<?xml version="1.0"?>
<rss version="2.0"><channel><title>Questions Latest Questions</title><link>http://www.ageofcivilizationsgame.com/forum/297-questions/</link><description>Questions Latest Questions</description><language>en</language><item><title>How much will Aoh2DE cost?</title><link>http://www.ageofcivilizationsgame.com/topic/252663-how-much-will-aoh2de-cost/</link><description><![CDATA[<p>
	i hope its an affordable price. i dont want to pay too much just because it says “Definitive Edition”
</p>
]]></description><guid isPermaLink="false">252663</guid><pubDate>Fri, 10 Apr 2026 16:56:44 +0000</pubDate></item><item><title>Peace events are pain</title><link>http://www.ageofcivilizationsgame.com/topic/252646-peace-events-are-pain/</link><description><![CDATA[<p>
	Here I am with another suggestion for aoh2:de lol, <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>as the title suggests, the peace events are a genuine pain to work with. It gets to a point where I am sure I can say this is every modders name, we genuinely forget all civs that are meant to be in peace deals. Could you make a simple outcome that causes peace with every nation? It would be such a life and time saver. I believe this could be added to aoh3 too.
</p>
]]></description><guid isPermaLink="false">252646</guid><pubDate>Fri, 27 Mar 2026 14:00:50 +0000</pubDate></item><item><title>AOH2:DE Events idea</title><link>http://www.ageofcivilizationsgame.com/topic/252647-aoh2de-events-idea/</link><description><![CDATA[
	<p>
		<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="" style="color:#757472;font-size:12.6px;padding:0.1em 0.8em;">@Łukasz Jakowski</a>
	</p>


<div style="color:#353c41;font-size:13px;padding:0px;vertical-align:top;">
	<div style="font-size:13px;">
		<div style="padding:20px;">
			<div style="font-size:14px;">
				<p>
					I propose adding new Outcomes for events in the game, because I believe that the game lacks such things as:
				</p>

				<p>
					I am asking you to add all of this as the<strong><span> </span>creator of modifications</strong><span> </span>popular in the<span> </span><strong>Russian-speaking segment of modifications - World Crisis.</strong>
				</p>

				<p>
					- “Play As Civilizations” transports you to another civilization when choosing an outcome, i.e., you started playing for Germany, but after the event, you were transported to play for Poland.
				</p>

				<p>
					 
				</p>

				<p>
					- Change the color of a civilization, i.e., you can change the color of a civilization during an event.
				</p>

				<p>
					 
				</p>

				<p>
					- Add the ability to create “Super Events,” for example, as in the TNO modification, so that you can create your own outline for an event and insert any animated image.
				</p>

				<p>
					 
				</p>

				<p>
					- Add the ability to reduce a vassal's desire for freedom.
				</p>

				<p>
					 
				</p>

				<p>
					- Add vassal types: Autonomy, Puppet, Vassal, Protectorate, Reservation, Free City, Claim, Colony, Dominion, Proxy Formation, and make them editable by event.
				</p>

				<p>
					 
				</p>

				<p>
					- Allow events to spread disease in a selected province, and allow the disease itself to be selected.
				</p>

				<p>
					 
				</p>

				<p>
					- The outcome by which the army is removed, including the choice of whether it is in all provinces or in certain ones.
				</p>

				<p>
					 
				</p>

				<p>
					That's all for the events.
				</p>

				<p>
					 
				</p>

				<p>
					However, I also suggest adding a mechanism for influencing civilization. Since the game already allows investing in other provinces, I suggest that this not only generate income for the investor's country, but also give influence over civilization, so that civilizations fight each other for influence over civilization, making it possible to stage a coup. (establish their ideology with vassal status)
				</p>

				<p>
					simply make them vassals
				</p>

				<p>
					annex that civilization.<br />
					<br />
					I also propose modernizing the mechanics of Volunteers in such a way that when you send an army to another civilization, you retain control over the army, thus enabling “proxy conflicts” where countries wage war secretly in another country.<br />
					<br />
					 
				</p>

				<p>
					Also, almost the last suggestion is to make it more flexible to build in the game, so that creating a new building is as easy as creating an ideology.
				</p>

