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Hacktor

Contemporary Project (10.000 Provinces)

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43 minutes ago, WINNIE THE PARAMOUN LEADER said:

Yes, If y'all comlades do not join now you lose social credit, My country need more people to work in factories to create hoi4 knockoffs.

bruh if you wanna play hoi4 formally in china, you have to delete tibet and xinjiang and let chinese soviet government annex those province.

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Posted (edited)

Aoc2 banned to because china is divided in ww2 and does not own taiwan modern day or disputed territories,Also you as a japanese also lose social credit ,WE WILL NEVER FORGET NANKING.

And a democratic hong kong is also a reason I ban this game in my countly.

Only WW2  game in china is wc4,But wait that banned to because taiwan manchu japanese.

Edited by WINNIE THE PARAMOUN LEADER

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18 hours ago, Hacktor said:

sdf.thumb.png.e35da938fd018e30a812e508ee4d21c5.png

to see the rivers more clearly

i think u are making wrong . The idea make river become provine aim make river become a long province what u can u it to stop enemy or go faster. so u should make 1 normal river become 1 province , just some too big river like amazon or nile become 3 or more . river should become long to force enemy have to across it so u can defend on it,u split it to many province so enemy dont need to go to your defend army , what they need are skip it by go in next to river province . river should long and connect many provine what allow your army go faster (like in my picture u can go from 6->5 faster by river ) 

sdf.thumb.png.e35da938fd018e30a812e508ee4d21c5.png

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2 minutes ago, duklug said:

Sanırım yanlış yapıyorsun. Fikir, nehrin il hedef haline gelmesini sağlamak, nehri uzun bir vilayet haline getirmek, düşmanı durdurmak veya daha hızlı gitmek için ne yapabilirsin. bu yüzden 1 normal nehri 1 eyalet yapmalısınız, sadece Amazon veya Nil gibi çok büyük bir nehri 3 veya daha fazla yapmalısınız. nehir, düşmanın üzerinden geçmesini zorlamak için uzun olmalı, böylece onu savunabilirsiniz, birçok eyalete bölersiniz, böylece düşmanın savunma ordunuza gitmesine gerek kalmaz, ihtiyaç duydukları şey nehir vilayetinin yanına giderek onu atlamaktır. nehir uzun olmalı ve birçok ili birbirine bağlamalı, ordunuzun daha hızlı gitmesine izin veren şey (benim resmimdeki gibi, nehir kenarında 6-> 5'ten daha hızlı gidebilirsiniz) 

sdf.thumb.png.e35da938fd018e30a812e508ee4d21c5.png

i will think

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i think u should increase A.i too , A.i so stupid , they never become allience together . so when i big i can easy attack them . u should add code what make u lose reputation score  when u declare war , and country around u attack u when your reputation score too low to stop player just war and war continuity

 

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4 minutes ago, duklug said:

Bence Ai'yi de arttırmalısın, Ai çok aptal, asla birlikte ittifak olmazlar. Bu yüzden büyüdüğümde onlara kolayca saldırabilirim. Savaş ilan ettiğinizde itibar puanınızı kaybetmenize neden olan kodu eklemelisiniz  ve çevrenizdeki ülke, itibar puanınız oyuncuyu durdurmak için çok düşük olduğunda u saldırır, sadece savaş ve savaş sürekliliği

 

Could we ally them while we were making the scripts instead?

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1 minute ago, Hacktor said:

Could we ally them while we were making the scripts instead?

i think we shouln't , it make game become bad . but i have an idea stop player just war

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Posted (edited)

u should increase  turn for assimilation too because 40 turn is so little . it should become more , about 100 to force player keep army to control province they get from war (when i play game , after war i disband all army to get more many but A.I keep their army so the game so easy ), u should increase power of Military rebels too ( they to weak in game ) and make them rebel more time to force player care their country more . u should limit number of army can add in 1 time to force player build army in many turn and 'dont disband all army and just build army when have war '

 

Edited by duklug

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Posted (edited)

how about increase effection of  epidemics and add natural disasters (like drought or storm ) . in game i never care disaster  , but in real life it can make a country become weak and make them change their plan or stop their attacking to other country . u should increase effection of togographic on war and economic too  because in war at game i never think about it 

Edited by duklug

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u should add buff for some special country too ( like mongol or israel ) . they have bad land but they never weak , in game in 1444 scenario chinese can easy attack mongol but in real life chínese is very scare mogol . or like my country : vietnam . our country fighted with all big coutry like chinese (2000 years ) , mongol (3 times war with mongol empire ) , usa , france but we always win and still alive although my country are small and poor 

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3 minutes ago, duklug said:

bazı özel ülkeler için de buff eklemelisiniz (Moğol veya İsrail gibi). kötü toprakları var ama asla zayıf değiller, oyunda 1444 senaryosunda Çinliler kolayca mongol'a saldırabilirler ama gerçek hayatta chínese çok korkutucu mogol. ya da ülkem gibi : vietnam. ülkemiz Çin (2000 yıl), moğol (moğol imparatorluğu ile 3 kez savaş), abd, fransa gibi tüm büyük ülkelerle savaştı ama ülkem küçük ve fakir olmasına rağmen hep kazanıyor ve hala yaşıyoruz 

I think it's because of the land but you're right

 
 
 
 
 
 
 

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5 minutes ago, duklug said:

bazı özel ülkeler için de buff eklemelisiniz (Moğol veya İsrail gibi). kötü toprakları var ama asla zayıf değiller, oyunda 1444 senaryosunda Çinliler kolayca mongol'a saldırabilirler ama gerçek hayatta chínese çok korkutucu mogol. ya da ülkem gibi : vietnam. ülkemiz Çin (2000 yıl), moğol (moğol imparatorluğu ile 3 kez savaş), abd, fransa gibi tüm büyük ülkelerle savaştı ama ülkem küçük ve fakir olmasına rağmen hep kazanıyor ve hala yaşıyoruz 

I will make huge changes in the Israeli economy and strengthen some countries

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1 minute ago, Hacktor said:

I will make huge changes in the Israeli economy and strengthen some countries

but mongol and viet nam just good at war so dont buff their economic 

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