By Máximvs Magno
Buenas días a la comunidad hispanoparlante de AoH2, si es que pueden haber días buenos todavía. Lo que traigo hoy es un escenario alternativo ambientado en el lejano oriente de comienzos del milenio 1000, justo antes de comenzar un período al que llamo las guerras civiles de la dinastía Song. Vea mi estimado lector que contiene algunas cosas de interés:
Este escenario del año 1085, sin embargo, cuenta con un ligero detalle que cambiará la experiencia del juego. Aquella fama que tiene el gran pueblo chino de disciplinado y sumiso ya no existe.
La población sabe quién es el verdadero enemigo: TÚ. El campesinado estará menos dispuesto a aceptar ser oprimidos por un Estado imperialista, por lo que si te muestras incompetente para manejar la situación correrás el serio riesgo de caer en DESOBEDIENCIA CIVIL.
Dicen que el gobierno que gobierne menos buen gobierno será. Si cobras altos impuestos, eres negligente para mantener a tu población feliz y no eres capaz de entretenerla para que se no se alce, no sólo serás débil contra tus enemigos externos, sino contra tu pueblo.
En caso de ocurrir el evento de la Desobediencia Civil habrás caído a un punto de no retorno, en el que la propia gente se volverá en contra tuya. Además de impopular, tu dinastía se volverá ilegítima a los ojos del populacho, comenzando así una infame guerra civil para derrocar tu gobierno e instaurar una república de campesinos.
Dentro Song Civil Wars he añadido algunos países necesarios para ambientar como se debe un escenario del siglo XI, principalmente vasallos y países secundarios. Serán menos de veinte, pues no quiero salirme de lo que es justo y necesario.
No sería merecedor publicar esto si no hubiesen eventos para los países protagonistas (y no tan protagonistas). He creado más de una docena de eventos personalizados, destinados a orientar la experiencia a algo más cercano a lo histórico, que al fin y al cabo era lo que quería lograr haciendo mi escenario. Los eventos personalizados están divididos en tres tipos: los de guerra, los civiles y los de gobierno.
Por mencionar a algunos, existen eventos personalizados para la dinastía china de los Song, los rebeldes de Zhao, los vietnamitas de Viet, los camboyanos del Imperio Jemer y el reino Lavo, en Tailandia.
Reemplaza únicamente los archivos, no las carpetas que las contienen. Las carpetas son de referencia.
By Chairman Baad
If you've seen or created an event before, you'd understand the various issues behind the event text. Why can I only see part of the text in the event creator? Why did the description I just wrote get deleted when I added a trigger? Why are all the events in a different language? For many mods, these issues are common in scenarios with events. Luckily, there's a better way to display event text: event localization! Inspired by the system in Hearts of Iron IV, and originally demonstrated in The Chairman Baad Collection (rest in lack of content and peace) before being used in Norrvägen and The Second Great War, event localization alleviates all of the issues present with the standard way of event writing.
So how do you use event localization?
Event localization is a process that's simple for even a first-time modder.
Go into your AoH2 directory, go to game/languages/, and open Bundle.properties. (the English language file for AoH2) Write your event's title, description (if you plan to add one), and outcomes under a tag for each piece of text. Be careful not to use the same tag for more than one event.
Here's an example with the Turkish defensive pact event from TCBC. In this example, _t corresponds to _title, _d is for _description, and _o1 and _o2 are for _outcome1 and _outcome2 respectively. Replace each tag and description with your own, and make sure to save your changes! tur_azeripactexp_t = Defensive Pact with Azerbaijan Expiring tur_azeripactexp_d = Our agreement for mutual security with Azerbaijan is set to expire on the 16th of August. However, we have the option to renew the agreement and extend it until 2030. The only catch: both parties must agree to a renewal. What should we do? tur_azeripactexp_o1 = Appeal for a renewal. tur_azeripactexp_o2 = Let it expire. 3. In the AoH2 event creator, instead of writing your event text like you normally would, write the tags corresponding to the ones you added in
And that's it! You've just set up an event using event localization! During gameplay, if your event pops up and you see the event tags instead of your text, go into the settings and reselect your game language. This reloads the Bundle files so that your text will appear the next time you see the event.
Now how does this solve the issues with normal event text?
Let's go over that, shall we?
Why can I only see part of the text in the event creator? By writing your event text in Bundle.properties, you are relieving yourself of this issue by using a text editor instead of the event creator. Unlike the event creator which doesn't let you scroll through your text, a text editor will let you see your text in full, allowing for longer descriptions and clear writing.
Why did the description I just wrote get deleted when I added a trigger? It is frustrating to spend a few minutes writing an event description only to lose it upon adding a new trigger. But with event localization, you don't have to spend another few minutes retyping your description from the beginning. The next time you lose your description, you can simply retype the description's tag rather than the description itself, saving you some precious time in the event creator.
Why are all the events in a different language? Ah yes, the classic "events only support one language" issue. This is probably the biggest advantage of using event localization: events can support multiple languages! Let's say that you want your event to support Turkish and English. By writing your English event text in Bundle.properties and your Turkish text in Bundle_tr.properties, players will see the event text in the correct language whether they're playing in English or Turkish. No more confusion or duplicate scenarios for each language!
Now that you know the steps and advantages of using event localization, I hope you consider using it the next time you add events to a mod or scenario!
The map is in process, It starts from 500 BC to the modern age of 2021 but I have only finished it until 300 BC
If you want to support me in this Map write me
if you want to play it
Game speed to minimum
aggressiveness of the game to a minimum
and choose Greece or Macedonia
If you use this Map on video or publish it elsewhere, please leave credits.
The scenario is in Spanish, if you want to translate please write to me
By Emperor Zhang Zhongchang
Hello Everyone, today i want to introduce my first mod ever, It's called "In The Name Of The Kaiser".
In The Name Of The Kaiser is an Age of History 2 mod which is 99% inspired from Kaiserreich, a mod about the world where the German Empire won the First World War for a game called Hearts of Iron 4, the reason i didn't name this mod Kaiserreich because of the Rules say no. For now, after spending a lot of time reworking borders, population, and various other things, I'm going to take a break from making this mod because there are some important things in the real world that I have to do, I'm going to stop developing this mod for at least 1-2 months, Don't worry everyone, I won't abandon this mod.
Okay enough chit chat, this is what the Mod offers to you :
New Ideologies. Scripted Events & Peace Deals. Scripted Coring Lands. Reworked World Map Borders. Reworked Population Grow. Removed Diplomacy Points ( I know this confuse you, but i will explain this more soon ). Removed Rebels ( To prevent border gore ). A Lot of new countries. ETC. While waiting for me to continue developing this Mod again, I will give you a Teaser of the world map in this mod.
Credits (List might expanded soon) :
-Kaiserreich & Kaiserredux, For the Content, Flags, & Ideas.
-Lipark Japanese Modder, For the Map Background
-Clemendive, For the Qing Empire flag design
Developement progress: vse normalno
Addon - is a mod that develops the idea of original game many times, without changing its basic principle.
~60 new detalized historical scenarios for each period of human statehood; Sattelite map to choose from; A huge number of new formable states; A large number of new provinces (Including Antarctica); Many new cities; Over 1000 new states; 7 new harmoniously fitting types of goverments; New aesthetic fonts; Russian and English language support; Events; Other stuff. More news and information in our group
Full release is planned in first half of 2021 year
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls