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  1. Habsburg

    Habsburg

  2. Chexier

    Chexier

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    • By Entity14
      could someone make a mod so that you do not have to go through every provence to capitulate a nation? something like a few turns after you take there capital they surrender or after you take a certain percentage of provinces.  
    • By Wriv12
      You can have an alternative, a historical one, anything you like in your heart. Just give me an idea.
    • By SussyFuisty
      1. Marine Coprs : A type of infantry that can only be trained with have a port states, these infantry can be indicated by a blue number, and if used on land, they lose 2 times more than land Infantry
       
      2. Amphibious Ships : It could carry a total of 50 Marines per 1 ship, these could only be produced in a state with Port +80 developed ports
       
      3. Tanks : 1 Tank could damage 5 Infantry and spend less movement points but a lot of gold, for example, 1000 tanks could triumph over 5000 Infantry and 1000 tanks could spend 20000 gold spenting
       
      4. An event system that comes to everyone : For example, when setting up events, we had to choose a country, but why is it open to everyone and not interested in them ?
       
      5. Changeable Leaders : For example, Putin : Look Now 528. celebrating my birthday
       
      6. Democratic countries cannot declare war ! : Just like Hoi4
       
      7. 2. Religions that will look like an ideology : We could change the religion of the country and its flag accordingly
       
      8. Logistics : For example, like a gun
    • By Rico Rodriguez
      Hi. I was trying to find the new update in internet but I can't. I buy the game from steam and update game on it. but it crash badly all the time. but the older version is working perfectly. if anyone have the original game file or even the setup, I would be thankful if you share it with me. It's two day I can't play this game and I'm getting crazy 🤪 
    • By Mayolis
      I feel like the game is missing something vital. Historical strength of nations. What I mean by this is that power is purely calculated by income and income by how many provinces a civ owns. By adding these starting buffs and debuffs. Here's how they would work:
      Starting buffs and debuffs can be removed by decisions in events or just by time passing. Eexample: Napoleon's France could get a starting buff to soldier attack and defence so they can realistically take on a few countries in Europe easier. They start with the buff in the Napoleonic wars start date and lose it when it's 1821.
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