Jump to content
Age of History Games
Chairman Baad

❌ MOD DEAD (DEVELOPER ALSO DEAD) ❌

Recommended Posts

Posted (edited)

Time to check the survey results! Here we go.

  • In terms of HoI4-based scenarios, 44.44% of players enjoy them since they get to play their favorite despite being unable to run HoI4, or simply not owning the game. A further 27.78% of players enjoy playing HoI4-based scenarios on Android. 11.11% of players enjoy HoI4-based scenarios for an entirely different reason, a further 11.11% of them don't like HoI4 scenarios, and the remaining 5.56% has no opinion on the matter.
  • People seem to really enjoy the "0% aggressiveness" feature that some Android mods provide. 66.67% of players enjoy playing with 0% aggressiveness, while only 22.22% of them dislike the feature. The remaining 11.11% simply do not care about whether or not a mod allows a non-aggressive AI.
  • And finally, I asked the players about their favorite part of this mod. 37.5% of players enjoy the gameplay and use of events, while a further 33.33% of players enjoy the unique scenarios. 12.5% of players enjoy the map modifications, a further 8.33% enjoy the civs and leaders, and the remaining 8.33% prefer a different feature.

So how have the survey results affected development?

  • A ton of different HoI4 alternate history mods have been added to my dev board under "Planned but Unconfirmed PCD Scenarios".
  • The 0% aggressiveness feature will be tested on Android only.
  • The "favorite part of TCBC" question won't impact development, as it was just to get some opinions.

I would like to thank everyone who voted in the survey for giving me their thoughts and opinions! The AoH community really enjoys adding HoI4 scenarios to mods, and the 0% aggressiveness feature is being implemented more and more, so I felt that getting players' opinions on these would be a smart move. But anyway, thank you again for taking my survey! I'm off to develop stuff! Happy Conquering!

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
Posted (edited)

The Canada update is coming, BUT...

image.png.9719e8582d67a96b604ec5a7ebf43957.png

Due to a game-breaking error I encountered while setting up province connections, there are no new sea connections in the Arctic Archipelago (the collection of islands up north). What this means is that the only way to reach the new provinces in the archipelago will be through neighboring provinces that were modified and thus already had sea connections. This error cannot be fixed, so any requests to fix the connections will unfortunately have to be ignored.

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
Posted (edited)
10 hours ago, Chairman Baad said:

The Canada update is coming, BUT...We

image.png.9719e8582d67a96b604ec5a7ebf43957.png

Due to a game-breaking error I encountered while setting up province connections, there are no new sea connections in the Arctic Archipelago (the collection of islands up north). What this means is that the only way to reach the new provinces in the archipelago will be through neighboring provinces that were modified and thus already had sea connections. This error cannot be fixed, so any requests to fix the connections will unfortunately have to be ignored.

It is understandable since Lukasz does want to fix the game.

Edited by EPIC GAMER
Grammar error

Share this post


Link to post
Share on other sites
Posted (edited)

New update is live: TCBC 1.3.0a 'Alive A Life' 

Major Additions

  • Added the Canadian provinces and territories! There are a few missing sea connections in the Arctic Archipelago due to a game-breaking error I encountered while adding new connections. This error cannot be fixed.
  • 8 new provinces in the contiguous U.S.
  • 12 new formables and 11 new unions 

Minor Additions

  • Merged the U.S., Brazil, and Australia scenarios together into one scenario named Regions of the World (scenario is a work in progress)
  • 1900 scenario
  • Scenario based on the board game Risk
  • New civs for the Canadian provinces and territories (with Canada itself as a formable)
  • A batch of new pop culture civs and leaders
  • 7 new ribbon bars
  • A helping of new loading messages
  • 2 new flag editor overlays 

Bug Fixes and Corrections

  • Fixed the BF2 scenario not appearing (Android only fix)
  • Fixed a crash when scrolling to the bottom of the scenario menu (Android only fix)
  • Removed a rogue civ
  • Fixed the city of Yaoundé appearing twice
  • Fixed a bug with the Sovereign Union's action menu 

