Quality of Life Improvements
181 topics in this forum
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The Ideas for Quality of Life Improvements forum is a place for players to propose smaller-scale changes that can significantly improve the overall gaming experience.
Last reply by Łukasz Jakowski, -
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hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by Question, -
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- 69 views
I think it would be nice to add the event editor ( a better version if possible because it was a little buggy ) because those like me who loved making scenarios with events and were excited to be able to publish them on the steam workshop can’t and since we aren’t all good with coding or just can’t with what we have I think that would be a nice thing to add to the game to help create a real community
Last reply by hehddhgd, -
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I'll leave suggestion here to let android players to have acces to all things that PC version have (like editors and generating "mod" folder) @Łukasz Jakowski Btw I'll spaming this as long as you don't add it @Łukasz Jakowski
Last reply by Wielki_Czlek, -
@Łukasz Jakowski
Last reply by hehddhgd, -
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It could be very helpful if recently added vassals appeared first in the list by default. Sort vassals by recently added, by relations and by country rank (as default now?) It would also be cool to have buttons in the vassal tab to improve relations for each vassal.
Last reply by MikeyMoon, -
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When we have 50+ warscore, there is a chance that the AI will send us a peace offer before we reach 90+. This would not only make the AI more interesting and make treaties more interesting, but it makes it a bit more logical, because as a nation that is being attacked by another and is losing it is normal for them to decide to try to surrender before. Obviously we wouldn't have the same amount of warscore as with %90+ but it would be great if the AI did this.
Last reply by Evis7, -
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nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
Last reply by favedor, -
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After 60 hours in the game, I still don't get the colonisation system. What is the requirement for auto colonising to start? Because disabling the colonial expansion decree doesn't stop it from happening. How do i stop getting border gore when I have borders with uncolonised provinces? We are unable to abandon provinces and unable to stop the auto colonisation. There should be an ingame option for it to not include the player or something. Or stuff we can do against it like abandoning provinces or disabling the law. Edit: This has been solved on reddit. Enacting the no colonisation law does work and you should just ignore the settlement established pop ups in…
Last reply by Ilovethisgame2, -
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Two game options before starting scenario: Ironman: one save slot: yes/no. Console: available/not available.
Last reply by Ilovethisgame2, -
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Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by Ilovethisgame2, -
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@Łukasz Jakowski I propose to add all the functions of the map editor to the sandbox mode, as well as the creation of civilizations.
Last reply by Aleksandr123, -
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I call on all mobile users who play AoH3 to leave their requests to be heard by @Lukasz Jakowski, it doesn't matter if they are repeated, the important thing is that @Lukasz Jakowski reads our wishes for the mobile version of AoH3. @Wielki_Czlek
Last reply by Taquito_Dictador, -
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On my Android device (samsung galaya a32), the game is experiencing lag problems as time progresses, and it also lags when you try to see the whole map or drag it! When you want to create a new scenario or change a country and click on the option to remove a country, the game crashes and closes. Will this problem be fixed? How do we access Mods in the Android version? Are you planning to make a big quality update or will you leave it to DLC and mods? If you are going to make big or important updates, what will these updates be about? Is there anything you see missing or will you make arrangements according to the demands of the players?…
Last reply by Taquito_Dictador, -
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I don't know if I'm just stupid or not, but when I created custom mission trees (that worked when I played as the country) and let the AI take over, they would never do the missions, even when I made sure the requirements were fulfilled. Could you make the AI do missions?
Last reply by Łukasz Jakowski, -
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Please add a minimum opinion requirement for rivalry and increase the amount of opinion loss from declaring rivals. It's pretty weird to see someone you have good opinion with declaring you their rival.
Last reply by GuyNamedKortak, -
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Mainly for roleplay purposes, please make it impossible for vassals to declare any wars besides their independence wars.
Last reply by Question, -
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When I conquer a country and I vassalize it, it still has it's old alliances. Because of that fact when I attack it's ally, my vassal declare war on me and even if I win the war it stays independent. To solve this problem I would block the alliance option to the vassals.
Last reply by Przemol, -
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Android user here. Loading the game takes around 3 or 4 minutes. It is a lot. During the loading of a game, it loads every scenario and this process takes the longest time. How about removing this part of loading straight into a map loading part. It would save a lot of time because most of players open the game to play one scenario so loading every other is unnecessary. To conclude. Loading the game would be much quicker. And the loading of a map would be a little more longer because of the whole process of loading the map. The whole loading process (game + map) would still take less time because the game would have to load only one scenario instead of every other o…
Last reply by Taquito_Dictador, -
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The only way I found to do this is to manually overwrite false to true in the details.json file, which is not something that the more "casual" people want to do. Just add some sort of console command and/or switch to toggle it.
Last reply by Question, -
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This would be great for modding, basically adding files that we can use to make new demands and change current demands, for example: We can create demands like "Dismantle the Empire" whose outcome would be to free all civilization cores in our rival's territory. Or change the outcome of current demands like War Reparations and add new outcomes for this. This would be a great addition for modding and we can do a lot of things with this!
Last reply by Evis7, -
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@Łukasz Jakowski Cześć, czy możesz proszę zrobić tak, aby można było tworzyć więcej unikalnych identyfikatorów dla ideologii w grze, aby można było tworzyć więcej ideologii w modyfikacji!
Last reply by ckobbrf, -
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hello I'm from Türkiye and have a really basic improvement for you.It really takes Reality to another level. Its really simple to do. You can use this as a War Goal for RPs And Good relationship reason in your games. The straits and Channels So the channels was made by some modders past in Aoh2. But Strait is my idea. So basically you need to get military access to pass though channels and strait's of belonging county. Example: Military access from Egypt to pass the Suez channel. Access from Türkiye for passing the straits.Like Bosporus(İstanbul) and Dardanelles(Çanakkale) HOW TO. So actually,I don't see anyone used this menu for this. You can do the same thi…
Last reply by hakan_03022011, -
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1. Issue with Forming the Second Bulgarian Empire Problem: A player controlling Bulgaria in 2024 should not have the ability to form the Second Bulgarian Empire, as historically this state arose after the fall of the First Bulgarian Empire. Logically, after its collapse, the Third Bulgarian Empire should be formed. Proposed Solutions: The Second Bulgarian Empire can only be formed after the collapse of the First Bulgarian Empire. Players should establish conditions where this possibility is available only within specific timeframes. If the Second Bulgarian Empire is captured by AI, the player should not immediately lose…
Last reply by SamDerminji, -
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@Łukasz Jakowski Your game is epic... BUT... we [android users] can't do things like: adding the formables, importing our scenarios to "Mods" folder. Pls enable us to do that soon. After all I think that like at least 15% of mod makers from AoH2 was doing they projects on phones
Last reply by Taquito_Dictador,