Jump to content
Age of History 3

Łukasz Jakowski

Land units - Ideas AoH3

Recommended Posts

I for one, really like this system, it's not simple, but it is not complex and I really like the sort of feel of "customization" you get by having the three categories have different battelfield placement. I'm not sure if the game is going for the same "easy to learn, hard to master" kind of goal, but I am certainly a advocate for customizability wherever it can be.

Share this post


Link to post
Share on other sites

4 minutes ago, Redguy325 said:

It is HUGE and GREAT. But I have doubts if this system makes sense in modern (after 1815) times

I think it should be fine for modern times too, militaries nowdays are usually more structured than ever, and the system looks pretty "era neutral" with a very basic "division" of just those three (first line, first line side (perhaps could be renamed to support), and second line)

Share this post


Link to post
Share on other sites

7 minutes ago, Redguy325 said:

BÜYÜK ve HARİKAdır. Ancak bu sistemin modern (1815'ten sonra) zamanlarda anlamlı olup olmadığı konusunda şüphelerim var

And YES, this becomes even more invalid after the 1900s.
 The air force feels inevitable.

Share this post


Link to post
Share on other sites

Maybe you could add different types of weapons like muskets, swords to the game where you would choose the weapon that the type of unit would be using, however they would have to be in different groups of weapons because a archer cannot use a sword. For example:

We could have ranged weapons and melee weapons (possibly more)

Ranged weapons would be used by archers infantry, etc.

While melee weapons would be used by knights, cavalry, etc.

And you could upgrade/unlock weapons using unlocked technologies with an "Weapon Panel".

And then to make your troops use the weapon on the battle there could be a small green button that would assign a line with an weapon that you chose via a small panel, depending on the weapon you chose the units would suffer different boosts of attack and speed, with some weapons having better stats than others.

Well i think that's it, but maybe there could also be that you could add an weapon and units (like the "Add civilization" in aoh2) mainly for mods tho.

Sorry for bad writing and broken english on some parts 

Share this post


Link to post
Share on other sites

i dont like the idea of a plane being in a division as it is a plane  its not staying in one spot in the air and waits, it lands or flies in battlefield, it should not be in a division type thing in my opinion  in mountains will it land on the tip or fly back and forth infinitly? the rest is wonderful and i wasnt even expecting it to be so cool, just the plane is my pain but the whole idea and stuff is just great, hope there is no time limit for plsyers to unlock technology, or a command that allows us to skip time issue, i want to see cavemans fight a tank division lol

 

also there is no logic for planes to be in division, not everywhere is a place to land etc, it should be a different type of thing, not in a division, something more like hoi4 stuff, even tho im not fan of hoi4, this is a solution that would be better

Edited by Poland_in_1939

Share this post


Link to post
Share on other sites

1 hour ago, Łukasz Jakowski said:

In this topic we will write ideas for new land units. 

 

AoH3 will have different types of land units.

 

First of all, the AoH 3 will have new battle system:

The battlefield

Representation of the battlefield in the game.

units.png.d12f4d68f11b9d74c25c79b7b830865f.png

 

Land units will be grouped into 3 types.

Groups determine the placement of units on the battlefield.

 

lines.thumb.png.5797b0cff16b852aa782cfca7db562a5.png

 

Each unit can be unlocked by researching technology and then upgraded.

Units will have a different recruitment cost, attack, defense, movement speed and upkeep.

 

Here is the current list of units with upgrades:

First line:

Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

First line side:

Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

Second line:

Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

Canon -> Field Cannon -> Artillery -> Modern Artillery

Early Airplane -> Airplane -> Modern Airplane

 

This is a very early version, so maybe something should be changed?

Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

 

landUnits.thumb.png.0d6f9b0dddc17e097355c57f1828dc09.png

Are the images for the units AI generated? Just curious.

Share this post


Link to post
Share on other sites

I think a separate branch can be created after field artillery, or even two can be created, one for anti-tank and one for air defense. Another can be split in the air, one can evolve into a strategic bomber that destroys provincial morale and buildings, the other can evolve into an attack bomber that destroys military units. sample game call of war

Share this post


Link to post
Share on other sites

tanks and artillery should definitely be separated gunner; when leaving like anti-tank air defense Tanks should be divided into armored vehicles, light tanks, medium tanks and heavy tanks. All of them should have different purposes, bonuses and features suitable for different geography and climate.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now

  • Our picks

    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 153 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 265 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games