Jump to content
Age of History Games

Recommended Posts

Hey guys, as the title says, I need some help with scenarios - specifically the events.

So, I made my own custom WWII scenario and I'm making events to have real life events play out historically in the game. When I'm finished, I hope it'll be like watching World War II unfold before my eyes in video game form. A perfect display of history.

However, I've just run into my first problem: ending the Spanish Civil War. I built the scenario so that the game starts out with both sides at war. It's actually surprisingly random with whoever wins, but I've easily rigged it in¬†favor of the Nationalists by manually giving them extra troops at the start. The problem instead lies with ending the war and having the Nationalists fully annex the Communist Republicans. They never have enough war score points. They usually end up taking just a few provinces and peacing out. To fix this, I've tried making an event: "End of the Spanish Civil War!" which will result in an immediate white peace between both sides and a capital move to Madrid. The white peace should allow the Nationalists full annexation of all conquered territory, which will be perfect because the event is triggered by Spain having 62 provinces or more, which is the amount of provinces they would have once they've occupied all Communist Republican territory. Only problem is, it doesn't fucking work. I've tried making other triggers/conditions for the event, such as "controlled provinces" and "occupied provinces" and brush-selecting the provinces of Spain. The "Number of provinces >=" which was what I tried using first, didn't work either. I've run out of triggers that would make sense. If anyone out there understands the events in this game, please help me. ūüėē

Share this post


Link to post
Share on other sites

Just use annexation in outcome and do not pit any country in current owner column and put nationalist spain in new owner column. I have tried this in my WW2 scenario. If you do not put any country in current owner then it gives them that territory regardless of who controls it.

Share this post


Link to post
Share on other sites
On 10/16/2019 at 9:34 PM, Aryan said:

Just use annexation in outcome and do not pit any country in current owner column and put nationalist spain in new owner column. I have tried this in my WW2 scenario. If you do not put any country in current owner then it gives them that territory regardless of who controls it.

What did you use for your trigger? It's still not working for me.

Share this post


Link to post
Share on other sites
On 10/16/2019 at 10:34 PM, Aryan said:

Just use annexation in outcome and do not pit any country in current owner column and put nationalist spain in new owner column. I have tried this in my WW2 scenario. If you do not put any country in current owner then it gives them that territory regardless of who controls it.

 

On 10/22/2019 at 5:10 AM, Aryan said:

Occupy province

 

On 10/22/2019 at 5:12 AM, Aryan said:

Alternatively, use control province 0% republican spain for the spanish mainland. This would mean that the event triggers when they lose the mainland.

i dont know if im reading these wrong or not, but i tried everything here and it didnt work for me, currently doing a sort of Denmark Civil War of a scenario im making but there is still 1 or 2 provinces left of the other Denmark

Share this post


Link to post
Share on other sites

After some experiments I realized that the ai ends the war before the event can fire. I did not encounter this since I was doing Spanish Civil War and islands are involved. I also never encounter it when I am playing as that nation. 

I have a theory. If you give each side an insignificant province in the ocean through the event that begins the war, then this should not happen as the provinces will remain occupied. The ai takes a lot of time before peacing out in case of a stalemate.You can return the provinces by the event that ends the war. I would recommend giving the islands of the small Pacific nations since they rarely do anything. This would ensure that your gameplay is not affected. I will have to test this out.(I am currently making two 4 way civil wars so I will have plenty of opportunities to do that.) I know how difficult it can be to get civil wars to work.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Vedemy
      Warning : Working only on Sieg Edition and please set 0% Aggresion for more historically gameplay.
      Hello. Finnaly i finished my World War 1 map with events. About the map
      - 96 Civilizations
      - Over 70+ events
      - Real dates
      - Events working untill 1923
      Update list :
      V1.0 - Release.
      V1.1 - New civilizations, New events, Bug fixes, Updated borders, Updated balance.
      V1.2 - Updated borders, New events, Bug fixes, Railway Events.
      V1.3 - New events, Updated balance.
      V1.3.1 - Fixed events.
      If you found some bugs or something like that please tell me about it in comments.¬†ūüôā
       
       

       
       
       
       
      1625923881410ducujxxw.rar
    • By Shop_Soy
      Welcome to Shop Soy: Der Kalter Krieg's official page. SS:DKK is yet another WW2 Axis Victory scenario but with a twist: It's my story, with my characters and my lore. This scenario is heavily inspired in The New Order and Thousand Week Reich mods for HoI4 and was made only for fun, I don't condone noir support any extreme ideologies presented in this mod (With the exception of one: Nationalism).
      Content:
      -Slightly improved UI
      -A few new ideologies
      -Tons of new leaders and civilizations
      -Lots of events
      -And more (that I'm too lazy to remember)
       
      Hail Shop Soy!
       




