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I think there should be "real" fog in the unknown provinces (maybe it looks like EU4 )
Last reply by NormusNibe, -
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- 106 replies
- 54.1k views
In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by chefegg, -
Combat update
by Boy- 0 replies
- 796 views
Combat system is great for medieval+Napoleonic times but it's really weird in WW1 + scenarios...it lacks Frontline warfare and just sieging the provinces doesn't make any sense. I know that this will take a long time but pretty sure many will agree with this
Last reply by Boy, -
- 0 replies
- 658 views
Currently if we rename countries or provinces, the custom name we set is gone after a reload. If renaming is an option then it should get saved. Not everywhere, just on the current scenario we are playing.
Last reply by favedor, -
- 0 replies
- 614 views
-Create new countries from the "release vassal" screen -Ability to create flags for them, just like in Aoc2 if not with more details (like putting your own flag on them in a custom position) -A checkbox whether the new country should be tied to the save or save it like a normal country that can be used anywhere in the future
Last reply by favedor, -
- 2 replies
- 1.3k views
I think it would be a good idea to bring back the mechanic of liberating vassal countries that are not in the scenario like in AOH2. I tried to liberate New Spain when I colonized the American continent but apparently there was no function to liberate countries that you have not conquered.
Last reply by Seb_, -
- 0 replies
- 629 views
Do @Łukasz Jakowski Na początku chciałbym zaznaczyć, że jeżeli chodzi o AOH3 odwalił Pan kawał dobrej roboty. W grę gara mi się bardzo przyjemnie, jest ona bardzo płynna i przyjemna dla oka, a po beta testach aktualizacji AI częściej ulepsza akademie wojskowe, oraz akademie dla generałów co naprawdę bardzo fajnie utrudniło rozgrywkę. Obecnie jeżeli chodzi o AI, to według mnie powinno stawiać za priorytet przydzielenie generała do armii (szczególnie w czasie wojny), no i może powinno stawiać więcej budynków ekonomicznych. Osobiście bardzo mocno liczę na to, że w najbliższym czasie doda Pan możliwość ustawienia limitu jeśli chodzi o wielkość armii. …
Last reply by marszalek, -
- 0 replies
- 1k views
Why why why is this resizing so weird? in AoH2 resizing was fine. It wouldn't get covered by the taskbar and you could easily see the - square x buttons on the top. this is one of the most annoying feature in the game.
Last reply by BaldingFox77558, -
- 0 replies
- 721 views
I recently formed the HRE as Austria. Though the experience was fun, I do have a couple of suggestions for how the HRE mechanics can be improved. Have electors actually cast votes like in AOH II: In AOH III, the nation that has the most prestige is automatically elected as emperor once the current emperor dies. This is an unfortunate downgrade compared to AOH II in my opinion. If the electors can actually cast votes this would not only make becoming emperor far more interesting since you could win the favor of the electors instead of just being the most powerful nation, it would also make it harder to remain emperor. If you anger all of the electors, they could dec…
Last reply by Gosling, -
- 2 replies
- 1k views
I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by YouravaragebrazilianAoCfan, -
- 4 replies
- 1.9k views
Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer Lukasz please make multiplayer
Last reply by YouravaragebrazilianAoCfan, -
- 5 replies
- 1.5k views
Can u? @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
Add a "Mods" section on the forum
by Guest- 2 replies
- 1k views
self-explainatory. instead of making aoh3 mods seemingly post in off-topic, we could have our own forum dedicated to mods.
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 971 views
Most of the Scenarios don't have cores add them and also Add release custom nation Button cause J cannot realese Kinghtom Of Jerusalem 🥺🥺.Only Turkey have cores here 😩
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 1.1k views
A windowed fullscreen mode would be comfortable for when I am switching between youtube videos that I have on my other monitor. It's a bit inconvenient to completely minimize AoC for that. My hyperactive self can't wait the few seconds of loading either, but the game doesn't load if i minimize it completely 😂
Last reply by AddPlck, -
Given multiplayer managed to work and you originally said it was quite unlikely for a multiplayer at first, could it be possible to fix the ai to actually use a navy possibly (and maybe trade)
Last reply by Mr. Rufus, -
- 0 replies
- 723 views
Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.
Last reply by panszop, -
- 1 reply
- 1k views
Border looks bad all prowices line up with Ren River Exept Sayn. Fix Sayn prowince border plss 🥺🥺🥺
Last reply by panszop, -
- 3 replies
- 5.2k views
Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by panszop, -
- 0 replies
- 781 views
Add integration of vassal system, but this time make it working and balanced not like how it was in age of history 2
Last reply by panszop, -
- 0 replies
- 797 views
Curently we have only 3 options: -Total Louse -Nothing -Total Victory Meke it similar to what was in age of history 2 (with all news funcions like taking gold) There you didn't have to concwer 90% of land to sighn piece treatie. Curently system will be realy anoyng in multiplayer.
Last reply by panszop, -
- 0 replies
- 678 views
Also do you have any plans to add the old features from the previous game such as ultimatums, also fixing the current alliance system would be nice and making it so your vassals can't join other civs alliances
Last reply by Anon6969, -
- 1 reply
- 1.3k views
I am not a professional animator I just make this for fun;)
Last reply by Mr. Rufus, -
- 14 replies
- 3.1k views
hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by angamo123, -
- 1 reply
- 1.1k views
Now the tribes of Siberia, Africa and the New World have inflated technologies. Because of this, they quickly catch up with other countries, organize and colonize the entire territory before anyone from Europe or Asia arrives there. And in general, the balance of technologies among different civilizations in basic scenarios is very strange. It is worth reconsidering the initial level of technology of various civilizations
Last reply by Łukasz Jakowski,