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Age of History 3
Łukasz Jakowski

Age of History 3 - Peace treaty ideas

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1. In creating a civilisation for the vassal, the default flag is the country's flag.

2. Add military occupation

3. Remove colonial laws for country who have it.

4. Liberate a civilisation

5. Separate a country : the same civilisation, but with different ideology

6. Limit the opponent's army to X men.

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6 hours ago, Wayne23lololh said:

3. Remove colonial laws for country who have it.

I like it very much. For x years (like it was with France when First Colonial Empire colapsed and the started Second Colonial Empire after 100 years; or something like that, I don't know French history very well)

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Maybe when you ad slavery  peace treaty Idea: you can then force the country to ban slavery and then not be able to change this law for 50 years

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It would be super useful to have an option to give territories to an allied or vassal country during the peace treaty.
For example, if I have allies / neutral vassals who have not participated in the war, I can decide which provinces to give them if I want to do that.
If I have an allied or vassal country that actively contributed to the war, it would be interesting for the allied country to automatically choose its desired territories and possibly to have the dispute over them to negotiate who gets what territory, while the vassal, even if he fought, should not be able to ask for territory unless you give him what you want if you want,

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It seems to me that it would not be a bad idea to add a “Territory Control” function. This would mean that the territories you have chosen will not be captured, but will generate income in terms of resources, money, etc.

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You can ask the defeated country not to have some technologies and laws through the war score, but the treaty with a national strength below a certain level willbe invalid

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Posted (edited)

Two words, Demilitarized zones, this will be amazing if it actually gets added. it will take war score a bit more than occupying territories.

Edited by mikedadumy
forgot to mention warscore

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On 28.02.2024 at 16:36, JoJ_A said:

-"Bence barış antlaşması için, toprak büyüklüğünüz daha küçük olsa bile, eğer ulus sizinkinden çok daha büyükse, bir ulusun tamamen ilhak edilmesini sağlayabilirsiniz"

-"Mağlup olan milletin veya milletlerin ordusunun sınırlandırılmasını talep etmenin bir yolu olsun . "

I agree with the idea of annexation, but I disagree with the idea of limiting the army
can make the game easier.

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Could you add a requirement to demilitarize the area. And you can also add a requirement to dismantle the fortress \ military fort.
This has been a fairly common occurrence in history.

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On 2/28/2024 at 10:31 PM, Outlawexperience said:

Here are my ideas for possible new demands in the peace deal:

-If the enemy Civilization is in an alliance, then there can be a demand to remove it from their alliance, but if the winner Civilization is in an alliance, then it could force the loser civilization to join their alliance

 

-Demilitarization, we can choose how much we demilitarize an enemy Civilization by either raising their military upkeep if they pass the limit of units they shouldn't pass, this should depend on the warscore: for example if you have a low warscore the limit isn't harsh but if is it high then the limit is very harsh

 

-War Reparations: The time and number of money to pay for war reparations should also depend on warscore you have: if you have a low warscore, then the enemy civilization must pay a quick and small amount of gold, if you have a high warscore then the enemy civilization will pay a huge amount of gold for a long time

 

Here are my ideas for peace deal demands, I hope you read them and possibly add them 🙏

A disarmament treaty too, for example if you conquer a civilization you can force to not create any army units for a certain time period (they can also violate it to make things spicy and we can know this through our spy network in the conquered civilization)

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When you you propose the terms of a peace treaty with an ally, he should also comment on it and then there should be a much greater chance that he will accept it. And vassal accept it always.

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I don't know where to put it, so I'll put it here:

States under your control should be divided into vassals, colonies, protectorates...

This is important to see how much control you have over your subordinate states.

And there should be more chance of rebellion, so it would be important to make your colonies and not own everything in your empire. 

That' s all.

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