Jump to content
Age of History Games
Italian PeC

Age of History II : The Second Great War mod by Italian P&C ūüéÜVERSION 1.1 JUST RELEASEDūüéÜ

Recommended Posts

3 hours ago, Italian PeC said:

Age of History II : The Second Great war is an AoH2 mod with the objective of 

completely revamping the World War 2 Scenario by perfecting it 

and adding a completely new and exclusive mechanic : Event Trees

 

The mod aims to be an immersive experience for the players of AoH2 that are bored of repeating the same stuff every time with different mods. While other mods aim to expand the map, add provinces or make more scenarios, "The Second Great War" (or just TSGW) for short gives a completely new spin to an already in game scenario,  making it as interesting as possible,  by perfecting the scenario (making it better gameplay wise, as well as adding cores and diplomacy) and most of all, Adding  "Event Trees" aka an original mix between  events and Hoi4-like Focus Trees. These event trees take you to different paths depending on the nation you choose to play as, with events popping up either as one-time decision with no excess influence or as complete game changers that can change your path and your following events down the line. 

 

 

Together  with historical events, such as remilitarizing the Rhineland, opening of airports, building of museums, Historical wars, historical ultimatums and more, we also have completely new and different alternate unhistorical paths you can take your nation through. Want to ditch germany as fascist Italy and pursue an alliance with the Allies? You can! Want to focus on the economy as Germany? You can! Want to enter the Axis as a military government in Turkey? You can! Want to create the Intermarium as an alliance of sovereign states ? You can!  Want to re-establish the Monarchy in Brazil after a violent year long civil war? Hell yes you can!

 

This mod adds over 200 different events all over the world, with bigger Event Trees for important nations in the second great war , like Italy,  Germany, Japan, the USSR and America , but also adding massive event trees to less popular nations,  like Romania, Bulgaria, Brazil and more! 

examples:

So when will the mod be out? Are you going to let this 

die and just leave this project unfinished like most modders?

HELL NO! The mod has already been 4 month in development, and it's close to being finished, meaning that by the end of the month or even EARLIER, you could get to play it on both Android or PC with no problems!

 

How do I support this mod? Where can I download it the second it comes out?

You can find the download link (when it comes out),  as well as showcases of the mod on my Youtube channel: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g

PS we also have a discord: https://discord.gg/ZWa6WTqJ

Screenshot (6).png

Screenshot (4).png

Screenshot (5).png

Screenshot (3).png

Screenshot (2).png

Screenshot (7).png

Screenshot (8).png

Screenshot_12.png

Screenshot_9.png

Screenshot_20210208-195717_TSGW alpha.jpg

Good job. But maybe, the waters on the background can be better.

Share this post


Link to post
Share on other sites
2 hours ago, Kerems2434 said:

Good job. But maybe, the waters on the background can be better.

While I agree, I have found major difficulties (for the android version) with making new non-signatured (and therefore corrupted) map backgrounds, so I don't want to risk another crisis.

Share this post


Link to post
Share on other sites

We have good news and bad news. Additional scenario for mobile is scrapped due to unexpected incompatibility, but the good news is that the mod is really close to being finished (more or less a week) . We also want to repost the link to the discord in case it expired: https://discord.gg/tbewvehJ, as well as the link to our YouTube, because we will be uploading another video for the mod today: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g.

Also take this screenshots from some AI only testing.

Screenshot_15.png

Screenshot_16.png

Screenshot_12.png

Share this post


Link to post
Share on other sites

It'll be out pretty soon, as the dev said in a more recent reply. As for the scenario it seems that if you're on PC then yes, but it wont be there for mobile cause of problems.

1 hour ago, Dude32fl said:

Will there be more then one scenario 

 

 

2 hours ago, Dude32fl said:

when will it be out, cause i cant wait!

 

 

Share this post


Link to post
Share on other sites

Here is a new video I made on the mod, this time dedicated to the British Empire.  While I did add over 27+ events to the country, I didnt want to go overboard with the event buffs since they already are extremely strong. Here is the video: 

Dont forget to sub to the channel, so you can get the link to the mod download once it's out and so you can see more videos like these: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g

 

Edited by Italian PeC

Share this post


Link to post
Share on other sites
33 minutes ago, Italian PeC said:

Aqui est√° um novo v√≠deo que fiz no mod, desta vez dedicado ao Imp√©rio Brit√Ęnico . Embora eu tenha adicionado mais de 27 eventos ao pa√≠s, eu n√£o queria exagerar com os f√£s de eventos, pois eles j√° s√£o extremamente fortes. Aqui est√° o v√≠deo:¬†

Não se esqueça de enviar para o canal, para que você possa obter o link para o download do mod assim que for lançado e para que possa ver mais vídeos como estes:  https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g

 

Nice 

Share this post


Link to post
Share on other sites

Here are some of the newly added formidable civilizations . There will be 15+ new formable civilizations in the mod . Dont forget to subscribe to the mod's channel so you can get thr notification once the mod is out : https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g . And join our discord for more updates on the mod: https://discord.gg/UnufdREV .

