During modding, I found myself need the operation of adding events to formable civilizations. e.g.: assume A forms a civilization B through formable decision (instead of events) then I would like to trigger a event for civilization B.
However, after I added events to civilization B, such civilization would be added to the game at the beginning, with land 0.
Then A can not form B since it violates the condition "civilization B does not exist".
I've tried to first form B into another civilzation C, but that does not work.
What should I do? I would really appreciate it if anyone could tell me how to solve this problem. Thank you in advance for your help!!!
By Emperor Zhang Zhongchang
Hello Everyone, today i want to introduce my first mod ever, It's called "In The Name Of The Kaiser".
In The Name Of The Kaiser (AKA Kaiserreich discount version) is an Age of History 2 mod which is inspired from Kaiserreich, A mod about the world where the German Empire won the First World War for a game called Hearts of Iron 4, the reason i didn't name this mod Kaiserreich because of the Rules say no.
Okay enough chit chat, this is what the Mod offers to you :
New Ideologies. Scripted Events & Peace Deals. Scripted Coring Lands. Reworked World Map Borders. Reworked Population Grow. Removed Diplomacy Points ( I know this confuse you, but i will explain this more soon ). Removed Rebels ( To prevent border gore ). A Lot of new countries. ETC. Here's the world map in this mod
Credits (List might expanded soon) :
-Kaiserreich & Kaiserredux, For the Content, Flags, & Ideas.
-Lipark Japanese Modder, For the Map Background
-Clemendive, For the Qing Empire flag design
By Italian PeC
Age of History II : The Second Great war is an AoH2 mod with the objective of
completely revamping the World War 2 Scenario by perfecting it
and adding a completely new and exclusive mechanic : Event Trees
THE MOD HAS BEEN RELEASED
THE LINKS (BOTH ANDROID AND PC) ARE ON THE DESCRIPTION OF THIS VIDEO:
The mod aims to be an immersive experience for the players of AoH2 that are bored of repeating the same stuff every time with different mods. While other mods aim to expand the map, add provinces or make more scenarios, "The Second Great War" (or just TSGW) for short gives a completely new spin to an already in game scenario, making it as interesting as possible, by perfecting the scenario (making it better gameplay wise, as well as adding cores and diplomacy) and most of all, Adding "Event Trees" aka an original mix between events and Hoi4-like Focus Trees. These event trees take you to different paths depending on the nation you choose to play as, with events popping up either as one-time decision with no excess influence or as complete game changers that can change your path and your following events down the line.
Together with historical events, such as remilitarizing the Rhineland, opening of airports, building of museums, Historical wars, historical ultimatums and more, we also have completely new and different alternate unhistorical paths you can take your nation through. Want to ditch germany as fascist Italy and pursue an alliance with the Allies? You can! Want to focus on the economy as Germany? You can! Want to enter the Axis as a military government in Turkey? You can! Want to create the Intermarium as an alliance of sovereign states ? You can! Want to re-establish the Monarchy in Brazil after a violent year long civil war? Hell yes you can!
This mod adds over 200 different events all over the world, with bigger Event Trees for important nations in the second great war , like Italy, Germany, Japan, the USSR and America , but also adding massive event trees to less popular nations, like Romania, Bulgaria, Brazil and more!
So when will the mod be out? Are you going to let this
die and just leave this project unfinished like most modders?
HELL NO! The mod has already been 4 month in development, and it's close to being finished, meaning that by the end of the month or even EARLIER, you could get to play it on both Android or PC with no problems!
How do I support this mod? Where can I download it the second it comes out?
You can find the download link (when it comes out), as well as showcases of the mod on my Youtube channel: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
PS we also have a discord: https://discord.gg/ZWa6WTqJ
Download links: PC https://drive.google.com/file/d/1FsEgf1aH-aB1tehRO5MTAkd54k8wV637/view?usp=drivesdk
Download links: Android https://drive.google.com/file/d/1G0j75ZQ6e9TVdpjTSW__aKtjziwkzStb/view?usp=drivesdk
P.S. Great thanks to the developer of the mod for AoH2 called TNO, Aren, for helping me develop the Android version of this mod, I couldn't have done it without him ##
UPDATE 1.1 HAS JUST ARRIVED!
IT ADDS MANY NEW FEATURES LISTED HERE!
Big thanks to Greenlion, Starlight and Stefan
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls