Hi! I really like the concept of vassals, but in some cases it is really hard to control them. For example if I have 5 vassals and I want them to be in my alliance it is really hard to make it, or of I want to get provinces from them, I have to annex the vassal. So my idea is to have a ,, full control over vassals" kind of button in the scemario options menu (where u can set the difficulty) and it will make that the vassals get into everything. So they accept every offer of the lords don't matter how bad relation they have. I hope you like my idea, and thanks for an amazing game Lukas.
By German Conqueror
I would like to know how many numbers of an army is required to vassal and annex countries, like small, midsized, and large countries. That would be great if you could give me advice 🙂
Altough I quite like the current vassal system with the tribute that has to be paid each round, I think it could be a bit deeper.a good refference for the new vassal system would be Hoi4 together for victory, in which the vassals have different levels of autonomy from their master.
Example levels for aoc2:
-Dominion: able to call vassals into wars, but they can deny the request. and a samll tribute would be paid
-puppet/satellite: vassal is forced to join the master's war. the master is able to build farms,workshops etc. in pupptets territory and a larger tribute would be paid.
-integrated puppet: vassal is forced to join the master's war. the master is able to build farms,workshops etc. in pupptets territory and a great tribute would be paid.
the master can also controll the puppets army and is also able to disband them.
changing their levels of autonomy could work in two ways
1. the master can spend gold in order to slowly reduce the autonomy level of the vassal similar to hoi4 with autonomy bars. the vassal could gain autonomy by spending gold or helping the master in wars.
2. the master can spend gold and the autonomy would be instantly reduced and the vassal would need to help in wars to increase their level.
The already established liberty desire of vassals could also be used for the new system.
the liberty desire would show the increase of autonomy per round examples would be:
10% liberty desire = 0.1 point increase of autonomy per round
30% liberty desire = 0.3 point increase of autonomy per round
50% liberty desire = 0.5 point increase of autonomy per round
100% liberty desire = 1.0 point increase of autonomy per round
this is just a suggestion and you could comment what you'd like to improve.
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls