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Trans-Amur

Bloody Europe II | New update

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4 hours ago, idiot said:

It wont on original map

 

8 hours ago, Poland_in_1939 said:

Whole world would propably lag game every turn

 

9 hours ago, Trans-Amur said:

Yes, there is one wonderful fact that the mod is about Europe)

Bloody Asia II time ()

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Localized commands, now the list of main commands looks like this:

I also inform you that new commands have been added, these are "nucl" and "roar" I will tell about them in other posts, and now the list of commands itself

hi - allows commands

population - + population

army {number} - set army

newplayer - add player

flags - displays flags on the whole screen

eco - adds economy to the province

carousel -  Screen rotation along the x-axis

antisepar - takes away the desire for freedom from the vassals

nucl - turns a province into a wasteland

roar - adds revolutionary risk to the selected province up to 99%

And many more, I made a list of the main commands

 

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20 minutes ago, Trans-Amur said:

Localized commands, now the list of main commands looks like this:

I also inform you that new commands have been added, these are "nucl" and "roar" I will tell about them in other posts, and now the list of commands itself

hi - allows commands

population - + population

army {number} - set army

newplayer - add player

flags - displays flags on the whole screen

eco - adds economy to the province

carousel -  Screen rotation along the x-axis

antisepar - takes away the desire for freedom from the vassals

nucl - turns a province into a wasteland

roar - adds revolutionary risk to the selected province up to 99%

And many more, I made a list of the main commands

 

what how did you active new commands?!

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Can the cost of assimilation be reduced I mean it is pretty annoying,

You just assimilate half the turns and save money for it

Edited by Dev

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53 минуты назад Дев сказал:

Можно ли снизить стоимость ассимиляции.

Вы просто ассимилируете половину оборотов и откладываете на это деньги

This is part of the game, and removing it is somehow stupid (in version 1.1.4, the cost is already reduced by 20% of the vanilla cost), I would generally update the assimilation mechanic, to a more realistic assimilation mechanic. In order for the population not to assimilate so quickly, in the real world, in order for the population to completely pass into your culture, it takes a very large amount of time, and in aos it is a maximum of 100 moves, or about 3-6 years. I would like to make this process take over a decade! But then it will be necessary to change the game on a larger scale, including the call of troops in an unassimilated province, rebels, and much more ...

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16 minutes ago, Trans-Amur said:

This is part of the game, and removing it is somehow stupid (in version 1.1.4, the cost is already reduced by 20% of the vanilla cost), I would generally update the assimilation mechanic, to a more realistic assimilation mechanic. In order for the population not to assimilate so quickly, in the real world, in order for the population to completely pass into your culture, it takes a very large amount of time, and in aos it is a maximum of 100 moves, or about 3-6 years. I would like to make this process take over a decade! But then it will be necessary to change the game on a larger scale, including the call of troops in an unassimilated province, rebels, and much more ...

That's great, I meant that couldn't it be done like how you increase taxes 

To make it a bit more fast not in the perspective of realisticity but in the term of clicking hundred of times on the assimilate button

Making assimilation realistic is a great idea

Edited by Dev

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Mod update!

On 4/28/2021 at 8:07 PM, Trans-Amur said:

Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:


-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

-Large count of scenarios from ancient times to alternative future

-New fonts and music

-Plenty of new civilizations, form civs and union

-You will see changes in the game code that will change the game significantly

Actual version - 1.1.5

What's added in version 1.1.5:

• Added new types of technologies

• Transferred music from the PC version to the android version

• Changes in maximum values for some technologies

• Changed effects for technologies

• Changes in the "technological" attack of the troops

• Changes in localization

• The influence of technologies on action points and on diplomacy points has been improved

• Changed the internal boundaries of the provinces

• Added transparency to inner provinces

• Corrected some connections on the map

• Changed conditions for the conclusion of the alliance

• Increased the influence of the condition "Holy Roman Empire" for joining the alliance

• AI now makes alliances more often

• Added new symbols to the country editor

• Corrected types of terrain on the map

• The value for the control modifier has been increased, now it affects the cost of assimilation

• Little performance improvement

• Now the risk of revolution grows faster with little happiness

• Change in AI

• Minor changes in the rebels

• Change in the game interface

• Optimized --- file

• Changed file "pix"

• Changed the brightness of colors in the technology menu

• Now the game requires one background and does not need to be divided into 2 parts

• Added new formed nations

• Minor fixes

We hope you enjoy it!


Here you can download the new version

PC:

Google - https://drive.google.com/file/d/1SnOldPbZzdI7ugxAMSdvhD_jNMjxuT-I/view?usp=sharing

Android:

Google - https://drive.google.com/file/d/19H-Ld2ikLjnVoZoZPJm3ZG__F1koMfJk/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

qHNolPGpKhM.thumb.jpg.3a0c7773137d1c1481aad833b12184df.jpg

 

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5 minutes ago, Dev said:

That's great, I meant that couldn't it be done like how you increase taxes 

To make it a bit more fast not in the perspective of realisticity but in the term of clicking hundred of times on the assimilate button

Making assimilation realistic is a great idea

And, well, then, here only to the game developer (I could hardly add new technologies, and here new balance modes, although it is possible that in the future I can add)

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1 minute ago, Trans-Amur said:

And, well, then, here only to the game developer (I could hardly add new technologies, and here new balance modes, although it is possible that in the future I can add)

That would be really great and epic

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2 hours ago, Nubbie said:

Wait will you add education and other structures in the game

 

I will definitely try to do this, I understood the principle of adding new technologies, I do not think that the principle of adding buildings will be very different.

Edited by Trans-Amur

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