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What to do to make the name of the country change when the government changes?

For example: Democracy - Good Germany, Fascism - Bad Germany etc.


Sorry for my english , im from Poland :P
  • 0 replies

Hello everybody!

This is my Scenario, Europe in 1989.

I have made events all the way up to 1993 currently, my plans are to have at least a Europe starting in 1989 with events that lead up to a decently accurate modern day scenario, so you can practically watch it in spectator mode like one of those History of Europe - every year videos with little to no interference.

How I do this is make an event to create a large non - aggression pact, so the AI doesn't go crazy and make horrifying border gore.

Future Updates:

More Yugoslav Wars (Yugoslav Wars are actually not finished yet)

Expansion of EU alliance events

Russian annexation of Crimea events

Collapse of the Soviet Union event chain

Making it a bit easier to survive and not collapse as the USSR

Syrian civil war


My main goal here is to make the most historically accurate events possible.  So if you find any errors, or have any suggestions, PLEASE tell me!

In some ways, this can be considered a little less player friendly as not all but a few events may be forced upon you.

Want to download it now? http://www.mediafire.com/file/cv14vn98pcixwb4/scenario.rar/file
  • 30 replies

Year 1683

(All borders may not be true)




Download  the Scenario

Update 1:                                              

Added mayan empire             

Fixed some borders                

Made Joseon indepent           

Balanced countries                  

Added custom civs folder       

  • 30 replies

use drive or archive the folder using winrar

Age of Elder Scrolls -  is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;

This mod will be developed for a long time, during the development something new will be added. 
We are in VK - https://vk.com/ageofelderscrolls

  • 78 replies

I started with a tribal civilization. When I got to 3.5 technology, I evolved it into a monarchy. From that point, I realize that I can only move my troops within my provinces, unable to invade an uncolonized province. How to solve this problem and why is it caused?
  • 2 replies

When you've been playing for a while, the opinions of some countries all of a sudden turn to zero. Even after trying to improve relations or after insulting the country, the opinion "counter" stays on zero.This is quite annoying, if your main tactic is forming alliances or annexing countries. The game still works, but the main factor which i enjoy the most is no longer there, which really takes a toll on how fun the game is. A fix or an explanation how to fix this is, is always welcome.

Hi, I'm from Cambodia and I bought your game, but it's great to play it. It sometimes takes 5 to 6 hours to play it every day, but there are also some complications in the language. And you should add Cambodia's language in your game...ok thank you goodbye and good luck...
  • 0 replies

Hey guys this is my first mod, have all 26 governors of Brazil!

To install you have to drop "leaders" and "leadersIMG" inside the files of the game:

Age of Civilizations II\game\leaders

Age of Civilizations II\game\leadersIMG

´Please give me a feedback.

Ps: sorry for bad english



 Eai galera esse é o meu primeiro mod tem todos os governadores do Brasil

Para instalar você tem que colocar "leaders" e "leadersIMG dentro dos arquivos do jogo:

Age of Civilizations II\game\leaders

Age of Civilizations II\game\leadersIMG

Se der alguma problema me avisem
  • 1 reply

11:59: A Cold War Mod.

11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The soundtrack has been completely redone, and the list of tracks expanded to 52. There are now ~100 events, some of which are events that influence the AI's decisions (these events only popup for the AI, never the player) to ensure that it stays somewhat historical within the supported scenario: The Bear And The Eagle. Even more features such as custom province pictures for certain cities, the United Nations, and states and regions are also mentioned below.

The README file. You should read it.


Download Links: 0.8b (Open Beta) Download





The devastating effects of nuclear war. I think you know the moral of the story.



A screenshot displaying various mechanics. Here, you can notice in the center The United Nations mechanic, which I'll be honest: It's just a reskinned HRR. Over to the right, you have the Decisions Menu, from where you can enact various decisions (if applicable and valid), and at the bottom right is a good old province picture of Washington D.C.



The Panama Canal. Send troops through here I guess.



A picture of 382 Italian troops using the Suez Canal.



A lot of the states still have to be completed, but you can get a picture of what it looks like. States are based off of real-life administrative divisions instead of arbitrary lines. As you can tell, a lot of this still has to be completed, but Europe, a large part of North America, and Russia, and Central Asia is done at least. In case you're wondering what happened to Regions, well Regions got renamed to States, and Continents got renamed to Regions.



The 38th parallel. This is 1945, and despite what the history books might have you believe, the border did change somewhat.



West Berlin. Can't have a Cold War mod without West Berlin.

Make it possible to use the brush to create buildings, call the army, assimilate, invest in several regions! It is difficult, playing for the USSR to invest in the economy and create workshops throughout the country, a lot of provinces and no brush! PLEASE
  • 10 replies

Antartica (522 Provinces)
Download 1 : https://mega.nz/#!1h0zCKpS!rClvOlkLrXeFNdZ9B4l0uXVGASKA2m6DI1L-l2Kx4w8
Download 2 : Antartica.7z
  • 16 replies

Greater Europe map
[Moved to here]

Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe?