				<p>
					 
				</p>

				<p>
					And FINALLY! Transfer resources from AOK3 to AOK2:DE. In my opinion, this will give the economy more volume.
				</p>
			</div>

			<div style="border-top:1.11111px solid rgba(53,60,65,0.1);color:#718096;padding:8px 0px;">
				<div>
					<div style="font-size:12px;">
						<div style="text-align:right;">
							
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">252647</guid><pubDate>Sat, 28 Mar 2026 13:32:06 +0000</pubDate></item><item><title>Yet another suggestion for leaders</title><link>http://www.ageofcivilizationsgame.com/topic/252624-yet-another-suggestion-for-leaders/</link><description><![CDATA[<p>
	Hello again <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>, this will be a small suggestion, but I think it would be nice to be added.
</p>

<p>
	The "wiki" link page is actually used as a place to write lore about characters, for example in USGW we write quick backstories of leaders and the text actually shows. But its kinda impractical since the text goes off screen and the reader needs to wait for the text to pan over everything.
</p>

<p>
	Basically I was wondering if making the text not go off screen and instead spread to a second/third line is possible, this way its easier to read? You can find an example of text on leaders in USGW if you hold your mouse over Hitler or another leader.
</p>

<p>
	Also if you havent already, could you make leader buffs go over 25%? (I think you already did this but I am not sure)
</p>
]]></description><guid isPermaLink="false">252624</guid><pubDate>Tue, 17 Mar 2026 10:03:37 +0000</pubDate></item><item><title>Suggestion for AoH2:de events</title><link>http://www.ageofcivilizationsgame.com/topic/252618-suggestion-for-aoh2de-events/</link><description><![CDATA[<p>
	Hello <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>, hope you are doing well. I come with another suggestion that should be pretty simple to implement but would be a life changer. Adding texts under event outcomes would add a good way to point players through event trees.
</p>

<p>
	For example, since in the upcoming 0.8.0 USGW update Soviet Union rework we will have a working purge mechanic that changes balance of power within the country, we would love to be able to write "-1 Leftist leverage" or something simular under the decisions when howered over the decisions with a mouse, like how money and other stuff ate stated to be added/removed when hovered over.
</p>

<p>
	Thank you for reading this suggestion.
</p>
]]></description><guid isPermaLink="false">252618</guid><pubDate>Fri, 06 Mar 2026 12:30:08 +0000</pubDate></item><item><title>Event Making improvements</title><link>http://www.ageofcivilizationsgame.com/topic/252410-event-making-improvements/</link><description><![CDATA[<p>
	Hi Lukasz, I'd like to suggest a few things for <strong>AoH2 Definitive Edition</strong>, in this case <strong>Event Making</strong> for modders. Here are some things I came up with:
</p>

<p>
	<strong>1-</strong> <u>Duplicate Events</u>: This option would be fairly simple to add, and would improve the speed of creating similar events instead of creating them from scratch.
</p>

<p>
	<strong>2-</strong> <u>Categorize Events</u>: This might be more complicated, but <strong>it could improve the player experience</strong>. There could be <strong>global events </strong>(news),<strong> major events, and minor events</strong>, each with a different size, just like in Hearts of Iron IV. Although, for me, <strong>just creating global events would be fine</strong>.
</p>

<p>
	<strong>3-</strong> <u>New Outcomes</u>: Some outcomes could include <strong>changing the name of provinces</strong>, <strong>changing the current leader of the country to another</strong>, <strong>removing troops</strong> (this would eliminate troops in general, for example, if I have 1,000,000 troops in the event, a certain percentage could be removed, such as 20% or 80%), and finally,<strong> building a certain building in one or several provinces we select.</strong>
</p>

<p>
	That's all I could think of. I hope you can add some more to improve modding and the experience when creating events.
</p>
]]></description><guid isPermaLink="false">252410</guid><pubDate>Sat, 05 Jul 2025 18:37:02 +0000</pubDate></item><item><title>Debuff when the civilization lost its capital</title><link>http://www.ageofcivilizationsgame.com/topic/252619-debuff-when-the-civilization-lost-its-capital/</link><description><![CDATA[<p>
	Will the civilization have a debuff when it lost its capital city like an decreased stability and happiness and be more likely to explode ?
</p>
]]></description><guid isPermaLink="false">252619</guid><pubDate>Fri, 06 Mar 2026 21:15:40 +0000</pubDate></item><item><title>Sandbox</title><link>http://www.ageofcivilizationsgame.com/topic/252616-sandbox/</link><description><![CDATA[<p>
	Czy tryb sandbox w AOH2 DE wygląda tak samo jak ten w AOH2, czy ma jakieś inne mechaniki np. z AOH3?
</p>

<p>
	 
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>
]]></description><guid isPermaLink="false">252616</guid><pubDate>Mon, 02 Mar 2026 16:47:13 +0000</pubDate></item><item><title>AoH2 DE Ideas: Resources, Era matters and more.</title><link>http://www.ageofcivilizationsgame.com/topic/252566-aoh2-de-ideas-resources-era-matters-and-more/</link><description><![CDATA[<p>
	So, I just saw AoH2 Definitive Edition being in development and got hyped by it like it was with AoH3 in it's times.
</p>

<p>
	Here's my ideas for Lukasz:
</p>

<p>
	<strong>1) Resources.</strong>
</p>

<p>
	Resources was the most fun feature in AoH3. You would invest into provinces with most expensive resources, you would start war for provinces with good resources(realistic) and it was honestly the best AoH3 feature I would LOVE in new definitive edition. 
</p>

<p>
	<strong>2) MAKE ERA YOU PLAY MATTER THE GAME.</strong>
</p>

<p>
	The one of major problems of AoH2 was newer eras(WW1 - Modern Day). Newer eras was the same as older ones and that's the problem(technology unlocks doesn't count as it's just "now I can use nukes"). There should really be a difference of AI behaviour and how war goes between attacking USSR as Germany and conquering the Europe as Roman Empire.
</p>

<p>
	<strong>3) Inflow mechanic and bonuses for demanding religion/government change.</strong>
</p>

<p>
	The game should give you bonuses for having weaker neighbors with the same government or/and religion(VASSALS OR YOUR OVERLORD DOESN'T COUNT). This would really make sense as spreading democracy would be much more interesting(especially when we have nukes now).
</p>

<p>
	<strong>4) Improve relations NERF.</strong>
</p>

<p>
	Improve relations should cost more diplomatic points or/and have cooldown so the only reliable way to get good relationships with someone is to insult their enemies, send volunteers, have war with enemy they have, gift provinces with their cores and more.
</p>

<p>
	 
</p>

<p>
	<strong>Łukasz, I really hope you would see my ideas. And if you did, I'd also ask you to review them in comments. I don't ask promises for the game, but at least "no" or "maybe".</strong>
</p>
]]></description><guid isPermaLink="false">252566</guid><pubDate>Mon, 01 Sep 2025 04:48:40 +0000</pubDate></item><item><title>Absurd AI wars problem</title><link>http://www.ageofcivilizationsgame.com/topic/252394-absurd-ai-wars-problem/</link><description><![CDATA[<p>
	In AoH2, AI never spreads realistically on the front lines due to the game's combat mechanics
</p>

<p>
	 
</p>

<p>
	Will this issue be fixed?
</p>

<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_07/1.png.63cfe30a208981005897cdf3a32d9f99.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71160" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_07/1.png.63cfe30a208981005897cdf3a32d9f99.png" data-ratio="65.71" width="245" class="ipsImage ipsImage_thumbnailed" alt="1.png"></a></p>
<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_07/2.png.48de02bbff52232fd10b6aef394c2115.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71161" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_07/2.png.48de02bbff52232fd10b6aef394c2115.png" data-ratio="71.11" width="180" class="ipsImage ipsImage_thumbnailed" alt="2.png"></a></p>]]></description><guid isPermaLink="false">252394</guid><pubDate>Wed, 02 Jul 2025 06:12:55 +0000</pubDate></item><item><title>Do there any woman leader in Age Of History III?</title><link>http://www.ageofcivilizationsgame.com/topic/251849-do-there-any-woman-leader-in-age-of-history-iii/</link><description><![CDATA[<p>
	Do there any Woman Leader in Age Of History III? 
</p>

