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    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2565 
      NATIONS: 75
      SCENARIOS: Test Scenario; 2021; 2013; Venostanian Civil War; Mauritovanian Civil War; 1518; Stanovia; First Alavidian War 1946; Poprattian Civil War
      PROVINCES DONE:

      Update 6/18/21 (DoH 20)
      Happy 20th day of history! To celebrate this, I've made the first alavidian war scenario which you can check below! It's a bigger scenario that took me a lot of time and considering it's only the first part it is making me redecision everything lol; also the poprattian war scenario is broken somehow, when you open it it crashes the game not sure why
       
      Update 6/11/21 (DoH 19)
      Ahhhhhhhhhhhhhh what a great day to be alive! lol; I updated the test scenario (Testing purposes) and made new nations - stanovian countries and started with the scenario. I did not have much time so I did not finish it, I hope next week will be better lol
      Update 6/4/21 (DoH 18)
      UwU scenarios are here! 2021 scenario is the one with nations i posted a lot time ago, 2013 is before mass independence and 1518 is some history one. Yes, I know there is french empire that got to exist 200 years later, ignore that pls lol
      Civil war scenarios are less interesting but whatever
      I plan to add 2 alavidian wars (1946-1947, 1979-1988) but don't have the nations yet lol
      Well enjoy this info, i may release this "mod" after summer holiday ^^

      #slavsunite
    • By rzg0ld3n
      Ever tired of those bloated mods that say they add 90+ scenarios but they're all a few years apart?
      Ever wanted a mod which spans from ancient history to alt future, without losing that vanilla feel to the game?
      No? Well bad luck! That's exactly what my mod will do.
      The RZ's Extended Timeline mod i've done is based off the mod of same name for EU4. The plan is to create various scenarios spanning from the ancient times to ~2100. These scenarios will mostly be full world maps, NOT small regions. I will use all custom civilizations because it's hard to fix vanilla countries/leaders (Hitler controls communist germany in 1999?? come on!!!!), even if it's very time consuming. It will also add various ideologies and fixes to main game.
      Currently Added:
      New Realistic style map (thanks @urdekreiz for the map) 149 new Custom Civ's for all time that the mod covers (yet to add more) 4 new ideologies, (Social Democracy, Roman Government, Valorism, Antifascist) currently planning to add more Reworked Ages  Planned:
      More ideologies More custom civ's Scenarios: At the beginning... (300 BC) Dawn of the World (1 AC) Roman-Parthian War (58)* Pax Romana (117) End of the Romans (335)+ Barbarian Migration (395)* Rise of Islam (637) The Frankish Empire (780) Stamford Bridge Battle (1066) The Third Crusade (1187)* The Mongol Invasion (1206) Rise of the Ottomans (1444) The Seven Years War (1756) The French Revolution (1789) Crowning of Queen Victoria (1836) American Civil War (1861)* World War I (1914) World War II (1936) The Cold War (1947) Cuban Missile Crisis (1962)* Millennium Dawn (2000) New World Order (2045) World War III (2057) Road to 2100 (2062) *: Map of region(s), not entire world
      +: In Development
      ^: Finished
      Here's Europe from the 335 scenario I'm currently working on, any suggestions are accepted:

       
       
       
    • By Pakek_Gaming
      I just started making my own mod on age of history II, so I created this post. There could be a lot of idle chatter here, but let's get to the point:
      So far, only one scenario (with events) will be in fashion, but scenarios may be added soon. I don’t know how many provinces there will be, but the cards may be added in the future.
      Different ideologies
      My own country flags
      Upd:
      Here come the first successes! the map is made at 50% and it remains a little to refine it. While I was doing it, I thought about the lore of mod and the semantic part. The mod will describe the centuries of feudalism, when there were no single huge countries, but only small scattered counties and baronies. We will also be accompanied by various cults that worship the dark forces, so maybe it's time to start a crusade?))
      While making a map, I hope to finish it soon All the details on mod development in discord: https://discord.gg/26fp47ZhRd

