Total War: Attila [Conqueror's II v1.5+] [Progress] [Cooming Soon..] [3000+Prov]
Real Total War: Attila map High quality map Marine and Land graphics quality Attila and more leaders City and State system Historical scenarios reflecting the Realistic Economic and Population Note: Conqueror's II v1.5 and up required.
Map - %71
Map settings - %0
Province Lines - %0
Provinces - %0 [Planned: 3000+]
Scenarios - %0 [Planned: X]
Leaders - %0
Map: [22:00 03.06.2021]
After Independence War,Turkey was extremely poor,and people weren't happy.This scenario will make you shape the Turkey's Fate,as for now it has 130+ events till 1933,you will make Turkey go to top levels.
8 Pathways are included.
Sidenote:Conquerors 2 v1.5.1 Required.Turkish scenario.
Ataturk way : Research Points to taxes; Game Agression to %0-10, Game Speed:%90-110
Otto way: Research for army;Game Agression %40-60,Game Speed:%90-110
Comintern Way:Game Agression %40-60,Game Speed:%90-110
Also thanks to Imperial Sealand for fixed version!
(Drop the files inside civilizations_editor to you civilizations_editor file.And scenario to EU4after1869/scenarios.)
Today, I decided to download conqueror's 2 mod , The Download & Extracting Went Smoothly ! , But When I run the Aoc2.jar In CMD & The Loading reaches 99% , The Game crashes & I Get This :
AoC2: getFileNames: game/leaders/ Exception in thread "LWJGL Application" java.lang.NullPointerException at age.of.civilizations2.jakowski.lukasz.Game.loadScenario(Game.java:2143) at age.of.civilizations2.jakowski.lukasz.Menu_InitGame.loadAssets(Menu_InitGame.java:352) at age.of.civilizations2.jakowski.lukasz.Menu_InitGame.access$000(Menu_InitGame.java:24) at age.of.civilizations2.jakowski.lukasz.Menu_InitGame$1$1.run(Menu_InitGame.java:59) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.executeRunnables(LwjglApplication.java:259) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:210) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) Please Help !
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls