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Age of History 3
Łukasz Jakowski

Age of History 3 - Peace treaty ideas

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As usual, there should be a military rating. The military rating is influenced by things like revanchism. Revanchism is the desire of some people to take revenge and take back the provinces. It should also be an excuse for war.

  Wars should not be declared just like that. "I declare war on you because I just need your territories." Then many major powers will become even bigger, and then what's the point of playing for some small country (then it makes sense to add coalitions, but not those when countries rush to ask for your help, fighting against a super-powerful power). It is necessary that there be a casus belli. so that the players can understand where the threat is coming from. In addition, there are functions in rulers that allow you to wage new wars without tracking the windows of all countries. It will also be very interesting, but what if any country is fighting several wars at once. Then can two so-called warring countries be considered allies because they have one common enemy?

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Должен быть варскор, как и обычно. На варскор влияют такие вещи как реваншизм. Реваншизм - некоторые желание взять реванш и вернуть провинции. Это должно быть и оправданием войны. 

Войны не должны идти просто так. Я тебе объявлю войну потому что просто хочу твоих территорий. Тогда многие большие державы будут становиться еще больше и тогда какой смысл играть за какую-либо маленькую страну (тогда имеет смысл добавить коалиции, но не такие которые кидают страны тебе, как спасательный круг, когда воюют против сильной державы). Нужно что бы были казус бели. что бы игроки могли понимать откуда ждать угрозы. Так же черты правителей есть которые могут позволять о новых войнах без мониторинга окна всех стран. Так же очень интересно будет, а что если какая-либо страна будет вести несколько войн сразу. Тогда можно ли считать две так скажем совоюющие страны союзниками, потому что у них один общий враг?

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Ideas for peace demands:

- Army limitation or zero army (it can be broken but the relationship between the countries will decrease)

- Demand Law (revolution)

- Demand Reform (revolution)

- Promote a leader (revolution and Wars)

- Release new state (example: federal republic of Germany/socialist republic of Germany)

- leave the war (you leave your allies alone against the enemy, You can abandon the war as long as the enemy accepts it. When you leave the war, you will lose much of your good relations with your allies.)

If there are foreign winners, then:

They will not accept a unfair peace treaty.

The defeated nation could need to be divided between the winners

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My idea would be "Disarm nation"
This, as the name says, would disarm the nation for a certain period of time which we can choose. You could have at least until the truce between the disarmed nation and the victorious nation ends and the maximum would be double the time of the truce. For example:
If the truce lasts 5 years, another 5 years would be added to the disarmament:

This could serve well for modern scenarios such as WW1 or WW2 etc.

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I could add (in my opinion)

 

-Free Provinces, Regions or Subnations.

-Modify Nation.

-Force Debt Payments with limits of 3 months to 100 years.

-Take away the population.

-Steal the Economy.

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57 minutes ago, IseaMan said:

I could add (in my opinion)

 

-Free Provinces, Regions or Subnations.

-Modify Nation.

-Force Debt Payments with limits of 3 months to 100 years.

-Take away the population.

-Steal the Economy.

Nah stealing the economy doesnt make much of a sense

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7 hours ago, Łukasz Jakowski said:

Here in this topic you can write your ideas for a peace treaty.

 

It might work like that:
The war leader must have 100% war points and can make any demands.

There will be a limit to how many provinces can be annexed in a peace treaty.
It will depend on the size of the civilization compared to the civilization it is fighting against

 

If a civilization's war exhaustion is high, the ticking war score will increase faster.

The ticking war score will only increase for the currently winning side of the war.

 

 

4RJ48q8.png

If a country occupies another country and territory and make the territory itself other countries should have actions and don't let it happen, they should go to war with the invader or insult the invader this will make the game much more reasonable. Except for fascist,... and allies. We should see that democratic countries have actions for it and make dimands with the invader. This will prevent the countries that get all the map so it will be great to see peace more and stable. Please concider this beacause I have been playing AOH 2 alot and I how easy it is to get all the map. 

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Personally,in a peace deal in which 100% of the nation is occupied there is no need for military access as you already have them occupied. Some other cool ideas would be:

Neutralize nation(which a lot more ppl mentioned)

Take resources or manpower as reparation instead of gold

Create an autonomous region(officially part of civilization with more independent governing)

Create civilization(NOT to be confused with release civilization, what I mean by that is say Britain conquers Ireland, it can split Ireland in two,a British north and an Irish south)

Create an overseas territory

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17 minutes ago, Łukasz Jakowski said:

You don't have to occupy all of the provinces to get 100% war score

So how will it work? More casualties more war score?

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I think based off of the government type it determines what kind of peace treaties they are willing to accept like for Democracy you can have a peace treaty with them much easier then for a Autocracy type nation and etc. It would be nice if you can choose what provinces your vassels take and vassels you release or create automatically join your alliance but leave it if you do.

It would also be fun if nations with a high enough relation with you or if you have a high enough relation with them can ask to help you or them in a war

Also for vasselization, they can be separated into two categories (Major and Minor Vassels)

Major Vassels can declare war on other nations without the approval of there lord but they can't force there lord into wars, they can declare independence but only do that if the stability of the lord is very low or they are much weaker then the vassel.

Minor Vassels can't declare wars on their own and automatically join any war you are in, they can't declare independence unless you are way too weak to stop them or they become a Major Vassel through giving them provinces or provinces given to them in peace treaties and military strength.

Edited by EdgeLord

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8 hours ago, Łukasz Jakowski said:

Here in this topic you can write your ideas for a peace treaty.