Scenario Fixes and Changes

  • Corrected all U.S. state capitals (Regions of the World)
  • Corrected Albania's capital (Multiple Scenarios)
  • Fixed the cores in the Korean Peninsula (2020)
  • Added Israel-Palestine conflict decision w/ 4 paths (2020)
  • Added Turkey-Azerbaijan defensive pact w/ renewal events (2020)
  • Added Romanian-Moldovan union objective (Sovereign)
  • Added introduction event based on opening narration (Kamen Rider Build)
  • The Baltic reintegration objective no longer completes instantly; you now need to wait a while after boosting relations to +25 (Sovereign)
  • Set up cores in Northern Ireland, Kashmir, the Kuril Islands, the Hala'ib Triangle, and Palestine (2020)
  • Replaced the Greek nation in Henri Dron's Europe 

Other Changes

  • Starting from 1.3.0a, Pop Culture Deluxe has been renamed to Uchronia Deluxe. The abbreviation was changed from PCD to UDX.
  • Redrew the Alaskan panhandle
  • Removed Mahatma Gandhi
  • Central African Empire defined for monarchist C.A.R.
  • Defined alternate governments for the TDPR
  • Rewrote a few loading messages
  • Replaced a few cities
  • AI aggressiveness now goes from 0% to 400% (Android only)

Just a fair warning to anyone who's going to try out the new decision: Please only take one path through the decision menu! You might break the whole scenario if you take two or more.

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
13 hours ago, Chairman Baad said:

New update is live: TCBC 1.3.0a 'Alive A Life' 

Major Additions

  • Added the Canadian provinces and territories! 

You forgot to add the new provincies in the 2020 (Simple Mode) Scenario

Screenshot_2021-03-29-15-22-21-02_c25319c8a318542d409075a699d0cf7d.jpg

Share this post


Link to post
Share on other sites

New update is live: TCBC 1.3.0b

Bug Fixes and Corrections

  • Fixed a border error
  • British Columbia can now form Cascadia

Scenario Fixes and Changes

  • Android only fix for 2020: Simple Mode
  • The German Empire AI isn't allowed to form the Weimar Republic anymore. Gott sei Dank! (1900)

Other Changes

  • The mod has apparently become so unstable for Android that I had to add a stabilizer scenario just to get it to load. So there's that.
  • Edited the about page (Android only)

Looks like 1.3.0a wasn't actually ready for release. Oh well. Happy Conquering.

Share this post


Link to post
Share on other sites
Posted (edited)

The nightmare continues for TCBC. The 1900 scenario is full of incorrect capitals, so here's the fixed version. I also overwrote the mod downloads with this new version.

1900.zip

I think this is a sign that I should take a break from mod development. And believe me, I really want to.

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
4 hours ago, Melons said:

When setting it up, it has an error message and stops.

Are you talking about the PC or Android version? If it's Android, try freeing up some storage space. If it's PC, I'll try recreating the installer later.

Share this post


Link to post
Share on other sites
Posted (edited)

Hey, everyone! Because I feel generous, here's a list of scenarios I have planned for the next major update.

Scenarios planned for the next major update:

  • The Legacy of Bob Semple: An alt-hist scenario where the Bob Semple tank helps the Allies win WW2 much faster. Wait, what do you mean this timeline has ASB? What are you talking about? Bob Semple was a great man with a great invention! His tank on the Pacific Front would have won it all!
  • Kaixareich: What if Masato Kusaka, Kamen Rider Kaixa, won WW1?
  • The Fegel-reich: What if Hermann Fegelein took over Nazi Germany with the power of antics?
  • Remember Henri Dron's Europe? Well now I have a new prediction scenario: Forever the Jamahiriya Stands, based on a forecast of the year 2055 by the great visionary Muhammad Abu Minyar.
  • A few new war scenarios to continue the tradition of silly wars being made into scenarios: Kettle War, Pig War, War of the BucketThree Hundred and Thirty Five Years' War
  • Conquerors port for Sovereign with သုည events

Future UDX scenarios:

  • Among Us: Impostor Invasion
  • Planet of the Apes
  • Animaniacs (Yakko's World)
  • The Land Before Time
  • Dune II: The Building of a Dynasty

Future historical scenarios:

  • 1237: Wait For It... The Mongols
  • -75,000,000: Xenu's Arrival
  • 0 BBY: The Galactic Civil War
  • 0079 U.C.: The One Year War
  • April 1, 2021: The day Chairman Baad "leaked" a ton of scenarios. 😉

One scenario is real by the way. I'll let you guess which one.

