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Kingpvz

Does anyone know some kind of automatic tool that connects all provinces without needing to do them manualy?

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    • By Valixor
      War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with over 7,500 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.
      Current WotEC version: First Demo / Demo 1
      Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
      Post bug reports in the comments.
      (version color markers):
      Demo Pre-Alpha Alpha Beta Final TOTAL REMAKE IN PROGRESS
      (7000 Provinces or Bust!)
      ETA: End of June (first demo), ~1.5 months (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~2,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all ~7,500 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game? Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 -
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing
      CURRENT MAPS
      First Demo Map (551 provinces) (select "War of the Eight Continents (Demo 1)" map) PLANNED MAPS
       
      V2 World Map/War of Six Continents (~7,500 provinces planned) - 312 super-regions, ~1,100 regions Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)  
      CIVILIZATIONS
      147 civilizations in the First Demo, over 1,200 planned for the final release! Over a dozen new ideologies, many with unique playstyles Better civilization balance Hundreds of formable civilizations GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire* FUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Ravenfielder Empire* has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Name in old mod, new name TBD
      ** Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
      BETA 1.2 download link, in case Final 2.0 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
      Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.
      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire *Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
      LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)
      Tasks for FINAL 1.0.1 (ETA ????):
      - Create a pre-alpha version of the Ravenfield map with scenarios based on the world map (provinces complete, scenarios WIP)
      Tasks for FINAL 1.1 (ETA ????):
      - Change all editor civilizations to game civilizations (will probably go on beyond FINAL 1.1)
      - New Dark Age (550-1300) scenarios
      - Add extra ideology flags
      - Finish the Eastern Lands
      - Further balancing of countries
      - Revised terrain modifiers
      - Beginning of Draconia map (800-1000 provinces)
      Tasks beyond FINAL 1.1:
      - V2 World Map (~6000 provinces) (Betas 4-7)
      - Simple World Map (~450 provinces) (Betas 3-4)
      - Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
      - Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
      - Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
      - Add more than 800 new civilizations (Betas 3 and beyond)
      - Add over 100 scenarios (total) (Betas 3 and beyond)
      This is my first serious mod, all constructive feedback is welcome.
    • By Hons
      AOH2 Province Updater
      I made this program because i had to make it lol and i made it in JavaScript.
      This program updates provinces you have made with the Map Editor data, why should you/when to use this program? This program is used when you accidentally made a mistake while making your map and then not being able to overwrite or update the exported provinces with the Map Editor.
      The Instructions of how to use it is in the program.
      GitHub Download/Releases : https://github.com/honsda/AOH2-ProvinceUpdater/releases
      Report bugs here : https://github.com/honsda/AOH2-ProvinceUpdater/issues
      Running the program in Windows
      1. Download the Zip file from releases in GitHub. or download from here (v1.0.3) 
      AOH2-ProvinceUpdater-v1.0.3.rar
      2. Extract the Zip file.
      3. Run it and do what it says.
      Also i only made an executable version of the program for Windows, you'll have to download the repository and run it by yourself.
      Running the program for Non-Windows users
      1. Download NodeJS for your OS.
      2. Download the repository in GitHub. (Press "Code" and click "Download ZIP")
      3. Extract the Zip file.
      4. Open cmd prompt and redirect to the extracted folder using `cd <your-path-here>`.
      5. Type `npm install` and wait for it to finish.
      6. Run the program by typing `node update.js` on the cmd prompt.
       
    • By rzg0ld3n
      Ever tired of those bloated mods that say they add 90+ scenarios but they're all a few years apart?
      Ever wanted a mod which spans from ancient history to alt future, without losing that vanilla feel to the game?
      No? Well bad luck! That's exactly what my mod will do.
      The RZ's Extended Timeline mod i've done is based off the mod of same name for EU4. The plan is to create various scenarios spanning from the ancient times to ~2100. These scenarios will mostly be full world maps, NOT small regions. I will use all custom civilizations because it's hard to fix vanilla countries/leaders (Hitler controls communist germany in 1999?? come on!!!!), even if it's very time consuming. It will also add various ideologies and fixes to main game.
      Currently Added:
      New Realistic style map (thanks @urdekreiz for the map) 149 new Custom Civ's for all time that the mod covers (yet to add more) 4 new ideologies, (Social Democracy, Roman Government, Valorism, Antifascist) currently planning to add more Reworked Ages  Planned:
      More ideologies More custom civ's Scenarios: At the beginning... (300 BC) Dawn of the World (1 AC) Roman-Parthian War (58)* Pax Romana (117) End of the Romans (335)+ Barbarian Migration (395)* Rise of Islam (637) The Frankish Empire (780) Stamford Bridge Battle (1066) The Third Crusade (1187)* The Mongol Invasion (1206) Rise of the Ottomans (1444) The Seven Years War (1756) The French Revolution (1789) Crowning of Queen Victoria (1836) American Civil War (1861)* World War I (1914) World War II (1936) The Cold War (1947) Cuban Missile Crisis (1962)* Millennium Dawn (2000) New World Order (2045) World War III (2057) Road to 2100 (2062) *: Map of region(s), not entire world
      +: In Development
      ^: Finished
      Here's Europe from the 335 scenario I'm currently working on, any suggestions are accepted:

       
       
       
    • By aocSP
      Hi aoh community, I'm making a mod that make a better aoh, it will have:
      New map (provinces and background)
      New civs
      New cities
      Other maps
      New flags
      Formable nations
      New leaders (Maybe)
      This is the bg for now:

    • By Trollface
      I'm creating a mod on PC, but I want to create a version of it for Android, does anyone know how? 😕
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