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    • By Italian PeC
      Bliss of the Ancients is a mod for AoH2 set in 550 BCE , 50 years before the start of the First Persian war, and right in time to experience the magical and divided world of archaic greece and Anatolia.
      The mod has over 1200 provinces and is set to expand to have all the shown map in future updates, probably getting to insane numbers of provinces.
      It adds over 200 new countries from a by-gone era. A lot of research was made to see all the greek poleis and their positions, so this is the most accurate version of any ancient history map game (just look at Asia Minor).

      download android: https://drive.google.com/file/d/1T8iuAnKIBm6aKYb5uiDfOvU3RwO4LIY3/view?usp=drivesdk
      download PC: https://drive.google.com/file/d/1U70G_1aLGg9lk_46HnXbMXccHlXC4u9p/view?usp=sharing

    • By Italian PeC
      The grandest project in age of history 2's history yet. 
      This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
      The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
      The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
      The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
      Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
      Among other things, AOI will include:
      - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
      - over 200 new provinces to make borders look better and create better "greater countries"⚔️
      - 30 new scenarios 💥
      - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
      -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
      - A completely new UI✅
      - new music🎶
      This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
      The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g

    • By Batın Burhan
      Hello to everyone. I started launching an unprecedented European mode. This mode is a mode that continues to move forward, modeling the HOI4.
      mod includes Europe

      More than 4,000 provinces in total
      If you want to help, you can reach me without conflict (Batın Burhan # 5278)

      Youtube channel: https://www.youtube.com/c/BatınBurhan/featured


      -new font
      - Faster Turn Transition Speeds
      - New Game Logo
      - New music
      - New Battle Sound
      - new HOI4 panels
      - very realistic HOI4 interface
      -60+ scenarios
      - 1st and 2nd world war event
      - Way return path selection
      - new leaders
      newly shaped civilizations
      -New terrain type visuals
      - brand new color pack
      - Compatible Versions for Windows and Android
      -You can comment or react to me on fashion.
                                            Current states

      Small view of the developing interface.

      -Batin Burhan

    • By Resul Pasha
      Juven '' An advanced map of the middle east ''

      Let me tell you what's in Juven right away.
      A detailed realistic map,
      Higher quality scenarios and more scenarios,
      New ideologies,
      New civilizations,
      New leaders,
      New formable civilizations,
      Eye-catching icons,
      Nice background and more just wait.

      You can follow the developments here : https://discord.gg/4ZaH3aKvMY

      By @Resul Pasha and @urdekreiz
      This mod is frozen until September...

    • By St.Chmnd
      AD NOVA AURORA is a “Victorian Era” based scenario, which will try to include different polities which existed during said time period. From the renewed map of Post Napoleonic Europe, to the fairly recent Latin American republics, and from the Great Plains of the Midwest North America, to the princely states of India. A world full of possibilities, situated just at the dawn of a new era, with the rise of nationalism, colonization and new political ideologies.
      The difference between this version, and the previous one I made in the “scenarios” category (and the Conqueror’s scenario too), is that now (after some decisions here and there), we decided to include more content to the mod (we also won’t be using Addon+ as the base of the mod this time).
      The bigger difference to the original would also be the inclusion of a “revamped” version of the map, where, instead of creating a totally new one, this one will be based off the vanilla one, but with a lot of modified provinces (so the borders of the 19th and early 20th century were possible to represent).
      Link to our discord: https://discord.gg/FNVgp5ZDtR
      Link to our “previous” versions (The 1830 scenario: “Dawn of an Era”):
       The original scenario thread, where you can DOWNLOAD THE BETA, and see the development of the first stage of the mod:
      “Conqueror’s” port. The scenario is also present in the mod from version 1.5 onwards. This version also fixed some things of the previous beta above:
      What we’ve already added/are working mostly into it:
               More provinces for the vanilla map          Over 300+ new nations from all over the world. We plan to up this number even more, with ton of new possible nations for the player to choose from.          New flags for a lot of the civs, giving the change of ideologies a different aesthetic and identity too.          A “perfected” version of the 1830 start date scenario.          New Music, to give a much more atmospheric feeling to the player.           New ideologies, with custom icons. This ideologies will try to reflect the different currents of political thought that either already existed or appeared during those years.          An original alternate history scenario, based off a premise we can’t reveal (for now!).          New Formable nations, from historical sources, to other more “fictional” ones. ·         Changes to various names of things (example: Change “vassal” to “protectorate”, change “diseases” to “situations”, etc).
      What we plan to do in the future:
               New scenarios, going from the Congress of Vienna to the early years of the 20th century.          Events for different scenarios.          New UI and sounds.          The option to change AI aggressiveness to 0.          Hopefully, a new Map Background.          New terrain pictures. Those are our “achievable” goals. We could try to reach other things, but we don’t want to be too ambitious hahaha. We will probably be working by “stages”, trying to complete objectives little by little (this mod will probably take some time to be completed, but we will probably release beta versions, or an initial release with expansions coming after).
      I’ll use this thread to post important advancements or “Dev Diaries” (maybe even the “To Fix” section I had in the scenario thread could return here). Also, most answers could be either done by me or @Commieslav, in case someone has a question about the mod. Most “instant info” will probably be given at the discord.
      I want to also give a huge thanks to everyone who has given me and the team either help, encouragement, congratulations, corrections, and useful critics to the “predecessor” of this mod! We hope to bring even more enjoyable content to the community with this one too!

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