Screenshot_45.png

Screenshot_39.png

Screenshot_41.png

Screenshot_43.png

Screenshot_40.png

Share this post


Link to post
Share on other sites
6 hours ago, Italian PeC said:

Here are some of the newly added formidable civilizations . There will be 15+ new formable civilizations in the mod . Dont forget to subscribe to the mod's channel so you can get thr notification once the mod is out : https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g . And join our discord for more updates on the mod: https://discord.gg/UnufdREV .

Screenshot_45.png

Screenshot_39.png

Screenshot_41.png

Screenshot_43.png

Screenshot_40.png

Very nice mate! Do you plan to add more formable civilizations, if I may ask?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By ńįmperial Sealand
      This mod is a mod which is related to MEIOU & Taxes mod of Europa Universalis IV.
      Features:
      Huge mount of Formable Nations with formable systems
      Lots of Events for scenarios with events
      A unique map with MEIOU & Taxes provinces
      lots of Leaders
      Musics
      New Ideologies with Familial systems
       
      Scenarios: 
      -Charles IV's Golden Bull (no events)
      -Charles IV's Golden Bull (with events)
      -Rise of Ottomans (1444) (no events)
      -Rise of Ottomans (1444) (With Events)
      Maybe some more scenarios in future but We can't promise right now
       
      Progress:
      Provinces: All of Europe, Africa and Half of Asia
      Ideologies: 0%
      Ages: 100%
      Scenarios: 0%
      Formable nations: 0%
      Events: 0%
      UI: 0%
      if you have any suggestions or questions, you can contact me on discord (  Empire of Sealand#3901 )
      Developers: @ńįmperial Sealand¬†@BarńĪŇüMan√ßocu¬†@Resul Pasha
       
      Special thanks to (Credits):
      - @Kerems2434for allowing us to use his formable nations system idea
      - @Mkaand @urdekreizfor making background
      - @Italian PeCfor allowing us to use his event trees idea
      - @Simon Wilford for making most of the provinces
    • By urdekreiz
      ūĚźĖūĚźÄūĚźĎūĚźíūĚźŹūĚźÄūĚźĎūĚźä
       
      @urdekreiz & @Resul Pasha presents...


       Features 
       
      1- Less and Useful Provinces.

      2- Switchable Background Option (PC only).

      3- Detailed Scenarios.

      4- New Government Types.

      5- New UI Design.

      6- New Civilizations.

      7- New Formable Civilizations

      8- New Civilization Flags

      9- New Color Palettes

      10- New Soundtracks

      11- Arrangements in Game Codes [Maybe]
      . . .
      FROZEN...

       
       

    • By rzg0ld3n
      Ever tired of those bloated mods that say they add 90+ scenarios but they're all a few years apart?
      Ever wanted a mod which spans from ancient history to alt future, without losing that vanilla feel to the game?
      No? Well bad luck! That's exactly what my mod will do.
      The RZ's Extended Timeline mod i've done is based off the mod of same name for EU4. The plan is to create various scenarios spanning from the ancient times to ~2100. These scenarios will mostly be full world maps, NOT small regions. I will use all custom civilizations because it's hard to fix vanilla countries/leaders (Hitler controls communist germany in 1999?? come on!!!!), even if it's very time consuming. It will also add various ideologies and fixes to main game. The mod will use the vanilla AOC2 map with different backgrounds so low requirement/mobile players can still play perfectly.
      Currently Added:
      New Realistic style map (thanks @urdekreiz for the map) 149 new Custom Civ's for all time that the mod covers (yet to add more) 4 new ideologies, (Social Democracy, Roman Government, Valorism, Antifascist) currently planning to add more Reworked Ages  Planned:
      More ideologies More custom civ's Scenarios: At the beginning... (300 BC) Dawn of the World (1 AC) Roman-Parthian War (58)* Pax Romana (117) End of the Romans (335)+ Barbarian Migration (395)* Rise of Islam (637) The Frankish Empire (780) Stamford Bridge Battle (1066) The Third Crusade (1187)* The Mongol Invasion (1206) Rise of the Ottomans (1444) The Seven Years War (1756) The French Revolution (1789) Crowning of Queen Victoria (1836) American Civil War (1861)* World War I (1914) World War II (1936) The Cold War (1947) Cuban Missile Crisis (1962)* Millennium Dawn (2000) New World Order (2045) World War III (2057) Road to 2100 (2062) *: Map of region(s), not entire world
      +: In Development
      ^: Finished
      Here's Europe from the 335 scenario I'm currently working on, any suggestions are accepted:

