Ideas
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Mam pewne pytanie do @Łukasz Jakowski dotyczące AOH3 Na początku chciałbym powiedzieć że jest to naprawdę dobra gra, może jest kilka rzeczy do naprawy ale gra się naprawdę przyjemnie szczerze mówiąc mi gra się lepiej w AOH3 niż np. HOI4 czy EU4. Jest to naprawdę wspaniały projekt prosta i przejrzysta grafika (nie tak jak w EU4) dobra optymalizacja (nie tak jak w HOI4). Wiem , że jest to moja subiektywna opinia, ale myślę, że wiele osób się ze mną zgodzi. Ta gra ma tak wiele możliwości. Można w niej grać tyloma państwami, przez tyle wieków. Ale ostatnio trochę się o tą grę martwię. I w mojej głowie rodzi się kilka kluczowych pytań które chciałbym zadać Panu Łukaszowi…
Last reply by Generał_wrzód, -
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1. Add an autonomy system like AOC2.5 mod. Add levels of autonomy with varying rights. 1.2 Add diplomatic freedom option in the vassal system (I don't like that my vassals are aligned with another nation). Option to control whether vassals can form foreign relations, influenced by the autonomy level 1.3 Construction control. Add building Construction right to the overlord option in the vassal system. Let overlords construct buildings in vassal provinces (cost adjusted or shared). influenced by the autonomy level 1.4 military control. a cost-shared or adjusted system for the recruited army in Vassal Province, army keep-up, etc., influenced by the autonomy le…
Last reply by Dipto479, -
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I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by daniiiiiii, -
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Shortly after the game's release, Jakowski added a tiny but cool update that allowed players to configure in the game files whether provinces of enemy's allies in war can be claimed by players. I'd like to see a similar setting, but regarding troop movement. When the setting is off (it would be by deafult), just like now, AI and player could move their units everywhere on the territory of their enemy. When it's on, Player and AI could move their units only next to the province they own, has military access to, or occupy. It could make wars more frontline-like, which is currently far from being the case. It would be beneficiary for scenari…
Last reply by Redguy325, -
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Tell me your ideas and I am going to turn it a animation ( i will not try my best ) like this video :- And also subscribe this channel
Last reply by general nepolean, -
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I made this unit blocks it is better than those in aoh3 so tell me which one is better or it needs more improvement @Łukasz Jakowski 1. . which one is better 2.
Last reply by panszop, -
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When the trailer for AOH2:DE was released there was a strong negative reaction because people had no idea what this would mean for the development of AOH3. If there was a simple roadmap that shows what is being worked on and in what order, then people wouldn't be worried that AOH3 is no longer receiving any attention. It's not necessary to create a detailed description of the content of every future update or to include deadlines. Just a simple list showing what is being worked on and in what order would be more than enough.
Last reply by Gosling, -
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For mods that mainly use events, only one person at a time can work on adding events. AoH3 fixed it by making events manually writable and modular. I would like to see something similar to that in AoH2:D. I understand backwards compatibility is important, but adding even just a tool that allows individual text files to be compiled into events, and vice versa would be greatly appreciated.
Last reply by 3dddies, -
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One of the biggest shortcomings of Age of History 2 is, of course, the lack of resources. It would be great if a resource system were added to the game — for example, like the one in Age of History 3.
Last reply by Hüseyin Balcı, -
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As of now, AI will never form a formable civilization regardless of how much gold it has. it doesn't make sense for, say, Seville to conquer all of Iberia and not form it, even centuries after the fact. AIs should be able to form a civilization if they meet the requirements and are in a financially comfortable position (a player would probably not spend all of their money on forming a civ if they have 101 gold with a monthly balance of -6 (unless forming said civ is their endgoal)).
Last reply by Bargor, -
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Will there be updates that will improve AI in AOH3? Because there is some problems: 1. AI builds very rarely 2. AI doesn't invest in the economy 3. AI goes to the battel without general This game can be very good, but it need better AI.
Last reply by Generał_wrzód, -
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I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.
