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    • By Magolor
      During modding, I found myself need the operation of adding events to formable civilizations. e.g.: assume A forms a civilization B through formable decision (instead of events) then I would like to trigger a event for civilization B.
      However, after I added events to civilization B, such civilization would be added to the game at the beginning, with land 0.
      Then A can not form B since it violates the condition "civilization B does not exist".
      I've tried to first form B into another civilzation C, but that does not work.
      What should I do? I would really appreciate it if anyone could tell me how to solve this problem. Thank you in advance for your help!!!
    • By The Best
      Welcome to WW1.... The aoc2 game dosent even have a scenario for one of the most interesting time periods in the history of the world. I have fixed that. It will have historical and non-historical event trees.
      Join discord to get more info_ https://discord.gg/eba2D8dynE
      Updates in Beta 1.0
      1. Complete events till 1916- 80% Major Events done
      2. Background- Done
      3.Cores- Done
      4.Add realistic population, economy Done
      5.Remove rebellions- Done
       
       
      Updates for Beta 1.1
      1. Decision Menu is here. Want more detailed gameplay? Look no more! Decision menu will have a hoi4 style menu where you can control your colonies, change your national policies etc...
      2. Bettter UI
      3. Bug fixes
      And many more small features.....
       
       
      Download link for Beta 1.0
      Android- 
      Mega - https://mega.nz/file/VLx22Lob#j2mkzjE53FVSgkBfQbUMtpNN6vEHVv5gq9eIOwxvwxg

      Google drive https://drive.google.com/file/d/1-JfRq5tESjD3s1RDwdu8thD_i7tiH6wS/view?usp=drivesdk
       
      Pc
      Google drive https://drive.google.com/file/d/1hh-iXN3KlF6gewUBhHr0Uv9k5mLUOJj2/view?usp=sharing
       
      Install instructions
      Android- Just use one of the links and download and install the ---
      Pc
       
       

       

       
       
       


    • By Italian PeC
      Age of History II : The Second Great war is an AoH2 mod with the objective of 
      completely revamping the World War 2 Scenario by perfecting it 
      and adding a completely new and exclusive mechanic : Event Trees
      THE MOD HAS BEEN RELEASED
      THE LINKS (BOTH ANDROID AND PC) ARE ON THE DESCRIPTION OF THIS VIDEO: 
       
      The mod aims to be an immersive experience for the players of AoH2 that are bored of repeating the same stuff every time with different mods. While other mods aim to expand the map, add provinces or make more scenarios, "The Second Great War" (or just TSGW) for short gives a completely new spin to an already in game scenario,  making it as interesting as possible,  by perfecting the scenario (making it better gameplay wise, as well as adding cores and diplomacy) and most of all, Adding  "Event Trees" aka an original mix between  events and Hoi4-like Focus Trees. These event trees take you to different paths depending on the nation you choose to play as, with events popping up either as one-time decision with no excess influence or as complete game changers that can change your path and your following events down the line. 
       
       
      Together  with historical events, such as remilitarizing the Rhineland, opening of airports, building of museums, Historical wars, historical ultimatums and more, we also have completely new and different alternate unhistorical paths you can take your nation through. Want to ditch germany as fascist Italy and pursue an alliance with the Allies? You can! Want to focus on the economy as Germany? You can! Want to enter the Axis as a military government in Turkey? You can! Want to create the Intermarium as an alliance of sovereign states ? You can!  Want to re-establish the Monarchy in Brazil after a violent year long civil war? Hell yes you can!
       
      This mod adds over 200 different events all over the world, with bigger Event Trees for important nations in the second great war , like Italy,  Germany, Japan, the USSR and America , but also adding massive event trees to less popular nations,  like Romania, Bulgaria, Brazil and more! 
      examples:
      So when will the mod be out? Are you going to let this 
      die and just leave this project unfinished like most modders?
      HELL NO! The mod has already been 4 month in development, and it's close to being finished, meaning that by the end of the month or even EARLIER, you could get to play it on both Android or PC with no problems!
       
      How do I support this mod? Where can I download it the second it comes out?
      You can find the download link (when it comes out),  as well as showcases of the mod on my Youtube channel: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
      PS we also have a discord: https://discord.gg/ZWa6WTqJ
       
      Download links: PC https://drive.google.com/file/d/1FsEgf1aH-aB1tehRO5MTAkd54k8wV637/view?usp=drivesdk
      Download links: Android https://drive.google.com/file/d/1G0j75ZQ6e9TVdpjTSW__aKtjziwkzStb/view?usp=drivesdk
      P.S. Great thanks to the developer of the mod for AoH2 called TNO, Aren, for helping me develop the Android version of this mod, I couldn't have done it without him ##
       
      UPDATE 1.1 HAS JUST ARRIVED!
      IT ADDS MANY NEW FEATURES LISTED HERE!
       
       
       
       
       
       
       
       

       
       

      Big thanks to Greenlion, Starlight and Stefan 
       
       







    • By Mayolis
      I feel like the game is missing something vital. Historical strength of nations. What I mean by this is that power is purely calculated by income and income by how many provinces a civ owns. By adding these starting buffs and debuffs. Here's how they would work:
      Starting buffs and debuffs can be removed by decisions in events or just by time passing. Eexample: Napoleon's France could get a starting buff to soldier attack and defence so they can realistically take on a few countries in Europe easier. They start with the buff in the Napoleonic wars start date and lose it when it's 1821.
    • By xx_Agam_xx
      Pomysł i opis scenariusza
      Death Reich to scenariusz, w którym Niemcy wygrywają I Wojne Światową. Ale scenariusz jest oparty na filmie:
      Mapa
       


      Kontakt
      Niezgoda:  ! Agam # 5354
      Discord:  https://www.youtube.com/channel/UCW7Mx8H1C0hDb4TSZmNjTWQ
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