       
       
       
    • By Chairman Baad
      If you've seen or created an event before, you'd understand the various issues behind the event text. Why can I only see part of the text in the event creator? Why did the description I just wrote get deleted when I added a trigger? Why are all the events in a different language? For many mods, these issues are common in scenarios with events. Luckily, there's a better way to display event text: event localization! Inspired by the system in Hearts of Iron IV, and originally demonstrated in The Chairman Baad Collection (rest in lack of content and peace) before being used in Norrvägen and The Second Great War, event localization alleviates all of the issues present with the standard way of event writing.
      So how do you use event localization?
      Event localization is a process that's simple for even a first-time modder.
      Go into your AoH2 directory, go to game/languages/, and open Bundle.properties. (the English language file for AoH2) Write your event's title, description (if you plan to add one), and outcomes under a tag for each piece of text. Be careful not to use the same tag for more than one event.
      Here's an example with the Turkish defensive pact event from TCBC. In this example, _t corresponds to _title, _d is for _description, and _o1 and _o2 are for _outcome1 and _outcome2 respectively. Replace each tag and description with your own, and make sure to save your changes! tur_azeripactexp_t = Defensive Pact with Azerbaijan Expiring tur_azeripactexp_d = Our agreement for mutual security with Azerbaijan is set to expire on the 16th of August. However, we have the option to renew the agreement and extend it until 2030. The only catch: both parties must agree to a renewal. What should we do? tur_azeripactexp_o1 = Appeal for a renewal. tur_azeripactexp_o2 = Let it expire.        3. In the AoH2 event creator, instead of writing your event text like you normally would, write the tags corresponding to the ones you added in
                 Bundle.properties.
      And that's it! You've just set up an event using event localization! During gameplay, if your event pops up and you see the event tags instead of your text, go into the settings and reselect your game language. This reloads the Bundle files so that your text will appear the next time you see the event.
      Now how does this solve the issues with normal event text?
      Let's go over that, shall we?
      Why can I only see part of the text in the event creator? By writing your event text in Bundle.properties, you are relieving yourself of this issue by using a text editor instead of the event creator. Unlike the event creator which doesn't let you scroll through your text, a text editor will let you see your text in full, allowing for longer descriptions and clear writing.
      Why did the description I just wrote get deleted when I added a trigger? It is frustrating to spend a few minutes writing an event description only to lose it upon adding a new trigger. But with event localization, you don't have to spend another few minutes retyping your description from the beginning. The next time you lose your description, you can simply retype the description's tag rather than the description itself, saving you some precious time in the event creator.
      Why are all the events in a different language? Ah yes, the classic "events only support one language" issue. This is probably the biggest advantage of using event localization: events can support multiple languages! Let's say that you want your event to support Turkish and English. By writing your English event text in Bundle.properties and your Turkish text in Bundle_tr.properties, players will see the event text in the correct language whether they're playing in English or Turkish. No more confusion or duplicate scenarios for each language!
      Now that you know the steps and advantages of using event localization, I hope you consider using it the next time you add events to a mod or scenario!
    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2565 
      CONNECTIONS: 30%/2565
      NATIONS: None
      SCENARIOS: None
      PROVINCES DONE:

      Update 5/14/21 (DoH 15)
      Hello everyone! I have great stuff right here! Not only, literally everything is finished (exept for connections), I have already started doing cities and reached 30% about connections! Because I forgot names of some capitals I'll have to visit my babushka which can be done in 9 days from now so if I'll get enough psychycal power to complete connections next week, I won't be able to continue yet, just so you know. Here are connections I've done (i hope you can see the lines):

      Update 5/7/21 (DoH 14)
      Hello! I decided not to stop DoH from existence lol; I made a lot of connections as well as a lot of other stuff (sea provinces, continents and regions) but then I decided to make some army box fixes and the game crashed. Now I can't open it so if someone knows the solution, pls tell me lol


      #slavsunite
  • Popular Now

  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...