The map while having a ton of provinces will still be only Europe to help people with horrible computers. I feel you dudes.



Current Version: 0.19

Screenshots are updated every 10 versions


Regions Finished:

Netherlands, Belgium, Luxembourg, Germany, Switzerland, Northern France, Denmark, Czech Republic, Austria, Prussia, Western Poland, Central Poland, Eastern Poland, Southern France,

Northern Italy

Regions currently being made:, Slovenia, Croatia, Hungary, Slovakia


An example of my work:
  • 60 replies

An option that allows tribal civilizations to spawn randomly on the map, with higher chance of appearing in high growth provinces.
  • 3 replies

Here lies Europe in the 2019-2300 see Europe fall in the near feature has things go down horribly
Here's What's changing 


Coming to Android
Coming to PC

Release in: (A Few Months) 
  • 37 replies

i'm releasing a demo for this mod
  • 0 replies

I'm making a scenario where the bigger countries of the world are balkinized into smaller countries, and I am currently working on an event that will let any of the smaller countries that used to be part of the US to have the option whether or not to reform the United States of America. I do not have the United states in the list of nations, can anyone help me make this event work?
  • 0 replies

This bug (i hope) has made it impossible for me to edit a current active custom made leader using the in game editor when you create a leader you put name, date of birth, the level of skils you want your leader to have, assigned country and the Image the leader uses then you press save. I would then assume that it would be added to the list of leaders so i could edit them later but when i search for them they are not there but the leader does exist i loaded up a game with a custom civ and leader and the leader and there skills and picture appeared but i could not find them in the leader list to possibly edit them in the future.
  • 1 reply

Civilizations Extra Plus Version 0.2
This Are More Civilizations For The Game I Think U Will Like This 

Full List Of Civs:


Frankish Kingdom

North America

British-Swedish Empire


South Countries

Rupert's Land

Norther Canada

Souther Canada

And Russian America



  • 17 replies

Download 1 : https://mega.nz/#!10dgiIQI!4x55knQrO3uegNixZ-Wpyk_P-NqAVHgM1g-w7hDkWmA
Download 2 : Fortnite Map.7z
Enjoy Have fun

Fortnite Map.7z

Are U Will Make A Aoc3?

So I have an ally, +100 relations with that ally, and my attempts at uniting with said ally probably number in the double digits.

  • 1 reply

Guys, the next story is Bradenburg. Here's the new topic 


Romance of The Three Kingdoms(Beta)
Hi guys, back with a new scenario. This time is Romance of The Three Kingdoms: Coalition Against Dong Zhuo. Set in the fall of Eastern Han Period. Still in beta version as I need to add faction leader pictures. But it will take some time for the final release. Below is the map and link for both civilization, scenario and flag. As for flags_editor.rar, just extract and replace it with the flags editor. It gives one new flag which is the flag used in this scenario. But I do need your help to improvise this scenario especially the events cause I'm still struggling on the events.

ROTK civ.rar
  • 21 replies

1. Download Map editor.
2. Clear all data.
3. Create province.
4. Copy/Create bg.png (background for your map)
5. Copy first province into new folder (Province is called PROV, and move it into folder that will be containing all provinces)
6. Rename your first province to 0 (second to 1 etcetera)
7. In game map folder (steamapps\common\Age of Civilizations II\map) copy template (and rename it), and clear "cities" folder.
8. Copy your provinces into update, updatePB, \data\provinces (I'm not sure if you need to copy it into provinces folder, but It works too :P)
9. Edit config.json(in copied template folder) and change values:

    Map: [
            MapName: "%Mapname%",
            Author: "%Yournickname%",
            BackgroundName: "%bgname%",
            ContinentsPackage: "Earth6"
            RegionsPackage: "Earth_AoC2",
            NumberOfProvinces: %numberofprovinces%,
            MapScale: 3,
            WorldMap: true,
            Scenario: "testScenario",
            Wiki: "Wikipedia:Unusual_articles"
    Age_of_Civilizations: Map

10. Rembmer to create background files with name %bgname%_L and %bgname%_R
11. go back to map folders and add line to make game read that map:

    Map: [
            Folder: "Earth"
            Folder: "Ashan"
            Folder: "Earth_AoC1"
            Folder: "Kepler"
            Folder: "template"
            Folder: "%mapname%"
    Age_of_Civilizations: Maps

12. Run game and go to Editor>MapEditor>EditConnections and Provinces>Update every province you added.
13. Congratulation you have created your first map 😛
Short video, if you still need help. (OS is in polish, rest is in english 😛 )

  • 201 replies