Edited by Chairman Baad

Share this post


Link to post
Share on other sites
8 hours ago, Chairman Baad said:

Hey, everyone! Because I feel generous, here's a list of scenarios I have planned for the next major update.

Scenarios planned for the next major update:

  • The Legacy of Bob Semple: An alt-hist scenario where the Bob Semple tank helps the Allies win WW2 much faster. Wait, what do you mean this timeline has ASB? What are you talking about? Bob Semple was a great man with a great invention! His tank on the Pacific Front would have won it all!
  • Kaixareich: What if Masato Kusaka, Kamen Rider Kaixa, won WW1?
  • The Fegel-reich: What if Hermann Fegelein took over Nazi Germany with the power of antics?
  • Remember Henri Dron's Europe? Well now I have a new prediction scenario: Forever the Jamahiriya Stands, based on a forecast of the year 2055 by the great visionary Muhammad Abu Minyar.
  • A few new war scenarios to continue the tradition of silly wars being made into scenarios: Kettle War, Pig War, War of the BucketThree Hundred and Thirty Five Years' War
  • Conquerors port for Sovereign with သုည events

Future UDX scenarios:

  • Among Us: Impostor Invasion
  • Planet of the Apes
  • Animaniacs (Yakko's World)
  • The Land Before Time
  • Dune II: The Building of a Dynasty

Future historical scenarios:

  • 1237: Wait For It... The Mongols
  • -75,000,000: Xenu's Arrival
  • 0 BBY: The Galactic Civil War
  • 0079 U.C.: The One Year War
  • April 1, 2021: The day Chairman Baad "leaked" a ton of scenarios. 😉

One scenario is real by the way. I'll let you guess which one.

Probably Among Us.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Chairman Baad
      If you've seen or created an event before, you'd understand the various issues behind the event text. Why can I only see part of the text in the event creator? Why did the description I just wrote get deleted when I added a trigger? Why are all the events in a different language? For many mods, these issues are common in scenarios with events. Luckily, there's a better way to display event text: event localization! Inspired by the system in Hearts of Iron IV, and originally demonstrated in The Chairman Baad Collection (rest in lack of content and peace) before being used in Norrvägen and The Second Great War, event localization alleviates all of the issues present with the standard way of event writing.
      So how do you use event localization?
      Event localization is a process that's simple for even a first-time modder.
      Go into your AoH2 directory, go to game/languages/, and open Bundle.properties. (the English language file for AoH2) Write your event's title, description (if you plan to add one), and outcomes under a tag for each piece of text. Be careful not to use the same tag for more than one event.
      Here's an example with the Turkish defensive pact event from TCBC. In this example, _t corresponds to _title, _d is for _description, and _o1 and _o2 are for _outcome1 and _outcome2 respectively. Replace each tag and description with your own, and make sure to save your changes! tur_azeripactexp_t = Defensive Pact with Azerbaijan Expiring tur_azeripactexp_d = Our agreement for mutual security with Azerbaijan is set to expire on the 16th of August. However, we have the option to renew the agreement and extend it until 2030. The only catch: both parties must agree to a renewal. What should we do? tur_azeripactexp_o1 = Appeal for a renewal. tur_azeripactexp_o2 = Let it expire.        3. In the AoH2 event creator, instead of writing your event text like you normally would, write the tags corresponding to the ones you added in
                 Bundle.properties.
      And that's it! You've just set up an event using event localization! During gameplay, if your event pops up and you see the event tags instead of your text, go into the settings and reselect your game language. This reloads the Bundle files so that your text will appear the next time you see the event.
      Now how does this solve the issues with normal event text?
      Let's go over that, shall we?
      Why can I only see part of the text in the event creator? By writing your event text in Bundle.properties, you are relieving yourself of this issue by using a text editor instead of the event creator. Unlike the event creator which doesn't let you scroll through your text, a text editor will let you see your text in full, allowing for longer descriptions and clear writing.
      Why did the description I just wrote get deleted when I added a trigger? It is frustrating to spend a few minutes writing an event description only to lose it upon adding a new trigger. But with event localization, you don't have to spend another few minutes retyping your description from the beginning. The next time you lose your description, you can simply retype the description's tag rather than the description itself, saving you some precious time in the event creator.
      Why are all the events in a different language? Ah yes, the classic "events only support one language" issue. This is probably the biggest advantage of using event localization: events can support multiple languages! Let's say that you want your event to support Turkish and English. By writing your English event text in Bundle.properties and your Turkish text in Bundle_tr.properties, players will see the event text in the correct language whether they're playing in English or Turkish. No more confusion or duplicate scenarios for each language!
      Now that you know the steps and advantages of using event localization, I hope you consider using it the next time you add events to a mod or scenario!
    • By Chairman Baad
      Alright, forget this! If Łukasz ain't gonna fix his shit and make the events work properly, then this is clearly the end of the line.
      So, I officially declare that...
      Project Imperator is DEAD!
       

      Project Imperator is an AoC2 mod with a focus on quality rather than quantity.
      This mod has only a few scenarios, but the main scenario (Imperator: Modern Day) has its own storyline with events and decisions for various countries.
      When you play Project Imperator, the decisions you make will affect the outcome of the story and determine the fate of your nation in the long run.
      The main goal of Project Imperator is to provide the AoC2 community with a unique gameplay experience.
      Do note, however, that the name "Project Imperator" is actually just a code name for the mod. The actual title has not yet been revealed.
       

      Experience spoilers (screenshots) below...



      Play the Alpha!
      The current version of Project Imperator is Alpha Build 8, with events until March 31st, 2027.
      Alpha releases will continue until at least 10 builds have been released.
      All downloads for this mod have been taken down.
      NOTE: This mod is in an early stage of development, so expect bugs and/or missing content. (e.g. most event descriptions and pictures)
      s-ul may give you a warning saying "Files of this type can sometimes contain malware or viruses." This does not apply to Project Imperator.
      If you don't understand what a "patch" is...
      A patch is meant for people who have already installed the version that came before it.
      A patch only contains new and updated content without the rest of the mod, so downloading them is much quicker.
      On the other hand, a full mod contains all of the mod files. They are for people who haven't already installed the mod.
      It is highly recommended that you download the patch version if you already have the mod installed.
       

      Click here to join my Discord server.
    • By Chairman Baad
      Download: HoI4-Colors.zip
      Usage: Place the extracted folder in <AoH2 directory>\game\pallets_of_civs_colors and then write HoI4-Colors; in the Age_of_Civilizations file.
    • By Chairman Baad
      NOTICE TO ALL:
      This is the legacy version of this scenario for vanilla AoH2. All future updates to this scenario will be featured in The Chairman Baad Collection.

      Long ago, the heavenly kingdom of Chromatia sent 16 million people to establish governments and nations on Earth. Each nation had a specific national color, and nations with similar colors formed "realms". 1,266 years later, the nations began seeking to expand their "realm" across the entire world...
       

      The Colorful World is a scenario where all the nations and factions are based on colors.
      This scenario was made in Project Imperator, but you don't need it to play this.

      This scenario currently contains 32 nations. Updates are planned, but won't come out very often.
      Recent Updates
      1.1: Added the orange, purple, pink, and brown realms. 1.0: Created the scenario! Planned Updates
      Create new nations for all the realms Events? The Colorful World.zip
    • By Chairman Baad
      Here are two civs I made while developing The Chairman Baad Collection.
      Ba'athist Iraq (use in any scenario dated 1968-1991)
      Libyan Arab Republic (use in any scenario dated 1972–1977)
      Download Ba'athist Iraq: irqb.zip
      Download the Libyan Arab Republic: libr.zip
  • Popular Now

  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...