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Bloody Europe II | OLD TOPIC

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Posted (edited)

Hello I have a bug in the game that it really sucks ☹ , Because of this bug I wasn't able to play even one game .877712413_Screenshot_-_BloodyEuropeII.thumb.jpg.af6954969b35c1bae976ff15d72fb7d7.jpgJust look yourself , my income is negative of negative.  I checked why and I got it was a bug and said it's because of your army but I didn't even have one soldier 🙄😐🤨😦 not only Iran but for so many countries , like Russia,  Germany etc. 

Screenshot_۲۰۲۱۰۴۰۸-۱۴۰۱۳۹_Bloody Europe II.jpg

Edited by SHAH OF PERSIANS
Forgetting to adding something

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Posted (edited)

Today, what many have been waiting for has happened - the release of the Bloody Europe II mod version 1.1.3 update.

I want to clarify, this version provided by me is fully translated into English, also the keyboard and the command.

List of changes:

• Changed the available speed level in the settings for the start of the game

• Increased losses from battles

• Now AI will have a 25% chance to stand up and expect an enemy attack

• Reduced the cost of assimilation by diplomacy points to 4, instead of 6

• Increased reduction in war fatigue in peacetime

• Increased the effects of war fatigue

• Completely redesigned cities on the main map

• Reduced the chance of rebels appearing

• Changed the behavior of AI during the war. Now in wartime, AI will summon more soldiers

• Now treaties with countries are valid 200 turns

• Mod translated into English

• Increased income from bots by 10%

• Increased the cost of troops to 10 coins

• Changed the animation time for the ultimatum sending menu

• Fixed a crash on the map of the German Empire when choosing a scenario

• Made by nat. perfume for some countries

• Added the ability to invest all your funds in one province

• Now in the scenario settings, you can put the mortality of diseases up to -200%

• Increased the maximum setting for the growth rate of population and economy to 5000% (previously it was 999%)

• Increased the maximum starting population and economy to a value of 3kk

• Changes in the mechanics of the environment: Now you do not need to wait 3 turns for the debuff to start, the action starts from 1 turn

• Fixed a bug in which countries sharply worsened and improved relations with each other

• Fixed a bug: Now Kazakhstan does not offer vassalization of Russia

• Fixed a flaw: Turkey and Northern Cyprus do not conclude a union between themselves, the same with Greece and the Republic of Cyprus

• Fixed the so-called "bug" with the economy 99, now the minimum value of the economy is 150

• Added even more money and action points in sandbox mode

• Changes in localization

• Now AI assimilates a maximum of 40 moves

• Movement points have been renamed to action points

• Corrected some connection on the map

• Extended settings of bonuses for rulers up to 200%

• Reduced the growth of war fatigue

• Increased investment effect

• Now the rulers in the game can change

• Added 400+ new civilizations ВЂ 100+ new formed nations, many old ones are also reworked

• Flags of many old nations have been updated due to poor quality

New scenarios:

• Feudal Madness - East

• French revolution

• Endsieg

• Alternative world after WWI

• Age of Vikings

• Napoleonic Wars

• Finished scenario Feudal Madness

Here you can download the new version Version 1.1.3 (04/14/2021)


PC:

Yandex - https://disk.yandex.ru/d/ZwIwRMxUFLx5aQ

Google - https://drive.google.com/file/d/1xcXBdukvNFQZ3eRi2UXPcPe-JK94bvUr/view?usp=sharing


Android:

Yandex - https://disk.yandex.ru/d/zC4jFKcIeuUtMQ

Google - https://drive.google.com/file/d/1ZLZOmd5c-dvS1MqtjPAXhRMwmIzFM0G5/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

Have a good game!

Edited by Trans-Amur

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13 hours ago, Trans-Amur said:

Today, what many have been waiting for has happened - the release of the Bloody Europe II mod version 1.1.3 update.

I want to clarify, this version provided by me is fully translated into English, also the keyboard and the command.

List of changes:

• Changed the available speed level in the settings for the start of the game

• Increased losses from battles

• Now AI will have a 25% chance to stand up and expect an enemy attack

• Reduced the cost of assimilation by diplomacy points to 4, instead of 6

• Increased reduction in war fatigue in peacetime

• Increased the effects of war fatigue

• Completely redesigned cities on the main map

• Reduced the chance of rebels appearing

• Changed the behavior of AI during the war. Now in wartime, AI will summon more soldiers

• Now treaties with countries are valid 200 turns

• Mod translated into English

• Increased income from bots by 10%

• Increased the cost of troops to 10 coins

• Changed the animation time for the ultimatum sending menu

• Fixed a crash on the map of the German Empire when choosing a scenario

• Made by nat. perfume for some countries

• Added the ability to invest all your funds in one province

• Now in the scenario settings, you can put the mortality of diseases up to -200%

