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Age of History 3
Łukasz Jakowski

Age of History 3 - Buildings ideas

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On 10.01.2024 at 21:38, Łukasz Jakowski said:

MERHABA,

Bu başlıkta oyundaki her Medeniyetin başına gelebilecek olaylara dair fikirlerinizi merak ediyorum .

Medeniyetin bir şeyler yapması gerekiyor, yoksa bir şeyin seviyesi daha yüksek veya daha düşük olacaktır. Bir olaylar zinciri oluşturmak da mümkündür.

 

Ayrıca Her Medeniyete Yönelik Görevlerle de ilgileniyorum. Etkinliklerin aksine görevler, tamamlanacak görevlerin listesini içeren özel bir menüde gösterilecek.

İşte bazı örnekler: 10.000'den fazla orduya sahip olun, 5.000'den fazla altına sahip olun, 10 bina inşa edin, bir Danışman işe alın, vergi verimliliğini 20 kat artırın, dünyadaki bazı kaynakların en büyük üreticisi olun, 5 Medeniyet mirasının kilidini açın vb.

 

İstediğiniz her şeyi bulabilirsiniz, eğer iyiyse eklemeye çalışacağım.

 

Şablon

Başlık: 

Görev Tanımı: (eğer bu bir görevse)

Basit Açıklama:

Tetikleyiciler: 

Sonuç 1: 

Sonuç 2: 

 

Örnek

Başlık: Tarımsal Atılım

Basit Açıklama: Dikkate değer bir ilerlemeyle, illerimizde tarımda başarılı bir devrim yarattık.

Tetikleyiciler: Medeniyet, eyaletlerinin nüfus artış hızını 25 puan artırmalı ve rastgele şans %77,5'tir.

Sonuç 1: Nüfus Artışını Artırın - Random eyaleti büyüme oranını 5 puan artıracak

Sonuç 2: Askeri Kuvvetleri Genişletin - Rastgele eyalet insan gücü seviyesini 5 puan artıracak

 

events.thumb.png.783f6550c7fc902e70706313a38ec60c.png

 

 

On 04.11.2023 at 20:13, Łukasz Jakowski said:

Fikirleriniz oyunun bir parçası haline gelebilir, bu başlıkta Age of History 3'teki yeni binalar için fikirler yazacağız.

 

Binalar dört kategoriye ayrılacak:

1. Yönetim

2. Askeri

3. Ekonomi

4. Benzersiz başkent binaları - Bu güçlü binalar yerel eyalete veya Medeniyetinizin veya Medeniyetinizin tüm eyaletlerine bonuslar sağlar

 

Tüm binalar yükseltilebilir, işte örnek:

Kütüphane -> Üniversite -> Akademi

Her binanın maliyeti farklıdır ve farklı bonuslar verir.

 

 

Bina fikri gönderinizin böyle görünmesi gerekiyor, örnek

 

Bina Grubu: Yönetim

Ad: Vergi Dairesi

Maliyet: 60 Altın

İnşaat Süresi: 90 Gün

Bakım Maliyeti: Aylık 0,2 altın

Bu binanın kilidini açan teknolojinin adı (İsteğe bağlı)

Ve buraya bu binanın hangi bonusları sağladığını yazın. Örnek:

Bonuslar:

Yerel Vergi Verimliliği: +%10

Aylık insan gücü: +25

 

Aynı şey bina yükseltmeleri için de geçerli.

 

Yeni inşa fikirlerinde en önemli şey eski oyuna bağlı kalmamak, yaratıcı olmak ve Age of History 2'de bulunmayan yeni bonuslar sunmaktır ve belki oyuna yeni şeyler ve mekanikler eklenecektir.

 

Yazının şablonu:

 

Bina Grubu:

İsim:

Maliyet:

İnşaat Süresi:

Bakım maliyeti: 

Bu binanın kilidini açan teknolojinin adı:

Bonuslar:

 

 

BUILD.png.a66830c66a4fbf191e9e537fa8e20b37.png

 

 

 

Lukas hayvancılık olabilir ekonomi katkı sağlar

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Posted (edited)

Milý Lukasz, mám nápad na originálnu stavbu.

Stavebná skupina: administratíva,  armáda a  hospodárstvo

 

Názov: Port

 

Cena: 12 zlatých

 

Čas výstavby: 1 otočenie

 

Náklady na údržbu: 0,5 zlata

 

Názov technológie, ktorá odomyká túto budovu: ? (Môžete odomknúť prístav, ale lode sa budú odomykať inak.)

 

Bonusy: Môžete stavať obchodné, dopravné a vojenské lode. Lode môžu byť postavené ako regruitné jednotky. Obchodné lode budú ako lepšie obchodovanie s inými krajinami, dopravné lode budú ako nový príjem a vojenské lode budú ako nová vojenská jednotka. Na obchodovanie a prepravu lodí môžete vytvárať obchodné cesty, ale v hre nie v editore ako vo vašom videu, pretože potom bude hra zaujímavejšia. Okrem toho prosím pridajte šancu na potopenie lode, ako Titanic, samozrejme čím lepšia loď tým menšia šanca na potopenie.

Nový prístav.png

Edited by New port

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Concentration camps have an important place in history, and instead of assimilation, we can lock up the minorities in our country and those who oppose our government By forcing them to work in the army and forcibly recruiting them into the army, we can both earn additional economic income and expand the army

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Dear Lukasz, I have a new idea for a building

Construction group: Administration

 

Name: Tavern -> Inn -> Hotel

 

Cost: 1 -> 2 -> 5 golds

 

Build Time: 1 -> 1 -> 2 rounds

 

Maintenance cost: 0.1 -> 0.5 -> 1 gold

 

Name of the technology that unlocks this building: ? (Progressively)

 

Bonuses: 

+ 0 % -> + 2,5% -> + 5% tourism

Turism will increases income. This will be one new income to other income seletion ( not to taxes ). So turism will add new adveture.

+1 % -> + 3 % -> + 5 % production income and increases Economy.

+2 % -> + 5 % -> + 10% happy.

 

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Dear Lukasz,

You should add economic buildings like this:

1 = reproduction - I mean this group will product reproduces. I know your add some things for this purpose, but this will make it even more efficient.

2 = price increase - This group should make new product which is more expensive than first resource.

 

There is example:

Resource is Iron,

1 = mine ( this will product reproduces )

2 = blacksmith workshop ( this will increases price )

So the output product is sword, which is more expensive than Iron.

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dodaj prosze budynki historyczne na Ukrainie czy Białorusi Dla historii polski które były ważne 

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