<?xml version="1.0"?>
<rss version="2.0"><channel><title>Help Latest Topics</title><link>http://www.ageofcivilizationsgame.com/forum/353-help/</link><description>Help Latest Topics</description><language>en</language><item><title>BUG - do not worked Events Stored in JSON Files</title><link>http://www.ageofcivilizationsgame.com/topic/252691-bug-do-not-worked-events-stored-in-json-files/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="" style="color:rgb(117,116,114);font-size:12.6px;padding:0.1em 0.8em;">@Łukasz Jakowski</a>
</p>

<p>
	<span style="background-color:rgb(18,19,19);color:rgb(99,97,93);font-size:14px;">Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed.</span><br style="background-color:rgb(18,19,19);color:rgb(99,97,93);font-size:14px;" />
	<span style="background-color:rgb(18,19,19);color:rgb(99,97,93);font-size:14px;">The gam</span><span style="background-color:rgb(18,19,19);color:rgb(99,97,93);font-size:14px;">e will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled.</span><br />
	<br />
	 
</p>

<p>
	<span><span>When I saw this news, I was extremely happy, but when the game was released and I had the opportunity to test these features, I was disappointed to see this bug. </span></span>
</p>

<p>
	<span><span>I've tried deleting the file and all sorts of other tricks with it, but it still doesn't work.</span></span>
</p>

<p>
	<br />
	<span style="background-color:rgb(18,19,19);color:rgb(99,97,93);font-size:14px;"><a href="https://ibb.co/Q7VRLsyX" rel="external nofollow">https://ibb.co/Q7VRLsyX</a></span>
</p>
]]></description><guid isPermaLink="false">252691</guid><pubDate>Wed, 22 Apr 2026 15:51:03 +0000</pubDate></item><item><title>Mobile modding</title><link>http://www.ageofcivilizationsgame.com/topic/252696-mobile-modding/</link><description><![CDATA[<p>
	I have no idea if this is the place to say that, but...
</p>

<p>
	This game is great. Fr, I love it. I was saying that it will be cash grab with ai slop ahh graphics, but no. This is really fun to play. There are of course some problems like happiness randomly going down even with cores and minimal taxes, but it is still playable. The only problem I have is modding on mobile. I understand that Łukasz might not like his game to be de facto downloadable for free (like it was with og AoH2), but come on, we freaking living in the great pirate era started by big companies with unbelievable high pr- I MEAN, by Gold d. Roger with telling the world that one piece is real. 
</p>

<p>
	 
</p>

<p>
	I don't anything against Łukasz not being happy from his game getting pirated, but right now, people like me - no time or energy to open the laptop after school/work and no root on phone - can't make mods. Mods which maybe would keep this game alive until AoH4 in 2059.
</p>

<p>
	 
</p>

<p>
	I'm not asking for much, but pls, Łukasz, at least think about doing something so people on android without root also can mod. Just please 
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>
]]></description><guid isPermaLink="false">252696</guid><pubDate>Wed, 29 Apr 2026 06:17:48 +0000</pubDate></item><item><title>Triggers in events don't work</title><link>http://www.ageofcivilizationsgame.com/topic/252688-triggers-in-events-dont-work/</link><description><![CDATA[<p>
	The trigger "occupied provinces" and "controls provinces" never fires.
</p>

<p>
	The "have army" trigger also works incorrectly and is triggered even when the condition is not met
</p>
]]></description><guid isPermaLink="false">252688</guid><pubDate>Tue, 21 Apr 2026 14:12:17 +0000</pubDate></item><item><title>"No date" run date for events works incorrectly</title><link>http://www.ageofcivilizationsgame.com/topic/252689-no-date-run-date-for-events-works-incorrectly/</link><description><![CDATA[<p>
	Basically when you set an event to "no date" for some reason the event fires in 1936, even though it should not fire at all
</p>
]]></description><guid isPermaLink="false">252689</guid><pubDate>Wed, 22 Apr 2026 14:11:54 +0000</pubDate></item><item><title>Strange lines displayed</title><link>http://www.ageofcivilizationsgame.com/topic/252690-strange-lines-displayed/</link><description><![CDATA[<p>
	I imported a map of my mod and it adds more provinces. Then after importing it and checking some other things I decided to test and when I scroll some strange lines appear, probably from provinces because when I touch x province it shows yellow like if it was selected.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="71662" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.9846b777216cb958abf4fd22661b5417.png" rel=""><img alt="image.thumb.png.97c18e3ee9ad093bed61896fca8830b7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="71662" data-ratio="54.30" width="1000" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.97c18e3ee9ad093bed61896fca8830b7.png" /></a>
</p>

<p>
	Here another example in the map.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="71663" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.6a3b833023fab3f01c851a479fe7521b.png" rel=""><img alt="image.thumb.png.5a2bc6b0b2c022c33fee090d344d1b66.png" class="ipsImage ipsImage_thumbnailed" data-fileid="71663" data-ratio="44.20" width="1000" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.5a2bc6b0b2c022c33fee090d344d1b66.png" /></a>
</p>

<p>
	Another close-up view.
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="71665" data-ratio="61.88" width="934" alt="image.png.b5a3905ad1bee26560d8da9d654c34f5.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.b5a3905ad1bee26560d8da9d654c34f5.png" />
</p>

<p>
	And sometimes shows 2 different lines.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="71664" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.7a139335406b8ec17c1539506680cc5b.png" rel=""><img alt="image.thumb.png.6d187627358fdfcfcb387065df6bb0b0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="71664" data-ratio="43.40" width="1000" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.6d187627358fdfcfcb387065df6bb0b0.png" /></a>
</p>

<p>
	Why does this happen?
</p>
]]></description><guid isPermaLink="false">252690</guid><pubDate>Wed, 22 Apr 2026 14:21:10 +0000</pubDate></item><item><title>Missions do not work on new civilizations</title><link>http://www.ageofcivilizationsgame.com/topic/252687-missions-do-not-work-on-new-civilizations/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>

<p>
	Describing problem:
</p>

<p>
	So the first problem is
</p>

<p>
	If i make new civilization by event (for instance Bourbon Spain from Habsburg Spain) and I will create mission for this Bourbon Spain, this mission will not show up. 
</p>

<p>
	And the second problem:
</p>

<p>
	If i make a mission for instance for England and i will change to the Great Britain this mission will still be even if i'm Great Britain and its fine. But if i will have all conditions to do this mission, it will simply do itself. Pop up is not showing but the mission is complete even if i didn't do anything. Like i can do this mission like for 1 turn, but then it's completed even if i didn't click this mission.
</p>

<p>
	And it basically happens all time.
</p>

<p>
	If you would like to reproduce that bug:
</p>

<p>
	Select England, then in events choose Anne Stuart and create Great Britain, wait till 1714 and then choose James III. You will notice that what i wrote.
</p>

<p>
	And the second bug:<br />
	Just play Spain and wait till Philip V will be a monarch and you will see that there is no mission for Spain
</p>

<p>
	Here are some screenshots:
</p>

<p>
	(I didn't click on this mission)
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.95ecb2e5e88d31d82397ba8944fe83a4.png" data-fileid="71656" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71656" data-ratio="57.50" width="1000" alt="image.thumb.png.55420ff476429c6f0d22ab830327ff87.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.55420ff476429c6f0d22ab830327ff87.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.d543a5043da9bae4d221dd32d9142193.png" data-fileid="71657" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71657" data-ratio="56.30" width="1000" alt="image.thumb.png.7393a716505328bccfc7252bc96a0fc7.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.7393a716505328bccfc7252bc96a0fc7.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.3f3a19d39f49eb9273d7b883817791c1.png" data-fileid="71658" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71658" data-ratio="173.21" width="433" alt="image.thumb.png.24ad487998dad24594a5d37cdf2ec9d1.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.24ad487998dad24594a5d37cdf2ec9d1.png" /></a>
</p>

<p>
	You can see here, that i made mission for spain but it's simply not showing.
</p>

<p>
	<a href="https://www.mediafire.com/file/ryrj4g3od2c8sl9/1776431715216okypkyni.zip/file" rel="external nofollow">https://www.mediafire.com/file/ryrj4g3od2c8sl9/1776431715216okypkyni.zip/file</a> here is scenario
</p>

<p>
	Thank you if you would like to fix it or maybe tell me if i'm doing something wrong
</p>
]]></description><guid isPermaLink="false">252687</guid><pubDate>Tue, 21 Apr 2026 13:41:52 +0000</pubDate></item><item><title>Missions not working</title><link>http://www.ageofcivilizationsgame.com/topic/252684-missions-not-working/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a> Why missions dont work when i play as a country (i cant complete them even if i did conditions needed for the mission) but they work when i'm spectating and AI can normally do these missions and complete them?
</p>
]]></description><guid isPermaLink="false">252684</guid><pubDate>Sun, 19 Apr 2026 12:38:20 +0000</pubDate></item><item><title>how make real population in game editor ?</title><link>http://www.ageofcivilizationsgame.com/topic/252683-how-make-real-population-in-game-editor/</link><description><![CDATA[<p>
	<span><span>When AOH2DE came out, I noticed that the game had a real population scenario, but after trying to explore and adjust the development sliders, I saw that the population was disappearing somewhere. Even though I developed the entire China to 100%, the population didn't increase; on the contrary, it decreased from 1.4 billion to just 400 million. What's the reason for this? Can you teach me how to set up a realistic population?</span></span>
</p>
]]></description><guid isPermaLink="false">252683</guid><pubDate>Sun, 19 Apr 2026 09:11:32 +0000</pubDate></item><item><title>Mod Translated Problem</title><link>http://www.ageofcivilizationsgame.com/topic/252681-mod-translated-problem/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="" style="color:rgb(117,116,114);font-size:12.6px;padding:0.1em 0.8em;">@Łukasz Jakowski</a>
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="" style="color:rgb(117,116,114);font-size:12.6px;padding:0.1em 0.8em;">@Łukasz Jakowski</a>
</p>

<p>
	<span><span>Hello! I am trying to port my mod to AOH2DE, and I have encountered a problem that I cannot solve, specifically an issue with the translation files. </span></span>
</p>

<p>
	<span><span>So, I have a mod folder, and inside it, there's a file named "language." Everything is completely fine with these files, but for some reason, the game thinks this file doesn't exist and uses the default file from the game. However, if I load the mod into the vanilla AOH2DE, it shows up there! I also checked the "Age_of_Civilizations" files, and everything is there; I copied from the original file, but for some reason, the game still doesn't recognize the translation. I downloaded a mod that includes a translation, and it DID recognize my translation, but only for a couple of civilizations out of the entire list. I can't figure out why this is happening.</span></span>
</p>

<p>
	<span><span>Also, it doesn't detect, among other things, in-game translations, ideologies, and so on. <strong>HELP PLZ!!!</strong></span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.jpeg.cbfef3bb30292602d41598409d108db0.jpeg" data-fileid="71644" data-fileext="jpeg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71644" data-ratio="82.51" width="909" alt="image.thumb.jpeg.313e05ea13fd8d4e4ec72db0921985cb.jpeg" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.jpeg.313e05ea13fd8d4e4ec72db0921985cb.jpeg" /></a>
</p>
]]></description><guid isPermaLink="false">252681</guid><pubDate>Sat, 18 Apr 2026 10:37:04 +0000</pubDate></item><item><title>Visibility of armies and province names</title><link>http://www.ageofcivilizationsgame.com/topic/252682-visibility-of-armies-and-province-names/</link><description><![CDATA[
	<p>
		Hello, I have a problem in Age of History 2 Definitive Edition with the visibility of armies and province names on the map.
	</p>

	<p>
		At the default zoom level, these elements are not shown, and they only appear once the map is zoomed in very closely. In my case, they become visible only when the zoom scale reaches 1.0, which feels too close for normal gameplay. I would like armies and province names to appear earlier, at a more zoomed-out level, so the map is easier to read without needing to zoom in so much.
	</p>



	<div>
		<p>
			If anyone knows which setting, file, or value controls this behavior in AoH2 DE, I would really appreciate the help.
		</p>
	</div>


<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/obraz_2026-04-19_015328633.png.b573982161e17fc834aa5b542902b4c2.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71649" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/obraz_2026-04-19_015328633.png.b573982161e17fc834aa5b542902b4c2.png" data-ratio="86.86" width="814" class="ipsImage ipsImage_thumbnailed" alt="obraz_2026-04-19_015328633.png"></a></p>
<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/obraz_2026-04-19_015350966.png.a59793d4fc4f8b917b54d72d79e32d03.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71650" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/obraz_2026-04-19_015350966.png.a59793d4fc4f8b917b54d72d79e32d03.png" data-ratio="84.13" width="794" class="ipsImage ipsImage_thumbnailed" alt="obraz_2026-04-19_015350966.png"></a></p>]]></description><guid isPermaLink="false">252682</guid><pubDate>Sat, 18 Apr 2026 23:54:06 +0000</pubDate></item><item><title>A little modding issue...</title><link>http://www.ageofcivilizationsgame.com/topic/252674-a-little-modding-issue/</link><description><![CDATA[<p>
	Well, the game is nice, AI is actually harder to beat... but it appears that after the game loads a mod for the first time, it no longer loads past 99%... it is pretty frustrating, and wish this could be fixed. I have no clue why this happens, but I think the game somehow mixes up the assets after the first load?
</p>
]]></description><guid isPermaLink="false">252674</guid><pubDate>Thu, 16 Apr 2026 17:08:35 +0000</pubDate></item><item><title>I don't know how to add new civilizations</title><link>http://www.ageofcivilizationsgame.com/topic/252680-i-dont-know-how-to-add-new-civilizations/</link><description><![CDATA[<p>
	I want to do it from files, not through "add civilizations" it's far slower to do so for my mod, but the new system is very confusing, civ info when I add it doesn't add the name of the new civ I made, which confuses me, how to I make civs in Civilizations file and CivilizationInformations file connect, coz I want to make a new faction ie Goofy Republic, I make goofy by adding new civ in the civilizations thingy, then I look in files, goofy is there, then I add it to CivilizationINformations, it doesn't connect, I must be missing something
</p>
]]></description><guid isPermaLink="false">252680</guid><pubDate>Fri, 17 Apr 2026 22:03:05 +0000</pubDate></item><item><title>How do i convert AOH3 civilizations to AOH2:DE?</title><link>http://www.ageofcivilizationsgame.com/topic/252678-how-do-i-convert-aoh3-civilizations-to-aoh2de/</link><description><![CDATA[<p>
	self explanatory title
</p>
]]></description><guid isPermaLink="false">252678</guid><pubDate>Fri, 17 Apr 2026 19:13:10 +0000</pubDate></item><item><title>maps issue with scales</title><link>http://www.ageofcivilizationsgame.com/topic/252675-maps-issue-with-scales/</link><description><![CDATA[<p>
	when i copy earth maps for my mods, when i make new scale for examples 3 or 5, it block at 860 or 870 (i dont remember but somewhere here like 850-890)
</p>

<p>
	im talking of earth of aoh2 because there is earth of aoh2 in aoh2:de folders
</p>
]]></description><guid isPermaLink="false">252675</guid><pubDate>Thu, 16 Apr 2026 20:11:24 +0000</pubDate></item><item><title>Keybinds</title><link>http://www.ageofcivilizationsgame.com/topic/252673-keybinds/</link><description><![CDATA[<p>
	Is there any way to change a keybind? My scroll button doesn't work.
</p>
]]></description><guid isPermaLink="false">252673</guid><pubDate>Thu, 16 Apr 2026 13:14:10 +0000</pubDate></item><item><title>Super broken game xD(the bug that makes game unplayable, literally)</title><link>http://www.ageofcivilizationsgame.com/topic/252672-super-broken-game-xdthe-bug-that-makes-game-unplayable-literally/</link><description><![CDATA[<p>
	Just played for 30 min AoH2 DE, dispite bugs I enjoy playing it for a few hours in 2 days. I needed to do some stuff and quit game. After 30 min I wanted to continue but game broke. I can't skip next turn, it's impossible. I can't skip with mouse, with SPACE button, with auto skip turns even after reinstallation I can't do it. Game is broken. If I try to open map setting(economy etc) HUD is gone forever, only map without anything. Hope Lukasz will fix it cuz it looks like a super scam.
</p>

<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/3381680_189.jpg.9bfda4bb974babe6a82a57a9252f7f89.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71634" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/3381680_189.thumb.jpg.124d1443e4d0757a87eecd7f9f211227.jpg" data-ratio="56.2" width="1000" class="ipsImage ipsImage_thumbnailed" alt="3381680_189.jpg"></a></p>]]></description><guid isPermaLink="false">252672</guid><pubDate>Thu, 16 Apr 2026 11:40:40 +0000</pubDate></item><item><title>How to convert AOH3 map to AOH2 or AOH2:DE?</title><link>http://www.ageofcivilizationsgame.com/topic/252669-how-to-convert-aoh3-map-to-aoh2-or-aoh2de/</link><description><![CDATA[<p>
	This may be a stupid question but I still want to ask if it is possible to convert AOH3 map to AOH2:DE? I tried to do so, but AOH2:DE does not seem to be able to read the province data file (0, 1, 2, ..., copy from AOH3's mapfolder/data/scales/1 folder), but AOH2:DE crashed instantly upon selecting the AOH3 map. 
</p>

<p>
	 
</p>

<p>
	I'm not sure if I did it wrong, or it is just not possible for now. But making large maps using AOH3 map editor is 10000x times easier than using the old AOH2 map editor. It's a pity if we cannot use it for AOH2:DE.
</p>
]]></description><guid isPermaLink="false">252669</guid><pubDate>Thu, 16 Apr 2026 08:26:08 +0000</pubDate></item><item><title>Thank You Lukasjz! 1 suggestion + 1 nitpick</title><link>http://www.ageofcivilizationsgame.com/topic/252668-thank-you-lukasjz-1-suggestion-1-nitpick/</link><description><![CDATA[<p>
	Hello Lukasjz  <span class="ipsEmoji">🐵</span> Thank you for making such a great game. It's awesome seeing AoH2 with the polish it's always deserved. I have just one small nitpick and one suggestion! (I know this isn't me asking for help, but I don't know where else to put feedback where it will be seen lol)
</p>

<p>
	1. default scenario settings for mods
</p>

<p>
	I want my mod to play a certain way, I'm planning on creating a mod that will play more like an EU4 style grand strategy game. So that means I want less land to be exchanged in peace deals, higher ai aggressiveness, army retreats, etc. all on by default. I could be missing it, but I don't see a way to hard code defaults into my mod. Would be very nice for helping make mods feel unique!
</p>

<p>
	2. no built port event outcome?
</p>

<p>
	every building other than port is here and it makes me so sad <span><span><span class="ipsEmoji">😞</span></span> I was gonna make a scenario where ports were limited and the sea-dynamic was changed so that only island nations or very specific land nations had sea access. To do this I made ports impossible to build and I planned on manually adding ports through events. But its the only building I can't! I assume there is a reason for this and it wasn't just forgotten. That's my one gripe!</span>
</p>

<p>
	<span>Again, thank you Lukasjz for making so many amazing games. I've played AoH2 for over 1,000 hours, made one of the most popular mods for AoH3 (Clean + Coastline), and I made an alternate engine for AoH2 (Historicity). The best thing about your games is the sandbox they give. I've loved customizing your games for as long as I can remember. These are just some ways I wish it was even MORE customizable!</span>
</p>
]]></description><guid isPermaLink="false">252668</guid><pubDate>Thu, 16 Apr 2026 02:36:11 +0000</pubDate></item><item><title>Interface scale</title><link>http://www.ageofcivilizationsgame.com/topic/252667-interface-scale/</link><description><![CDATA[<p>
	Hey everyone, I'm hoping someone can help me. I'm playing at 1366x768 resolution and the interface looks huge, which is really annoying. Does anyone know how to make it smaller? The game's default settings don't fix it. 
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	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.280d164d48202ad087cdeaf315eb7600.png" data-fileid="71632" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71632" data-ratio="56.10" width="1000" alt="image.thumb.png.1d62b50c29615c76970f6c73aec58b38.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.1d62b50c29615c76970f6c73aec58b38.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.3edb4a59052244af56ec3616a18c5575.png" data-fileid="71631" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71631" data-ratio="56.10" width="1000" alt="image.thumb.png.861599b7486804eb1f906e540e9a0e38.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.861599b7486804eb1f906e540e9a0e38.png" /></a>
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]]></description><guid isPermaLink="false">252667</guid><pubDate>Wed, 15 Apr 2026 23:21:00 +0000</pubDate></item><item><title>Bug z przybli&#x17C;aniem mapy</title><link>http://www.ageofcivilizationsgame.com/topic/252665-bug-z-przybli%C5%BCaniem-mapy/</link><description><![CDATA[<p>
	Dzień dobry panie Łukaszu. Pańska gra bardzo mi się podoba, lecz natrafiłem na jeden błąd. mianowicie, kiedy przybliżam  mapę, przybliżanie z jakiegoś powodu nagle się zmienia. <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
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<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/wid1(1).gif.fbab9e915274996e1fcd0282e1370d7c.gif" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71629" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/wid1(1).gif.fbab9e915274996e1fcd0282e1370d7c.gif" data-ratio="56.34" width="426" class="ipsImage ipsImage_thumbnailed" alt="wid1 (1).gif"></a></p>]]></description><guid isPermaLink="false">252665</guid><pubDate>Wed, 15 Apr 2026 15:22:09 +0000</pubDate></item></channel></rss>