<p>
	I once made a custom scenario of modern Europe, I made UK monarchy, and when I play the scenario, the name of the leader is Elizabeth but it's a boy. 
</p>

<p>
	On the Napoleonic war campaign, the empress of Russian Empire is called "King" (Maybe i am wrong) 
</p>

<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_01/Queen_Elizabeth_II.png.b1eaba74a9d28899f758a9a1ef6c06e7.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="70521" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_01/Queen_Elizabeth_II.png.b1eaba74a9d28899f758a9a1ef6c06e7.png" data-ratio="134.62" width="156" class="ipsImage ipsImage_thumbnailed" alt="Queen_Elizabeth_II.png"></a></p>]]></description><guid isPermaLink="false">251849</guid><pubDate>Fri, 17 Jan 2025 15:07:20 +0000</pubDate></item><item><title>Are AoH3 updates going to stop?</title><link>http://www.ageofcivilizationsgame.com/topic/252344-are-aoh3-updates-going-to-stop/</link><description><![CDATA[<p>
	Lukasz works on AoH2 when he has to work on AoH3, so we can understand that AoH3 was abandoned by him? AoH3 hasn't been updated for months. (I remember the past AoH2.)
</p>
]]></description><guid isPermaLink="false">252344</guid><pubDate>Tue, 17 Jun 2025 12:33:00 +0000</pubDate></item><item><title>13K province map gameplay on AoH2: DE.  will be?</title><link>http://www.ageofcivilizationsgame.com/topic/252417-13k-province-map-gameplay-on-aoh2-de-will-be/</link><description><![CDATA[<p>
	i need this
</p>
]]></description><guid isPermaLink="false">252417</guid><pubDate>Sun, 06 Jul 2025 18:26:31 +0000</pubDate></item><item><title>AoH2: DE.  Mod support for buildings?</title><link>http://www.ageofcivilizationsgame.com/topic/252407-aoh2-de-mod-support-for-buildings/</link><description><![CDATA[<p>
	Being able to add and edit buildings would be revolutionary for AoH2 mods
</p>

<p>
	I would like to see more beautiful and rich mods in this advanced version
</p>
]]></description><guid isPermaLink="false">252407</guid><pubDate>Sat, 05 Jul 2025 13:46:19 +0000</pubDate></item><item><title><![CDATA[Will DE have support for aoh2&aoh3 maps and will it be a DLC or a separate game?]]></title><link>http://www.ageofcivilizationsgame.com/topic/252504-will-de-have-support-for-aoh2aoh3-maps-and-will-it-be-a-dlc-or-a-separate-game/</link><description><![CDATA[<p>
	           .
</p>
]]></description><guid isPermaLink="false">252504</guid><pubDate>Thu, 31 Jul 2025 22:57:39 +0000</pubDate></item><item><title>About bordergore in AoH2: DE</title><link>http://www.ageofcivilizationsgame.com/topic/252547-about-bordergore-in-aoh2-de/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#353c41;font-size:14px;"><span> </span></span><a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="" style="color:#ffffff;font-size:12.6px;padding:0.1em 0.8em;">@Łukasz Jakowski</a><span> Will</span><span> </span><span>AoH2</span><span>:</span><span> </span><span>DE</span><span> have </span><span>the</span><span> </span><span>same</span><span> </span><span>mess</span><span> </span><span>of</span><span> </span><span>borders</span><span> </span><span>after</span><span> a </span><span>few</span><span> </span><span>dozen</span><span> turns</span><span> </span><span>as</span><span> </span><span>in</span><span> the </span><span>original</span><span> </span><span>AoH2</span><span>? </span>
</p>
]]></description><guid isPermaLink="false">252547</guid><pubDate>Sat, 09 Aug 2025 13:14:51 +0000</pubDate></item><item><title>Przysz&#x142;o&#x15B;&#x107; AOH3</title><link>http://www.ageofcivilizationsgame.com/topic/252548-przysz%C5%82o%C5%9B%C4%87-aoh3/</link><description><![CDATA[<p>
	 
</p>

<p>
	Mam pewne pytanie do <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a> dotyczące AOH3 Na początku chciałbym powiedzieć że jest to naprawdę dobra gra, może jest kilka rzeczy do naprawy ale gra się naprawdę przyjemnie szczerze mówiąc mi gra się lepiej w AOH3 niż np. HOI4 czy EU4. Jest to naprawdę wspaniały projekt prosta i przejrzysta grafika (nie tak jak w EU4) dobra optymalizacja (nie tak jak w HOI4).
</p>

<p>
	Wiem , że jest to moja subiektywna opinia, ale myślę, że wiele osób się ze mną zgodzi. Ta gra ma tak wiele możliwości. Można w niej grać tyloma państwami, przez tyle wieków.  Ale ostatnio trochę się o tą grę martwię. I w mojej głowie rodzi się kilka kluczowych pytań które chciałbym zadać Panu Łukaszowi.
</p>

<p>
	Czy te wszystkie rzeczy które dodaje Pan do odświeżonej wersji AOH2 zostaną dodane do AOH3 (konferencje i sianie propagandy to coś co z chęcią bym zobaczył). Czy AOH2 edycja ostateczna jest teraz Pana głównym projektem? Ja naprawdę nie chcę Pana za nic hejtować ale uważam, że AOH3 brakuje naprawdę nie wiele aby stać się grą niemal idealną wystarczy nieco poprawić AI aby było większym wyzwaniem, dodać mechaniki z odświeżonej wersji AOH2, ponaprawiać błędy i to już będzie naprawdę coś.  Osobiście w samej grze poprawiłbym głównie 2 rzeczy. 1. Poprzypisywał bym technologie do wieków tak aby np. W 17 wieku mieć technologię z 17 wieku a nie (jak mi się to kiedyś zdarzyło) mieć w 17 wieku bomby atomowe) nawet nie trzeba zwiększać(wydłużać) procesu zdobywania danych technologii bo z tym też mogą być problemy np. Zaczynając w wieku 11 damy radę w 17 wieku mieć technologię z tego właśnie wieku, ale zaczynając z wieku 14 nie damy rady mieć technologię z 17 wieku właśnie w wieku 17. Ale przypisując technologię do danego  wieku rozwiązalibyśmy ten problem ponieważ w wieku 15 moglibyśmy mieć maksymalnie technologię z wieku 15 a nie np. 19.
</p>

<p>
	Czasami nieco denerwuje mnie to, że walcząc z kilkoma państwami bardziej opłacalne jest chodzenie jedną wielką armią niż kilkoma mniejszymi. O wiele ciekawszym byłoby kierowanie naraz kilkoma armiami. Np. Walcząc Rzeczypospolitej Obojga Narodów z Rosją bardziej ciekawym byłoby kierowanie 2 armiami na Inflantach 2 na Białorusi i 2 na Ukrainie niż jedną wielką. Okupacja mogłaby też wyrządzać o wiele większe szkody dla prowincji przez co gdy np. grozi nam Szwecja musielibyśmy trzymać armię na granicy ze Szwecją, tak aby np. chronić naszych bogatych prowincji przed zniszczeniem i splądrowaniem. Trochę się rozpisałem, ale mam nadzieję , że to przyniesie efekty <span><span class="ipsEmoji">😛</span></span>
</p>

<p>
	Niezależnie od podjętej przez Pana decyzji życzę Panu dużo szczęścia i pomyślności, ponieważ Pana gry dały mi naprawdę wiele godzin i wspaniałej zabawy. 
</p>
]]></description><guid isPermaLink="false">252548</guid><pubDate>Sun, 10 Aug 2025 11:43:06 +0000</pubDate></item><item><title>what is this lukasz?</title><link>http://www.ageofcivilizationsgame.com/topic/252545-what-is-this-lukasz/</link><description><![CDATA[<p>
	In big map
</p>

<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_08/Ekrangrnts2025-08-09090524.png.121bed0c8903c8874c72316713f187fb.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71280" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_08/Ekrangrnts2025-08-09090524.thumb.png.5ac90a5d35136098fba867aefde2dc6c.png" data-ratio="60.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Ekran görüntüsü 2025-08-09 090524.png"></a></p>]]></description><guid isPermaLink="false">252545</guid><pubDate>Sat, 09 Aug 2025 06:06:25 +0000</pubDate></item><item><title>Question about age of history 2 defined edition volunteer</title><link>http://www.ageofcivilizationsgame.com/topic/252506-question-about-age-of-history-2-defined-edition-volunteer/</link><description><![CDATA[<p>
	Who will be responsible for volunteer army military upkeep? Sender or receiver?
</p>

<p>
	Will there go to be recall volunteer features?
</p>

<p>
	Will player control volunteer army or ai/received Nation?
</p>
]]></description><guid isPermaLink="false">252506</guid><pubDate>Fri, 01 Aug 2025 13:24:47 +0000</pubDate></item><item><title>Additions to religion for Age of History 2 definitive</title><link>http://www.ageofcivilizationsgame.com/topic/252439-additions-to-religion-for-age-of-history-2-definitive/</link><description><![CDATA[<p>
	Religion as of now feels like a feature that is just kinda... there? I believe some stuff can be made to possibly improve religion and make it more impactfull.
</p>

<p>
	Religion should be divided into groups, and religions in simular groups should give different bonuses for alliances, ex.
</p>

<p>
	Catholic country making an alliance with another catholic country is +10, Catholic country with an Orthodox would be +5, but a Catholic country with a Muslim one is -5.
</p>

<p>
	In addition there should be an option to promote your countries religion in other provinces you own, and a section in the event editor where we can edit what provinces have what religion majority.
</p>

<p>
	When releasing a puppet there should be an option to force our religion on them or let them stay as their own.
</p>

<p>
	And finally, maybe give religions certain buffs? Like more taxation or more defense for certain religions.
</p>
]]></description><guid isPermaLink="false">252439</guid><pubDate>Wed, 16 Jul 2025 09:54:23 +0000</pubDate></item><item><title>Some suggestions that could really improve the AoH2:De experience</title><link>http://www.ageofcivilizationsgame.com/topic/252433-some-suggestions-that-could-really-improve-the-aoh2de-experience/</link><description><![CDATA[<p>
	These suggestions are not purely mine, they are <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/46256-3dddies/?do=hovercard" data-mentionid="46256" href="http://www.ageofcivilizationsgame.com/profile/46256-3dddies/" rel="">@3dddies</a>, basically involves event outcome improvements and possible overall improvements to the game experience, not everything needs to be added, but if it could at least be considered. Thanks in advance <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a><br />
	<br />
	<strong><span style="font-size:16px;">Technical stuff:</span></strong><br />
	Event recipient can be any nation, it just needs to meet a criteria<br />
	Global events<br />
	Fix ID bug when removing civs from scenario<br />
	Custom colored text in events<br />
	Decision flavor text (Hover over decision and text appears)<br />
	Custom variables in events like in aoh3<br />
	Allow using variables to compare to numbers in outcomes<br />
	Allow event outcome to be event recipient specific<br />
	Decisions locked/hidden behind triggers (For example, if not communist a certain decision cannot be taken, or if a country doesnt exist)<br />
	Fix if control province trigger<br />
	Option to have a manual number/variable input instead of slider in events<br />
	Allow ai to have multiple events in one turn<br />
	AI bias on decisions is editable by variables ( for example if certain relations a certain option is more likely to be taken)
</p>

<p>
	<strong><span style="font-size:16px;">Outcome and Triggers</span></strong><br />
	If variable = #<br />
	If Occupied trigger add option to specify on which nation its occupying<br />
	If "X" Puppet trigger has "X" overlord<br />
	If Neighbor(s) trigger can also determine which specific nations are bordering, not just how many If "X" is in an alliance with "X" nation trigger<br />
	If # of X building(s) controlled<br />
	If war weariness is #% trigger<br />
	If % of provinces of "X" nation are occupied by "Y"
</p>

<p>
	<strong><span style="font-size:16px;">Outcome Change Variable</span></strong><br />
	Outcome Set Variable to #<br />
	Outcome Change province name<br />
	Outcome Change leader<br />
	Outcome Change # province's "X" ethnicity by #%<br />
	Outcome Add population of a specific ethnicity on a province (Technically possible in vanilla)<br />
	Outcome that can trigger an event with delay by turns or days<br />
	Outcome change war weariness<br />
	Outcome create building<br />
	Outcome delete building<br />
	Outcome Unending War (War does not end until one country is fully occupied)<br />
	Outcome Capitulate, "X" nation fully occupies "Y" nation<br />
	Outcome Full annex, "X" nation fully annexes "Y" nation<br />
	Outcome Force peace deal (Not white peace, force straight to peace deal)
</p>