Last reply by qxz, -
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Ultimatums can claim as much territory as our prestige allows and create a cause for war Of course we cannot annex non-vassal states Just like in AoH2, a system like claim a province would be nice. Like making a claim
Last reply by YusufAliDE, -
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@Lukasz Jakowski where did you go? are you working on a big update?
Last reply by BaldingFox77558, -
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So I just remembered 2 weeks ago I was making a video maybe should I just abandoned it because it not doesn't matter if I make a animation about battle system because lukasz is dead bro 🙏
Last reply by general nepolean, -
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Z samego age of history 3 zarobiłeś już około 8 000 000 do 14 000 000 złotych nie mówiąc już o zarobkach z 2 części gry. Nie bąć skoąpcem wydaj trochę pieniędzy i czasu by wydać najlepszy produkt. Bo na razie gra jest zrobiona w 60%. Zatrudnij grafików żeby zrobili ci grafikę a nie wszystko AI generated masz. Gra jest nie zbalansowana. W szybkim czasie można stać się mocarstwem i wszystko podbić. Agresywna ekspansja to fajny pomysł ale realizacja jest do kitu. Nie ma połowy funkcji z 2. Druga część to był prosty kalkulator ale dzięki tym funkcjom był fajny. A 3 bez tych funkcji jest wkurzająca . Religie w grze nic nie robią, to w sumie drugie cory. …
Last reply by panszop, -
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It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski
Last reply by flaffymg, -
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Hello my serfs, lords, and emperors. Yesterday while I was watching a video, I had a stroke of genius. The seiges look honestly really boring. So I thought what if during seiges we had a top-down view of the city (or Fort). But that wouldn't be all there would be different looks, like star forts. For example in the 1200's they'd look square, and boring. But during like 1700's they'd be pointy and star shaped. Now I didn't come up with this alone, if you want to learn more watch this: Here's the link It's an honestly amazing vid. How I imagine it to look: That will be all, critism is appreciated. :-Þ
Last reply by general nepolean, -
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Czy mógłby Pan dodać limit co do wielkości jednej armii? Uważam, że kierowanie nawet kilkunastoma armiami dawałoby większą frajdę na scenariuszach ww1, ww2, 2022 itd. Bardzo liczę na to, że pojawi się to w najbliższym czasie. @Łukasz Jakowski
Last reply by Gregor Hermann, -
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@Łukasz Jakowski @HaSa I had a new idea instead of explaining it by text I make a animation about it It is same as small campaign but you have fight battles and sieges of different Empires at the end your going to get a general or leader
Last reply by general nepolean, -
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Seriously please @Łukasz Jakowskiwithout it there isn't any long term enjoyment in the game.
Last reply by Anon6969, -
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Addon Redux is, as we all know, goated. Possibly even with the sauce. It adds a shit ton of new civs to the game, new govs, et cetera. It's definitely ideal for those who love making new scenarios. When will someone step up and bring it from 2 to 3? I would, but I am both very very dumb and somewhat somewhat busy these days. If someone can port it over, you will have y eternal gratitude. Possibly even a high five. Best regards and lots of love, A big Age of Civilizations fan.
Last reply by __goose__, -
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@Łukasz Jakowski naprawdę o nich zapomniałeś, bo programuję wydarzenia dotyczące dekolonizacji, ale nie ma takiego kodu o uwalnianiu marionetek, bo nie ma ich w FAQ
Last reply by Mihael1, -
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Add ideology: - Principality - Dominion - toilet - Thatcherism - Lukastherism - Primitive - cave man - Royal authoritarian - Joe mamaeism - Stalinist - Exiled government - Duo monarchy - Mao Zedong thought What do you think should be added to aoh3? Why i posted this....
Last reply by ryaugymd, -
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I have been following the Aoh 3 game closely since it was first announced. Since the game was released, I had the opportunity to experience it by purchasing it on Mobile and PC platforms, but it was a complete disappointment. The game does not have any depth compared to other Strategy games like Aoh2. Some of the nice features that made Aoh2 fun are no longer available. Please include the Diplomatic actions in the Aoh2 game completely in the game. Also, each of the armies should have certain buffs and debuffs, in addition to the health, attack and defense bars, it should be known in which geography they receive buffs or debuffs and which unit has a defense or attack advan…
Last reply by muhoaga,