By The Best
Welcome to WW1.... The aoc2 game dosent even have a scenario for one of the most interesting time periods in the history of the world. I have fixed that. It will have historical and non-historical event trees.
Join discord to get more info_ https://discord.gg/eba2D8dynE
Updates in Beta 1.0
1. Complete events till 1916- 80% Major Events done
2. Background- Done
4.Add realistic population, economy Done
5.Remove rebellions- Done
Updates for Beta 1.1
1. Decision Menu is here. Want more detailed gameplay? Look no more! Decision menu will have a hoi4 style menu where you can control your colonies, change your national policies etc...
2. Bettter UI
3. Bug fixes
And many more small features.....
Download link for Beta 1.0
Mega - https://mega.nz/file/VLx22Lob#j2mkzjE53FVSgkBfQbUMtpNN6vEHVv5gq9eIOwxvwxg
Google drive https://drive.google.com/file/d/1-JfRq5tESjD3s1RDwdu8thD_i7tiH6wS/view?usp=drivesdk
Google drive https://drive.google.com/file/d/1hh-iXN3KlF6gewUBhHr0Uv9k5mLUOJj2/view?usp=sharing
Android- Just use one of the links and download and install the ---
Shop Soy: Der Kalte Krieg is an alternate-history scenario that I came up with. Althought some of the characters don't belong to me (I used characters from Nintendo don't judge me) the lore for this mod is 100% mine. The map is also inspired in the Thousand Week Reich and The New Order mods.
This mod isn't supposed to be taken seriously since it's mostly made for fun and in the end I don't even own many of the characters, I might add an download link for anyone who wants to play it but I don't want to go any further from that (Legal reasons, I don't want Nintendo to sue me or something)
I also accidentally used some UI from @Aryan when I tried to make the map darker, I could try to remove it but I'm scared to break the game so Aryan if you're reading this I'm just sorry, to compensate you from my mistake I would like to tell anyone who's reading this to check out @Aryan's Mods, they are simply amazing.
If you have any question about the lore feel free to ask in the comments, I'll gladly answer 🙂
My plans for Der Kalte Krieg:
>More then 100 events
>Focus trees for: Germany, Soviet Union, Japan, America, Free France, Burgundy, Gotenland, French State, Mongolia, Dominion of Canada, Korea (both North and South), Sweden, Polish Home Army, India, British India, Italian Empire, Spanish State, Turkey, Greece, Serbia, Hungary, Romania.
>5 new ideologies
>New Formable Nations
>More then 100 custom civilizations
By Italian PeC
Age of History II : The Second Great war is an AoH2 mod with the objective of
completely revamping the World War 2 Scenario by perfecting it
and adding a completely new and exclusive mechanic : Event Trees
THE MOD HAS BEEN RELEASED
THE LINKS (BOTH ANDROID AND PC) ARE ON THE DESCRIPTION OF THIS VIDEO:
The mod aims to be an immersive experience for the players of AoH2 that are bored of repeating the same stuff every time with different mods. While other mods aim to expand the map, add provinces or make more scenarios, "The Second Great War" (or just TSGW) for short gives a completely new spin to an already in game scenario, making it as interesting as possible, by perfecting the scenario (making it better gameplay wise, as well as adding cores and diplomacy) and most of all, Adding "Event Trees" aka an original mix between events and Hoi4-like Focus Trees. These event trees take you to different paths depending on the nation you choose to play as, with events popping up either as one-time decision with no excess influence or as complete game changers that can change your path and your following events down the line.
Together with historical events, such as remilitarizing the Rhineland, opening of airports, building of museums, Historical wars, historical ultimatums and more, we also have completely new and different alternate unhistorical paths you can take your nation through. Want to ditch germany as fascist Italy and pursue an alliance with the Allies? You can! Want to focus on the economy as Germany? You can! Want to enter the Axis as a military government in Turkey? You can! Want to create the Intermarium as an alliance of sovereign states ? You can! Want to re-establish the Monarchy in Brazil after a violent year long civil war? Hell yes you can!
This mod adds over 200 different events all over the world, with bigger Event Trees for important nations in the second great war , like Italy, Germany, Japan, the USSR and America , but also adding massive event trees to less popular nations, like Romania, Bulgaria, Brazil and more!
So when will the mod be out? Are you going to let this
die and just leave this project unfinished like most modders?
HELL NO! The mod has already been 4 month in development, and it's close to being finished, meaning that by the end of the month or even EARLIER, you could get to play it on both Android or PC with no problems!
How do I support this mod? Where can I download it the second it comes out?
You can find the download link (when it comes out), as well as showcases of the mod on my Youtube channel: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
PS we also have a discord: https://discord.gg/ZWa6WTqJ
Download links: PC https://drive.google.com/file/d/1FsEgf1aH-aB1tehRO5MTAkd54k8wV637/view?usp=drivesdk
Download links: Android https://drive.google.com/file/d/1G0j75ZQ6e9TVdpjTSW__aKtjziwkzStb/view?usp=drivesdk
P.S. Great thanks to the developer of the mod for AoH2 called TNO, Aren, for helping me develop the Android version of this mod, I couldn't have done it without him ##
UPDATE 1.1 HAS JUST ARRIVED!
IT ADDS MANY NEW FEATURES LISTED HERE!
Big thanks to Greenlion, Starlight and Stefan
The Sudetenland in AoH2 is not the most accurate one, and I've seen many people using it in their projects but it simply doesn't look good in my opinion
Instead of using the provinces bordering Germany I skip a few ones and add one extra one so it looks a bit more accurate
I just wanted to show it, maibe someone would find ot interesting I don't know 🙂
I feel like the game is missing something vital. Historical strength of nations. What I mean by this is that power is purely calculated by income and income by how many provinces a civ owns. By adding these starting buffs and debuffs. Here's how they would work:
Starting buffs and debuffs can be removed by decisions in events or just by time passing. Eexample: Napoleon's France could get a starting buff to soldier attack and defence so they can realistically take on a few countries in Europe easier. They start with the buff in the Napoleonic wars start date and lose it when it's 1821.
Regum Bello - 1080 - A Conquerors II Submod [Under Development] [more info will be posted in discord]
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Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls