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    • By Valixor
      LATEST PROGRESS UPDATE
      Released 10:07 UTC, 22 July 2021
      Second Demo Progress: Part 13 - Divide and... Conquer?   WotEC now has a Discord server: https://discord.gg/UBxHGqns8U
      War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with over 7,500 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.

      Current WotEC version: First Demo / Demo 1.1
      NEW! Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing
      Release Date: 4 July 2021
      New features:
      3 new scenarios 3 new civilizations Improved background (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
      Release Date: 24 June 2021
      Post bug reports in the comments.
      (version color markers):
      Demo Pre-Alpha Alpha Beta Final Candidate Final
      TOTAL REMAKE IN PROGRESS
      (7000 Provinces or Bust!)
      ETA: Released! (first demo), Early August (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~2,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all ~7,500 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game?
      Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 -
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing

      CURRENT MAPS
      First Demo Map (551 provinces) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1091 provinces) (select "War of the Eight Continents (Demo 2)" map) (in Demo 2.0)
      PLANNED MAPS
       
      V2 World Map/War of Six Continents (~7,500 ~10,000! provinces planned) - 312 super-regions, ~1,100 regions Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >16,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
      CIVILIZATIONS
      147 civilizations in the First Demo, over 2,500 planned for the final release! Over a dozen new ideologies, many with unique playstyles Better civilization balance Hundreds of formable civilizations
      GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire* FUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Ravenfielder Empire* has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Name in old mod, new name TBD
      ** Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs

      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
      BETA 1.2 download link, in case Final 2.0 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
      Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.

      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)

      Tasks for FINAL 1.0.1 (ETA ????):
      - Create a pre-alpha version of the Ravenfield map with scenarios based on the world map (provinces complete, scenarios WIP)
      Tasks for FINAL 1.1 (ETA ????):
      - Change all editor civilizations to game civilizations (will probably go on beyond FINAL 1.1)
      - New Dark Age (550-1300) scenarios
      - Add extra ideology flags
      - Finish the Eastern Lands
      - Further balancing of countries
      - Revised terrain modifiers
      - Beginning of Draconia map (800-1000 provinces)
      Tasks beyond FINAL 1.1:
      - V2 World Map (~6000 provinces) (Betas 4-7)
      - Simple World Map (~450 provinces) (Betas 3-4)
      - Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
      - Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
      - Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
      - Add more than 800 new civilizations (Betas 3 and beyond)
      - Add over 100 scenarios (total) (Betas 3 and beyond)
      This is my first serious mod, all constructive feedback is welcome.

       
    • By Xjento fan
      Im Building a project that i don't have An name for. i got this idea from Reddit.first release 1 august.1 day is one turn
      Events for:
      Turkey
       
      U.s.a
       
      C.s.a
       
      Russia
    • By Shop_Soy
      Welcome to Shop Soy: Der Kalter Krieg's official page. SS:DKK is yet another WW2 Axis Victory scenario but with a twist: It's my story, with my characters and my lore. This scenario is heavily inspired in The New Order and Thousand Week Reich mods for HoI4 and was made only for fun, I don't condone noir support any extreme ideologies presented in this mod (With the exception of one: Nationalism).
      Enjoy 🙂
       
       
       


       
       
       
    • By Máximvs Magno
      Buenos días a la comunidad hispanoparlante de AoH2, si es que pueden haber días buenos todavía. Lo que traigo hoy es un escenario alternativo ambientado en el lejano oriente de comienzos del milenio 1000, justo antes de comenzar un período al que llamo las guerras civiles de la dinastía Song. Vea mi estimado lector que contiene algunas cosas de interés:
      Drive: https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
      DESOBEDIENCIA CIVIL.
      Este escenario del año 1085, sin embargo, cuenta con un ligero detalle que cambiará la experiencia del juego. Aquella fama que tiene el gran pueblo chino de disciplinado y sumiso ya no existe.
      La población sabe quién es el verdadero enemigo: TÚ. El campesinado estará menos dispuesto a aceptar ser oprimidos por un Estado imperialista, por lo que si te muestras incompetente para manejar la situación correrás el serio riesgo de caer en DESOBEDIENCIA CIVIL. 
       

       
      Dicen que el gobierno que gobierne menos buen gobierno será. Si cobras altos impuestos, eres negligente para mantener a tu población feliz y no eres capaz de entretenerla para que se no se alce, no sólo serás débil contra tus enemigos externos, sino contra tu pueblo.
      En caso de ocurrir el evento de la Desobediencia Civil habrás caído a un punto de no retorno, en el que la propia gente se volverá en contra tuya. Además de impopular, tu dinastía se volverá ilegítima a los ojos del populacho, comenzando así una infame guerra civil para derrocar tu gobierno. Si ganan instaurarán una república de campesinos.
       

       
      NUEVAS CIVILIZACIONES.
      Dentro Song Civil Wars he añadido algunos países necesarios para ambientar como se debe un escenario del siglo XI, principalmente vasallos y países secundarios. Serán menos de veinte, pues no quiero salirme de lo que es justo y necesario.
       

       
      EVENTOS PERSONALIZADOS.
      No sería merecedor publicar esto si no hubiesen eventos para los países protagonistas (y no tan protagonistas). He creado más de una docena de eventos personalizados, destinados a orientar la experiencia a algo más cercano a lo histórico, que al fin y al cabo era lo que quería lograr haciendo mi escenario. Los eventos personalizados están divididos en tres tipos: los de guerra, los civiles y los de gobierno.
      Por mencionar a algunos, existen eventos personalizados para la dinastía china de los Song, los rebeldes de Zhao, los vietnamitas de Viet, los camboyanos del Imperio Jemer y el reino Lavo, en Tailandia.
       

       
      DESCARGA (PC):
      Reemplaza únicamente los archivos, no las carpetas que las contienen. Las carpetas son de referencia.
      https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
    • By LordJhon
      Seja bem-vindo, ao meu mod Age of Iron, que vai da Segunda Guerra Mundial até a época da Cold War (Guerra fria.)
      Idiomas disponível:Português 
      Versão em inglês vai ser criada
      Download para Computador:https://drive.google.com/file/d/13RYGJDPauNvQTGYvqWEk9ymZ-cvV1cdP/view?usp=sharing
      Versão para celular:https://www.mediafire.com/download/xwmj9z0b88by21b
      Conheça meu canal no YouTube:https://www.youtube.com/channel/UC8ATsEmrPkQu2NLVsf3xXMA/videos
      Passa no discord, para ver como está indo as atualizações do mod:https://discord.gg/bFZJZVV6
      Novidades que o mod vai trazer ao jogo
      -Eventos históricos e alternativos para ambos cenários  (número de eventos 92)
      -Muitas músicas novas 
      -Ideologias novas
      -Som novos para o game, alguns do Hearts of Iron 4
      TRAILER:
       
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