Suggestions
Forums
-
- 10.5k
- posts
-
- 469
- posts
-
- 1k
- posts
-
- 1 reply
- 28 views
I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by Popooy, -
-
- 5 replies
- 192 views
hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by Question, -
- 1 reply
- 69 views
I think it would be nice to add the event editor ( a better version if possible because it was a little buggy ) because those like me who loved making scenarios with events and were excited to be able to publish them on the steam workshop can’t and since we aren’t all good with coding or just can’t with what we have I think that would be a nice thing to add to the game to help create a real community
Last reply by hehddhgd, -
Czy mógłby Pan dodać opcję, dzięki której możemy ustalić maksymalną ilość armii? Pasowało by to do bardziej współczesnych scenariuszy . Chciałbym jeszcze zgłosić (chyba błąd) mianowicie chodzi mi o to, że gdy zaatakujemy jakieś państwo nawet gdy armia przeciwnika w nas wchodzi w polu bitwy jesteśmy ustawieni jako atakujący. Myślę, że AI w żadnym wypadku nie powinno atakować gracza bez generała i przewagi liczebnej.
Last reply by marszalek, -
- 1 reply
- 100 views
I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by daniiiiiii, -
- 1 reply
- 141 views
I'll leave suggestion here to let android players to have acces to all things that PC version have (like editors and generating "mod" folder) @Łukasz Jakowski Btw I'll spaming this as long as you don't add it @Łukasz Jakowski
Last reply by Wielki_Czlek, -
- 0 replies
- 56 views
As above. Though it should somewhat be similar to of the Steam's Workshop.
Last reply by Popooy, -
- 8 replies
- 1.7k views
Here you will find the Catalan translation of AoH3 Progrés: 100% The translation is finished let's goo, now I just need to check spaces and well translated words. In a few days I will have it ready to send and publish. 🥳🥳
Last reply by Tresji, -
- 239 replies
- 15.9k views
In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by daniiiiiii, -
@Łukasz Jakowski
Last reply by hehddhgd, -
- 0 replies
- 64 views
I noticed that due to the fact that when adding a new technology ID, the entire technology tree is rewritten, which makes it impossible to run 2 mods with technologies I propose to make it so that the technology IDs do not rewrite the entire technology tree, but only the technology IDs
Last reply by Fire Quickly, -
- 0 replies
- 54 views
It could be very helpful if recently added vassals appeared first in the list by default. Sort vassals by recently added, by relations and by country rank (as default now?) It would also be cool to have buttons in the vassal tab to improve relations for each vassal.
Last reply by MikeyMoon, -
- 79 replies
- 12.4k views
What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by elnegroimperial, -
- 0 replies
- 86 views
Allow us to release completely custom civilisations as puppets into the game, created directly in the release a vassal interface. I can see that balancing could be an issue, but as long as it's a single player game, that shouldn't be a problem.
Last reply by Trashcycling, -
- 0 replies
- 76 views
When we have 50+ warscore, there is a chance that the AI will send us a peace offer before we reach 90+. This would not only make the AI more interesting and make treaties more interesting, but it makes it a bit more logical, because as a nation that is being attacked by another and is losing it is normal for them to decide to try to surrender before. Obviously we wouldn't have the same amount of warscore as with %90+ but it would be great if the AI did this.
Last reply by Evis7, -
- 0 replies
- 125 views
In AoH 2, if a province has more than two cores it's possible to set how the population is distributed between the cores. In AoH 3, well... you can't. Every time you start a new game the distribution is randomized. With two cores, sometimes the share is almost 50/50, other times almost 55/45 or 60/40. Basically the idea is: Be possible to set the population distribution between the cores in the scenario editor of AoH 3 like it's possible in the previous game. Example below from the core editor of AoH 2:
Last reply by Iceman, -
- 0 replies
- 90 views
heeeeeey lukasz. how d you think about idea to give steam keys to popular modmakers, who maked popular mods for aoh2?
Last reply by mycat, -
- 3 replies
- 353 views
nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
Last reply by favedor, -
- 0 replies
- 80 views
After 60 hours in the game, I still don't get the colonisation system. What is the requirement for auto colonising to start? Because disabling the colonial expansion decree doesn't stop it from happening. How do i stop getting border gore when I have borders with uncolonised provinces? We are unable to abandon provinces and unable to stop the auto colonisation. There should be an ingame option for it to not include the player or something. Or stuff we can do against it like abandoning provinces or disabling the law. Edit: This has been solved on reddit. Enacting the no colonisation law does work and you should just ignore the settlement established pop ups in…
Last reply by Ilovethisgame2, -
- 1 reply
- 86 views
Two game options before starting scenario: Ironman: one save slot: yes/no. Console: available/not available.
Last reply by Ilovethisgame2, -
- 2 replies
- 207 views
Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by Ilovethisgame2, -
- 6 replies
- 472 views
Last reply by Das Moss Man, -
Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies …
Last reply by Mega4oSS, -
- 0 replies
- 83 views
@Łukasz Jakowski I propose to add all the functions of the map editor to the sandbox mode, as well as the creation of civilizations.
Last reply by Aleksandr123, -
I think if we win a siege, the lands we have conquered should have a slight population decline, and slight decrease in growth rate, for a certain time like 5 years. @Łukasz Jakowski
Last reply by Wronislaw,