       
       
    • By WorldStadiums
      AGE OF CONFLICT

      Age of Conflict is a mod based on the modern era (1900-present), in which it will be tried to be as exact as possible to the various years in which the mod is based. From completely renewed scenarios of the First World War and the modern world, to completely new scenarios of the Cold War or the interwar period.
      This "Mod" I wanted to do a long time ago, I even published a post in the forum, but due to lack of time I had to delete it ... Now I have a little time to create it, so this time I will not delete it.
      The idea of the mod is completely inspired by Nova Aurora, my goal is to make something as cool as the previously mentioned mod.
      Also, if you have any suggestions for any scenario or if you want to help with the mod (either looking for information or things like that) you just have to tell me
      Discord Server: https://discord.gg/77ceMrqKgn
      What I plan to add:
      Many new scenarios ranging from 1900 to 2021 Rarely seen new civilizations, from very unknown African tribes to rare vassal states in scenarios New formable nations, mostly fictitious, but there will also be historical. Events in all scenarios New music Correct leaders for each scenario, (European, American and the most important countries of Asia, Africa and Oceania) There are more things that I would like to add, such as a new fund or new provinces, but they are things that I do not think I will add due to lack of time.
      Future scenarios:
      1900 1910 Great War || 1914 1916 Interwar Period || 1919/1920/1921 (Not decided yet) 1930 Chaco War || 1932 World War II || 1936 1940 1942 1945 1950 1960 1970 1980 1990 Yugoslav Wars || 1991 2000 Modern World || 2021 Internal territorial organizations || Europe 2021* *In this scenario would be the majority of states, provinces, etc. of European countries. It would be on the map of Europe that comes by default in the game, so that the limits are a little more exact
      (Scenarios such as the Second Sino-Japanese War or the Russian Revolution will not be included separately, as they will be included in the annual scenarios)
      Progress: 4%
      Screenshots: Coming Soon
       
    • By Xjento fan
      Im Building a project that i don't have An name for. i got this idea from Reddit.first release 1 august.1 day is one turn
      Events for:
      Turkey
       
      U.s.a
       
      C.s.a
       
      Russia
    • By M√°ximvs Magno
      Buenos días a la comunidad hispanoparlante de AoH2, si es que pueden haber días buenos todavía. Lo que traigo hoy es un escenario alternativo ambientado en el lejano oriente de comienzos del milenio 1000, justo antes de comenzar un período al que llamo las guerras civiles de la dinastía Song. Vea mi estimado lector que contiene algunas cosas de interés:
      Drive: https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
      DESOBEDIENCIA CIVIL.
      Este escenario del a√Īo 1085, sin embargo, cuenta con un ligero detalle que cambiar√° la experiencia del juego. Aquella fama que tiene el gran pueblo chino de disciplinado y sumiso¬†ya no existe.
      La población sabe quién es el verdadero enemigo: TÚ. El campesinado estará menos dispuesto a aceptar ser oprimidos por un Estado imperialista, por lo que si te muestras incompetente para manejar la situación correrás el serio riesgo de caer en DESOBEDIENCIA CIVIL. 
       

       
      Dicen que el gobierno que gobierne menos buen gobierno será. Si cobras altos impuestos, eres negligente para mantener a tu población feliz y no eres capaz de entretenerla para que se no se alce, no sólo serás débil contra tus enemigos externos, sino contra tu pueblo.
      En caso de ocurrir el evento de la Desobediencia Civil habr√°s ca√≠do a un punto de no retorno, en el que la propia gente se volver√° en contra tuya. Adem√°s de impopular, tu dinast√≠a se volver√° ileg√≠tima a los ojos del populacho, comenzando as√≠ una infame guerra civil para derrocar tu gobierno. Si ganan instaurar√°n¬†una rep√ļblica de campesinos.
       

       
      NUEVAS CIVILIZACIONES.
      Dentro Song Civil Wars he a√Īadido algunos pa√≠ses necesarios para ambientar como se debe un escenario del siglo XI, principalmente vasallos y pa√≠ses secundarios. Ser√°n menos de veinte, pues no quiero salirme de lo que es justo y necesario.
       

       
      EVENTOS PERSONALIZADOS.
      No sería merecedor publicar esto si no hubiesen eventos para los países protagonistas (y no tan protagonistas). He creado más de una docena de eventos personalizados, destinados a orientar la experiencia a algo más cercano a lo histórico, que al fin y al cabo era lo que quería lograr haciendo mi escenario. Los eventos personalizados están divididos en tres tipos: los de guerra, los civiles y los de gobierno.
      Por mencionar a algunos, existen eventos personalizados para la dinastía china de los Song, los rebeldes de Zhao, los vietnamitas de Viet, los camboyanos del Imperio Jemer y el reino Lavo, en Tailandia.
       

       
      DESCARGA (PC):
      Reemplaza √ļnicamente los archivos, no las carpetas que las contienen. Las carpetas son de referencia.
      https://drive.google.com/file/d/1WuYe98uq3WUg4cb9M0fhVCH6gubAWDMU/view
  • Popular Now

  • Our picks

  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...