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AOC2Anglo

AoH2 Megamod: Expanded Edition

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This Submod of Megamod I am making includes:

  • 6769 Provinces Map (from Cruel Ages II)
  • Over 25,000 civilisations (ripped from various mods such as AoH2 TNO, Addon+, etc.)
  • Megamod's ideologies
  • Antarctica and other islands (from Cruel Ages II

This is like a mashup of many mods combined into one AoH2 Submod. More content will be added as the other AoH2 mods progress. This shall be known as the most civ-packed mod in AoH2 history.

Release date: Unknown until St. Chamond's mod releases.

I will also post more images of this submod soon.

_20240427_085339.png

_20240428_101204.png

_20240428_101251.png

Edited by AOC2Anglo

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On 4/27/2024 at 5:32 AM, AOC2Anglo said:

This Submod of Megamod I am making includes:

  • 6769 Provinces Map (from Cruel Ages II)
  • Over 25,000 civilisations (ripped from various mods such as AoH2 TNO, Addon+, etc.)
  • Megamod's ideologies
  • Antarctica and other islands (from Cruel Ages II

This is like a mashup of many mods combined into one AoH2 Submod. More content will be added as the other AoH2 mods progress. This shall be known as the most civ-packed mod in AoH2 history.

Release date: Unknown until St. Chamond's mod releases.

I will also post more images of this submod soon.

_20240427_085339.png

_20240428_101204.png

_20240428_101251.png

why lithuania has koniberg/kaliningrad

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How it's going cuz I cant wait

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WE GOT BIGGEST MOD IN AOH2 HISTORY BEFORE GTA6🗣🗣🗣🗣🗣🗣💥💥💥🎉🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

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On 5/12/2024 at 1:24 PM, hitsmods said:

why lithuania has koniberg/kaliningrad

It's a custom scenario example I made.

Also I've decided to put the mod into 2 seperate mobiles:

- One which has Cruel Ages II map
-One which has QBAM map

I can't port them both together into one due to reasons within the map folder in which I can't fix (most likely because I can't code)

Edited by AOC2Anglo

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57 minutes ago, AOC2Anglo said:

It's a custom scenario example I made.

Also I've decided to put the mod into 2 seperate mobiles:

- One which has Cruel Ages II map
-One which has QBAM map

I can't port them both together into one due to reasons within the map folder in which I can't fix (most likely because I can't code)

maybe it's due to android --- files having a file limit aproximated to the 16bit integer limit (around 63.000)

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On 5/19/2024 at 8:57 AM, AOC2Anglo said:

It's a custom scenario example I made.

Also I've decided to put the mod into 2 seperate mobiles:

- One which has Cruel Ages II map
-One which has QBAM map

I can't port them both together into one due to reasons within the map folder in which I can't fix (most likely because I can't code)

Update 

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So I haven't really worked on this mod in a long time and now I think it will be absorbed into my newest mod so this is basically a precursor. Mod topic is here: http://www.ageofcivilizationsgame.com/topic/252584-amalganation-a-successor-to-megamod/#comment-419823

However I won't make an AoH3 port because it would be significantly more challenging to add loads of Civilizations at once.

 

Edited by AOC2Anglo

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