision Menu or during normal gameplay. A Scripted Action Menu is being demonstrated in the scenario Sovereign. 

Minor Additions

  • A "micro-province" in Australia to fix up the subdivisions (I didn't want to add this but I kinda had to)
  • 2 new provinces in Alaska (which I'll probably have to redraw at some point)
  • HoI4-styled color palette for vanilla WW2 scenario
  • Flags and names for communist Albania (PSR Albania) and monarchist Albania (Albanian Kingdom under House of Zogu)
  • Name for communist Afghanistan (Democratic Republic of Afghanistan

Bug Fixes and Corrections

  • Fixed a few terrain type and growth rate errors on the main map
  • Fixed Annapolis appearing twice in the same spot (Android only fix) 

Scenario Fixes and Changes

  • Added Baltic reintegration objective (Sovereign)
  • Corrected Alaska's capital (United States) 

Other Changes

  • Replaced the flag for socialist Afghanistan (Democratic Republic of Afghanistan, 1987-1992)
  • Replaced the leader of Bosnia and Herzegovina (Wikipedia misled me!)
  • Renamed Mexico's capital
  • Reduced Android app size

I surveyed my PC players recently, and I found out that more than half of them didn't want me to pack future releases in .7z files, as doing so would force players to install 7zip just to unpack a new release. But now I don't even have to compress the PC release. Starting from 1.2.1a, the special instructions for installing TCBC have been written in the installer, therefore eliminating the need to pack it with a README. No more unnecessary extracting for you!

And with that, I'm off to go correct the capitals in the United States scenario as I just realized that Lukasz screwed them up! Happy Conquering!

The update is Amazing. the script action is a genius idea

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Hi there! It's been a few days since the player survey was opened. Here's what I've learned from it:

  • In terms of formables, 58.33% of players have a preference for nations that either existed in history (e.g. German Empire) or were proposed at some point (e.g. East African Federation).
  • 12.5% of players prefer fictitious formables (e.g. Danube Confederation) or unrealistic nations (e.g. a Euro-African Union, which doesn't exist in TCBC).
  • The remaining 29.17% have no preference in formables. While I'm part of the 29.17%, I prefer adding fictitious formables as history doesn't give me too much to work with. That's why the "modern empire" formables from P.I. were carried over to TCBC.
  • Now in terms of historical scenarios, I noticed a more even divide in the playerbase. 29.17% of players prefer scenarios in the Middle Ages, while another 29.17% prefer scenarios in the early modern period.
  • 16.67% of players (including me) prefer the late modern period when it comes to historical scenarios.
  • The remaining 25% of players actually enjoy alternate history and alternate future scenarios more. I also enjoy these kinds of scenarios, but I wasn't focusing on alternate history here

This gives me an idea for what I should focus on in the future. Unrealistic formables and late modern scenarios won't be omitted entirely, but there will likely be less of these in future updates. The next historical scenario is set in the start of the 20th century (1900), but I'm working my way down to the 19th, then the 18th, and so on. We won't reach the Middle Ages for quite a while. As for formables, I'll start looking through lists of empires, proposed nations, and irredentist claims.

And in the meantime, I'll think of more questions for the next player survey. I'm always interested in learning more about the preferences of my playerbase!

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Posted (edited)
1 hour ago, RandomUser34 said:

In the scenario editor, when I try to add civilizations, the Add Civilization button just kicks me back to the title screen. Any idea how to fix this?

Which version are you playing? I tried this on the Android version and the add civ thing worked just fine.

If you're playing the PC version, put this in the civilizations folder and see if this fixes it.

Age_of_Civilizations

Edited by Chairman Baad

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Posted (edited)
5 hours ago, RandomUser34 said:

I'm on the PC version, and the attached file did not fix it

Did you uninstall and reinstall? You're supposed to uninstall and reinstall the mod for best results. Back up all custom content you've made and try that.

UPDATE: I just tried to add a civ to a scenario in the PC version. It worked just fine. I'm now 100% certain that the mod wasn't installed properly.

Edited by Chairman Baad

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Posted (edited)

Android-only hotfix for BF2 scenario not appearing + crash when scrolling to the bottom of the civ menu (link taken down)

Edited by Chairman Baad

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