<p>
	<strong><span style="font-size:16px;">Suggestions for game mechanics</span></strong><br />
	True online multiplayer (Both players are able to make a turn at the same time (Similar to RISK/RISK-Warzone)<br />
	Turn timer (How long until turn force ends, waits for other players if they are lagging)
</p>
]]></description><guid isPermaLink="false">252433</guid><pubDate>Mon, 14 Jul 2025 17:39:34 +0000</pubDate></item><item><title>Overlay Tiles for Aoh2: DE.</title><link>http://www.ageofcivilizationsgame.com/topic/252415-overlay-tiles-for-aoh2-de/</link><description><![CDATA[<p>
	My favorite graphical feature in AoH3
</p>

<p>
	I would like to see it again<br />
	<br />
	I expect this feature on the 13K province map
</p>
]]></description><guid isPermaLink="false">252415</guid><pubDate>Sun, 06 Jul 2025 16:18:55 +0000</pubDate></item><item><title>World events for AoH2 Definitive</title><link>http://www.ageofcivilizationsgame.com/topic/252404-world-events-for-aoh2-definitive/</link><description><![CDATA[<p>
	Hello <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a> it's me again. I have been wondering, will "world events" be possible in AoH2 definitive? Basically if no civilization is set to get an event, then by default all civilizations get the event. I think this should be possible to implement, if anything might be 10 lines of code max? With this the mods would revolutionize, instead of having to lean on one engine or miss out, everyone would be able to make world events. This could work in many contexts, like for modern world every nation getting an event about the Russian-Ukrainian war, or for the second world war every nation getting an event about German's attack on Poland and later Soviet Union? Wish to hear back from you soon, and good luck!
</p>
]]></description><guid isPermaLink="false">252404</guid><pubDate>Fri, 04 Jul 2025 21:20:56 +0000</pubDate></item><item><title>Two concerns about AoH2 Definitive Edition</title><link>http://www.ageofcivilizationsgame.com/topic/252391-two-concerns-about-aoh2-definitive-edition/</link><description><![CDATA[<p>
	Hello <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>, I was not sure where to post this, so I hope this is of no issue. This post might be a little loaded, but I wish to get answers to these concerns and suggestions.<br />
	<br />
	I believe I speak for all the modders when I ask; will events be transferable from base AoH2 to Definitive? As someone who has an almost two year running project, USGW, I do have this concern seeing as the newest version of USGW I am working on will reach 2k events and it would simply be impossible to manually re-add them to Definitive. A way to transfer them would be great. With this I also believe the conditions for owning land in events should be fixed, it is one line of code that needs changing from what I have noticed, because as of right now the condition does not work. As well as that, events seem to not fire if they have conditions of "occupied land" and "decision taken" together as a requirement, which means custom capitulations cannot be added to the game for taking certain decisions, I wonder if this could be fixed for Definitive?<br />
	<br />
	For the second concern, this is a really minor one really, Definitive should be able to lower ai aggressiveness to 0% in the settings. It is such a simple change but will allow players to rp their own stories better in their gameplay, and allows new modders to make events without the headache of 50% aggression ruining the events.<br />
	<br />
	Thank you for reading this in advance, please do respond to this when able to.
</p>
]]></description><guid isPermaLink="false">252391</guid><pubDate>Tue, 01 Jul 2025 00:05:04 +0000</pubDate></item><item><title>AohDE: The points showing cities are very flat and make it difficult to determine the level of development</title><link>http://www.ageofcivilizationsgame.com/topic/252378-aohde-the-points-showing-cities-are-very-flat-and-make-it-difficult-to-determine-the-level-of-development/</link><description><![CDATA[<p>
	How can we understand their level of development?
</p>

<p>
	Or will it change?
</p>
]]></description><guid isPermaLink="false">252378</guid><pubDate>Thu, 26 Jun 2025 19:53:06 +0000</pubDate></item></channel></rss>
