Ideas
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In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by daniiiiiii, -
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What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by elnegroimperial, -
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In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by Frisk Bloodbun, -
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Maybe this topic will help Mr. Łukasz
Last reply by YouravaragebrazilianAoCfan, -
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In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by RostislavMerte, -
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Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by Thee OG Emerald EYE, -
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Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by Dipto479, -
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Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by Mister_Shiza, -
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In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by man_s_our, -
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I've got a few suggestions for the Peace Treaties. 1: Demand Land for Allies Similar to of demanding lands or territories for yourself, this will allow the player to hand out territory for their allies without the "Sell Provinces" option. This could also, improve relations between allies. 2: Share Technology Say you somehow defeated a technologically advanced nation. Example, you were a North American tribe, and having won against the English, outnumbering their small detachment in the Americas, and maybe even forcing them to surrender. This button will allow you to share technology between the English or any aforementioned technologically advanc…
Last reply by Popooy, -
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Czy mógłby Pan dodać opcję, dzięki której możemy ustalić maksymalną ilość armii? Pasowało by to do bardziej współczesnych scenariuszy . Chciałbym jeszcze zgłosić (chyba błąd) mianowicie chodzi mi o to, że gdy zaatakujemy jakieś państwo nawet gdy armia przeciwnika w nas wchodzi w polu bitwy jesteśmy ustawieni jako atakujący. Myślę, że AI w żadnym wypadku nie powinno atakować gracza bez generała i przewagi liczebnej.
Last reply by marszalek, -
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I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by daniiiiiii, -
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As above. Though it should somewhat be similar to of the Steam's Workshop.
Last reply by Popooy, -
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I noticed that due to the fact that when adding a new technology ID, the entire technology tree is rewritten, which makes it impossible to run 2 mods with technologies I propose to make it so that the technology IDs do not rewrite the entire technology tree, but only the technology IDs
Last reply by Fire Quickly, -
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Allow us to release completely custom civilisations as puppets into the game, created directly in the release a vassal interface. I can see that balancing could be an issue, but as long as it's a single player game, that shouldn't be a problem.
Last reply by Trashcycling, -
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In AoH 2, if a province has more than two cores it's possible to set how the population is distributed between the cores. In AoH 3, well... you can't. Every time you start a new game the distribution is randomized. With two cores, sometimes the share is almost 50/50, other times almost 55/45 or 60/40. Basically the idea is: Be possible to set the population distribution between the cores in the scenario editor of AoH 3 like it's possible in the previous game. Example below from the core editor of AoH 2:
Last reply by Iceman, -
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heeeeeey lukasz. how d you think about idea to give steam keys to popular modmakers, who maked popular mods for aoh2?
Last reply by mycat, -
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Last reply by Das Moss Man, -
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Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies …
Last reply by Mega4oSS, -
I think if we win a siege, the lands we have conquered should have a slight population decline, and slight decrease in growth rate, for a certain time like 5 years. @Łukasz Jakowski
Last reply by Wronislaw, -
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Can you add the required technology as a condition for building a certain wonder? I think it's important
Last reply by Pnompenb, -
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Since Lukasz Jakowski made the game exclusively for ancient times, many mechanics, and not only, are not compatible with modern scenarios and not only. 1. I agree with the combat system, if you try, even from this combat system you can make a front line without mods, just if Lukasz slightly changes the behavior of the AI with the help of technology. So that the divisions can line up in a front. 2. Selling provinces, let's say I captured Poland for Germany and as history give Vilnius to Lithuania, and the east of the USSR, and in the tab there you will have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyo…
Last reply by Indepci, -
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I'm currently making my AoHIII version of 1800 scenario and when i painted the map i found that the Sayn province (located along side the Rhine River) is going through the river and not stopping on the river band like the other provinces nearby. It would be interesting to cut the province into to new provinces (for historical accuracy)
Last reply by OhPancake², -
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1. Flexible Combat System with Frontlines Concept: In the spirit of HoI4, create a dynamic front line system for modern periods. Implementation: Frontlines and Army Groups: Players can assign armies to the front, and they automatically line up along the enemy border, responding to changes in the enemy line. Tactical Orders: Add the ability to set tactical orders — such as "hold," "advance," or "retreat" — allowing for technology-dependent tactics by era. Strategic Fronts: Enable setting up fronts for large-scale operations, for example, along the border with an entire bloc of countries. 2. Province Transfer and …
Last reply by SamDerminji, -
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Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-g…
Last reply by YouravaragebrazilianAoCfan,