    • By Italian PeC
      The grandest project in age of history 2's history yet. 
      This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
      The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
      The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
      THE MAIN FOCUS:
      The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
       
      Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
       
       
      Among other things, AOI will include:
      - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
      - over 200 new provinces to make borders look better and create better "greater countries"⚔️
      - 30 new scenarios 💥
      - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
      -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
      - A completely new UI✅
      - new music🎶
      This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
      The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g











    • By PakoGerteMX
      ⚠ Topic en progreso ⚠
      Guía para jugar con distintas naciones:
       
      Naciones tribales:
      Consejo: La mejor manera de empezar con este tipo de gobierno es gastar todo tus ingresos en investigación para que puedas civilizar rápidamente tu nación y con ello conquistar rápidamente tus vecinos tribales como pasa con el Imperio Azteca.
      Actualización 24/03/2021
      Las naciones tribales tienen la única característica de poder conquistar provincias neutrales que no están colonizadas, podemos aprovechar esta mecánica para evitarnos tener que colonizar los territorios y simplemente mandar nuestro ejercito. Aunque cuidado ya que las naciones tribales sufren de una mayor limitación de la administración.
      Los aliados cuando pedimos paz debajo del 100% del porcentaje de la guerra, en ocasiones no la aceptarán lo que los hacen un estorbo si queremos acabar la guerra, esto no me ha sucedido con vasallos pero puede pasar. Trata de no llamar a los aliados a guerras ofensivas, solo a defensivas. (gracias a Cayo http://www.ageofcivilizationsgame.com/profile/11339-cayo/, Ramiro007 http://www.ageofcivilizationsgame.com/profile/381-ramiro007/ por la información brindada en http://www.ageofcivilizationsgame.com/topic/150586-mis-aliado-no-acepta-la-paz/).
       
       
      Jugar con Alemania Nazi:
      Consejo: Descarga o haz un escenario de la SGM ya que el escenario defecto está muy des balanceado.
      En el inicio del escenario, no tengas guerras con las naciones más poderosas como la Unión Soviética, Francia o Reino Unido. Recomiendo si quieres conquistar ir por tus pequeños vecinos pero gastar tus ingresos en la población para que estas generen más dinero y puedas reclutar mayor población en conflictos grandes es más efectivo. Posteriormente un truco también más efectivo  es mandar una amenaza. Puedes llegar a avasallar una nación por más poderosa que sea si tienes un ejercito grande, dejar pasar la tregua y anexionar todo el territorio.
       
       Trucos en partida ya iniciada:
       
      Cambiar la civilización con la que juegas _________✔_________
      Existen dos maneras de cambiar la civilización que controlas:
      - Una es formando civilización, con las mismas por defecto que están en el juego o creando una nueva en el editor de juego. 
      - Otra manera es, darle en liberar un vasallo, seleccionar el territorio que desees, seleccionar jugar como vasallo lo liberas y empiezas estabilizando TODO el territorio ya que no posees núcleos, cuando la civilización este totalmente estabilizada podrás declarar la independencia.
       
      Poner a civilizaciones en contra de otras 
      ¿Cansado de las fastidiosas guerras con naciones muy poderosas? ¿Quieres declararle la guerra a un país pero tiene un vasallo? Entonces el siguiente truco te gustara:
      Solo selecciona oferta de comercio a la civilización que quieras hacer que declare la guerra a otra, dale dinero(con 100 acepta) para que declare la guerra a la nación que desees. Este "exploit" es muy bueno ya que incluso puedes hacer que los vasallos declaren la guerra a su dueño.
       
      ¡No dudes en decir si los trucos presentados te sirvieron!
      Me ayudarías mucho si compartes este topic con algún amigo que es nuevo o que podría ayudarle estos consejo.
       
      En un futuro incluiré imágenes
       
      Actualización 24/03/2021
      Me quedé sin ideas, puedes contarme algunas más para agregarlas 🙂
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