• Increased the maximum setting for the growth rate of population and economy to 5000% (previously it was 999%)

• Increased the maximum starting population and economy to a value of 3kk

• Changes in the mechanics of the environment: Now you do not need to wait 3 turns for the debuff to start, the action starts from 1 turn

• Fixed a bug in which countries sharply worsened and improved relations with each other

• Fixed a bug: Now Kazakhstan does not offer vassalization of Russia

• Fixed a flaw: Turkey and Northern Cyprus do not conclude a union between themselves, the same with Greece and the Republic of Cyprus

• Fixed the so-called "bug" with the economy 99, now the minimum value of the economy is 150

• Added even more money and action points in sandbox mode

• Changes in localization

• Now AI assimilates a maximum of 40 moves

• Movement points have been renamed to action points

• Corrected some connection on the map

• Extended settings of bonuses for rulers up to 200%

• Reduced the growth of war fatigue

• Increased investment effect

• Now the rulers in the game can change

• Added 400+ new civilizations ВЂ 100+ new formed nations, many old ones are also reworked

• Flags of many old nations have been updated due to poor quality

New scenarios:

• Feudal Madness - East

• French revolution

• Endsieg

• Alternative world after WWI

• Age of Vikings

• Napoleonic Wars

• Finished scenario Feudal Madness

Here you can download the new version Version 1.1.3 (04/14/2021)


PC:

Yandex - https://disk.yandex.ru/d/ZwIwRMxUFLx5aQ

Google - https://drive.google.com/file/d/1xcXBdukvNFQZ3eRi2UXPcPe-JK94bvUr/view?usp=sharing


Android:

Yandex - https://disk.yandex.ru/d/zC4jFKcIeuUtMQ

Google - https://drive.google.com/file/d/1ZLZOmd5c-dvS1MqtjPAXhRMwmIzFM0G5/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

Have a good game!

 

So far I've found two bugs. The first is with a handful of random provinces with a 100% growth rate compared to the rest having less than or equal to 50%. The second is with the scenario editor, or more specifically, in the "Manage Civilizations" section. Whenever hovering over a province, normally a pop-up would prompt you to select a civ for the province (i.e. hovering over London should prompt civs like England, United Kingdom, and etc.) but a noticeable amount of provinces don't have this - London, Lisbon, Athens, and Oslo to name a few.

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7 hours ago, IsaacArredondo said:

 

So far I've found two bugs. The first is with a handful of random provinces with a 100% growth rate compared to the rest having less than or equal to 50%. The second is with the scenario editor, or more specifically, in the "Manage Civilizations" section. Whenever hovering over a province, normally a pop-up would prompt you to select a civ for the province (i.e. hovering over London should prompt civs like England, United Kingdom, and etc.) but a noticeable amount of provinces don't have this - London, Lisbon, Athens, and Oslo to name a few.

Fixed a bug where there were no proposed civilizations in the scenario editor, or rather in the "Managing civilizations" section. (I'm a developer from the new team) Screenshot_3.thumb.jpg.db176b7d963cdde67e0fb59d7047bebc.jpg

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Posted (edited)
11 hours ago, Trans-Amur said:

Fixed a bug where there were no proposed civilizations in the scenario editor, or rather in the "Managing civilizations" section. (I'm a developer from the new team) Screenshot_3.thumb.jpg.db176b7d963cdde67e0fb59d7047bebc.jpg

Nice work dude. Has the download link been updated with the bug fixes I mentioned yet?

Edited by IsaacArredondo

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Posted (edited)
12 hours ago, IsaacArredondo said:

Nice work dude. Has the download link been updated with the bug fixes I mentioned yet?

1) If it is 100% population growth rate, then yes they are corrected on the map 

2) also fixed the error of the absence of the proposed civilizations in the scenario editor, or rather in the section "Managing civilizations" 

changes will be available only after the release of the next update 

Screenshot_1.thumb.jpg.ccbece247b4b6947e3fa5817bd87497d.jpg

Edited by Trans-Amur

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12 hours ago, Trans-Amur said:

1) If it is 100% population growth rate, then yes they are corrected on the map 

2) also fixed the error of the absence of the proposed civilizations in the scenario editor, or rather in the section "Managing civilizations" 

changes will be available only after the release of the next update 

Screenshot_1.thumb.jpg.ccbece247b4b6947e3fa5817bd87497d.jpg

When should the next update come out? (No pressure of course)

Keep up the good work man!

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