 

It might work like that:
The war leader must have 100% war points and can make any demands.

There will be a limit to how many provinces can be annexed in a peace treaty.
It will depend on the size of the civilization compared to the civilization it is fighting against

 

If a civilization's war exhaustion is high, the ticking war score will increase faster.

The ticking war score will only increase for the currently winning side of the war.

 

 

4RJ48q8.png

Hopefully the ability to enforce a mix/multiple of these things would be present 🙂

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1 hour ago, paul2kdj said:

Personally,in a peace deal in which 100% of the nation is occupied there is no need for military access as you already have them occupied. Some other cool ideas would be:

Neutralize nation(which a lot more ppl mentioned)

Take resources or manpower as reparation instead of gold

Create an autonomous region(officially part of civilization with more independent governing)

Create civilization(NOT to be confused with release civilization, what I mean by that is say Britain conquers Ireland, it can split Ireland in two,a British north and an Irish south)

Create an overseas territory

I think Military Access means that after the war ends the civilization that is beaten is independent and keeps their provinces but the winner Civilization has Military access on its territory

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War score: Occupying the capital province should give more war score than other occupied provinces.

Demands:

■ Demilitarized zone

■ Get resources rights

■ Fragment civilization (for example, you take USSR and instead of taking the provinces, you can form the new republics)

■ Transfer conquered provinces to other civilization

Edited by Iceman

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11 hours ago, Łukasz Jakowski said:

Here in this topic you can write your ideas for a peace treaty.

 

It might work like that:
The war leader must have 100% war points and can make any demands.

There will be a limit to how many provinces can be annexed in a peace treaty.
It will depend on the size of the civilization compared to the civilization it is fighting against

 

If a civilization's war exhaustion is high, the ticking war score will increase faster.

The ticking war score will only increase for the currently winning side of the war.

 

 

4RJ48q8.png

what happens to the player if they loose the war? can the AI revive you as a puppet? or give some of your land back i honestly want to know 

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1. The total score of the ceded land cannot be higher than 100 points. This means that you have to fight multiple times to annex a country.
2. Government efficiency: This value is affected by technology, the higher the efficiency, the lower the score you can get provinces, in ancient times, 100% of the score can only cede a few border cities, and in modern times there is even a chance to annex the entire country.
3. Set up a puppet state: Transfer the enemy's core to a puppet state. This puppet nation must have the core of these lands, which means that it can get these lands for half the price fraction. The puppet state's attitude towards you is determined by its culture. For example, if you force Germany to divide Austria and become your puppet, the Austrians will hate you, but if you force Britain to separate the Indian colonies and become puppets, the Indians will thank you for your liberation.
4. Ask for vassals: Forcing the other party to become your vassal state only requires half of the cost of completely annexing the other party, but the other party's attitude will be very bad and it is possible to declare independence.
5. Transfer of technology: force the other party to sell the technology that you do not own, and you will get a large reward for the corresponding technical research. Can only be used after capturing the opponent's capital.
6. Change the government: force the other side to adopt the same government and ideology as you, and at the same time there is strong unrest in the country. The new government will maintain good diplomatic relations with you, but they will be vulnerable and likely to be overthrown by the rebels. Must be used if the opponent's capital is captured and the war score is perfect. If, at the time of the peace talks, the other side still has unoccupied territory and remnants of its army, the unoccupied territory will immediately become occupied by the rebels, and the remnants of the army will become rebels. The new government will own the lands you occupy and wage war against the rebels. This reason can only be used for countries that are different from your ideology.

 

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There could be an option where you become the heir to a kingdom when the monarch dies and conquering the country. (Yes I know he's not adding royal marriages) As well as being able to occupy provinces for a period of time like the Franco-Prussian War. There could also be an option to put a core on territories and if the percentage of that core is low then the claim is weak but if its high like around 90% percent then its powerful. You could also be able to force resources to be given as well as forcing an alliance with that nation

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* forbit a nation to move it's armies into water. So they can't declare war on their sea neighbours or colonize over ocean territories.

 

* Destroy government and make anarchy. This will make the country very unstable and make separatist movements more common

 

* Forbit country from using nuclear power(in the late game era)

 

* Forbit country to research some technologies 

 

 

Edited by aa30388

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It definitely make the game stand out of all paradox games because none of them have it 

And the problem with all of those games is that it gets boring after you become powerful (you can conquer anyone)

It will be challenging that the bigger you get the harder for you to expand. And not just for you but if in ai get too powerful all small states around it start allying with each other and with you or simply asking neighbouring powers to guarantee  Thier independence 

And that will also put a use to (guarantee independence) future 

Or if you create an alliance Other will try to counter it by allaying 

Which will create some big world wars in the late game

And it wouldn't require creating new futures just good use the existing ones 

And the bigger and stronger a faction gets the more area this mechanic covers like kinda what happened with the french, mongols and ottomans

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13 hours ago, Łukasz Jakowski said:

Видео о мирных договорах

 

 

Greetings, could you add a requirement to demilitarize the area. And you can also add a requirement to dismantle the fortress \ military fort.
This has been a fairly common occurrence in history.

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Posted (edited)
57 minutes ago, mrx said:

Greetings, could you add a requirement to demilitarize the area. And you can also add a requirement to dismantle the fortress \ military fort.
This has been a fairly common occurrence in history.

I think so, these peace conditions could make the gameplay more immersive (and it's a good feature for modding, too)!

Edited by Mirolit

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